Local Celebrity

Cymric Baird's page

230 posts. Alias of Papa-DRB.


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TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Yes. I wanted to give sufficient notice so that a replacement would be ready by the time this tomb was finished. Please uncheck both my main ID and Cymric from the Players & Characters Tabs so it does not show up in my Campaigns tab. Thanks, and good gaming to everyone.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 6/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Cymric continues his bardic performance, ensuring that everyone is within its affects.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 7/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Knowing that he does not have anything that can harm the creature, Cymric starts his bardic ability to inspire his companions to kill the creature.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(religion): 1d20 + 7 ⇒ (9) + 7 = 16 (Local +8; All others +7)


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (2) + 6 = 8

Cymric follows the group into the room and scans it, seeing pretty much only his own feet.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

When we get out of this building and get back to the inn, Cymric will receive a letter from an old mentor requesting his help with a new dig and will be leaving the group.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (9) + 6 = 15

Cymric takes a look around the room, searching for anything of interest.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (9) + 6 = 15
Cymric; Disable Device +11: 1d20 + 11 ⇒ (20) + 11 = 31

Cymric looks hard at the coffin, finding the trap with his companions help, and then tries disabling it.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (1) + 6 = 7


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Will it speed up the time if I tap him with the clw wand?


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 5/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric; Shortbow +6 (1d6/x3), within 30 ft. +7 (1d6+1) : 1d20 + 6 ⇒ (19) + 6 = 251d6 ⇒ 6

Cymric continues to inspire his companions, and continues to fire his bow at the one he hit before.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Will save: 1d20 + 3 ⇒ (20) + 3 = 23 Forgot the will save for glitter dust. Waste of a 20, 13 would have done it. Glitterdust is 1 round per level and a 2nd level spell, so minimum 3 rounds depending on what level the caster is.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 7/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric; Shortbow +6 (1d6/x3), within 30 ft. +7 (1d6+1) : 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 2

Cymric continues to inspire his companions, and shoots at the same person that he hit just moments ago.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Cymric; Shortbow +6 (1d6/x3), within 30 ft. +7 (1d6+1) : 1d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 5

Cymric continues his routine, inspiring his comrades on, while shooting an arrow at the figure casting the spell.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 9/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Seeing an enemy in front of them, Cymric immediately begins telling jokes to inspire his companions.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric stands at the doorway, however staying within thirty feet of the group, knowing that he is useless in combat other than providing support in the way of his oratory.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Religion): 1d20 + 7 ⇒ (2) + 7 = 9 (Local +8; All others +7)
Cyrmic; Knowledge(Planes): 1d20 + 7 ⇒ (10) + 7 = 17 (Local +8; All others +7)
Cyrmic; Knowledge(Arcana): 1d20 + 7 ⇒ (15) + 7 = 22 (Local +8; All others +7)


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 9/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Shaking his head to clear the cobwebs out, Cymric starts up his comedic routine again, hoping to inspire Seeker to finish of the creature.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric stands there, still wondering why he can't sing or tell jokes like he should be.

Dazed: Round 2 of 5


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Will save: 1d20 + 3 ⇒ (9) + 3 = 12
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. Round 1 of 5.

Cymric stops his spiel, and stands there looking dazed.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 10/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions via witty jokes.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Who is Pellius?

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 11/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric performs a comedy routine to inspire his companions.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Arcana): 1d20 + 7 ⇒ (13) + 7 = 20 (Local +8; All others +7)


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50
Cyrmic; Perception +6: 1d20 + 6 ⇒ (5) + 6 = 11 Looking down the hallway heading south
Cyrmic; Perception +6: 1d20 + 6 ⇒ (20) + 6 = 26 Looking down the hallway heading east

"Shall we just head east?" Cymric asks the group and then proceeds to look down the hallway leading to the south, before continuing to the east, if there is nothing "interesting" when looking south.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

As the creature shatters, Cymric stops the comedy routine and says "so shall we continue on?"


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 12/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions by telling jokes.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 13/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric continues to inspire his companions by telling jokes.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric readies his bow but does not fire it yet as he starts his oratory routine to inspire the group to kill the thing in front of them.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 15/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric steps to the back and prepares to begin a comedic routine to support the group.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Arcana): 1d20 + 7 ⇒ (3) + 7 = 10 (Local +8; All others +7)


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Disable Device +11: 1d20 + 11 ⇒ (15) + 11 = 26

Cymric looks over the lock and attempts to unlock it.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Survival, Untrained: 1d20 ⇒ 7
Cyrmic; Perception +6: 1d20 + 6 ⇒ (20) + 6 = 26

Cymric follows Shukara down the stairs, checking out surrounding areas.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (5) + 1 = 6
Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (7) + 1 = 8
Spells: 0th/at will; 1st/4. Performance: 15/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 44/50

Cymric looks at Ogochukwu, and finally notices the wound, "I have a wand that will do the curing, my friend" and he taps him twice.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(Religion): 1d20 + 7 ⇒ (4) + 7 = 11 (Local +8; All others +7)
Man the dice gods hate me lately


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (12) + 6 = 18

Cymric helps Ogochukwu search the cubicles.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(History): 1d20 + 7 ⇒ (7) + 7 = 14 (Local +8; All others +7)
Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (5) + 1 = 6
Spells: 0th/at will; 1st/4. Performance: 15/17 rounds remain; HP: 16/17 AC:14 T:14 F:10; Wand of CLW 46/50
@DM: How does the Table of Lost Languages work?

Cymric looks over the loot with Ogochukwu, and agrees, "yes, not bad. The only thing that I can use without faking it is the Tablet of Lost Languages."

He takes our his Wand of Curing and uses a charge on himself and asks, "Any one else need curing?"


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 10/17 AC:14 T:14 F:10; Wand of CLW 47/50

Knowing that he cannot take much more damage from this flying piece of paper, Cymric withdraws from combat and gets behind Seeker.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Ok, I was confused. If it is ok with everyone else, we did a quick check at D7, saw no enemies and headed up to D9 to check out the secret room and now Ogochukwu is looking lovingly at the fine scroll.

"Ogochukwu, that looks interesting. Anything of use? Anything I can help with?"


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Hmmm" Cymric responds to Shukara information. "We need to be very careful then if someone else is here, as this is supposed to be our area to explore."

He looks around, then suggests, "let us check out this room(D7) and then the room to the south first."


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (19) + 6 = 25 For when we go back to D9 (?) and check out the secret door for traps

"Sure, Ogochukwu. After we finish this room here" he says.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (16) + 6 = 22

Cymric checks out the area for enemies or treasure.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Well, unless someone else sees something more interesting than a pool of water, I suggest we head back to the west and continue to explore over there."


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (11) + 6 = 17
Cyrmic; Knowledge(History): 1d20 + 7 ⇒ (20) + 7 = 27 (Local +8; All others +7)

Cymric looks around the room, noticing the artwork on the ceiling. He digs back into memory trying to remember what all this means.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Lets finish searching this floor before we head up or down" suggests Cymric, but leaves it up to the front liners to make the decision.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Knowledge(planes): 1d20 + 7 ⇒ (7) + 7 = 14 (Local +8; All others +7)
Dang dice really hate me lately.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (3) + 6 = 9

"Thanks for the help Ogochukwu" Cymric quips, then to the group "no traps here" as he waits for the others to open the secret door.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

"Someone else has been here, and recently. We need to be careful as someone outside of the church organized activity may still be here" Cymric warns the group.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cyrmic; Perception +6: 1d20 + 6 ⇒ (5) + 6 = 11

Cymric looks into the area, just checking for opponents, and seeing none, he spends a lot of time looking thru the books and scrolls to find any interesting ones.


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (2) + 1 = 3
Cymric; Wand of CLW (d8+1): 1d8 + 1 ⇒ (8) + 1 = 9
I think that Seeker is down 8, so the two rolls above should cover it. If not, DM just roll another.
Spells: 0th/at will; 1st/4. Performance: 14/17 rounds remain; HP: 17/17 AC:14 T:14 F:10; Wand of CLW 47/50

"Sure do" he replies to Shukara, and he expends two charges on the wand to heal Seeker, removing all the damage that the creature did.

"Lets go west and clear that side. I do not see any stairs up or down yet so hopefully there are some to the west."


TN Male Human bard 3 (HP 17 AC:14 T:14 F:10 Saves F:+1 R:+7 W:+3 CMB:+2 CMD:16 Init:+4 Perc: +6)

Cymric; Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Spells: 0th/at will; 1st/4. Performance: 13/17 rounds remain; HP: 17/17 AC:14 T:14 F:10; Wand of CLW 49/50

Cymric continues to inspire his companions to defeat the creature.

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