Still around, working on throwing up an alias for Ragath at the moment, to keep up with the little edits I'm noticing. I'll second the call for looking at more than just the number of games someone is in; I'm in nine currently (with a few more recruitments active) and I'm one of the most regular posters in almost all of them, posting almost as soon as a new post would be appropriate.
DM_Keddah wrote:
That's the one. Combine with Realistic Likeness for extra fun.
DM_Keddah wrote:
So... no Razmiran Priest? It could easily be reflavored as simply being a fake cleric, and I would get very few abilities from the archetype at the low levels we're dealing with. I just like the complete and total 'you have no idea what you're dealing with' aspect of having a shapeshifter, with the blood of an outsider whose entire subtype revolves around deception and trickery, masquerading as a holy man.
Okay, finished.
Risa Fiersan: Perikin Aasimar Exploiter Pact Wizard 3; Archmage 1; Copper Dragon Rider
NG Medium Outsider (native) Init +10; Senses Darkvision 60; Perception +0 ————— Defense ————— AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor) hp 23 (3d6+3+6) Fort +3, Ref +4, Will +4 ————— Offense ————— Speed 30 feet Melee Dagger +0 (1d4-1/19-20) Ranged Dagger +1 (1d4-1/19-20) Special Attacks Arcane Reservoir (4/6), Dimensional Slide, Mythic Power (5/day, 1d6) Wizard Spells Prepared (CL 3rd; concentration +9) (+2 v. spell resistance) . . 2nd— levitate, invisibility, 1 open slot . . 1st—mage armor, color spray (DC 17), silent image, ray of enfeeblement (DC 18) . . 0 (at will)— Ghost Sound (DC 16), Mage Hand, Prestidigitation, 1 empty slot Patron Endurance ————— Statistics ————— Str 8, Dex 14, Con 12, Int 22, Wis 10, Cha 10 Base Atk +1; CMB +0; CMD 12 Feats Improved Initiative (M), spell penetration Traits Reactionary, Outlander (lore seeker; battering blast, confusion, icy prison) Mythic Path abilities: Legendary Item Skills Fly +8, Knowledge (arcana, dungeoneering, nature) +12, Knowledge (engineering, geography, history, local, nobility, religion) +10, Knowledge (planes) +14, Spellcraft +14 Languages Common, Celestial, Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan SQ Wild Arcana, Hard to Kill Legendary Item: ring of protection +1 (legendary fortification, legendary power 2/day, 1d8 to saving throws) Other Gear: wizard's kit (backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), spellbook, cloak of resistance +1, cracked dusty rose prism ioun stone, traveler's any-tool, silk rope (5), sunrod (2), potion of cure light wounds, cold iron dagger, alchemical silver dagger, dagger, light crossbow, bolts (20) 60 gp, ————— Special Abilities ————— Spellbook: Spoiler: 0-level: Acid Splash, Arcane Mark, Bleed, Chameleon Scales, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Scrivener's Chant, Sotto Voce, Spark, Touch of Fatigue, Vacuous Vessel 1st-level:
2nd-level:
Backstory: Risa Fiersan was born to two elite dragon riders, her father Velar on a Red, and her mother Galahai on a Silver. They were part of an ancient order of dragon protectors, dedicated to protecting a hidden draconic enclave. However, before her birth, the oldest dragon at the enclave- Avalikial, a great wyrm Gold- blessed her, causing her to be born… beyond the normal. While she seemed normal as a baby, her incredible intellect quickly distinguished her from among her peers. At the age of six, while other children her age were running around playing tag with wyrmlings, she was spending most of her time with old dragons learning her first cantrips. By the age of ten, she was already learning basic teleporting abilities, and made a life-pact with an ancient Sovereign to become Dragonbound, a champion of dragonkind, at the age of thirteen. The life-pact grants her with incredible magical power for someone her age, and in return she protects good dragons and hunts bad to protect mortals. Her primary duty was a protector of the sanctuary, testing those who sought entry and subduing those with malicious intent. Then, something happened. She doesn't know what, or how, or why, but two months ago, she woke up in an inn halfway across the world, with a dragon egg in her backpack and a note saying "Not home. Not yet. Stay away. Keep it safe." in her handwriting. She had no memories of the previous year, and no idea why she left her home, or why she must not go back, but is currently staying on the move; continuing her role as Dragonbound wherever she can, and keeping her egg safe at all costs. Appearance:
Personality:
Starbuck_II wrote:
(Fixed the link) Really, there's nothing stopping you in the spell text from selling your new alchemical items. But you're thinking too small. Homunculus Clay is an alchemical item that gives you a temporary homunculus companion- normally over 2,000 gp, have your sorcerer make infinite copies for free (Eschew Materials does away with material components worth 1 gp or less, so full pouch qualifies). Blightburn Paste, normally 4,000 gp and the most expensive alchemical item published to date, is now a cheap way to mess with teleportation and an absurdly good weapon for creatures without a CON score. And the list goes on.
So casters aren't powerful at high-mythic levels? All I can say is "Rocks fall, everyone dies."
Hmmm.... So, not sure if I'll be able to fit this in, but I do like it.
From a more class standpoint, it might be interesting if you allowed the Eldritch Archer prestige class to work with guns. However, I think that (if I get the time) I'd draw up an eldritch archer that uses guns, if I could get proficiency in firearms.
So... could I be a gun-toting Eldritch Archer? Because that just sounds awesome.
So, I have mu submission: Ragath Arget: Angelkin Aasimar Paladin 1
LG Medium Outsider (native) Init +4; Senses Darkvision 60, Perception +1 ————— Defense ————— AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex) hp 12 (1d10+2) Fort +4, Ref +2, Will +3 ————— Offense ————— Speed 20 ft (30 ft in armor) Melee Greatsword +5 (2d6+6/19-20), cold iron dagger +5 (1d4+4/19-20), or light mace +5 (1d6+4) (power attack)Greatsword +4 (2d6+9/19-20), Ranseur +4 (2d4+9/x3) or light mace +4 (1d4+6) Ranged cold iron dagger +3 (1d4+4/19-20) Special Attacks Smite evil (1/day) Spell-Like abilities At-will- Detect Evil ————— Statistics ————— Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 17 Base Atk +1; CMB 5; CMD 17 Feats power attack Traits Magical Knack, chance savior Skills Diplomacy +7, handle animal +7, Heal +7, knowledge (nobility, religion) +5 (-4 ACP) Languages Common, Celestial, Draconic SQ Aura of Good, Combat Gear: Greatsword, Ranseur, cold iron dagger, alchemical silver light mace, scale mail Other Gear: Paladin's kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), silk rope, whetstone, string (5), bandolier, 5 gp, 4 sp, 3 cp ————— Special Abilities ————— Backstory:
Ragath was born to a noble family in Varisia, and never quite fit in. While his celestial heritage didn't manifest until he was in his late teens, he had a strong sense of morality that often conflicted with his family's goals, a scheming Korvosan family. He often spent his days on the streets, getting to know the street children. He also disapproved of the endless devil summoning that happened within the walls, and joined with the Korvosan Guard as soon as he was old enough. Once there, he quickly showed his prodigious strength, and his exceptional natural charm, pioneering the Korvosan phrase of 'speak softly and carry a big stick.' He was still restless, though, and when his angelic heritage manifested, eyes, hair, and skin transforming overnight; he discovered a well of power within him. Drawing power from his oaths and respect of the law, he quickly became one of the most trusted; if not always the most skilled, members of the otherwise-corrupt watch. As he aged, Ragath became increasingly aware of this fact, and, upon hearing of the horrors of the Worldwound, set off in the dead of night, taking little with him, swearing to purge corruption from Golarion. He slowly made his way through Nirmathas, traveling up through Molthune, largely without incident. However, when he was in Ustalav, just about to cross Lake Lias, he heard a cry for help. Charging into battle, Ragath found a group of bandits robbing a bookish man. Charging forward, the aasimar cut the bandit leader nearly in half, and routed the rest in seconds. The man he rescued was, of course, Petros Lorrimor, and Ragath traveled with him as the professor made his way to Clover's Crossing. Along the way, the two firmly enjoyed each other's company, and Ragath said that he would visit the professor in a year's time. One year later, as he was making his way to visit Professor Lorrimor, Ragath was greatly saddened to learn that his friend had passed away unexpectedly, and, as requested, came to attend his friend's funeral.
I left out the SLA, because at this point, I still haven't made up my mind yet. Take a chance that I'll get something useless? Or be happy with what amounts to a 1/day +2 boost to Str or Dex, with other versatility?
Okay... So, I could be 13?
Also, how are we doing HP? Max first, then half+1 afterwards?
Submissions (5.0): (25 applicants total) TheChess, Aramant Drakkuskail, tiefling (demon-spawn) bard (arcane duelist) Phntm888, Carthas Brambleroad, half-elf alchemist (bramble brawler, chirurgeon) Araj the Raven, Marget, human ranger (divine marksman) He'sDeadJim, Correna Kirklist, half-orc orc-blooded sorcerer Keltor Dox, Alain Caeletha, half-elf magus (eldritch archer) Daedalus the Dungeon Builder, Rogar Stonehammer, dwarf kineticist (geokineticist) Twistlok, Claustipher Whetwhistle, venerable human evoker wizard CariMac, Eustoma Hadlefoot, halfling hunter psionichampster, Hubert Rholar, halfling unchained rogue Bill Dunn, Griffo the Druid, halfling druid Reckless Apprentice, Kelder Wynde, human fighter Zektolna, Kudera Rivani, human witch (healing) Gyrocopter, Otho Goodbarrel, halfling ranger (skirmisher) Drogeny, Eilyne, human kineticist (overwhelming soul phytokinetecist) Cucumbertree, Restitution, hobgoblin alchemist (grenadier) Vanulf Wulfson, Cooper Hawkes, human hunter Shisumo, Variam Molliern/The Blackpowder Butcher, human vigilante (gunmaster) Gerald, Amyia, half-elf summoner (fey caller) PCScipio, Wulfram Bartos, human shaman Thrawn007, Rickys Vordayne, human warpriest (Molthuni arsenal chaplain) AdamWarnock, Mia Curseborn aasimar (idyllkin) ranger SOLDIER 1st, Vince Hellbound, human ranger (Nirmathi irregular, spirit ranger) Seth86, Keelex, Nagaji druid (naga aspirant) Profession Smith 6 ranks, Deandrea Ashenmoon, elf ranger Yokaiboy, Charlotte Blackbriar, dhampir (moroi-born) mesmerist Expressed interest:
So, we have 2 Alchemists, 1 Bard, 1 Druid, 1 Fighter, 2 Hunters, 2 Kineticists, 1 Magus, 1 Mesmerist, 4 Rangers, 1 Rogue, 1 Shaman, 1 Sorcerer, 1 Summoner, 1 Vigilante, 1 Warpriest, 1 Witch, and 1 Wizard.
Let me know if I missed anyone/made a mistake.
Okay. Most of the oaths are pretty focused, and already have a method to prevent overlap. For instance, I can't have both Oath against Undead and Oath of Vengeance at the same time (they both replace the same aura). It would be much more of a "there is a great evil that must be smote! I need to kill it!" (Taking oath of vengeance), then once that's done, "A lich is threatening the peace! I must guide it to its final rest!" (Then going to Oath against Undead). It would be less of a 'swiss army knife' and more of a 'my abilities will be useful for this current story arc,' especially as it wouldn't be a multiple times per day (Oh, a ghost! Oath against Undead! An abberation? Oath against corruption! You must die! Oath of Vengeance!), which could absolutely be a problem. Perhaps a minimum of 1/week or 1/month spent on each oath? Then my abilities wouldn't suddenly be useless if we have to go kill evil dragons for a while, leaving all my undead powers unused.
Hmmm... GM, there's a few things about Paladin oaths that seem... odd. Oaths wrote: When a paladin completes the sacred promise, the oath is fulfilled, and she may abandon the oath if she so chooses; she may then select another oath or become a standard paladin or a different paladin archetype So, I'd like to have a character built around this, if possible; a paladin who draws just as much power from his own conviction as he does his angelic ancestry, manifested in the form of his Oaths. Mechanically, this would mean that I would swear to 'eliminate the undead menace on this town,' and take the Oath against Undead until that goal is met, then revert to a standard paladin until I swore to 'bring to justice this man's murderer,' taking the Oath of Vengeance for a time, and so on. Would you allow that concept? (Also, amusingly, the wording of the above suggests that I could retrain my archetype, for free, at any time by making a sacred oath that would be easy to fulfill, then completing it and changing my archetype) Then, just for clarification (I've seen a few different opinions voiced on this):
Oath Spells wrote:
The problem, of course, is that an Oathbound Paladin doesn't have a domain slot. Does taking an oath give me an extra spell for each level? Does it just mean I add that spell to the paladin spell list (even though some spells already are, making it redundant), which can then be prepared normally at a later time?
Fair enough. I guess I should have figured it was a joke. Ah, decisions... what kind of paladin do I want? Oath against Undead? Vengeance? What archetype? Personality? Hmmm... Because of that, I'm not sure if I want to risk rolling (yet). That being said, if the SLA doesn't really matter too much for the character, I may yet.
Hmmm... I've been wanting to try a paladin... maybe.... Dot, for now. Not sure if I'll have time to spin up a new character. 4d6 - 1 ⇒ (6, 3, 1, 3) - 1 = 12
Well, okay then. That's the most paladin array I've seen in quite a while
It's that time again...
Submissions (4.0): (19 applicants total) TheChess, Aramant Drakkuskail, tiefling (demon-spawn) bard (arcane duelist) Phntm888, Carthas Brambleroad, half-elf alchemist (bramble brawler, chirurgeon) Araj the Raven, Marget, human ranger (divine marksman) He'sDeadJim, Correna Kirklist, half-orc orc-blooded sorcerer Keltor Dox, Alain Caeletha, half-elf magus (eldritch archer) Daedalus the Dungeon Builder, Rogar Stonehammer, dwarf kineticist (geokineticist) Twistlok, Claustipher Whetwhistle, venerable human evoker wizard CariMac, Eustoma Hadlefoot, halfling hunter psionichampster, Hubert Rholar, halfling unchained rogue Bill Dunn, Griffo the Druid, halfling druid Reckless Apprentice, Kelder Wynde, human fighter Zektolna, Kudera Rivani, human witch (healing) Gyrocopter, Otho Goodbarrel, halfling ranger (skirmisher) Drogeny, Eilyne, human kineticist (overwhelming soul phytokinetecist) Cucumbertree, Restitution, hobgoblin alchemist (grenadier) Vanulf Wulfson, Cooper Hawkes, human hunter Shisumo, Variam Molliern/The Blackpowder Butcher, human vigilante (gunmaster) Gerald, Amyia, half-elf summoner (fey caller) PCScipio, Wulfram Bartos, human shaman Thrawn007, Rickys Vordayne, human warpriest (Molthuni arsenal chaplain) AdamWarnock, Mia Curseborn aasimar (idyllkin) ranger Expressed interest:
So, we have 2 Alchemists, 1 Bard, 1 Druid, 1 Fighter, 2 Hunters, 2 Kineticists, 1 Magus, 3 Rangers, 1 Rogue, 1 Shaman, 1 Sorcerer, 1 Summoner, 1 Vigilante, 1 Warpriest, 1 Witch, and 1 Wizard.
Let me know if I missed anyone/made a mistake.
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