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20 posts. Alias of Zyfarion.


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Ok once everyone posts in discussion I will post up game thread just want to get a nice head count and hit any final adjustments before we begin in earnest.


snapzilla22 wrote:
I'm thinking gnorri grappling alchemist, build to master chymist

Could work, though we already have an alchemist in group.


Discussion is up post final profiles when ready.


Oh hi Snapzilla32. You can make the Gnorri if you would like Snapzilla32. We have covered the other mythos races.

That is fine YoricksRequiem. A Witch would be good, or I would even allow a class that can have an animal companion, like a ranger or magus archetypes so that we can round out the party a bit.


YoricksRequiem wrote:
Cthulhu GM wrote:

I have created a Zoog Druid with a Degenerate Satyr as its animal companion. The I have disable device as a skill focus too as it fits with their racial background so should round out this party a bit. The Satyr can wield weapons, but not wear armor. Uooli makes him wield a cold iron mace as a bit of a joke.

I should have discussion and game thread set up tonight. Might be late tonight.

That sounds great. What do you want to do about my Spellcaster?

Go ahead an make a Gnorri spellcaster if you don't mind


Lets post profiles here and get started.


I have created a Zoog Druid with a Degenerate Satyr as its animal companion. The I have disable device as a skill focus too as it fits with their racial background so should round out this party a bit. The Satyr can wield weapons, but not wear armor. Uooli makes him wield a cold iron mace as a bit of a joke.

I should have discussion and game thread set up tonight. Might be late tonight.


True, I will come up with a plan in a day or so and we will begin the adventure with what we have.


@Havocprince Looks good. Very unique character with those archetypes it is basically a new class all together, but fits well with the setting.

Unfortunately only you two have applied. I could run an NPC healer type and try for three if you are both up to that. Or maybe give it another week.


Havocprince wrote:
** spoiler omitted **...

Will look over it tonight, might be late tonight.


I tried to run this back when the anniversary edition first came out and I ran into the same situations.

GM Sphen said wrote:
I post to tell you how the world (and its inhabitants) respond to what you and yours are doing. I WILL NOT push you along. Not my thing.

I can totally dig that. I have issues with this myself.

I can commit to 4-5 posts during the week, maybe once on weekend.
I usually like divine caster types or support


Havocprince wrote:
You ever have that moment where you have been working incredibly hard on a idea and he just takes a different path all together... Necrophage alchemist ectoplasm master... yeah, he has become very interesting indeed. I am very invested in this character now. Will have a full workup done probably by Monday.

Can't say I am familiar with that. Interested to see what it is.


YoricksRequien:
The ice claw of the bear I was thinking because it focuses on spider climb and such should be fitting.


YoricksRequiem:
Looks good, as far as the magic item goes lets make it a necklace of Atlach-Nacha to give it a more mythos feel. It will appear to be a spider-web around your neck, symbolizing the Forever-Web of Atlach-Nacha. Your character doesn't have to be a follower, or even aware of its significance if don't want, or perhaps the cat is part of the Forever Web.

A necrocultist would certainly work.


YoricksRequiem wrote:

.

Interest in this is lower than I would have expected. I wonder if it would help people to know that the races and archetypes are on the Spheres of Power Wiki.

Oh nice, I didn't know that. The PDFs are cheap also on Drive Thru. I am hopeing to get a physical copy soon they sold out fast.


Tiessa wrote:
Yes, that's the one I bought - it came out and since I'm a big CoC fan, I had to have it

Excellent just wanted to clarify. I think it is a good mix of the two systems. This module leans more on the CoC side, and I think Carrion Hill a little more to the pathfinder side so will be a nice transition.


Tiessa wrote:

Wow, it's been ages since I looked at CoC - the Mythos has changed a lot :D

I bought the Petersen book but have never read much of it - this has me extremely curious. I'll read through it and come up with ideas. I've played lots of CoC in the past and would love a good Mythos game.

Sounds good. This is a book that was made for other systems. I am running the pathfinder 1E edition that came out like a year ago.


Oh I am glad you pointed that out. In the module all the PCs know cat. I am making it assumed that this team has worked together in the past for the sake of Gnathowins which is why the council has chosen you. Specifically the moduel states that while the team is assembling they have ample opportunity to learn cat. I put my little spin on it since I am starting you at lvl 4.

That ring is a good choice, I also saw a heavy load belt in hero lab I could see being a sort of harness for gear and help balance that -6 to strength.


YoricksRequiem wrote:
Dotting! Definitely eyeing the Dreamer Cat.

The Dreamer Cat is interesting. There is a few archetypes in the Cthulhu Mythos book that can help make it work. There is also a herolab add on for the book I just found which I am grateful for.


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So the council is in agreement then. These representatives will seek out the cause of the disappearances. The tall Gnorri female says before turning to each of you. Do you swear by the blood of the ancients and the thousand year old truce to work together to seek out justice for our lost kin?
This is a recruitment for the module Silence from Sommerisk by Petersen Games. All these Strange Aeon's games got me interested in some Lovecraft action, unfortunately my characters were not chosen so I figured I would just do my own Lovecraft game. I will take a party of 5.

Character Creation:
Starting at level 4. 25 point buy. 2 traits. Can do a drawback for an extra trait, the old gods love greed. Background Skills, but Profession Yog-Sothothery Philosopher is not a Background Skill. It can be taken as a class skill only. 6,000 gp starting (Standard for level 4). Max Hit points all levels. Races- Need one Dreamer Cat, One Zoog, One Mythos Ghoul, One Gnorri, and one other from Pathfinder Core. Classes Any classes, I will give special consideration for those that use an archetype from the Cthulhu Mythos book. Alignment- Any, Lawful Good will be a hell of a challenge here, and The Thousand Year Old Truce will bind you to working with your teamates, but if you are a Mythos Ghoul feel free to feed on or dismember your enemies however you see fit.

This module has you investigate disappearances in the land of Gnathowins. For the purposes of this game Gnathowins is part of Ustalav on the coast of Avalon Bay. Speaking Aklo will be helpful. Profession Yog-Sothothery will be helpful. Swimming will occur. Undead will be present. Going off alone will be a very bad idea. That's about as much of a player's guide I think you'll get here.
Profession Game Master to predict questions about to be asked: 1d20 + 10 ⇒ (12) + 10 = 22
Why Start at level 4?This module is designed to be played at any level, but the premise suggests you are all competent and known in the Gnathowins area. I think level 4 meets that and also sets me up to run Carrion Crown after when you are all level 5 if this goes well.
Where can I find free stuff for this? The great magician Google might have an answer to this, but if you want to purchase it I got my digital copies from Drive Thru RPG.
Why one of each race? Partly for the module, and in part to test them out a bit.
Will we use Dread Rules from the Cthulhu Mythos? Yes. YES! And the resistance optional rule also.
What other books, rules or materials will be used? Will also use ritual magic from Cthulhu Mythos. No other 3rd party materials will be used for this since it is my first time GMing this specific material and will be a bit to chew as it is. Most paizo material will be allowed, just keep it Lovecraft inspired please.
When does it begin/How long for recruitment? Lets give it two weeks. So sometime in the first week of August I will form a party.

Ask any questions I will try to answer them daily.