Oh hi Snapzilla32. You can make the Gnorri if you would like Snapzilla32. We have covered the other mythos races. That is fine YoricksRequiem. A Witch would be good, or I would even allow a class that can have an animal companion, like a ranger or magus archetypes so that we can round out the party a bit.
YoricksRequiem wrote:
Go ahead an make a Gnorri spellcaster if you don't mind
I have created a Zoog Druid with a Degenerate Satyr as its animal companion. The I have disable device as a skill focus too as it fits with their racial background so should round out this party a bit. The Satyr can wield weapons, but not wear armor. Uooli makes him wield a cold iron mace as a bit of a joke. I should have discussion and game thread set up tonight. Might be late tonight.
I tried to run this back when the anniversary edition first came out and I ran into the same situations. GM Sphen said wrote: I post to tell you how the world (and its inhabitants) respond to what you and yours are doing. I WILL NOT push you along. Not my thing. I can totally dig that. I have issues with this myself. I can commit to 4-5 posts during the week, maybe once on weekend.
Havocprince wrote: You ever have that moment where you have been working incredibly hard on a idea and he just takes a different path all together... Necrophage alchemist ectoplasm master... yeah, he has become very interesting indeed. I am very invested in this character now. Will have a full workup done probably by Monday. Can't say I am familiar with that. Interested to see what it is.
YoricksRequiem:
Looks good, as far as the magic item goes lets make it a necklace of Atlach-Nacha to give it a more mythos feel. It will appear to be a spider-web around your neck, symbolizing the Forever-Web of Atlach-Nacha. Your character doesn't have to be a follower, or even aware of its significance if don't want, or perhaps the cat is part of the Forever Web. A necrocultist would certainly work.
YoricksRequiem wrote:
Oh nice, I didn't know that. The PDFs are cheap also on Drive Thru. I am hopeing to get a physical copy soon they sold out fast.
Tiessa wrote: Yes, that's the one I bought - it came out and since I'm a big CoC fan, I had to have it Excellent just wanted to clarify. I think it is a good mix of the two systems. This module leans more on the CoC side, and I think Carrion Hill a little more to the pathfinder side so will be a nice transition.
Tiessa wrote:
Sounds good. This is a book that was made for other systems. I am running the pathfinder 1E edition that came out like a year ago.
Oh I am glad you pointed that out. In the module all the PCs know cat. I am making it assumed that this team has worked together in the past for the sake of Gnathowins which is why the council has chosen you. Specifically the moduel states that while the team is assembling they have ample opportunity to learn cat. I put my little spin on it since I am starting you at lvl 4. That ring is a good choice, I also saw a heavy load belt in hero lab I could see being a sort of harness for gear and help balance that -6 to strength.
So the council is in agreement then. These representatives will seek out the cause of the disappearances. The tall Gnorri female says before turning to each of you. Do you swear by the blood of the ancients and the thousand year old truce to work together to seek out justice for our lost kin?
Character Creation:
Starting at level 4. 25 point buy. 2 traits. Can do a drawback for an extra trait, the old gods love greed. Background Skills, but Profession Yog-Sothothery Philosopher is not a Background Skill. It can be taken as a class skill only. 6,000 gp starting (Standard for level 4). Max Hit points all levels. Races- Need one Dreamer Cat, One Zoog, One Mythos Ghoul, One Gnorri, and one other from Pathfinder Core. Classes Any classes, I will give special consideration for those that use an archetype from the Cthulhu Mythos book. Alignment- Any, Lawful Good will be a hell of a challenge here, and The Thousand Year Old Truce will bind you to working with your teamates, but if you are a Mythos Ghoul feel free to feed on or dismember your enemies however you see fit. This module has you investigate disappearances in the land of Gnathowins. For the purposes of this game Gnathowins is part of Ustalav on the coast of Avalon Bay. Speaking Aklo will be helpful. Profession Yog-Sothothery will be helpful. Swimming will occur. Undead will be present. Going off alone will be a very bad idea. That's about as much of a player's guide I think you'll get here.
Ask any questions I will try to answer them daily. |