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Daichi Konjou's page

213 posts. Alias of kamenhero25.


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Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Honestly, I think I'm going to have to drop out. I kind of thought this game was dead to begin with, but honestly, I think I've lost any drive to play it. I don't really feel interested in this character or the story anymore.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi switches his strike to the remaining creature and continuing to fire stone missiles into the melee.

Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi shifts into his next strike, sending another spike at the more injured monster.

Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi runs forward to the edge of the water to get close enough to strike, then fires a spear of rock at the nearest reefclaw.

Attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi sighs as they find no sign of the church's inhabitants. A friendly face might be just what they needed to uncover the secrets of the town. Or at least find a good starting point. He stops at the altar before they leave and murmurs a quick prayer to Lady Desna. "Lady Starsong, please grant us safe passage on our way and grant us luck this day."

The area is still disturbingly abandoned as they make their way through the town. "Well, there's a fair chance that might be what attacked the boat. And whatever was on the boat fought back," Daichi says dryly as the massive carcass comes into sight. "It seems like the area is more lively than we first anticipated. Let's be on guard, shall we?"

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Aid Another Knowledge Religion: 1d20 + 1 ⇒ (10) + 1 = 11 That should get Leo high enough to get the second check, assuming he can use the roll for both things.

"Not an uncommon religion in Varisia, but you're right, it shouldn't be this well kept. Someone must be using it. Perhaps a stop for travelers. Or perhaps there's still someone who lives in the ruins who's less hostile than whatever causes the mess on the beach." He walks over to the bowl and examines the waters within. "It seems clean, but I'm hardly one to tell if there's anything else about it."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Yes. Let's not wait for whatever did this to come back. Let's head back into town and finish our search."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Did we also not find anything at the church, or are we checking that on the way back?

"A beast perhaps?" Daichi suggests. "It certainly doesn't belong here. Perhaps it was damaged somewhere else and they pulled ashore to try to make repairs. But then where are the people from the ship..." He closes his eyes and thinks for a moment. "Let's keep our eyes open. I fear whatever did this is still nearby."

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I suggest we check both, starting with the town hall. There might be surviving records or signs of what happened there. They're the most likely buildings to have important things other than the keep itself."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I'm sure we'll find some trace of what it goes to and what happened here as we continue. I just hope that whatever is responsible isn't still here. Otherwise we might be in for quite the fight." He puts the key and the coins in his bag for later. "But if they're not here, perhaps we should keep moving."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Perhaps something left by the last lighthouse keeper." Daichi kneels down and after a moment of fiddling is able to pry the dented lid open. "Hmmm, some coins and a key. I wonder what it fits."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"That seems to be a logical method of approach. I'll be right behind you."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Oh dear. I wish you the best of luck.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I don't like leaving her here," Daichi says quietly. "But I fear you're right. Whatever caused this place's fall is likely the source of whatever afflicts her. If we can stop it, we should be able to heal her."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"It must be an illness of some kind if standard healing magic cannot rouse her. Or something that afflicts her mind. But I'm not certain where she could have contracted such a disease. A curse perhaps? If something truly evil befell Brinewall, perhaps it still lurks in this region." Daichi talks while he gathers some extra bedding to make sure Ameiko is warm and comfortable. He silently curses himself for not having many skills to help identify the cause.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi rushes to Ameiko's side in an instant as she falls to the ground. "My lady! My lady, can you hear me?" He carefully rolls her over. "Derric, please. I'm not strong enough to lift her. Please help me get her somewhere comfortable."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

While losing access to our trap handler would be a bit of a loss, I agree that changing some stuff up would probably fit the character concept better. I think the Spirit Guide Oracle or Onmyoji Spiritualist would fit the idea best, and I don't really have any better suggestions to offer. I think you have a pretty good idea of what you want to do.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

"Nearly there. Hopefully we'll meet no more trouble on the road before we reach our destination."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Seeing his companions having a bit of trouble getting free from the webs, Daichi focuses on finishing the more injured spider off as quickly as possible. Getting close enough to cut them free would also put him near the spiders. He'd rather not go into melee range with creatures that could bind him as well and make the situation worse.

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

If the spider goes down before his turn, he'll target the other instead


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi clicks his tongue as his first strike goes wide. He shifts his stance, transforming the blunt rocks into large stone spikes before firing another barrage at the spiders.

Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi stands in the back of the wagon and vaults over the edge and down to the ground. The instant his feet touch the earth, he slams his foot down and sends a large chunk of rock hurtling into the trees.

Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Hey. Quick heads up. My sister is going away to college for the first time this weekend and the whole family is going with to help her move in. I'm leaving tomorrow morning and I should have internet, but my posting may be slower than usual until Sunday.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Hey, small thing I noticed. My division of the loot includes taking the 600 gp out to fix Whispering Shrike, but the loot sheet still has it recorded as broken.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi spends most of the next few days packing and setting things in order in town. While the trip shouldn't be too long, it's always better to make sure they're prepared just in case there's some sort of delay.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Works for me. I'm not looking to buy anything really, so I'm not super worried about it. I'm just trying to get this done so we can keep playing.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Ah. Was not aware of that.

Then sell everything and Leo, Daichi, and Jayna each get 862 gp with 2 gp that doesn't divide evenly.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Hmmm, alright. If we sell everything, then pay the 600, we're left with 2588. No offense Derric, but since you're taking Whispering Shrike, we should probably divide that up among everyone else since the sword is pretty good and very valuable. That leaves us with 647 gp a person. Is that okay with everyone?

Also, Kazariah, you might want to take the Masterwork Chain Shirt we found. It gives the same AC bonus as your Armored Coat, but gives you +4 Max Dex, -1 ACP, and 30 feet movement, which are all better. If you wanted that, I think it would be fair to take it out of you share of the cash, so you'd get 397 and everyone else gets 647. Or we can just sell it if you're happy with your armor and everyone gets an even share.

Does that sound solid to everyone?


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I hardly think that's a question that you need to ask me," Daichi says as he sets out lunch for everyone. "I was left behind once when you left home, I will not allow you to go out undefended a second time."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi chuckles. "You're too modest Ameiko-dono." He nods to the rest of the group and heads back to help her.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

This came up once before I think with a different character. You can handle as a free action and get a +4 circumstance bonus because Drake's your companion. That raises your base check higher than the DC to get an animal to perform a trick it knows. So you're companion always does what you want as long as it already knows the trick. You only need to roll if you're trying to push to get him to do something he doesn't know how to do.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Daichi Konjou," Daichi says. "Please, just call me Daichi. I am simply a servant of Miss Kaijitsu, and have been since we were both children. But..." He pauses and trails off for a second, looking pensive. "I actually don't remember the last time that I saw Miss Andosana. Strange."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi chuckles and bows his head in Ameiko's direction again. "You can't get out of letting me help forever. I am, as always, at your service my lady."

He eats patiently while he lets Derric tell the story of their journey into the swamp. It's a bit dramatic, but nothing he wouldn't expect from the young warrior. He also nods to the new arrival as Kazariah walked over. "A pleasure to meet you."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

I suggest we divide the cure potions evenly, let Kiko (or someone else who wants to) hang on to the restoration potions for when we need them, and then sell whatever gear people don't intend to use. Personally, I don't really need or want anything from the list so I'm pretty good.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Is it wrong that I'm picturing a gnome cavalier with a lance for this idea?


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

It's weird to realize exactly what lives in Varisia when you think about it.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi's a member of a family that's been working for Ameiko's for a generations. His ancestors came across the Crown with the Amatatsus when they fled Minkai, and his parents worked for Lonjiku before Ameiko was born. He's been Ameiko's manservant since they were both teenagers, though he was left in Sandpoint when she ran off on her adventuring days. He's also the reincarnation of one of the Amatatsu family's guardian kami, but no one knows that, including him.

He's basically a hyper-competent and battle capable butler. Anyone who knows Ameiko has definitely met him before, and probably knows him at least a bit.

Plot wise, things haven't changed much other than character stuff.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi bows his head to Ameiko. "You're too kind Ameiko-dono. Please, let me help in the kitchen. I'm not too tired yet."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"That would be the most reasonable option," Daichi agrees. "She and Kiko are the only ones who have any claim to it. She should get to look it over as well. Assuming she's not busy for the evening I suppose."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi shifts slightly over so he has a clear line of sight at the island. He shifts his weight, holding his hands out flat in front of him and easing his breathing. Then he clenches his fists and a soft crack rings through the air as a chunk of crystal, a decently sized one, breaks away from the rest and flies through the air toward him. "There," he says, the tension leaving his posture. "Easy enough. Shall we keep moving? I'd like to get back to town sooner rather than later if we're carrying valuables."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

From the look of the map, I don't think so. There's not an exact range specified, but the ability compares itself to the sift cantrip, which has a range of 30 ft. That's also the range of my blasts, so I'm thinking that's the intended range of the talent.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"No really sure. Crystals aren't my specialty, surprisingly. I think I can collect a piece though, if you'd like to have someone back in town take a look. It should be easy to simply levitate a fragment over here with my abilities."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Anyone have Knowledge Nature just in case the crystals are important?


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

I'm still here. I kind of thought this game was dead honestly.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I think right leads back toward the entrance. So we should go left."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Thank you," Daichi tells Leo as the paladin heals a few of his wounds. "And I suggest we take the entire chest and all of its contents back to town with us. Everything in it is either useful, or of value and I believe that Miss Ameiko should see these things as well. So I suppose we should tell Runt that the problem is taken care of. He can tell the rest of the goblins while we head back to town and tell them that we've handle the problem. Unless anyone feels that we should talk to the goblins in person. I'd like to get the chest and the goods back to town with a few delays as possible personally."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Knowledge Nobility: 1d20 + 2 ⇒ (16) + 2 = 18

Derric's outcry provokes Daichi's curiosity and he takes a look at the letter as well. He certainly doesn't have the skills to examine the various items in the chest. "Hmmm, Brinewall... I believe the Kaijitsu family lived there for a time. Which means this letter was written by Ameiko and Kiko's grandfather. He died many years ago though, before either was born I believe. This letter was meant for their father as well. And that would make the skeleton Tsutamu then. A servant of the family perhaps? Defending these treasures and this missive may have been all his soul had left." He bows his head respectfully to the skeleton. "May you find peace finally. We'll insure that these find their way into the right hands."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Cool! Have fun :)


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi absently rubs the slightly bloody wound on his shoulder, though he doesn't react otherwise. "Interesting. I feel safe guessing that the key likely goes to the chest. Kiko, these are likely your family's artifacts. Would you like to do the honors?"


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi lashes out with another large rock.

Attack (Bless, Point Blank): 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
Damage (Point Blank): 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi shifts behind Damien so he's still got someone between himself and the skeleton. Then he slams his fist against the wall, causing a large chunk of rock to emerge that he promptly fires at the remaining enemy.

Attack (Bless, Point Blank): 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage (Point Blank): 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

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