Trinia Sabor

Danea's page

72 posts. Alias of Amael.


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Danea looks curiously at Ismark with a curious expression on her face and asks "Who is this 'Strahd'?"

Phenia:

Spoiler:
Jinx! :P


Danea looks troubled by the new events and spends a few moments in thought. Turning to Garret, she says "We must help Ireena...but we must help Ashlynns companions as well. We may be able to save them both...but which would be best to try first? I fear I do not have the strength to do both...but I must try."


Danea nods at Garret in agreement. "Yes we need to see your father, Ismark. The sooner we find him, the sooner we can put a stop to this...this plague."

Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29


Danea approaches the affluently dressed man and asks him, "Are you Ismark, son of Kolyan Indirivich? My comrades and I have travelled here at his request. We're here to help your town and rid it of the plague of undead that besiege it."


Danea gives the room a quick once over, looking for anyone who might be dressed in an affluent manner...

Perception Check 1d20 + 9 ⇒ (10) + 9 = 19


Danea turns to Ashlynn before she seeks out Ismark, and says, "Ashlynn, someone should stay here to protect the townsfolk, would you stay while we seek out Madame Eva?"


"That sounds good, Phenia. I'm going to go speak to Ismark the Lesser to find out where his father is."


Danea nods thoughtfully at Izera's comments. "We should check the church for Ashlynn's companions...although I fear that they may be lost...", says Danea solemnly. "How are your supplies? Do you have enough food and water to survive, and are there any injured or dying within the tavern?"


Upon ending her prayer, Danea turns to Ashlynn and says, "Apparently so, there seems to be more of the undead then living here. From what it sounds like, these attacks are a regular occurence. We came here by request of Kolyan Indirivich, do you know where we can find him?"


Danea eventually manages to stand on her own, clearly winded by the challenges they have faced, but still manages to kneel in prayer, whispering her thanks to the Platinum Dragon for watching over her and her companions...

Use 2 surges to bring up to full hp, use another surge to gain Virtue for 22 temp hp. Currently I'm at 3/15 surges, 1 AP, Have 3/4 Lay on Hands left, and 2 dailies still unused. I can keep going, but only for one more probably.

Ghetto: No problem, hope works been good to you :)


Danea crawls out of the well, still weakened by the creatures blow, and continues to crawl closer to the barricade. "Come back and face me!" screams Danea at the huddled figure as he is engulfed in holy light.

Move Action: Stand up, 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 20
Standard Action: Crawl to J-7
Minor Action: Divine Challenge on B, inflicting 4 radiant damage


Danaea falls to the ground before the huddled figure, her eyes unfocused and wandering, due to the severe beating. She hastily raises her sword high in the air, the blade moving about unsteadily in her hands, and calls upon the creature. "You will not break me!" screams Danea shrilly as she unleashes her divine mark upon it, searing it with holy light. With the few moments it buys her, she quickly catches her breath and utters a brief litany of thanks to Bahamut, giving her the strength to carry on.

Gains 4 temp hp when first attacked by B, and gain 4 more as B beats her into the ground
Minor Action: Divine Challenge on B, inflicting 4 Radiant damage on it.
Move Action: Second Wind gain +2 to all defenses, spend surge, heal 22 hp
Standard Action: Lay on Hands spend a surge, heal 22 hp

Stats
HP: 71/89
TEMP HP: 4
SURGES: 6/15
AP: 1
STATUS: Prone, Lay on hands 1/4 spent, +2 to all defenses.


Danea strikes out at the zombie flanking her, striking and sending radiant sparks of energy from her blade, enraging the zombies, while with a sudden turn, she raises her sword and bathes the zombie near Ashlynn with the same holy light. "Back to the hell that spawned you!"

Standard Action: Valorous Strike on Z2, 1d20 + 15 ⇒ (16) + 15 = 31 vs AC; Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14 Radiant damage and all targets within 3 squares are Divine Sanctioned till end of my next turn.
Minor Action: Divine Challenge on Z9, dealing 4 Radiant damage to the target.

If Z2 dies:

Move Action: Shift to I-9, if possible


Ghetto DM wrote:
Danea - You can't target Izera because line of sight and line of effect are blocked.

Ghetto: Np, can you subsitute that with a Call of Challenge

Spoiler:
Divine Sanction on everyone within 3 squares
instead, after I shift?

Danea utters a quick prayer of protection as Phenia is hit by the zombie splatter, shielding her from some of the damage...

Immediate Interrupt: Reverent Mettle on Phenia

Spoiler:
Immed Interrupt; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.

Danea utters a quick prayer of protection as Phenia is hit by the zombie splatter, shielding her from some of the damage...

Immediate Interrupt: Reverent Mettle on Phenia

Spoiler:
Immed Interrupt; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.

With a fire in her eyes, Danea moves closer to the enemies, and shouts,"I will not allow you to succumb to their will, Izera!", before charging forward and leaping into the fountain to engage the undead, slashing furiously at those in her path...and missing...heroically.

Spend Action Point: +4 hp to all allies within 5 squares.
Move Action: Shift to H-10
Minor Action: Divine Mettle on Izera granting her a Save at +5, giving me back Reverent Mettle
Standard Action: Charge to H-8, using Enfeebling Strike on B, 1d20 + 16 ⇒ (4) + 16 = 20 vs AC; Damage: 1d8 + 7 ⇒ (6) + 7 = 13 Radiant Damage, and target takes -2 penalty to attack rolls until end of Danea's next turn.
Standard Action (AP): Virtuous Strike on Z8, 1d20 + 15 ⇒ (1) + 15 = 16 vs AC; Damage:1d8 + 7 ⇒ (3) + 7 = 10 Radiant damage and Danea gains a +2 to all saving throws until start of her next turn.


Danea rushes forward with Tinkers help, passing him the amulet as she moves past the warforged. "Honor the memory of the man who once held it, Tinker!" yells Danea. With a fire in her eyes she charges without fear into the horde of zombies, shouting with a unnerving amount of zeal, "Send me to Celestia if you can, abominations!

Ghetto: Go ahead and slide me to H-11
Tinker: Go for it :D
Sorry for being a bit less on the posting, Ghetto, life exploded around me with tons of things I had to do...the last few weeks I've been waiting around with plenty of time to post, then when I get a bit busy, suddenly everyones posting pretty fast on most of the pbp's I'm in...lol


Danea takes a moment to rest, offering prayers to Bahamut for protection; annoiting the dead man with holy water once her prayers are complete. "Rest well...", whispers Danea into the dead mans ear.

Danea will spend a surge to heal to full and a surge to use Virtue after a short rest. Do we gain any AP since its the 2nd encounter? I'll proceed with everyone else towards the center of the town, at the front with my Sunblade drawn.

Stats
HP: 89/89
TEMP HP: 22
SURGES: 8/15
AP: 1


Phenia: Don't worry, I have another save granting power to give if we need it.


Danaea draws the attention of the creature with a shout, her divine influence causing it to despise her very presence. "The light of Bahamaut guides us all" shouts the girl as she engages the last of the creatures.

Minor Action: Divine Challenge on M2
Move Action: Move to G-9
Standard Action: Warding Blow on M2, 1d20 + 15 ⇒ (10) + 15 = 25 vs AC; Damage: 2d8 + 7 ⇒ (7, 5) + 7 = 19 Radiant damage, and each ally within 5 squares can make a saving throw.


Ghetto:

Spoiler:
Just want to give a quick heads up, Ghetto, I'm gonna be out of town with limited internet access from the 25th to the 29th, so you can bot my PC for me if you like, if needed.


Danea dusts herself off, an annoyed expression across her young face, as the cloaker unfurls and dies; her hair, skin, clothing, and armor pristine and untarnished.

"Nicely done, comrades" says the girl-warrior.


Danea utters a prayer to Bahamut, pleading for the strength to carry on, while the durability and familiarity of her armor comforts her to fight on with renewed vigor...

"MmmmfffmmMgh! Mmmmffmfmomifff!"

Ghetto: Congrats on the job :) good to hear of it

Minor Action: Healing Word, spend a healing surge, gain an additional 3d6 ⇒ (3, 4, 4) = 11 hit points for a total of 33 hit points healed.
Free Action: Dwarven Armor Daily: Regain hp as if you spent a healing surge.
Total of 55 hp regained

Vitals
HP: 64/89
TEMP HP: 0
SURGES: 10/15
AP: 1
STATUS: Zealous...


"Tinker" wrote:

"If you are certain, Danea . . ." Tinker replies as he considers his options. The warforged releases a tiny construct which begins work around his leg joints. Meanwhile, he reaches out to the thing in front of him and a small arc of lightning emerges from his rod.

Minor: Swift Mender, for a save. 1d20 Oh, well. Standard: Static Shock vs M2 Ref 1d20+13-2;1d8+10 M2 has -4 to damage on its next attack before my next turn. End-of-turn save. 1d20 Still immobilized.

"Mmmfmmm mmm mmf mmmh. Mmmmf mmmmm mmmgh, mimmph", yells Danea through the cloaker.

"I've got everything under control. Thank you for your concern, Tinker."


Don't worry too much about my health, I can take the beating :)


Danea continues to struggle with the creature, attempting to lash out with her sunblade as she writhes under its grasp.
"Mmmfmm mmf mmmfumfum fum!"

Standard Action: Enfeebling Strike 1d20 + 15 ⇒ (18) + 15 = 33 vs Fort; Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Radiant damage and C-2 takes -2 to attack till end of my next turn.

Hmmm my chances of escaping the grab are pretty slim, so you all might need to kill it in order to free me.


I'm still working on mine, Ghetto, sorry for the delay.


Phenia wrote:

Minor: Maintain Blade Barrier

Minor: Conjure Spirit of Healing -
The spirit lasts until the end of your next turn. When an ally in the spirit’s square or adjacent to it hits an enemy, that ally regains 5 hit points. As a move action, you can move the spirit 4 squares. Sustain Minor: The spirit persists.

If I can conjure it in Danea's square that's ideal. Otherwise, I'll go for I6.

Minor: Curse C2

Phenia's hands move swiftly as she maintains the barrier and calls on the healing power of Sehanine to aid Danea. Almost as an afterthought, curse mark lands on another enemy.

Apologies for the earlier damage Danea.

Phenia: No worries, we need that cloaker killed and I don't mind if you have to hurt me to do it. It's more of a pain for me, but it might be better to have the spirit of healing near you all, since I can't really strike out very well within the cloakers grasp. I can self heal as needed up to 5 times, so you all can pound away at cloaker 2 :)


Danea struggles in vain to try and escape the grasp of the creatures...

Ghetto: I don't know if the flying things have some resistances that I don't know about, but my Divine Sanction does 11 radiant dmg, just fyi. If something else applies that my character isn't aware of thats cool.

Move Action: Escape from Grab
Athletics Check: 1d20 + 2 ⇒ (11) + 2 = 13


Ghetto: Can I tell if these flying things are undead?


Danea screams an unintelligable war-cry at the top of her lungs, catching the attention of the zombie and the maggots. She then rushes towards the strange, flying beasts and attacks. A glowing halo appears over her head as she channels the very power of the divine into her strike, antagonizing all evil creatures nearby...

Minor Action: Call of Challenge; Each enemy in burst 3 is subject to your divine sanction until the end of you next turn; Effecting: M-1, M-2, Z-1
Move Action: Move to G-6 (unless there's something there, what's that mark on it?)
Standard Action: Majestic Halo on C-1, 1d20 + 13 ⇒ (12) + 13 = 25 vs AC; Damage: 3d8 + 7 ⇒ (8, 8, 7) + 7 = 30 Radiant damage; Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.


HP: 88/88
TEMP HP: 8
SURGES: 11/15
STATUS: Cannot become dirtied or stained; Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.


Danea turns towards Tinker as his unknown assailant attacks, calling upon Bahamut to shield him from harm.

Immed Interrupt: Reverent Mettle on Tinker; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.


Ghetto: You can always roll my initiative if you like, I don't mind at all.


Danea steps forward, sword drawn and shield at the ready, her expression determined and her mind clear. "Let them come to us, I'll protect you all."

Move Action: Move to G-9.
Standard Action: Ready an Action When zombies Z2,Z3, and Z4 approach me and take their turns, use Valorous Strike on a zombie in range.

Everyone: I can cover this section and once they approach, we can lure them to us and I can protect you all (or most of you.)


Sorry Ghetto, G-8 for Danea.


Danea will move over to the body carefully, stopping at G-13, and keeping a watch over Izera as she examines the bodies.

Perception Check: 1d20 + 9 ⇒ (1) + 9 = 10


Garret Highhill wrote:
"Let's go see if anyone in this town's still alive."

Danea nods grimly at Garret. "I'll take the lead", says Danea as she confidently steps forward.


Hmmm maybe head to the town square or find a tavern to ask around for information to where we can find Kolyan Indirivich?


"Tinker" wrote:

"No," Tinker answers simply, apparently distracted in making minor repairs.

Curative Admixture on self for 28, bringing me to 78/80. Refill one admixture from self, for 9/10 surges. Refill one from Danea, with her permission. Also, because I didn't explicitly do so earlier, Augment my crossbow and, if she wants, Izera's sword (gives a one-use +2 to an attack after rolling).

Danea stops for a moment to kneel in prayer to Bahamut, petitioning him for his blessing and protection, before walking about the battlefield to examine the remains of the undead and consecrate the ground from their impurities...

"Bahamut, wash the filth of their presence from this place..." mutters Danea as she begins to burn the remains of the dead.

Tinker: Absolutely, use my surges :) Surges:11/15: going to rest, spend 1 surge to heal, and re-use Virtue to shield me again.

Ghetto: Can I do a post-battle examination to see if these undead were in anyway different? If so: Religion Check1d20 + 9 ⇒ (2) + 9 = 11 (if applicable)
Save:1d20 ⇒ 5


Danea keeps her eyes locked on the wight as Tinker administers the injection, whincing only slightly at the brief pain of the needle.

Save vs Immobilization:1d20 ⇒ 16

With her renewed vigor, she quickly maneuvers into place and bellows "Burn abomination, burn!", which engulfs the wight in the radiant energies of Bahamut, before charging home as she attempts to deliver a paralyzing strike with her blade.

Move Action: Move to C-7
Minor Action: Divine Challenge on Wight, dealing 4 Radiant damage
Standard Action: Charge to E-5 using Hold Fast (can be used in place of basic melee attack), 1d20 + 16 ⇒ (12) + 16 = 28; Damage:1d8 + 7 ⇒ (7) + 7 = 14 Radiant damage, and target is immobilized till eomnt.


Danea assails the undead hound with her sunblade, showing no mercy to the abomination, although her will is not enough to break the invisible force that is locking her in place.

Ghetto: I'll actually go for the save this time.

Save vs Immobilization: 1d20 ⇒ 2

Standard Action: Ardent Strike on C-1, 1d20 + 15 ⇒ (20) + 15 = 35; Damage:1d8 + 7 ⇒ (5) + 7 = 12, the target is marked by my Divine Sanction till eomnt

Critical! 2d6 ⇒ (3, 3) = 6 + 15 damage = 21 Radiant damage.

If the hound goes down and my save succeeds, I'll take a Move Action: to H-14
Minor Action: Divine Challenge: on C-2 inflicting 4 Radiant damage.

End of Turn Save: 1d20 ⇒ 1

Sigh...well at least I got a crit...


Danea continues to slash at the last of the zombies with her sunblade. As she does so, she shouts over to Izera, "Can you get to the Wight? Finish it off if you can!"

Izera: Once you finish off the zombie dog I mean.

Standard Action: Ardent Strike on Z-4, 1d20 + 15 ⇒ (18) + 15 = 33 vs AC; Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Radiant damage and the target is under Divine Sanction till eomnt.

If the zombie goes down, I'll shift to F-12, if not I'll shift to F-14.


So I'd be able to use DC next round then, right?


Ghetto DM wrote:
Danea wrote:
Ghetto: I can't remember, but if I lose my DC due to not engaging, do I have to wait till my next turn to be able to use it again?
I'm not sure what you mean. It's a minor action to challenge, so you have to do it on your turn, unless you have a power that challenges as an immediate action.

It was something in the DC description (don't have my books handy atm at work) but I thought it said that if you fail to maintain the challenge that you wouldn't be able to use it on the next round...although my memory on that is fuzzy. I just wanted to make sure I was doing it right before posting.


Ghetto: I can't remember, but if I lose my DC due to not engaging, do I have to wait till my next turn to be able to use it again?


Ghetto DM wrote:

Danea decapitates a zombie. C1 takes 14 radiant damage (C1 is vulnerable). Danea crit and destroyed Z1.

Izera's turn
Map link
Izera 30 (59/90 hp; +10 thp)
Garret 27 (76/76 hp; +7 AC and Reflex)
D - 25 (-66 hp; bloodied; cursed by Phenia)
Tinker - 25 (80 hp)
Phenia - 22 (52/74 hp; +2 defenses)
C1 - 21 (-39 hp; challenged by Danea; Izera's oath)
C2 - 21 (-90 hp; bloodied; grants CA; cursed by Phenia; grants CA to Garret)
Z - 20
Danea - 10 (68/89 hp; +4 thp)

Danea, your character builder file didn't have honored foe as a feat. At 11th level it had retrained Healing Hands for Cleansing Challenge a second time. I fixed it on my copy.

Ghetto: Yea sorry about that, I should have sent you that copy, but I can send you the final version. I ended up making a quick change or two feat wise. BTW, can I shift to G-10 upon killing the zombie?


As the undead surround her, Danea bathes and burns the corrupt canine in radiant light; then turns her attention towards the zombies before her, slashing with fervor at them with her sunblade.

Minor Action: Divine Challenge on C-1 inflicting 4 Radiant damage and marking the target with Divine Challenge.
Standard Action: Ardent Strike on Z-1, 1d20 + 15 ⇒ (20) + 15 = 35 vs AC; Damage:1d8 + 7 ⇒ (1) + 7 = 8 Radiant damage and the target is marked with Divine Sanction.

Critical! 2d6 ⇒ (4, 1) = 5 (I believe it's 2d6 but I don't have my books on me) + 15 Radiant damage = 19 Radiant damage .

If Z-1 goes down, I'll shift to G-10

Ghetto: Just so you know, since you're keeping track of my hp also, I have Honored Foe which gives me temp 4 hp whenever a marked foe damages me. Also I have Uncanny Dodge just FYI.


Very nice, a good tactic that I love to use too. Well done, Izera. That's what I love about marking, it frees up other PC's movement somewhat.


Danea's divine protection shields her from the zombies onslaught; she turns towards the wight with her sunblade and attempts to run her blade thru the undead, infuriating its allies around it.

Valorous Smite: on the Wight, 1d20 + 15 ⇒ (15) + 15 = 30 vs AC; Damage: 2d8 + 7 ⇒ (2, 3) + 7 = 12 Radiant damage, each enemy within 3 squares is marked by Divine Sanction.
Move Action: Shift to G-11

With a contemptuous kick, she removes her sunblade from the wight, bathing the area around her with radiant light and falls back to her comrades, but not before bellowing another challenge at the wight.

If Valorous Smite hits
Minor Action: Divine Challenge on Wight to superceed the Divine Sanction; inflicts 4 Radiant damage upon being marked.


Immediate Interrupt: Reverent Mettle- Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: Phenia; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.


Ghetto DM wrote:
Danea wrote:
Ghetto:With Tinkers boost to my Reflex, its a 26, so I would have gotten hit 2 times, which now ends after Tinker.
The attack rolls against you were 34, 26, 34, and 24. That's 3 hits vs. a Reflex of 26.

No you're right, for some reason when I was looking at the attack block, I didn't see the first attack (Putrescent Explosion vs. Danea's Reflex: 1d20 + 14 &#8658; (20) + 14 = 34), my fault, sorry bout that.


VITALS
HP: 89
TEMP: 1
SURGES: 14/15
VALUE: 22
AC: 30
FORT: 22
REFL: 22
WILL: 25
Status: Ready

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