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![]() Adalwin leads the way forward. Soon enough, the light is gone, and torches, lanterns or light spells are needed to spy the way forward (please tell me who is holding / using light sources). There are frequent sighs and curses as people trip over roots or stumble in hollows beneath drifts of fallen leaves. The forest is alive with furtive creaks, distant hoots and howls and other unnerving sounds. The trail is slow and difficult to follow in the dark, but Adalwin stays doggedly on it. As the night wears on … Perception checks please. ![]()
![]() As Tannithil falls and Xargin tries to get closer to the action, Marc moves into a flanking position, striking clumsily past the supporting timbers and failing to hit the elusive goblin. However, this sets up Grendel’s attack – he strikes the goblin’s back as she turns to dodge Marc’s attack, eliciting a pained and angry shriek. ![]()
![]() Reekis creeps a few yards ahead, skirting about trunks, hardly getting tangled up in any vines at all, until he reaches a small clearing amongst the trees. It appears empty, with the exception of some flattened patches of grass and undergrowth surrounding the cold remains of a small fire pit. The watching familiars, hawk and owl, give no sign that they have spied danger. ![]()
![]() Verrik begins moving slowly and carefully down the corridor, while various other members of the group begin lying themselves down flat on the hard stone blocks of the floor, or tie off ropes. Verrik looks carefully about, lightly tapping the walls and floor as he goes … but he keeps glancing up nervously at the angry carved face as he approaches it, and seems to completely forget about the suspicious looking stone block in the floor towards the end of the corridor that Ellantera and Dohrlok had spotted earlier … “Verrik, stop!” the bloodrager calls, looking up just before Verrik puts his foot down on the block. Yes, in fact Ellantera (with an assist from Dohrlok already detected what may well be the trigger for a trap in the form of a stone block with overly wide gaps around it, a short distance in front of the face. Fair enough that it was missed or forgotten in the months since you last had GM input … “Uh … right, thanks,” says Verrik, looking down. Now, it seems the decision has been pretty much made to retreat and explore elsewhere. You now also have information that the Face radiates very powerful magic. Let me know if you still want Verrik to have a go at disarming the trap before you leave, or if everyone’s just going to climb back down? It is a DC 5 climb check to climb back down with the knotted rope you used on the way up. ![]()
![]() Verrik shrugs at Tyvall’s question about whether or not the theoretical trap is likely to reset. “Can’t say till I know more about what we’re up against here,” he says. Meanwhile, Stanley has begun edging carefully past the others, casting his magic detecting divination again once he stands in front of Dohrlok. This time the end of the passage is within the range of his cantrip … and he detects a magical aura from the face. After concentrating for a few moments more, he realises that this aura is powerful – one of the strongest magical auras he has encountered – not quite overwhelming to his senses but close to it. It seems to him that the face is one big, fixed magical item, although the complexities and specifics of the magic involved in it are beyond him. ![]()
![]() As the shadows grow longer, and the day-time noises of the forest give way to the night-time noises (insofar as anyone can tell), Reekis’ nose catches the barest hint of smoke – the barest trace. A few moments later, Jasper gets a slight sense of agitation – not danger, but a sense that there may be something significant or perhaps out of place – from ShadowWing as the small owl flies through a certain patch of the forest a short distance ahead. ![]()
![]() Brashen Trell wrote:
I don’t think Tannithil can make it quite that far; I’ll put him at G13. By the way, the space under the buildings and walkways counts as difficult terrain for medium characters. ![]()
![]() Grendel and Yumiko both hide themselves and look about, but don’t spy any other obvious threats. Yumiko spys another rickety watchtower immediately to her east, the walkway ahead of her leading to an open doorway near its base. Beyond that, a walkway leads to a ruined, charred pile of rubble where another building once stood. To the southeast is another building with an open door leading to the walkway north of it, while beyond that is a large building (or several buildings all crammed closely together) with closed doors, shuttered windows and a thin trail of smoke rising up from a twisted metal chimney. ![]()
![]() Jeva gives Adalwin a narrow-eyed look for a moment after the hair ruffling, then smiles slightly. “Thankyou,” she says. “I’ve seen that sort of thing before – from a distance. They’re very dangerous and tough. You’re all so brave and skilled to have made such short work of it!” --- With the killer vine dealt with, crossing over to the other side of the weir is easy enough – everyone (and their mules) makes it across safely, and the trackers are able to pick up the prints again on the opposite bank – still heading roughly north. By the time everyone has gotten across the river and you are ready to set off again, it has become darker under the forest canopy - it is about two hours until sunset. ![]()
![]() Looking closely at the floor of this passageway, Ellantera observes that the stonework is very well constructed, as with most of the rest of this complex; the large stone slabs that make up the floor fit very closely, with almost no cracks in between … for the most part. She notices that one particular slab near the far end of the passage, just before the carved stone face does have a slightly wider gap – perhaps an eight of an inch – between it and the surrounding stones. She also notices several long shallow scratches in the floor, as if something had been dragged – or pushed – down the passage at some point.
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