TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Spells: 0th/at will; 1st/4. Performance: 6/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric continues his bardic performance, ensuring that everyone is within its affects.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Spells: 0th/at will; 1st/4. Performance: 7/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Knowing that he does not have anything that can harm the creature, Cymric starts his bardic ability to inspire his companions to kill the creature.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cyrmic; Perception +6: 1d20 + 6 ⇒ (9) + 6 = 15
Cymric looks hard at the coffin, finding the trap with his companions help, and then tries disabling it.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions, and continues to fire his bow at the one he hit before.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Will save: 1d20 + 3 ⇒ (20) + 3 = 23 Forgot the will save for glitter dust. Waste of a 20, 13 would have done it. Glitterdust is 1 round per level and a 2nd level spell, so minimum 3 rounds depending on what level the caster is.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions, and shoots at the same person that he hit just moments ago.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues his routine, inspiring his comrades on, while shooting an arrow at the figure casting the spell.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Seeing an enemy in front of them, Cymric immediately begins telling jokes to inspire his companions.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cyrmic; Knowledge(Religion): 1d20 + 7 ⇒ (2) + 7 = 9 (Local +8; All others +7)
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Shaking his head to clear the cobwebs out, Cymric starts up his comedic routine again, hoping to inspire Seeker to finish of the creature.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Will save: 1d20 + 3 ⇒ (9) + 3 = 12
Cymric stops his spiel, and stands there looking dazed.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions via witty jokes.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Who is Pellius? Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric performs a comedy routine to inspire his companions.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
"Shall we just head east?" Cymric asks the group and then proceeds to look down the hallway leading to the south, before continuing to the east, if there is nothing "interesting" when looking south.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions by telling jokes.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions by telling jokes.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric readies his bow but does not fire it yet as he starts his oratory routine to inspire the group to kill the thing in front of them.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (5) + 1 = 6
Cymric looks at Ogochukwu, and finally notices the wound, "I have a wand that will do the curing, my friend" and he taps him twice.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cyrmic; Knowledge(History): 1d20 + 7 ⇒ (7) + 7 = 14 (Local +8; All others +7)
Cymric looks over the loot with Ogochukwu, and agrees, "yes, not bad. The only thing that I can use without faking it is the Tablet of Lost Languages." He takes our his Wand of Curing and uses a charge on himself and asks, "Any one else need curing?"
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 10/17 AC:14 T:14 F:10; Wand of CLW 47/50 Knowing that he cannot take much more damage from this flying piece of paper, Cymric withdraws from combat and gets behind Seeker.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Ok, I was confused. If it is ok with everyone else, we did a quick check at D7, saw no enemies and headed up to D9 to check out the secret room and now Ogochukwu is looking lovingly at the fine scroll. "Ogochukwu, that looks interesting. Anything of use? Anything I can help with?"
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
"Hmmm" Cymric responds to Shukara information. "We need to be very careful then if someone else is here, as this is supposed to be our area to explore." He looks around, then suggests, "let us check out this room(D7) and then the room to the south first."
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cyrmic; Perception +6: 1d20 + 6 ⇒ (11) + 6 = 17
Cymric looks around the room, noticing the artwork on the ceiling. He digs back into memory trying to remember what all this means.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cyrmic; Perception +6: 1d20 + 6 ⇒ (5) + 6 = 11 Cymric looks into the area, just checking for opponents, and seeing none, he spends a lot of time looking thru the books and scrolls to find any interesting ones.
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (2) + 1 = 3
"Sure do" he replies to Shukara, and he expends two charges on the wand to heal Seeker, removing all the damage that the creature did. "Lets go west and clear that side. I do not see any stairs up or down yet so hopefully there are some to the west."
TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric continues to inspire his companions to defeat the creature.
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