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"I agree." After Vezron checks the doorway, Darian moves cautiously inside.
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Darian says, "There's nothing for it, we must press on." He studiously avoids the mold and moves to the blood-marred doors. "Someone must've left this blood, and it is likely recent, or else it would have faded long ago. Let's try these doors."
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Our DM's still posting on his Ruins of Azlant game, so not sure what's holding us up here.
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Darian pauses and then says, "Have we seen mold of this sort before in the caves?"
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"It seems we must go another direction."
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So long as we have our bases covered!
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"Ah, hello, Sanvil. I am called Darian. It's true, I have been in an unusual cave system below the hillside on the north of the town. I appreciate the offer. Thus far we've encountered some hostile life forms and some broken devices spewing lightning, but not too much else," says Darian in reply.
"Unfortunately it seems that the kinds of high-value devices that explorers often crave are in short supply and not commonly found in this particular cave system."
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Darian looks a bit out of place. He moves from game to game, simply watching how they are played, but not participating. Eventually he winds up back near Jolkum and bluntly says, "Is our host keeping us waiting in hopes that we will lose money at his games?"
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Knowledge (local) untrained: 1d20 + 3 ⇒ (19) + 3 = 22
Darian spends about two hours puttering around in Khonnir's lab, and produces a small vial of a deep red fluid. He examines it critically and then tells the team, "I have manufactured a tincture that can heal small injuries. If anyone wishes to keep it on hand, please feel free to take it."
When the letter arrives, Darian frowns and says, "This man, Garmen, is an influence-peddler and gatherer of information. I would not be surprised if he sold information to the Technic League. We should see what he wants, but not give him any information about what we've found."
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DM, on the party treasure page, is the 335 gp per person or total?
Party, I could use the masterwork chain shirt if nobody else wants it.
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I've no requirements, though if we have a couple hours to kill and use of Khonnir's lab space, I could spend 25 gp to make a potion of cure light wounds.
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"That seems logical," says Darian after a moment's consideration.
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Alchemist 2
+1 BAB
+1 Fort and Ref saves
+8 hit points
Skills: +1 each of Craft (alchemy), Heal, Knowledge (arcana), Knowledge (nature), Perception, Spellcraft, Use Magic Device
New formula: heightened awareness
New class features: Infused curative, poison resistance +2, discovery: Precise Bombs
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Darian reloads his crossbow and takes his best shot into the fray.
Crossbow, point-blank, into melee: 1d20 + 3 + 1 - 4 ⇒ (3) + 3 + 1 - 4 = 3
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Darian tries to move to a position from which he can fire his crossbow, since a bomb would likely hurt the party.
Crossbow, point-blank, into melee: 1d20 ⇒ 11
Presumably a miss.
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Darian replies to Rosa's wistfulness in Androffan.
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"Fascinating. A landscape far from Golarion."
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Darian pauses, then lurches through the invisible wall. "A most curious sensation," he opines flatly. "Unexpected."
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Will save: 1d20 + 1 ⇒ (9) + 1 = 10
Darian says, "And still no sign of Khonnir? And no tracks? This is unfortunate."
He pauses for a moment, then says, "If Khonnir passed through this area, he should have left tracks in the sand."
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Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
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Darian crouches down to examine the remains. "I wonder what animated these?" he muses. "Certainly we've seen little to suggest some kind of graveyard or evil cleric here."
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Well, at least that was above a 6.
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Darian lobs another bomb just over the skeletons so that it lands behind them, splashing them with its contents but not hitting his party members.
Thrown bomb: 1d20 + 4 ⇒ (16) + 4 = 20
Targeting a floor space is generally AC 5. Should automatically do 5 splash damage to them, DC 14 Reflex save for half.
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Darian hurls a bomb as the creatures approach - hopefully before anyone gets into melee range.
Thrown bomb: 1d20 + 3 ⇒ (6) + 3 = 9 (+1 if I can wait 'til they're within 30')
That will almost certainly miss.
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"Like other remains we have discovered, these might be the result of changes wrought by the strange energies of this enclosure, or perhaps even creatures brought here when these skymetal rooms crashed to Golarion," says Darian.
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"Fascinating. Some kind of... terrarium? On a very large scale?" says Darian as he surveys the landscape.
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"Possibly, since it is old and broken it... could be, like an old alchemist's lab with unknown things in it. Be cautious."
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Darian nods at Rosa's comment.
To Azmerai he then says, "She thinks these are designed as a sort of... passage between this space and the gray spaces beyond. This is the true entrance to the place where all these sky-tools came from, and perhaps beyond this gate is the true source of the Torch."
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Darian nods. "This is a useful cache of materials, but we still must keep searching."
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Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
"This may be... some kind of animal containment? Like a barnyard? These bones appear to be for a livestock animal, or something like that, but not necessarily common to Golarion," says Darian.
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"Curious. This place is so old or so damaged that even its special light is unreliable. Perhaps it is unstable."
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"Agreed. Purple hair? Perhaps another android?"
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Addressing the dark-dweller, Darian asks, "Is there anything more you can tell us about these caves or the ones who came before us?"
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Craft (alchemy): 1d20 + 8 ⇒ (9) + 8 = 17
Craft (alchemy): 1d20 + 8 ⇒ (2) + 8 = 10
Alchemists can use craft (alchemy) to identify potions.
"This solution is a simple restorative potion to heal injuries. I am uncertain as to the properties of the other."
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Darian reloads his crossbow and waits for a new target to appear.
Ready action to shoot a gremlin should it materialize.
Light crossbow attack: 1d20 + 3 ⇒ (15) + 3 = 18
(-4 if I have to fire into melee, -4 if I have to fire past cover, +1 if it's within 30')
Light crossbow damage: 1d8 ⇒ 5
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Darian fires his crossbow again, hoping for a lucky shot.
Light crossbow attack, through cover, into melee: 1d20 - 5 ⇒ (9) - 5 = 4
... to no avail.
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Darian moves to where he can see the combat (assuming it's not too far) and takes aim at the gremlin with his crossbow.
Light crossbow, firing into melee: 1d20 - 1 ⇒ (8) - 1 = 7
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Yeah, just waitin' for things to continue.
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Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Unable to fit into the general melee, Darian creeps southeast to keep watch. He draws his crossbow again.
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"I apologize, but I lack the faculties to aid you with your injuries unless we wish to take a significant amount of time to address your wounds," says Darian to Jolkum.
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Yeah, that would be good...
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"Does anyone have magical healing abilities to assist Jolkum?"
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Darian loads and fires his crossbow once more, the motions almost by rote.
Light crossbow attack, point blank: 1d20 + 4 ⇒ (7) + 4 = 11
Wifff
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Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Darian moves to a position with line of sight and launches his loaded crossbow bolt at the gremlin.
Light crossbow attack, point blank shot: 1d20 + 4 ⇒ (10) + 4 = 14
Light crossbow damage, point blank shot: 1d8 + 1 ⇒ (4) + 1 = 5
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"Very well, let's deal with this latest sub-problem and then return to the task at hand."
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"I can, if nobody else has any use for it."
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Darian looks impassively at Rosa, then says, "We can discuss our findings in more detail later."
Organized Play Character
Alias
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