Sajan Gadadvara

Danibas's page

60 posts. Organized Play character for Remnar.


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Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Thanks GM, good game folks. No dayjob for me

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"What? The Idol now?" Danibas asks, slightly disappointed the gorilla went down so easily.

Still he walks over to the idol and slashes down on it, two handed with his largely ignored broadsword.

Attack, Flag, Power attack: 1d20 + 5 + 1 - 1 ⇒ (3) + 5 + 1 - 1 = 8
Damage, S, 2H, PA, Flag: 1d8 + 6 + 3 + 1 ⇒ (7) + 6 + 3 + 1 = 17

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Alright!", Danibas shouts as the group rushes into the room and start fighting a gorilla. Charging into range, he lashes out with a front kick at the hemmed in beast.

Attack, flag, gorilla, Power Attack: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage, B, flag, power attack: 1d6 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

The monk also pushes through, excited to fight these Spirit monkies.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas prepares to follow Kalak and Drogath into the room, as has been the standard procedure on this day.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Whatever." Danibas mutters as he walks, "Spirit monkies are more fun than the racings of a madman"

As he walks he keeps an eye out for traps.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas watches thean run away and looks to the others, "Spirit monkies? Now that's more interesting. Let's go fight them, er, I mean save that guy."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas slips around Drogath and into the room, approaching the strange man and throwing a right cross at his nose.

Attack, Flag: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage, b, non lethal, flag: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

I'm here, was just going to do a similar post tomorrow :)

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas follows Kalak and Drogath, blade in his had and fist ready to punch, grin of excitement on his face.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas looks up to Drogath, "No traps I can see, but I do hear voices. Might as well get on with it."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Did my perception check above find any traps on this door? It was a 26

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Good question, I was checking the door closest to me for traps, hadn't made a plan further than that yet.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas will take a look at the door, for traps or shadows of Eldritch horrors standing claws raised behind it, or whatnot.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Well, never had that happen before. I guess master might have been right to send me abroad.". Looking around, "Let's get moving, find a new monster to fight. Hopefully one that will stand up and fight properly." he finishes, muttering to himself as he walks to the door.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"What the heck was that?" Danibas exclaims as he recovers from the paralysis. Seeing one of the monsters still fluttering around, he reaches to his belt and sends a pair of bits of sharpened metal flying.

Flurry shuriken

Attack 1, flag: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage, flag: 1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Attack 2, flag: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage, flag: 1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8

both rolls exactly the same? That seems kinda unlikely

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

pretty sure I failed my second save

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Fort: 1d20 + 3 ⇒ (4) + 3 = 7

Two of these things is a bit intense for a first level party for sure.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas stalks the room towards the nearest enemy, cursing it out for flying where he couldn't properly punch it then, suddenly, he flings a hand out and sends a sharpened chunk of metal towards it.

move, throw shuriken. Bottom right badguy

Attack, Flag: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d2 + 4 ⇒ (1) + 4 = 5

whelp, that ain't gonna do it.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Fort: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14

Danibas glares at the flying things, "Come down here and fight, cowards."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Wow." is all Danibas can muster as he walks through this room wide eyed at the mounted monsters filling the room, the various interesting weapons almost an afterthought.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas brightens at the thought of fighting greatythic beasts, even if only as reanimated bones or stuffed facimilies (though Danibas himself has no clue what word means ;P) and gains a bit more spring in his step as they walk, though he remains silent for the time being.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Walking along with Kalak Danibas chuckles, "They don't care. Folks like this seem to think they can have all the stuff, as long as they put it on display, no matter the concequences. Progress they say, or some nonsense."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas shrugs and follows the Ifrit.

"Still gettin' warmed up today anyway."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas looks down at the unconscious one he had hit, "This guy's out for a bit, but seems fine. He gets back up I'll knock him down again.". Looking over towards the other fallen man he asks, "That one gonna die? I got some rope around here somewhere but the sorcress says that cloth will fix them."

He smiles and snacks a fist to palm.

"Then again I could go for round two, that was fun."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas manages to look pretty disappointed as his opponent drops to the blows of his teammates.

"What? Done already. Boring." he grumbles, then looks around the room. He's a fist bit interested to watch the magic odd looking woman check out the cloth and gives the closet with somebody locked inside a long look.

"Well, seems safe enough in here now."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Whoah" Danibas barks as he dodges the feral man's attacks and responds with a left jab, shifting into a knee to the solar plexus as he steps in.

Flurry

Attack 1, flag, flank: 1d20 + 6 + 1 + 2 ⇒ (15) + 6 + 1 + 2 = 24
Damage, B, non-lethal: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Attack 2, flag, flank: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29
Damage, B, non-lethal: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Confirm?: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Crit damage, B, non-lethal: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

FYI DM you've put leodarwin in as 20 instead of 1d20 on your initiative tracker both combats now. Not complaining at having one of us always getting a nat 20, but still :)

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas stalks into the room, eyes roving and muscles set to strike as the group enters the room and the strange mist.

"Creepy."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Alright!" Danibas agrees readily and heads through the door once it's opened.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas follows Prim to the door, quietly, and listens as well.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas' grin threatens to split his face as the skeleton goes down, "Huh, not as hard as I was expecting." he comments, looking over his knuckles.

As the group looks around the room, he takes a peek at the only remaining warrior and wonders aloud, "Why didn't this one attack us? Cool knife."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas whoops and charges the greatsword wielding skeleton, completely ignoring the blade in his right hand and throwing a hook with his left, because he gets to punch a freaking skeleton!

Attack Greatsword, Charge, Flag: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Damage, B, Flagbearer: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

But his enthusiasm threw off his aim a bit.

AC 17 this round

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

The same to you!

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Strange, but not so bad." Danibas comments as he stalks forward, looking over the displays with a wary eye, and trying not to look tool terribly disappointed.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas draws his own curved blade, weighted along it's spine with nine metal rings and follows the Inquisitor and barbarian.

"I hope these dead rest easy, else the museum did them the favor of supplying them arms and armor .." he growls, his bravado dulled by the feeling of the room.

At least for the moment.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

I believe the plan is northern door to look for the office

At Fyl's comment, Danibas stops the watches with wonder at the flashing spell.

"Uh, thanks. What did that do?"

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas takes note if the half-orcs heavier armor and big blade and nods, "By all means, but I'll be right behind you two." he says as he makes way for the Inquisitor and barbarian to lead the way through the door.

"Undead? Never punched a zombie OR a skeleton yet!" he mutters, unable to contain his excitement at possibly getting to test his mettle against so many new things in a single day.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

OK, swapped our places in the slides.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"Looks clear then. The office is to the left here, yeah? " Danibas rumbles as he walks to the door, looks at it and if it looks safe, heads through.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

I have myself in the front row for now, but my AC isn't stellar yet. I do have, and plan to keep putting points into, stealth and perception so if we want to have some scouting, I'll volunteer to do that.

If someone else, like Drogath would prefer to be in the front line, that's fine by me, with fast move and acrobatics I should be able to get into the fray well enough (plus style options later can help).

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

quite a preceptive bunch, to start

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Danibas looks around the entryway and the odd mist. "I mislike this mist, I wonder what it is." hearing Prim's directions, the monk nods and walks cautiously forward, keeping an eye out for trouble in this creepy, misty, place.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

The monk shrugs at the barbarian, "No idea, I have never been to a museum before. I guess it's old stuff laying around, so bodies seems reasonable. If they are old."

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

more of a narrative description over anything, I'm sure we'll resolve into order as soon as we get in

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Holding the door open in politeness, Danibas follows the group in as some of the less ... hardy looking members of the group push inside the possibly cursed museum.

heading in as soon as there's space to get inside, so probably last as I'm holding the door

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

Mage armor will be a delight! Figured on buying a wand once I get the cash for it. Also planning on taking the Quiggong power when I can to use my Ki on barkskin, so in a bit I should usually have a solid AC.

I'm always drawn to blaster wizard/sorcs even if it's not the most optimal, it just is so cool!

It's also too bad I didn't have the ability, I had originally envisioned this character as a Suli (in a non PFS game) and that might have led to some interesting RP with an Ifrit

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

"I suppose we are here to help." Danibas rumbles and tries the door.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

By the way, I very almost went Bloody Knuckle Rowdy Bloodrager instead of monk. Can't decide if two ragers would have been better or worse for this group.

Grand Lodge

Male Human Monk (Unchained) 1| HP 11/11| Init +2, Perception +7 | AC 15/15/12 (+2 Dex, +2 Monk, +1 Dodge) Fort +3, Ref +4, Will +2|
Skills:
Climb +8; Perception +7; Sense Motive +6; Stealth +6
| Condition: Mage Armor AC 19

I say jump in, we're just getting started anyway!

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