Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
But you wake me up! Who knows what you do before! Maybe your magic attracts the drake. Like dragonking! Evil magic! Need to destroy! Czernobog works himself in his rage... Atlatl: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 6 ⇒ (7) + 6 = 13 Approximate distance would be a nice thing to know, since Czernobog can barely stop himself from charging.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog jumps to his feet hearing the noise of impending doom. Why you should big drake? Maybe just pass by! Now too late! Initiative: 1d20 + 3 ⇒ (11) + 3 = 14 First round or surprise round Czernobog goes into rage and accurate stance. Then move up to the drake if in reach and attack. Or throw an atlatl if not in melee range. Atlatl ranged: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 6 ⇒ (1) + 6 = 7 Melee: 1d20 + 14 ⇒ (6) + 14 = 202d8 + 15 ⇒ (8, 3) + 15 = 26
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Mh better make good bargain and fast! And not let the dwarf talk! Talks worse than me! Czernobog makes the ground shake as he laughs over Josies joke, but doesn´t let the elves out of his eyes.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog tries to beat the rest of life out of the twitching worm. Attack: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 343d8 + 16 + 1 ⇒ (1, 7, 1) + 16 + 1 = 26
Crit Confirm: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 253d8 + 16 + 1 ⇒ (4, 8, 5) + 16 + 1 = 34 Wow i wasn´t aware we have a dwarven one man army^^ 3 attacks and all nearly doing similar damage, that´s nothing to sneeze at.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Next damage dice step from 2d8 large should be 3d8 large if i´m correct. Czernobog charges the worm as well, he can´t hold it in anymore. tepoztopilli: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 283d8 + 16 + 1 ⇒ (4, 2, 7) + 16 + 1 = 30
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
That would be melee. Ranged would be atlatl +10 (1d8+7). I can do one ranged attack and the melee later. Or move in for one melee attack? atlatl: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 7 ⇒ (1) + 7 = 8
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9 Czernobog waits till the worm is in range, then starts to rage and attack. tepoztopilli: 1d20 + 13 ⇒ (7) + 13 = 203d8 + 15 ⇒ (5, 1, 2) + 15 = 23
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Just how far is it away? And how do you run superstition here? I think i have to save on every spell, no matter what. Czernobog watches with dismay as Josie casts a spell on him, but says nothing as his attention is lead to the worm in the dustcloud and he steps to intercept it´s way.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
I´m talking long term stuff, nothing for the immediate future^^ @Josie: i don´t remember Dark Sun having any divine presence actually. Druids etc get off with remnants of nature including elemental stuff, but all the rest is either magic or comes from some dragonking defiler. Belt of lesser hurling hurling only should be less, since you would substract the additional cost of adding something to an already existing item.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Throwing stuff at them... reminds me, there´s a belt which gives you +STR and let´s you use STR for throwing attacks. Having only the "use STR for throwing attacks" portion on a belt would be really awesome.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog eyes Josie warily...
Pterrans often friendly, can show you the way. Sometimes not so nice, just like other people. Want to take your things and water. Then we throw stuff at them untill they fall out of the sky.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Armbands of the brawler are nice but i think i´m not going to grapple.
Stuff the entire party gets something out of is of course better.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
"Keen" and "impact" on the tepoztopilli would be very neat. And a bag of everlasting dung is indeed most thematic for Dark Sun :) I´m less concerned with carrying capacity, since Czernobog has a lot of room for stuff to carry left.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog will stay with the Caravan and hold watch as well, ever vigilant. Defilers are the magic users he dislikes most. Mh Josie, how you call to the heaven? Is that magic too? I don´t really like magic. Magic is bad, destroys the world, it is known. After a short pause he adds:
Should there be a defiler, i hope we can meet him and end his ways.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Standing by and watching carefully as the healing takes place, always suspecting foul magic at work, Czernobog startles at the mention of a defiler, but then eyes the elves. You want to tell me whole tribe not managing to fight one witcher? Or only you fighting? Either this must be enormous power or not so much.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Mhm they are chasing one of their own it seems. Maybe he make fun with wrong woman, maybe it´s only a trick. He might be a good thief. First be our friend, then sneak away with our goods, because we too strong. Czernobog flexes his muscles with the last words and smiles.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
The half-giant listens to his comrades as they discuss the sandcloud. Mh, first walking plant, now longears. Perception: 1d20 + 8 ⇒ (15) + 8 = 23 Longears not nice people, want to take your stuff.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog looks surprised as Zeras shot takes the plant away from under his swing and gives her an appreciating nod. He then shakes his head.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog looks at the plant fanning fresh air to him with her appendix.
tepoztopilli : 1d20 + 9 ⇒ (2) + 9 = 112d8 + 7 ⇒ (5, 2) + 7 = 14
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Nothing dragging games down more than rules arguments in the game thread^^ Round 1 INI 5 Czernobog draws another atlatl and hurls it towards a plant. Atlatl: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (4) + 4 = 8
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Anyone wanna talk to walking plant? They look suspicious. I have a strange feeling about this. Probably not nice plants. kn:nature: 1d20 + 5 ⇒ (17) + 5 = 22 Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Czernobog launches an atlatl at the first plant. Atlatl: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 4 ⇒ (5) + 4 = 9
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Czernobog is indeed a slavic deity, i liked the name very much and think it fits well to the character :) Czernobog listens as the others speak up and drwas lines into the sand with his weapon.
Half-Giant UC Barbarian AC 19/13/16 hp 77 F +9/11, R +6, W +5/7(+3) Init +3; low-light vision; Perception +10
Me need some fresh air. City air too stale. City too small. City too... city. Czernobog walk with caravan, is good, caravan safe. Good desert air. Also get some ceramic and smash something maybe. |
