Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ tends to his wounds and checks that everyone is okay after the fight. -- Back at his studio, DJ puts together a new single based on the samples he collected on Eborth.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ sends some magic missiles at the dragon. Magic Missile: 3d4 + 3 + 4 ⇒ (4, 4, 3) + 3 + 4 = 18
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ climbs back up to where Trusty is working on the beacon, and then reaches out to super charge their weapon. +4d6 damage
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8 DJ gets cut up by the glass raining down on him, then flash teleports out of the way of the arriving dragon. He grabs his last empty battery and sends it between the beacon and the dragon. Explosive Blast: 9d6 + 4 ⇒ (6, 4, 5, 3, 5, 6, 6, 1, 4) + 4 = 44 Reflex DC 29 for half
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Assuming DJ is CR 8, the DC would to demoralize would be 27 DJ will send a wave of energy at the force field.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ messages the others, "I'm going after the beacon" before flashing down a level. Move action, flash teleport 30' -> 20' down and 20' forward. Gotta love floors which allow line of sight :) He'll keep his force soles active in case the floor get broken. Once there he grabs an old battery and launches at the beacon.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ knows there should be a maintenance lift or two around here somewhere.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ take a shot at hacking the elevator.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ turns his attention to the doors and tries to unlock them.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Will Save: 1d20 + 9 ⇒ (1) + 9 = 10 DJ keeps up the pressure on Bitic.
Scorchgun: 1d20 + 9 + 2 + 2 - 2 ⇒ (19) + 9 + 2 + 2 - 2 = 30
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ punches another button on his synth and his glowing weapon begins pulsing.
Scorchgun: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Your time is up Bitic! Surrender now." DJ points his gun at Bitic, and the gun begins to glow. Casting Supercharge Weapon
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Will Save: 1d20 + 9 ⇒ (10) + 9 = 19 yuck
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Will Save: 1d20 + 9 ⇒ (3) + 9 = 12 "Ow" DJ casts caustic conversion on Bitic. Caustic Conversion vs EAC: 1d20 + 9 ⇒ (20) + 9 = 29
DJ then draws his scorchgun.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ steps away from Bitic. "This isn't going to look good in our report! Attacking the review team is a sure way to *not* get protectorate status!" He then tries to dry out the slug man with some heat.
Guarded step away, then overheat. Reflex DC 17 for half
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Will Save: 1d20 + 9 ⇒ (11) + 9 = 20 DJ barely resists some of the psychic blast. "Well, that answers one question," he comments to himself as he shakes his head. "Thanks Kultainen!" The mind thrust provokes an AoO, right?
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Can anyone help Evos-12? I'm going after Bitic!" calls DJ. Double move - 30' into the room and then Flash Teleport to the other side of the clear barrier.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Why are you delaying? Evos-12 has already explained what we observed, and identified the next steps to track down the problems. What are you trying to accomplish here?" adds DJ.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Let's bring the rest of the team up to speed on what we've found," say DJ. "I also want to find out what they've discovered so far." If possible, he'd also like to study the recording we made from the emitter. See if they is anything we can learn from it.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Right Doc! DJ retreats a little further and then circles back around, hoping to catch the swarm from the other side.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ moves back out of the swarm and then turns to face them once more. Overheat: 2d8 + 4 ⇒ (2, 5) + 4 = 11
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ blasts away at the goo.
And gets bludgeoned in return.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
The emitter is definitely the thing at A1. I think if we get the emitter working again, it will stop the jamming, and start effecting the goo (I hope)
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"I can't blast them without hitting Trusty and Twitch!" DJ will hold action until seeing it Trusty and Twitch can get clear.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22 Quickly assessing the situation, DJ calls out "Someone try and get that emitter back on-line!". He move towards the Grey Goo and brings up his synth. He hit a combo of keys and a wave of fire issues forth towards the goo. Overheat: 2d8 + 4 ⇒ (8, 4) + 4 = 16
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
After getting the all clear from Trusty and Viper, DJ starts exploring the room with the others. Engineering: 1d20 + 16 ⇒ (20) + 16 = 36
Culture: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20 Nothin' Computers: 1d20 + 18 ⇒ (8) + 18 = 26
Perception (Aid?): 1d20 + 5 ⇒ (10) + 5 = 15
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
When DJ finishes recording the signals from the beacon, he suggests "Perhaps we should find out what is behind those doors." A3
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"The First sounds like a new arrival on the scene, and the nanite swarm has been here for quite some time," comments DJ. "Their beacons and implants do seem to be doing the job of holding the swarm back, but those implants are very suspicious - especially the override."
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"That must be one of the beacons Evos-12 mentioned." DJ gets to work recording the signals. Engineering: 1d20 + 16 ⇒ (14) + 16 = 30
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ is in favor of sharing our findings so far. Do either Myra or Azosin have any reaction to what we found?
DJ studies the surrounding environment and makes a few notes. He'll also scan the area for signs of the data scourge. He too moves without touching the ground.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
While we poke around town, DJ will Celita's scanner to check for any signs of the data scourge.
If on his own, Engineering: Engineering: 1d20 + 16 ⇒ (13) + 16 = 29
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Perception: 1d20 + 5 ⇒ (18) + 5 = 23 Some music attracts DJ's attention, as he notices some passersby singing together, but only while sharing a specific section of sidewalk. He points this out to the others, while trying to record a sample of the song.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"I'm sorry, but who or what is The First? I'm not familiar with that title." "Should we be getting these implants? That is, assuming they can be easily removed when our time here is done."
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"We understand that your people have recently halted the advance of the nanite swarm. That is quite an impressive feat! Can you share how you were able to accomplish this?" ask DJ.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Sola approaches Azosin when an free moment occurs and discusses the logistics of the mission and what we can do to help.
-- DJ joins the folks talking to Myza, but gets distracted by the mention of the artists colony. "I met Sola in an artist's enclave on Daimalko. Like the people of Eborth, we both have experience with wounded planets and the every present threat of death. It can be very inspiring."
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
In one corner of the room stands a damai woman speaking animatedly into her comm unit. Her colorful clothing strikes a strong contrast to her grey skin. She finishes with a big smile and closes the unit. "Okay, when we get back you should be all set for a one week tour on Absalom before we head to Songbird," she says to the squat man standing next to her. "Excellent," he replies, before they both turn their attention to the gathering group. The ferran man steps forward to introduce himself. He is wearing a plain dark suit of lashunta tempweave, and has some sort of portable device strapped to his arm. "DJ Event Horizon, at your service, and this my assistant Sola Mezovi." Sola gives a polite nod to the group. "Assistant, promoter, manager - whatever gets the job done," she adds with a smile. "I asked Celita to assigned me to this mission so we could visit Eborth in person, and she tasked me with investigating their technology and the effects the nanite swarm has had and more importantly has not had on it."
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Please add your details in the following format
I need to update DJ's profile - been a few levels since he's played PbP.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Yep, I think this is the fourth time through this one. First for DJ though :) Thanks again!
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ looks for a computer terminal to see if he can find some vent controls. "Let's see if I can find a way to keep it from getting away through the vents." Computer or Engineering?: 1d20 + 8 ⇒ (8) + 8 = 16
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ listens to Bodo's explanation and just shakes his head. "Well, it's done now. Let's find the creature before it causes any more problems." He joins in the search. Perception: 1d20 ⇒ 20
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Oh, don't worry about REMO here, he's a great guy. We're both Starfinders, like Fitch. Do you know Fitch?" Diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3 Ha!
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
Thanks. If need be, we'll probably be okay with just the two of us for this last section.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ kneels down to the kids, "Okay, okay. Nobody is going to hurt anybody. Where is...Herbie was it? Where is Herbie now?"
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
"Right, most likely they just messed with stuff they shouldn't have. Let's go." DJ heads through the door with REMO.
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ will check out the computer terminal to see if he can learn what is going wrong up here. Computers: 1d20 + 8 ⇒ (8) + 8 = 16
Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None
DJ smiles wide at Ziggy's enjoyment, and thanks him for the supplies. Nothing in the supplies that I need right now -- The Fitch vanishes from the screen just as DJ tries to ask a question. "...Well I guess we have our orders." He studies the schematics, copying them and the passcodes to his datapad. "Ready when you are." |
