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Daemon Huckle's page
31 posts. Organized Play character for DoubleGold.
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Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Make sure to write the words Nufriend skittermancer +1 somewhere on my chronicle. Though I've played this before, I haven't yet receive skitty credit for it. This will put me at 7 boxes checked.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon is good at maneuver and balance acrobatics: 6 + 1d20 ⇒ 6 + (20) = 26
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon is good at manuever and balance acrobatics: 6 + 1d20 ⇒ 6 + (11) = 17
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Deamon will enter the room, looks like the radiation is what we are protected from now.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon will redirect the profession check to teach him a new profession.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon has profession actor, he could probably make the dead body look like the person who we claim to have died, since part of acting is also looking the part and dressing up. profession actor: 10 + 1d20 ⇒ 10 + (20) = 30 Normally 11, but my clothing don't count, since I'm not using it to make a living
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
I'm trying not to add suggestions to the fake death scenario. I've played this before twice and Dmed it once, and it wouldn't be fair of me, unless the group gets stuck. Daemon will just do what other characters tell him to do. Or aid people.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon looks at his fellow Starfinder What do you all think, should we?
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon responds with a smart alec remark I'm following these guys, they went to your home, so I went to you home.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon does search the boxes before leaving per: 4 + 1d20 ⇒ 4 + (2) = 6
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon moves to a better position and fires again hit: 3 + 1d20 ⇒ 3 + (8) = 11 vs EAC dmg: 1d6 ⇒ 2 nonlethal electric
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
I have no idea where it is at, but I'll go ahead an make an attack.
Daemon pulls out his pulsecaster rifle and fires at it, or when he sees it hit: 3 + 1d20 ⇒ 3 + (2) = 5 vs EAC dmg: 1d6 ⇒ 2 electric and nonlethal.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon doublemoves walking around the catwalk. perception: 4 + 1d20 ⇒ 4 + (1) = 5 and he has dark-vision cause of infrared sensors installed.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
fort: 2 + 1d20 ⇒ 2 + (18) = 20 He really wants that CD
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon buys 2 copies, one for himself and one for Historia-7.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon celebrates Okay folks, onto the Exo-Guardians mission, we still have work to do. Well I guess we can take a few hours to celebrate first.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon is glad it is almost over. Really, I'm not dead last, yay.
pilot: 2 + 2 + 1d20 ⇒ 2 + 2 + (16) = 20
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon is getting frustrated as he knew the race was going to be lost from the very beginning pilot: 2 - 4 + 1d20 ⇒ 2 - 4 + (19) = 17
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon hopes to regain control pilot: 2 + 2 + 1d20 ⇒ 2 + 2 + (2) = 6
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon was proud for a few seconds but now with being hit, he lost confidence pilot: 2 - 4 + 1d20 ⇒ 2 - 4 + (10) = 8
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon continues piloting the pod racer, braking around the bends this time just a nudge to make sure he makes those turns and doesn't lose momentum by crashing or spinning out of control.pilot: 2 + 2 + 1d20 ⇒ 2 + 2 + (20) = 24
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon is glad we weren't shot this time pilot: 2 + 2 + 1d20 ⇒ 2 + 2 + (4) = 8
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon still tries to pilot the pod racer pilot: -4 + 2 + 1d20 ⇒ -4 + 2 + (17) = 15
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon being a horrible pilot does the best he can and the ship was shot.pilot: -6 + 2 + 1d20 ⇒ -6 + 2 + (11) = 7
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
If I'm the best pilot, that is pretty sad, given I have a 14, not even a 16 dex and no ranks in Piloting.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon looks over at the group. Where's our soldiers and Solarians at, they should fire the weapons. Also, I can't drive.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
sense motive on velocity: 1d20 ⇒ 12
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
I will look for upgrades, installing all speed upgrades, in this case the engine
Computers is my expertise, I can spend a resolve point to add 1d6 expertise die, which I do for the first three rounds and use up all my resolve points.
computers: 4 + 1d20 + 1d6 ⇒ 4 + (16) + (2) = 22
computers: 4 + 1d20 + 1d6 ⇒ 4 + (1) + (6) = 11
computers: 4 + 1d20 + 1d6 ⇒ 4 + (20) + (2) = 26
computers: 4 + 1d20 ⇒ 4 + (19) = 23
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Daemon wants to do the Aquisitives mission first and he rejects the implants Oh, no thank you on the implants, not worth it.
Male Quorlu Envoy 1: Spd:30, Init:3, EAC:14, KAC:15, SP:8/8, HP:12/12, RP:3/3, Fort:2, Ref:5, Will:2, Perc:4, Darkvision
Envoy here, here to show you how to use a smart phone, an advanced labtop and how to program a universal remote. This human has Darkvision cause his light armor has infrared sensors installed
Well, since Mustachio doesn't want it, I'm happy to play this again and again and again.
1) Player name: DoubleGold
2) Character name: Daemon Huckle
3) SFS#-Character#: 135676-11
4) Faction: Dataphiles
5) Day Job (if any): actor: 11 + 1d20 ⇒ 11 + (1) = 12
6) Have you played/GM'd this scenario before? Yes and Yes
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