OK, so, I've played exactly one PFS session with my L1 Oozemorph, and had a great deal of fun. Here are some thoughts & observations about the archetype: First off, NOBODY has mentioned what I took to be the Oozemorph's main functional inspiration, the T-1000 of Terminator 2; Which is a construct, yes, fine, it's an inspiration not a carbon copy. If you think about the T-1000, its "natural" form is that of a liquid metal blob. In this form, as in all its forms, it's perfectly combat capable. And that's essential since at first level you have an hour (MAYBE two or three if you're lucky) to converse & cast & write letters & so on. When that hour starts becomes paramount since it can be *ANY* humanoid making the Oozemorph a master of disguise (for a while) also the spell effectively grants the Oozemorph a +2 to either strength or dex added to the list of incentives for taking humanoid form for battle (after magic item slots & spell casting). But in ooze-form they can also infiltrate almost *ANYWHERE* because air-tight seals are rather rare in a medieval fantasy setting.. making them master scouts/spies in many respects at first level. Kinda cool. Morphic Weapon does not appear to change with the Uzi's Form of the Moment- a morphic weapon from a gnome shape does the same damage as a morphic weapon from a half-orc shape, which is both a blessing and a curse, but more a blessing at low level & more a curse at high level.
Nowhere does it say that the Uzi looses their carrying capacity in the natural form, they just can't *hold* objects. So they can't pick stuff up, but they can be handed objects, & anything they had in the backpack before reverting ("EEEEeeeeeewwww!") is still on their person. He can open or close a door, manipulate a lever, push a button, or scratch words into the dirt with a morphic weapon to communicate with others. Communication is essential for the class because of its obstacles. Magic tattoos are also something i clearly need to look into. Coordinating with an allied spell caster for buffs is vital for combat effectiveness even at low level, and I have to say I really *really* wish the base form had some ranged capability;perhaps acid splash at-will would balance out that aspect of the class. But the class isn't about "balance" or "optimization", though I believe it *can* be optimized to whatever goal the player wants to aim for; maybe not as efficiently as other core classes, but enough to remain practical in PFS play. Time will tell if i'm right. Ultimately the class is about *FUN*. The base form creates unique problems and opportunities for the character that are hi lighted neatly when a session takes place over weeks in-game...
VERY embarrassing.
Darksol the Painbringer wrote:
A little late to the party, but it's quite a sticky thread-! I love playing Semantics & Cite-your-Source. I'm still working through this lengthy thread so i'll hold my observations & questions & comments for later.... :-D
Played this scenario recently at low tier & must ask, (for Silver Crusade reward) is Shinri a divine caster-? If so, was she worshipping an evil DIETY, who dispatched a fiend to her, or was she serving the fiend itself?
So what's the most effective way (or, for a start, A way-) to change acid arrows to ice arrows, fireballs to iceballs, lightning bolts into bolts of cold, etc in society play? Feats, items, boons? My dragon blooded sorcerer gets a damage bonus on cold but the only spell it will apply to for a long, long time is Ray of Frost-- which is ok, since it never runs out, but in the meantime does anyone have any suggestions on how to expand on it?
Tallow wrote: because it was highly necessary Balancing gameplay for characters above level 10 does seem worthwhile.... But "streamlining" best not take the fun out of the character builds... 5E often produces Gauntlet-style supercharacters with too little distinction & powers that are short on subtlety. I don't want to play Society to have the same character everyone else has- I want to be able to put my own spin on it! But i've only played 5e under 1 DM so perhaps I lack perspective.
Patrick D. wrote:
Ya I too fear change. I play 3.5 with my group and am just starting to get a real feel for the differences between it and Pathfinder. Maybe I'm getting old.I just don't want to spend the money on a new book & have it suck. Especially since I like first edition as much as I do. Society Play transition needs to be smoother than an airplane wing. It's not allowed to fall apart.
DM Ray wrote:
THE MOTION IS SECONDED!!! Gods, don't make me start all freakin' over again.Things are just getting interesting-! Let us have ONE, at least- we've already got to buy a whole new book to keep up!
Deane Beman wrote:
Game's based in the honor system. Cheating's not allowed. Unless a player moves around a lot, they're going to be playing with several of the same people. If someone's caught forging a boon, they forfeit the right to play.Mistakes happen, but if the GM knows what sessions the character's played (which is quite possible) and they show up with a badass new boon from somewhere with an unfamiliar scrawl & can't explain it, they risk loosing the right to play in the Society. Unless we want to start having sheets notarized the low tech bookkeeping backed up online is as good as I see it getting... though the integration could be streamlined a bit.
Wheldrake wrote:
But that can happen in any D20 system as more complex and advanced abilities become available... Sounds like Epic Level Syndrome just sets in a bit faster with Pathfinder, especially if characters are built by powergaming munchkins like some of my dearest friends. Is the issue more on the PC end of gameplay than with the monsters?Is a GM throwing high character level level baddies a viable solution, or does damage output/save-or-die DC surpass maximum possible Hitpoint ceilings & saves? Lastly, (since it's in the news,) any thoughts on how second edition will restructure the matter?
Egyptoid wrote:
That's... actually right on point. "Oh Hell.... There goes the planet...."
Usually, I'm told, between levels 8 and 12.
I heard a rumor that between 8 and 12 the mechanics start to collapse as insane to-hit bonuses become commonplace and the delightful chess-like game becomes checkersish, and combat becomes a question of simply who can dish out the most damage the fastest. I'd like to hear more about the problem... ...Because I bet there are some resourceful types out there who have found solutions on the elegant side. And I'd love to hear some of those, as well. |
