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![]() GreyWolfLord wrote: [stuff].... In 5e the 'Extra Attack' modifier for the 'Attack action' only provides one additional attack for every class except for the Fighter. There are other ways to get additional attacks as other classes, but they will use a bonus action to do (in most cases). Fighter's defining feature is that it gets more attacks for the 'Attack action'. There's no hard limit that says that other classes can't make more attacks than two in a turn, it's specifically the 'Attack action' that cannot result in more than two attacks for classes other than Fighter. I'm AFB or I'd post page numbers. I'll edit this post with them if I manage to find them sooner. Edit: Ninja'd kinda. Other ways of getting multiple iterative attacks outside of the specific Attack action: Warlock's Eldritch Blast (gains iterative rays like Scorching Ray in PF) and Pact Blade, Bard/Ranger 4th level spell that can make 2 ranged attacks as a bonus action, Monk's Flurry of Blows, multiple feats, class abilities, and spells that grant a "swing a weapon as a bonus action" type ability. ![]()
![]() To the OP, if you are seriously considering going with a Core only Pathfinder experience, might I suggest at least allowing ACG and Unchained? Both of those supplements add quite a bit of variety to the main playing experience, including classes that aren't powerful, but still bring a lot of flavor to the game. For example, Unchained especially makes Rogues playable. Not particularly powerful, but they can actually do what they were designed to do without taking mandatory feat tax for dex-to-hit, for example. ![]()
![]() Imbicatus wrote: You are losing BAB. If you don't mind waiting a bit for the fused styles, the Weapon Style Mastery feat allows two styles at once without needing the dip. Use Unchained Monk (MomS) to keep from losing the BaB. MoMS replaces Flurry, bonus feats, and Perfect Self; all things that Unchained Monk has and can give up. Or you can do what Imbicatus suggested and wait till level 6 fighter to be able to combine the two. I personally think that's a little late in the level progression for your main schtick though. ![]()
![]() On your current Disable Device situation: Take 20 + 4 (ranks) + 3 (ability) + 2 (tools). Aid Another = +2, Guidance = +1 (your witch should have this). That's a 32 with one person helping. If a 32 doesn't open a level 3-4 device, it wasn't meant to be opened. On fighting things: ghost salt (a 20g item) w/ 10 ammunitions of your choice OR having your paladin cast Bless Weapon will help you out in lieu of magical weapons. On metagaming: Reading spoilers for the campaign you are a player for, in my opinion, is more 'metagame-y' than trying to put together a party that works. I don't know your player group dynamics, but I doubt the GM is actively working against your in-game enjoyment, at least intentionally. They are a 'player' in this game called Pathfinder too, and happy players tend to make for a fun game for the GM. For situations where you feel as though you are being slighted, it's always best to discuss it out-of-game with them. I see so many posts on this forum where the problem is just a lack of communication. On putting together a party: I understand that it feels contrived to have a constructed party for an opening like CC has, but you have to set aside your suspension of disbelief for a moment to ensure that everyone has fun. Character decisions last throughout the entire campaign, which could take a year to finish. If two people are constantly attempting to fill the same role in the party, it can cause a loss of interest or just plain-'ol party conflict. Obviously there's no one true way to play, but in my opinion creating a party that works together (though understanding *not* every role needs to be filled) is an important step in the game. Session 0, where everyone gets around the table to discuss potential character story, character roles, campaign goals, house rules, and more, has led to many a successful game for me. YYMV, but the 'metagame feel' is justified by creating a more enjoyable play experience for the individual throughout the entire campaign. Edit: Partially ninja'd. Damn you work phone calls! I'm trying to forum crawl because there are people who are wrong on the internet! :fistshake: ![]()
![]() If you are going to consider Kineticist, you have a few choices on paths, but none of them allow you to be effective with both lightning and cold at the same time. 1. Overwhelming Soul, while nice because it uses charisma, lacks the stopping power that a standard kineticist has. Their end stats and other goodies are toned down to avoid burning themselves. 2. If you want to focus on cold (as you said above), you can always start out as a hydrokineticist with the cold simple blast, expand into air at level 7 for air (and blizzard!), and get your freeze on. This gives you pretty good defenses at low levels and access to unlimited fly down the road, all while maintaining your theme. Not the highest of damage, but you are blasting things with potentially staggering, entangling, etc blasts. In some ways, this is better than just an extra 10 damage you would get from other combinations. 3. If you want to remain a blaster, but go into something 'thematically appropriate' for a dhampir, really embrace that heritage, you could go for a blood kineticist. They're basically hydrokineticists but with specific, non-elemental blasts that revolve around controlling blood; whether that blood be in someone, or just conjured from....the Plane of Blood? I don't know, but it's fitting. 4. If you want to really fit with your background vibe, I would suggest being a chaokineticist. It's a new element released with the Occult Origins book (out today!), that focuses on the Plane of Shadow and Void energy. It can drain energy like the enervate spell, create black holes, heal undead (including dhampirs!), uses negative energy, and has ways of creating darkness with their blasts. I would go with this for a thematic blaster, maybe mix in some aether at 7 or 15 if you want some rogue elements (invisibility, ranged legerdemain, etc). I don't know all of what you want to be able to do. Just don't expect to be effective if all you fight in your campaign are undead and Plane of Shadows creatures. /wall ![]()
![]() I don't have the time to post a complete build, but I can post a few of the details on a Cavalier 10 I created for this purpose. Feel free to take what ideas you need to make your own build better (or point out things that don't work!). I'm sure there are better ways to do it, but this is the best I could manage at Level 10. :/ Race: Aasimar (Angel-blooded)
Highest Mounted Charge Damage Line: +1 courageous lance +26 (3d8+156/x3, +3d6) Attack Mods: pack flanking, charge, power attack, banner Damage Mods: +1 weapon (+1), challenge (+12), 2h strength (+12), power attack (+9), wild flanking (+9), mounted mastery (+8), mammoth hide (+3d6), spirited charge (x3), dirty fighter (+1) ![]()
![]() This and a horse mean that you can full burn every round all day and still be a very capable fighter, healer, utilitarian, and more. End up with 5600 nonlethal damage at the end of the night? Who caaaaares, just sleep it off. You'll be good in the morning. I mean, for someone of your religious persuasion you probably enjoy the equivalent of a mountain falling on you (softly) each day. Enjoy that burn. Hail Kuthon. Seriously though, this feat breaks this class in half. Sure, it has a terribly evil god as a requirement, but it is pfs legal and does not make you immune to nonlethal damage (like a construct would be). Instead it lets you ignore the effects of breaking that nonlethal threshold for passing out. The horse lets you move around even when staggered, and that one attack action is good enough to use a vital striking energy whip on your foes. Hell, that last part is super thematic. Fire lash of ZonKuthon? You whip yourself with it before bringing it down for 10d6 odd damage on your foes from up on your high horse. I know people won't like me outing their theoretical ops trump card, but I think that that's what beta testing is for. ;) |