Valeros

_Czernobog_'s page

50 posts. Organized Play character for Hayato Ken.


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Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Probably ready for the several next days.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog shakes his head at Velerons magic, but is secretly happy about the reinforcement. Better some magic hyenas get eaten than him!

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Nothing gets to eat me!

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Just another day of traveling, business as usual.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

But you wake me up! Who knows what you do before! Maybe your magic attracts the drake. Like dragonking! Evil magic! Need to destroy!

Czernobog works himself in his rage...

Atlatl: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 6 ⇒ (7) + 6 = 13

Approximate distance would be a nice thing to know, since Czernobog can barely stop himself from charging.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog jumps to his feet hearing the noise of impending doom.

Why you should big drake? Maybe just pass by! Now too late!

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

First round or surprise round Czernobog goes into rage and accurate stance. Then move up to the drake if in reach and attack. Or throw an atlatl if not in melee range.

Atlatl ranged: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 6 ⇒ (1) + 6 = 7

Melee: 1d20 + 14 ⇒ (6) + 14 = 202d8 + 15 ⇒ (8, 3) + 15 = 26

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog will take the watch as long as needed, making a dung fire against the nightly cold, but shield it as good as possible from sight.

Grand Lodge

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Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog doesn´t really know how to make potions, so he´s not trading.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Mh better make good bargain and fast! And not let the dwarf talk! Talks worse than me!

Czernobog makes the ground shake as he laughs over Josies joke, but doesn´t let the elves out of his eyes.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Already? That went fast.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Elves again. Can´t be good.

From which direction? Same as before?

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Join here if interested.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Of course you can!
It´s not a closed club, anyone can play starting with a level 1 character made by the Pathfinder Society Rules in a level 1 range scenario!

Grand Lodge

1 person marked this as a favorite.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Anyone here interested in doing PFS/SFS scenarios PBP?

Decided i´m going to run one soon again.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog tries to beat the rest of life out of the twitching worm.

Attack: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 343d8 + 16 + 1 ⇒ (1, 7, 1) + 16 + 1 = 26
Attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 243d8 + 16 + 1 ⇒ (8, 7, 7) + 16 + 1 = 39

Crit Confirm: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 253d8 + 16 + 1 ⇒ (4, 8, 5) + 16 + 1 = 34

Wow i wasn´t aware we have a dwarven one man army^^ 3 attacks and all nearly doing similar damage, that´s nothing to sneeze at.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Next damage dice step from 2d8 large should be 3d8 large if i´m correct.

Czernobog charges the worm as well, he can´t hold it in anymore.

tepoztopilli: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 283d8 + 16 + 1 ⇒ (4, 2, 7) + 16 + 1 = 30

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

That would be melee. Ranged would be atlatl +10 (1d8+7). I can do one ranged attack and the melee later. Or move in for one melee attack?

atlatl: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Czernobog waits till the worm is in range, then starts to rage and attack.

tepoztopilli: 1d20 + 13 ⇒ (7) + 13 = 203d8 + 15 ⇒ (5, 1, 2) + 15 = 23
tepoztopilli: 1d20 + 6 ⇒ (18) + 6 = 243d8 + 15 ⇒ (4, 5, 6) + 15 = 30

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Just how far is it away? And how do you run superstition here? I think i have to save on every spell, no matter what.

Czernobog watches with dismay as Josie casts a spell on him, but says nothing as his attention is lead to the worm in the dustcloud and he steps to intercept it´s way.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

I´m talking long term stuff, nothing for the immediate future^^

@Josie: i don´t remember Dark Sun having any divine presence actually. Druids etc get off with remnants of nature including elemental stuff, but all the rest is either magic or comes from some dragonking defiler.

Belt of lesser hurling hurling only should be less, since you would substract the additional cost of adding something to an already existing item.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Throwing stuff at them... reminds me, there´s a belt which gives you +STR and let´s you use STR for throwing attacks. Having only the "use STR for throwing attacks" portion on a belt would be really awesome.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog eyes Josie warily...
So you want to tell me you don´t do magic, you talk with elements? Fair enough. I saw people talk with stones and sand, why not with fire and water? You can tell all sweet water to come to me, hehehe.

Pterrans often friendly, can show you the way. Sometimes not so nice, just like other people. Want to take your things and water. Then we throw stuff at them untill they fall out of the sky.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Armbands of the brawler are nice but i think i´m not going to grapple.
Thought more of going vital strike with some additional feats that apply conditions like tripped and dazed.

Stuff the entire party gets something out of is of course better.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

"Keen" and "impact" on the tepoztopilli would be very neat.

And a bag of everlasting dung is indeed most thematic for Dark Sun :)

I´m less concerned with carrying capacity, since Czernobog has a lot of room for stuff to carry left.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog will stay with the Caravan and hold watch as well, ever vigilant. Defilers are the magic users he dislikes most.

Mh Josie, how you call to the heaven? Is that magic too? I don´t really like magic. Magic is bad, destroys the world, it is known.

After a short pause he adds:
I do like bloodshed though. Especially me shedding the blood of our enemies. Best shed.
He giggles with a content face.

Should there be a defiler, i hope we can meet him and end his ways.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Ah nice, thanks a lot!

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Back from holiday. This gathere a lot of momentum, nice to see!
Can i join the fight or better wait?

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Hello,

the next 2 weeks i will have scarce to no internet access.
Please bot as needed.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Standing by and watching carefully as the healing takes place, always suspecting foul magic at work, Czernobog startles at the mention of a defiler, but then eyes the elves.

You want to tell me whole tribe not managing to fight one witcher? Or only you fighting? Either this must be enormous power or not so much.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

I thought we had an elemental cleric, but we seem to be only 3 players, rest didn´t post since over a month now.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog shakes his head as he sees Zera riding out, nonetheless he follows, positioning himself next to her as he arrives.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Mhm they are chasing one of their own it seems. Maybe he make fun with wrong woman, maybe it´s only a trick. He might be a good thief. First be our friend, then sneak away with our goods, because we too strong.

Czernobog flexes his muscles with the last words and smiles.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

The half-giant listens to his comrades as they discuss the sandcloud.

Mh, first walking plant, now longears.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Longears not nice people, want to take your stuff.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog eyes Zera a bit warily, but finaly nods. Better to have them witches at ones side than on the other.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Now you foolish to use magic at angry stone! Better run!

Czernobog gets another javelin and throws it at the stone from some distance.

Atlatl: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

kn:nature: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

That was more aimed at comedy^^

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

You no fight walking stone! Me knows from many experience stone harder than you! Better outwalk stone!

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog looks surprised as Zeras shot takes the plant away from under his swing and gives her an appreciating nod.

He then shakes his head.
No see before walking plant, but hear tales when little.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog looks at the plant fanning fresh air to him with her appendix.
He shortly considers keeping it, fresh air does have some value in the desert, but then decides to put it to a rest. He grabs his sword and aims to smash it.

tepoztopilli : 1d20 + 9 ⇒ (2) + 9 = 112d8 + 7 ⇒ (5, 2) + 7 = 14

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Nothing dragging games down more than rules arguments in the game thread^^

Round 1 INI 5

Czernobog draws another atlatl and hurls it towards a plant.

Atlatl: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog raises his voice: Whatta you want walking plants? You don´t get to eat us!

He brandishes another atlatl over his head wildly to show his sincerety.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Anyone wanna talk to walking plant? They look suspicious. I have a strange feeling about this. Probably not nice plants.

kn:nature: 1d20 + 5 ⇒ (17) + 5 = 22

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Czernobog launches an atlatl at the first plant.

Atlatl: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog takes his place up front, salutes to Sadira, and begins to lead the way into the unknown.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Mh front is good. Me can find way.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

I see. Thanks. Water skin entry luckily says it´s 1/2 a gallon. So that would mean 20 waterskins. Kind of an unlikely picture^^.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Me ready to go whenever. Sooner is better. Already got me water.

How much water exactly are we talking here?

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Czernobog is indeed a slavic deity, i liked the name very much and think it fits well to the character :)

Czernobog listens as the others speak up and drwas lines into the sand with his weapon.

Grand Lodge

Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10

Me need some fresh air. City air too stale. City too small. City too... city. Czernobog walk with caravan, is good, caravan safe. Good desert air. Also get some ceramic and smash something maybe.