Sphnix

DM Sothal's page

1,088 posts. Alias of Franz Lunzer.


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Downloaded in Chrome without a hitch! Nice


Can someone post the obedience for Brigh please?


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Chris Ballard wrote:
Hopefully, I'll get my shopping notice today. I was hoping to start reading the PDFs on my free day.

So say we all.


They aren't meant to interact, as both are optional.

So, it's the GM's call, or rather, have the group work it out together.


Egeslean05 wrote:
Thanks Gisher. I had apparently looked at the wrong errata earlier. Are these changes reflected in the PDF version? If all the PDF's are updated with the errata changes, I might have to consider getting those instead of physical copies.

Yes. The PDF's are updated once a new printing is available for purchase.


Hmm... someone typo-ed the title: "Rappan Athak Expansions, Volume I (PFRPG) PDF


Order has spawned! Now to wait for the shipping notice...


Best way to find stuff on the Archives for me is googling it with the url of the Archives. That way I don't have to specify where I want to look and most of the time have the right link on the first try.


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Peet wrote:

Yeah, the Dune thing was kind of in my mind in the OP. Though those would have to be colossal worms at least.

So... bhole?


The way I read it is: If you attacked with the second iterative (so at BAB-5), you use that exact BAB(-5) for the Combat maneuver check (along with the usual modifiers).

So if your normal CMB for bull-rushing would be +23, and you used your second iterative for the knockback kick, you'd make the check with +18.


The digital books you bought at the Humble Bundle should be available to download for you right now. Only the physical Beginners Box is on backorder/reprint.


Ok, question to the Comic Humble Bundle: Do you get the digital comics from the strained Paizo servers or from somewhere else?


Ok, question to the Comic Humble Bundle: Do you get the digital comics from the strained Paizo servers or from somewhere else?


Ah... How about Net and Trident

Or Sword and Pistol


You can do that out of the box, though at some serious penalties, if the 'offhand' isn't light. You'd better get the two-weapon-fighting feat as well.

see the table Two-Weapon fighting penalties in the Combat section (near the bottom of the page)


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Long time subscriber here:
From personal experience (though it was nearly never this 'bad'), I'd tell you to personalize just one file at a time.
The clicking on the link won't reset the queue, AFAIK, it just asks the server, if your personalized file is ready.

Not clicking the link will have you time out and you will have to personalize again (From what I understand, the personalized file is stored temporarily only, though I don't know how long exactly, thinking it's less than 10 minutes).

Hope that helps and is somewhat accurate.


Yeah, the servers are overrun with humble bundle buyers right now...

See this thread


Kobold Cleaver wrote:
A "Downpour" is actually a specific rules effect, not a fudge. It's very minor, but still a nice aspect of versatility for create water.

And create water has a duration of instantaneous.

So unless the caster had that spell readied for the moment of the attack, it wouldn't fly at my table.


djones wrote:
DM Sothal wrote:

When should they unlock the PDF's then?

As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.

I'm not looking to get into an argument over the subscriptions; I already acknowledged that the business reasons for doing it are sound and I would prefer not to hurt the sales of the paper version.

As an incentive to subscribe, the subscription works fine for customers if you actually *want* a paper version and you're not paying international shipping. If you live a few thousand miles away in an already cluttered apartment, paying the cover price plus shipping to maybe get the PDF early and get a paper copy that you don't want isn't an incentive.

I applaud Paizo for the service, which looks really great, but it's not appropriate for *my* circumstances, and it's not unreasonable for me to feel a little frustrated that there's no viable alternative.

I'm sorry I came across that way.


When should they unlock the PDF's then?
As soon as they start shipping? (That might hurt sales of the paper-version)
On the Street-Date? (Then you aren't better off than now)

As it is now, it's an incentive to subscribe:
- You get the paper and digital version, at a nice price, and
- You might get the PDF early.


You mean this rules index post?


You can sort your downloads by date added to your downloads. Might help in such situations.
Simply click on "Date added to your downloads".


Kvantum wrote:

Here's the Rules Index. I think this might serve as a good, overall teaser, so folks know what to expect and if they want to buy this one or not (the answer to that one is YES!)

** spoiler omitted **

nice! thanks!


It doesn't matter if it would make sense to take a lower one: it's hardcoded into Stealth Synergy to take the highest roll.

Quote:
Benefit: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.


Minor nitpick:

Larry and Moe can't choose. They take the highest roll of the ones available:

Larry: Highest roll of (Larry, Moe, Curly)
Moe: Highest roll of (Larry, Moe)


Unattended Non-Magical Items wrote:

Saving Throws - Unattended Non-magical Items

Unattended Non-Magical Items: Non-magical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).

The question whether a space-ship is one technical object or many remains. That the spell doesn't restrict the size makes it handy...


And a Thread-resurrection after 5 years!

Interestingly, I just now listen to Death's Heretic, where something discussed here is happening.


My order spawned! YAY!


Improved unarmed strike doesn't let you attack with your head or knees or feet.

Unarmed Strike (Monk/Brawler) does.

Thanks for proving me wrong.


In my Golarion, Flesh to Stone turns the creature itself into a statue, and all it's possessions are covered in a thin layer of stone, bonded to the statue.

Magic items so encased still radiate magic, pieces broken off of the statue and subject to Stone to Flesh return to the material they previously had been.

So, yeah, in my games, chipping the magic sword off the statue and breaking the stone off of said sword would work. Same for artifacts.


Rules Index is a bit more useful than the table of content for me.


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Best to ask the GM.


Arcane Anthology content!:

Linked Legacy
Even if you don't metagame, for the cost of a 1 round casting time spell of 1st level, you may use the effect of this spell instead of a free action!


Thomas Seitz wrote:
DM Sothal wrote:
Thomas Seitz wrote:

Dm Sothal,

** spoiler omitted **

What exactly? I can't copy the spells, so do you want to know on which spell lists they are on, or which level-range they are?

I don't think I should post more about their effects...

** spoiler omitted **

Also I'm sorry if I sound pushy but I wanted a little more clarification that wasn't a huge spoiler I thought. I'm sorry if that upset people.

Expeditious construction:

Druid, sorcerer/wizard, level 1

Grand destiny:

alchemist, bard, medium, mesmerist, sorcerer/wizard, summoner, level 4 to 5.
Better than Guidance because: higher bonus, longer duration, more than one use. (as it should be, because higher level)

Guardian Monument, Lesser and Greater:

bard, inquisitor, magus, occultist, paladin, psychic, shaman, sorcerer/wizard, witch.
Lesser: level 3-4
Greater: level 5

Linked legacy:

bard, medium, mesmerist, occultist, psychic, shaman, sorcerer/wizard, witch, level 1

Rags to riches:

alchemist, bard, cleric, medium, occultist, sorcerer/wizard, witch
level 3-4

Rune of ruin:
alchemist, bard, inquisitor, sorcerer/wizard, witch, level 4-5

hope that satisfies your curiosity.


Thomas Seitz wrote:

Dm Sothal,

[spoiler]I was hoping for a little more detailed info on those particular spells is all.[/spoilers]

What exactly? I can't copy the spells, so do you want to know on which spell lists they are on, or which level-range they are?

I don't think I should post more about their effects...


SamuraiFlamenco wrote:

Hello,

I would like to know what does the Bard lose and what does the Arrowsong Minstrel gain...?

Please and Thank You!

Arrowsong Minstrel:

Altered Weapon proficiency
- Diminished Spellcasting: (not delayed, just reduced)
- Arcane Archery: gain a number of sorcerer spells to the spell list (from a limited list of spells). use bard level as BAB for feats. Can cast while wielding a bow. This replaces a host of bard-features.
- Precise Minstrel: Precise Shot and a nice minor effect for a bow wielder.
- Arrowsong Strike: spellstrike, replaces suggestion and mass suggestion.


Thomas Seitz wrote:
Seriously, no one is answering my questions?

Have you not looked at my post with the spoiler for all the spells?


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We haven't told you the Prerequisites and uses per day yet.
:D


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Painful blow:

just like Set said.

Spell denial:

gain a bonus on saving throw against one school of magic


djones wrote:
DM Sothal wrote:

I'm not quite sure about the Eldritch scoundrel's spellcasting.

It says she learns, prepares and casts spells like a wizard, but has a daily spell allotment like a magus.

So she can learn 7th to 9th level spells but can't cast them? (Unless she has an INT of 28 for 9th?)

I think it means she's a prepared spellcaster with magus spell slot progression, so learn 1-6 only? But I don't have my book yet

That would have been easier to understand if it said: Learn, prepare and cast spells like a magus, use wizard spell list.

I'm still not convinced that's the meaning...


Kalindlara wrote:
Emperor Point wrote:
The PDF describes one of the archetypes being inspired by the runelord of greed, which archetype is that?
Eldritch scoundrel (which keeps trapfinding, for the record).

I'm not quite sure about the Eldritch scoundrel's spellcasting.

It says she learns, prepares and casts spells like a wizard, but has a daily spell allotment like a magus.

So she can learn 7th to 9th level spells but can't cast them? (Unless she has an INT of 28 for 9th?)


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Deep Marshal:

Medium armor from the get-go, heavy at 9th.
- Deep Spellcasting: a list of sorcerer/wizard spells (focused on repairing and shaping) is added to the Magus list, as well as all abjuration school spells up to 6th. Can't cast enchantment, illusion, and necromancy spells.
- Bound by Tradition: fewer arcane pool points, only enhance and spell combat / spellstrike certain weapons.
- Miner's Focus: gain bonus to caster level (and checks) while wielding certain magic weapons. Profession (miner) uses INT instead of WIS, free ranks for this and Knowledge (dungeoneering).


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Augur (Skald):

- Monster Insight: gain CHA to knowledge Checks. Replaces well-versed.
- Signs and Portents: augury (later on higher level spells instead) as spell-like. Replaces versatile performance.
- Predictive Strike: Can attack a target as if it were flat-footed. Replaces spell kenning.

Deep marshal (magus)
or
Stone warder (sorcerer)?


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Axial wrote:
What does the Sword Binder do?

Sword Binder:

- Arcane Bond: has to be sword.
- Sword of the Mage: use sword with hand of the apprentice. Later he can use the sword to deliver touch spells.
- Telekinetic Sword: as telekinesis sustained force on his bound sword.


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Spells:

- Aroden's magic army: similar to a magic weapon, mass
- Aroden's spellsword: as has been said, insert a rod or staff into a weapon and be considered to be wielding both.
- Artificier's curse: similar to dispel magic, targets one magical item.
- Banishing blade: bull rush with the target weapon.
- Celestial healing (and greater): very short fast healing 1 (4).
- Create armaments: you create one weapon, shield or armor.
- Cyclic reincarnation: as has been said, reincarnation in the same race.
- Deft digits: animate a gauntlet or glove from medium distance, can't fight with it.
- Dissolution: you make a tiny object not exist for a short amount of time. (Probably an error in the text: it takes 1d0 points of damage (bypassing hardness) if it returns to existence within another object)
- Emblem of greed: make one masterwork (or better) melee weapon into a flaming glaive (or better with higher levels). You are proficient with the glaive and use your caster level as BAB.
- Expeditious construction: instantaneous wall of earth or loose stone.
- Find fault: learn things as if you made a knowledge check against the target. Gain insight bonus on the first attack roll against the target.
- Fool's gold: Make the possessor of the affected gold coins more easily targeted to your magic.
- Force Sword: you call a magic longsword that you can fight with or give someone during the duration.
- Foretell failure: gain knowledge if the next (single round) action has a 50% chance of success.
- Full pouch: you create a duplicate of an alchemical item in your possession.
- Grand destiny: a more useful guidance
- Guardian Monument (lesser and greater): gain DR within the an area of an object.
- Heckle: make the target more hostile against you and others, target gains penalty on certain things.
- Human potential (and mass): gain an enhancement bonus to one ability score.
- Jatembe's Ire: black tentacles that targets evil creatures.
- Last azlanti's defending sword (and mass): similar, but different to mage's sword. (and mass has contradicting numbers of swords listed)
- Legendary proportions: similar to enlarge spells.
- Linked legacy: instantly share knowledge within a group of close people. (This one's probably one of the spells no one is ever going to take...)
- Liquefy: make one object fluid.
- Mask from divination: a nondetection with differences. Target wears a mask that can't be hidden.
- Open arms: gain an insight bonus to AC and CMD if subject of a cavalier's challenge, inquisitor's judgment, smite or similar.
- Perfect placement: guidance-like insight bonus to AC and Reflex saves. better against AoO's.
- Planar inquiry: similar to lesser planar ally, but you may only ask questions.
- Rags to riches: makes a weapon, armor, shield, tool or skill kit masterwork or improve the enhancement bonus.
- Rune of ruin: A curse that is kind of like the reverse of greater magic weapon but use able on more types of stuff.
- Splinter spell resistance: reduce a creatures spell resistance by hitting it with the targeted weapon of this spell.
- Stage fright: target gains penalty on certain checks.
- Tears to wine: turn any nonmagical fluids into mead or wine that gives an enhancement bonus to INT- and WIS skills.
- Tough crowd: target allies gain insight bonus on saving throws and skill checks against being mislead and controlled.
- Transmute golem: change the type of the golem (with constrains).
- Winged Sword: gives a weapon the throwing special ability.


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zergtitan wrote:
Can we get some info about the Spellbooks Analects of Aroden, Wisdom of Jatembe, Runes of Wealth, and the Arcainist Exploit Arcane Discovery?

Analects of Aroden:

- The swordsman's analects (level 3 Universalist)
-- Ritual: Shielding Weapon (a 1 round shield bonus to AC for your weapon)
- The guide's analects (level 6)
-- Ritual: Glorious Blade (an insight bonus on one attack roll with a sword)
- The Last Azlanti's analects (level 15)
-- Ritual: Efficient Creator (can be used to create magic items without the required feat (I think, not sure))

Wisdom of Jatembe:

- Three warriors edition (Level 5 diviner)
-- Ritual: Eyes of Jatembe (Increase caster level of divination spells)
- Six warriors edition (Level 11)
-- Ritual: Jatembe's Vindication (gain good descriptor and sacred bonus to certain spells)
- Nine warriors edition (Level 17)
-- Ritual: Secrets of Jatembe (be able to prepare a druid spell from a list)

Runes of Wealth:

- Calames Fragment (Level 7 transmuter) (no ritual)
- Cyrusian Codex (Level 11)
-- Ritual: Enduring Alteration (extend spell+)
- Runes of Wealth (Level 18)
-- Ritual: Change Magic (make a spell be a transmutation spell)

Arcanist exploit arcane discovery:

gain an arcane discovery (UM) for arcanist spells.
(more info would be pretty much copy-pasting the section)


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I think the rules index is safe to copy:

Spoiler:
ARCHETYPES CLASS PAGE
Arrowsong minstrel Bard 30
Augur Skald 25
Child of Acavna and Amaznen Fighter 10
Deep marshal Magus 28
Eldritch scoundrel Rogue 23
Enlightened bloodrager Bloodrager 16
Magaambyan initiate Arcanist 16
Puppetmaster Magus 27
Rhetorician Witch 25
Stone warder Sorcerer 29
Sword binder Wizard 11

FEATS TYPE PAGE
Avid Spellbook Reader — 5
Extra Spontaneous Spell Mastery — 14
Mask Focus — 14
Masked by Fear — 15
Masked Intent — 15
Nameless One — 15
Painful Blow Combat 31
Ritual Mask — 15
Ritualistic Preparation — 5
Spell Denial — 31

SPELLBOOKS PAGE
Arrowsong’s Sorrow 30
Calamaes Fragment 18
Cold Irony 24
Cyrusian Codex 18
Erages Journeyman’s Manual 5
Galtan Cookbook 5
The Guide’s Analects 6
The Last Azlanti’s Analects 6
Nyzam’s Remedies 5
Runes of Wealth 18
Sarini’s Workbook 26
Songs of the Linnorm Kings 5
The Swordsman’s Analects 6
Tome of Stone Wards 28
Wisdom of Jatembe (Nine Warriors edition) 13
Wisdom of Jatembe (Six Warriors edition) 12
Wisdom of Jatembe (Three Warriors edition) 12

OTHER RULES OPTIONS PAGE
Anointings 22
Arcanist exploits 17
Bardic masterpiece 31
Prayer book and meditation book rituals 4
Traits 10
Transcribing spellbook preparation rituals 4


Baval wrote:

who would you be more impressed with, a man who could jump 10 feet straight up into the air, or a man who had a device on his feet that could propel him up 10 feet in the air?

Keep in mind they can both do the exact same thing.

If everyone could use said device?

Or if only he could use/operate said device?


I'm with Andrew and alexd. Don't drag the leveling out unnecessary.

Only thing I impose in that regard is that it doesn't happen during the adventuring day, but players can use it after a typical rest.
So, yeah. It does happen over night.


Take this NPC as an example. Or this one.
Look at the Copyright notices on the bottom, both are from Paizo published books.