Danea looks troubled by the new events and spends a few moments in thought. Turning to Garret, she says "We must help Ireena...but we must help Ashlynns companions as well. We may be able to save them both...but which would be best to try first? I fear I do not have the strength to do both...but I must try."
Danea eventually manages to stand on her own, clearly winded by the challenges they have faced, but still manages to kneel in prayer, whispering her thanks to the Platinum Dragon for watching over her and her companions... Use 2 surges to bring up to full hp, use another surge to gain Virtue for 22 temp hp. Currently I'm at 3/15 surges, 1 AP, Have 3/4 Lay on Hands left, and 2 dailies still unused. I can keep going, but only for one more probably. Ghetto: No problem, hope works been good to you :)
Danea crawls out of the well, still weakened by the creatures blow, and continues to crawl closer to the barricade. "Come back and face me!" screams Danea at the huddled figure as he is engulfed in holy light. Move Action: Stand up, 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 20
Danaea falls to the ground before the huddled figure, her eyes unfocused and wandering, due to the severe beating. She hastily raises her sword high in the air, the blade moving about unsteadily in her hands, and calls upon the creature. "You will not break me!" screams Danea shrilly as she unleashes her divine mark upon it, searing it with holy light. With the few moments it buys her, she quickly catches her breath and utters a brief litany of thanks to Bahamut, giving her the strength to carry on. Gains 4 temp hp when first attacked by B, and gain 4 more as B beats her into the ground
Stats
Danea strikes out at the zombie flanking her, striking and sending radiant sparks of energy from her blade, enraging the zombies, while with a sudden turn, she raises her sword and bathes the zombie near Ashlynn with the same holy light. "Back to the hell that spawned you!" Standard Action: Valorous Strike on Z2, 1d20 + 15 ⇒ (16) + 15 = 31 vs AC; Damage: 2d8 + 7 ⇒ (2, 5) + 7 = 14 Radiant damage and all targets within 3 squares are Divine Sanctioned till end of my next turn.
If Z2 dies: Move Action: Shift to I-9, if possible
Danea utters a quick prayer of protection as Phenia is hit by the zombie splatter, shielding her from some of the damage... Immediate Interrupt: Reverent Mettle on Phenia Spoiler:
Immed Interrupt; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle. Danea utters a quick prayer of protection as Phenia is hit by the zombie splatter, shielding her from some of the damage... Immediate Interrupt: Reverent Mettle on Phenia Spoiler:
Immed Interrupt; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle. With a fire in her eyes, Danea moves closer to the enemies, and shouts,"I will not allow you to succumb to their will, Izera!", before charging forward and leaping into the fountain to engage the undead, slashing furiously at those in her path...and missing...heroically. Spend Action Point: +4 hp to all allies within 5 squares.
Danea rushes forward with Tinkers help, passing him the amulet as she moves past the warforged. "Honor the memory of the man who once held it, Tinker!" yells Danea. With a fire in her eyes she charges without fear into the horde of zombies, shouting with a unnerving amount of zeal, "Send me to Celestia if you can, abominations! Ghetto: Go ahead and slide me to H-11
Danea takes a moment to rest, offering prayers to Bahamut for protection; annoiting the dead man with holy water once her prayers are complete. "Rest well...", whispers Danea into the dead mans ear. Danea will spend a surge to heal to full and a surge to use Virtue after a short rest. Do we gain any AP since its the 2nd encounter? I'll proceed with everyone else towards the center of the town, at the front with my Sunblade drawn. Stats
Danaea draws the attention of the creature with a shout, her divine influence causing it to despise her very presence. "The light of Bahamaut guides us all" shouts the girl as she engages the last of the creatures. Minor Action: Divine Challenge on M2
Danea utters a prayer to Bahamut, pleading for the strength to carry on, while the durability and familiarity of her armor comforts her to fight on with renewed vigor... "MmmmfffmmMgh! Mmmmffmfmomifff!" Ghetto: Congrats on the job :) good to hear of it Minor Action: Healing Word, spend a healing surge, gain an additional 3d6 ⇒ (3, 4, 4) = 11 hit points for a total of 33 hit points healed.
Vitals
"Tinker" wrote:
"Mmmfmmm mmm mmf mmmh. Mmmmf mmmmm mmmgh, mimmph", yells Danea through the cloaker. "I've got everything under control. Thank you for your concern, Tinker."
Danea continues to struggle with the creature, attempting to lash out with her sunblade as she writhes under its grasp.
Standard Action: Enfeebling Strike 1d20 + 15 ⇒ (18) + 15 = 33 vs Fort; Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Radiant damage and C-2 takes -2 to attack till end of my next turn. Hmmm my chances of escaping the grab are pretty slim, so you all might need to kill it in order to free me.
Phenia wrote:
Phenia: No worries, we need that cloaker killed and I don't mind if you have to hurt me to do it. It's more of a pain for me, but it might be better to have the spirit of healing near you all, since I can't really strike out very well within the cloakers grasp. I can self heal as needed up to 5 times, so you all can pound away at cloaker 2 :)
Danea struggles in vain to try and escape the grasp of the creatures... Ghetto: I don't know if the flying things have some resistances that I don't know about, but my Divine Sanction does 11 radiant dmg, just fyi. If something else applies that my character isn't aware of thats cool. Move Action: Escape from Grab
Danea screams an unintelligable war-cry at the top of her lungs, catching the attention of the zombie and the maggots. She then rushes towards the strange, flying beasts and attacks. A glowing halo appears over her head as she channels the very power of the divine into her strike, antagonizing all evil creatures nearby... Minor Action: Call of Challenge; Each enemy in burst 3 is subject to your divine sanction until the end of you next turn; Effecting: M-1, M-2, Z-1
Danea turns towards Tinker as his unknown assailant attacks, calling upon Bahamut to shield him from harm. Immed Interrupt: Reverent Mettle on Tinker; Close Burst 5; Trigger: An ally within 5 squares of you takes damage from an attack; Target: The triggering ally in burst; Effect: Reduce the triggering attack's damage by 5+5= 10 (Char Mod); When you use your channel divinity power you may regain the use of Reverent Mettle.
Danea steps forward, sword drawn and shield at the ready, her expression determined and her mind clear. "Let them come to us, I'll protect you all." Move Action: Move to G-9.
Everyone: I can cover this section and once they approach, we can lure them to us and I can protect you all (or most of you.)
"Tinker" wrote:
Danea stops for a moment to kneel in prayer to Bahamut, petitioning him for his blessing and protection, before walking about the battlefield to examine the remains of the undead and consecrate the ground from their impurities... "Bahamut, wash the filth of their presence from this place..." mutters Danea as she begins to burn the remains of the dead. Tinker: Absolutely, use my surges :) Surges:11/15: going to rest, spend 1 surge to heal, and re-use Virtue to shield me again. Ghetto: Can I do a post-battle examination to see if these undead were in anyway different? If so: Religion Check1d20 + 9 ⇒ (2) + 9 = 11 (if applicable)
Danea keeps her eyes locked on the wight as Tinker administers the injection, whincing only slightly at the brief pain of the needle. Save vs Immobilization:1d20 ⇒ 16 With her renewed vigor, she quickly maneuvers into place and bellows "Burn abomination, burn!", which engulfs the wight in the radiant energies of Bahamut, before charging home as she attempts to deliver a paralyzing strike with her blade. Move Action: Move to C-7
Danea assails the undead hound with her sunblade, showing no mercy to the abomination, although her will is not enough to break the invisible force that is locking her in place. Ghetto: I'll actually go for the save this time. Save vs Immobilization: 1d20 ⇒ 2 Standard Action: Ardent Strike on C-1, 1d20 + 15 ⇒ (20) + 15 = 35; Damage:1d8 + 7 ⇒ (5) + 7 = 12, the target is marked by my Divine Sanction till eomnt Critical! 2d6 ⇒ (3, 3) = 6 + 15 damage = 21 Radiant damage. If the hound goes down and my save succeeds, I'll take a Move Action: to H-14
End of Turn Save: 1d20 ⇒ 1 Sigh...well at least I got a crit...
Danea continues to slash at the last of the zombies with her sunblade. As she does so, she shouts over to Izera, "Can you get to the Wight? Finish it off if you can!" Izera: Once you finish off the zombie dog I mean. Standard Action: Ardent Strike on Z-4, 1d20 + 15 ⇒ (18) + 15 = 33 vs AC; Damage: 1d8 + 7 ⇒ (4) + 7 = 11 Radiant damage and the target is under Divine Sanction till eomnt. If the zombie goes down, I'll shift to F-12, if not I'll shift to F-14.
Ghetto DM wrote:
It was something in the DC description (don't have my books handy atm at work) but I thought it said that if you fail to maintain the challenge that you wouldn't be able to use it on the next round...although my memory on that is fuzzy. I just wanted to make sure I was doing it right before posting.
Ghetto DM wrote:
Ghetto: Yea sorry about that, I should have sent you that copy, but I can send you the final version. I ended up making a quick change or two feat wise. BTW, can I shift to G-10 upon killing the zombie?
As the undead surround her, Danea bathes and burns the corrupt canine in radiant light; then turns her attention towards the zombies before her, slashing with fervor at them with her sunblade. Minor Action: Divine Challenge on C-1 inflicting 4 Radiant damage and marking the target with Divine Challenge.
Critical! 2d6 ⇒ (4, 1) = 5 (I believe it's 2d6 but I don't have my books on me) + 15 Radiant damage = 19 Radiant damage . If Z-1 goes down, I'll shift to G-10 Ghetto: Just so you know, since you're keeping track of my hp also, I have Honored Foe which gives me temp 4 hp whenever a marked foe damages me. Also I have Uncanny Dodge just FYI.
Danea's divine protection shields her from the zombies onslaught; she turns towards the wight with her sunblade and attempts to run her blade thru the undead, infuriating its allies around it. Valorous Smite: on the Wight, 1d20 + 15 ⇒ (15) + 15 = 30 vs AC; Damage: 2d8 + 7 ⇒ (2, 3) + 7 = 12 Radiant damage, each enemy within 3 squares is marked by Divine Sanction.
With a contemptuous kick, she removes her sunblade from the wight, bathing the area around her with radiant light and falls back to her comrades, but not before bellowing another challenge at the wight. If Valorous Smite hits
Ghetto DM wrote:
No you're right, for some reason when I was looking at the attack block, I didn't see the first attack (Putrescent Explosion vs. Danea's Reflex: 1d20 + 14 ⇒ (20) + 14 = 34), my fault, sorry bout that.
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