Devis

Curral's page

527 posts. Alias of Jalriel.


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AC 22; HP 65; init +3; Perception + 10

I can't believe he mocked my inspirations...Well done all.


AC 22; HP 65; init +3; Perception + 10

If Pnin's 25 just missed, my 26 from earlier didn't hit?

Continue to Inspire Courage Let's end this melee bash. Crush those bones, smash smash smash!

Attack dog, use arcane strike
comp short bow: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
damage: 1d6 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 11

-41/65 hp


AC 22; HP 65; init +3; Perception + 10

reflex: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
fort: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Continue to Inspire Courage Golden Eye, my friend, why still fight?...You know you can't resist our combined might!

Attack boney dog! Use Arcane Strike.

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
damage: 1d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (13) + 9 + 2 - 2 = 22
damage: 1d6 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13

-41/65 hp


AC 22; HP 65; init +3; Perception + 10

Reflex: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16

Continue to Inspire Courage Oh fiendish foe, to you I grant a boon....extra chances to heay my velvety croon!

Fire two arrows at the golden eyed swine
Activate Arcane Strike as a swift action

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 11

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
damage: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

-31/65 hp


AC 22; HP 65; init +3; Perception + 10

-I don't have another Haste, I wish-

reflex: 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15

Start a Bardic Performance to Inspire Courage
Let's take em down, this is the final foe...eliminate ol' gold eyes and send him to the below!

fire blunt arrows at the dog that breathed

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (20) + 9 + 2 - 2 = 29
damage: 3d6 + 12 + 6 ⇒ (1, 3, 6) + 12 + 6 = 28

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

-21 hp


AC 22; HP 65; init +3; Perception + 10

perception: 1d20 + 10 ⇒ (5) + 10 = 15


AC 22; HP 65; init +3; Perception + 10

I am down 14 hp


AC 22; HP 65; init +3; Perception + 10

continue to inspire courage Now's the time to avenge our friend...Let's bring this skelly threat to an end!

Cast Haste +1 to hit/AC/reflex save and 1 extra attack at max bonus

-should've done that at beginning, hang my head in shame-


AC 22; HP 65; init +3; Perception + 10

Heading to Palm Springs for the weekend. Back Sunday,


AC 22; HP 65; init +3; Perception + 10

These foes are tough, the fight can't last...let's crush these bones, and put them in the past

comp short bow: 1d20 + 9 - 2 + 2 ⇒ (14) + 9 - 2 + 2 = 23
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

rapid shot: 1d20 + 9 - 2 + 2 ⇒ (14) + 9 - 2 + 2 = 23
damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8


AC 22; HP 65; init +3; Perception + 10

reflex: 1d20 + 9 ⇒ (1) + 9 = 10

Continue to Inspire Courage Killing these foes would be really nice...Don't like the bone doggies with their breath o' ice!

Attack same doggie unless dead, than other one

comp short bow: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

rapid shot: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

-20 hp


AC 22; HP 65; init +3; Perception + 10

Start a Bardic Performance to Inspire Courage +2 hit/dam

I see skellies, with their doggies and their bones...Let's send em back to dust, their sins to atone

Attack with blunt arrows one of the doggies

comp short bow: 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27
damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

rapid shot: 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


AC 22; HP 65; init +3; Perception + 10

Looks like this works about the same as the other one. Lets us operate the stairs between levels.


AC 22; HP 65; init +3; Perception + 10

Let me at it! Curral steps up and takes a look at the device, checking for insights into all it's intricacies...UMD: 1d20 + 13 ⇒ (19) + 13 = 32


AC 22; HP 65; init +3; Perception + 10

Attack!

short comp bow: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

rapid shot: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

-double booooo-


AC 22; HP 65; init +3; Perception + 10

Attack!

comp shortbow: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage: 1d6 + 4 ⇒ (1) + 4 = 5

rapid shot: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13


AC 22; HP 65; init +3; Perception + 10

Fire blunt arrows at the same one as Pnin

comp. shortbow: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d6 + 4 ⇒ (2) + 4 = 6

rapid shot: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage: 1d6 + 4 ⇒ (3) + 4 = 7


AC 22; HP 65; init +3; Perception + 10

I think I've got the hang of it now. Curral gives the machine another try UMD: 1d20 + 13 ⇒ (18) + 13 = 31


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage

Kael, it seems, has been waiting many years...for my finely crafted tunes to soothe his human ears

Attack!

longsword: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10

-booooo-


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage I am so glad that I'm not alone, but fighting with friends against nasty stone!

Attack!

Longsword: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
damage: 1d8 + 4 + 2 - 2 ⇒ (3) + 4 + 2 - 2 = 7


AC 22; HP 65; init +3; Perception + 10

Start a Bardic Performance to Inspire Courage You knew it was coming all along! Fuel your courage, just listen to the song!

Move up to join Kael and San if there's room.


AC 22; HP 65; init +3; Perception + 10

-I hate it when you've been checking and seeing that no one has posted. Then I get this sinking feeling and realize that the one everybody has been waiting for is you! Doh!
I saw this post, got distracted by some faux emergency at home, then some Bene Gesserit mind trick made me believe that I already answered..."

know arcana: 1d20 + 3 ⇒ (19) + 3 = 22

-for Pnin, I thought you were injured. If that is an erroneous belief, than I cast Heroism on Kael.-


AC 22; HP 65; init +3; Perception + 10

Cast CLW on Pnin CLW: 1d8 + 5 ⇒ (3) + 5 = 8


AC 22; HP 65; init +3; Perception + 10

perception: 1d20 + 10 ⇒ (17) + 10 = 27


AC 22; HP 65; init +3; Perception + 10

umd: 1d20 + 13 ⇒ (4) + 13 = 17

I wonder if that means something is trying, or about to, come through?


AC 22; HP 65; init +3; Perception + 10

Study it using Lore Master, take 20


AC 22; HP 65; init +3; Perception + 10

-lol, I was just about to post-

UMD: 1d20 + 13 ⇒ (6) + 13 = 19


AC 22; HP 65; init +3; Perception + 10

Can I determine how it operates?


AC 22; HP 65; init +3; Perception + 10

I shall examine the box.

Cast Detect Magic on it and the room.


AC 22; HP 65; init +3; Perception + 10

Cast CLW on Pnin clw: 1d8 + 5 ⇒ (3) + 5 = 8


AC 22; HP 65; init +3; Perception + 10

continue to Inspire Courage It's our time now, let's show them we're the masters...Bring what you got, let's take down the casters!

Attack!

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25
damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 11


AC 22; HP 65; init +3; Perception + 10

-wow, crit with nasty dices rolled-

Continue to Inspire Courage Take em down, more of the same...except of course for the searing flame

fire 2 more arrows

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (13) + 9 + 2 - 2 = 22
damage: 1d6 + 4 + 2d6d1d20 + 9 + 2 - 2 ⇒ (3) + 4 + (6, 7, 5, 8, 10) + 9 + 2 - 2 = 52
damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


AC 22; HP 65; init +3; Perception + 10

Begin a Bardic Performance to Inspire Courage We meet once again our boney friends, it is time now to meet some similar ends!

Attack with blunt arrows

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 21
damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (14) + 9 + 2 - 2 = 23
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


AC 22; HP 65; init +3; Perception + 10

Give Pnin a thumbs up


AC 22; HP 65; init +3; Perception + 10

Cast Detect Magic


AC 22; HP 65; init +3; Perception + 10

Let's go


AC 22; HP 65; init +3; Perception + 10

I definitely don't recommend touching that foul thing! Let's do a quick search of anything nearby that we haven't looked at and then set up camp as far away from this thing as possible and still be able to waylay whomever comes to check on it.


AC 22; HP 65; init +3; Perception + 10

know arcana: 1d20 + 3 ⇒ (3) + 3 = 6

spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25


AC 22; HP 65; init +3; Perception + 10

I haven't


AC 22; HP 65; init +3; Perception + 10

-dm darkvision, let me know which know i can try-

otherwise, let me see, is there a key around for that collar? If not, let's try that piece and see if it works.


AC 22; HP 65; init +3; Perception + 10

reflex: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

-13/65

look about the room

perception: 1d20 + 10 ⇒ (17) + 10 = 27


AC 22; HP 65; init +3; Perception + 10

Start a Bardic Performance to Inspire Courage as a move action

Here's the foe, if you see what I mean...strike down the holder of bones that glow green!

+2 hit/dam

Cast Haste on the party

+1 to hit/AC/ref save plus one extra attack at highest bonus!


AC 22; HP 65; init +3; Perception + 10

will do


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage love to see skellies corrode, swing that hammer and watch em explode!

fire blunt arrows

comp short bow: 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 24
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 13


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage

Smash em, smush em, break those bones...That's what i like to hear, angelic tones

fire blunt arrows at uninjured one

short comp bow: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 11

rapid shot: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


AC 22; HP 65; init +3; Perception + 10

Start a Bardic Performance to Inspire Courage +2 hit/dam

Let's get started making bone jelly, first ingredient is some mushed skelly!

Cast Mirror Image
images: 1d4 + 2 ⇒ (2) + 2 = 4
fortunate: 1d4 + 2 ⇒ (2) + 2 = 4

4 images


AC 22; HP 65; init +3; Perception + 10

-hmm, I don't have any healing that'll help what he has it seems. tbh, i was focusing on the lock/unlock and missed the info part-

healing: 1d20 ⇒ 12


AC 22; HP 65; init +3; Perception + 10

Yeah, I say we lock it. Both to keep him here until we find out what part he has to play, and in his current state, to protect him from...who knows what is wandering around here.


AC 22; HP 65; init +3; Perception + 10

spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25

know arc: 1d20 + 3 ⇒ (4) + 3 = 7


AC 22; HP 65; init +3; Perception + 10

Dang, nearly crapped myself reading that...