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Crunch, Champion of Torag's page
353 posts. Organized Play character for Iceman.
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LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch joins the chorus of hoops and hollers of victory, a big, toothy grin on their blood-splattered face.
They do not concern themselves much with the politics of masked leadership, and instead spread themselves through the camp - making merry and singing more of their odd brand of Torag-inspired half-dwarven, half-goblin songs.
Long into the night, strains of "No time for deee-mons, cause we are the chammmm-pions" can be heard echoing about.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Rhaegal Dragonkin wrote: With it sickened and now only with 2 actions, I think we could have killed it. Yeah, another 130ish damage isn't out of reach, and the first 60 would reduce it to 1 strike on its go - not hard to weather that. But it's kind of a victory lap add-on to the much tougher fight with the spirit, so giving it a limited number of rounds based on previous successes is just fine.
...
Thanks, Soup, for running!
Cheers to everyone for another fun game!
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 What a waste. =D
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Full Plate has slashing resistance 3. So 6 less dmg from the two hits.
◆ Raise Shield
Will break to stay above 0 HP, naturally
◆ Stride up to the rift
Will Save: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
An improbable amount of damage, but not frightened - aura of courage
◆ Strike
Warwammer: 1d20 + 18 ⇒ (10) + 18 = 28 for 2d8 + 6 + 1d6 ⇒ (6, 7) + 6 + (4) = 23 cold iron ghost touch bludgeoning, spirit
Probably misses by 1, since it's the second 28 rolled this turn
EoT: All allies within their aura of courage reduce frightened by 1.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Doing our Lord Torag's work over here. =D
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Eliadyr -- We were all handed a greater elixir of life at the start of this one (assuming you were forgetting it rather than having already used it).
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
◆ Drink the Elixir
Healing: 7d6 + 18 ⇒ (3, 2, 6, 2, 4, 6, 1) + 18 = 42
◆ Pick up hammer
◆ Raise Shield
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
◆ Step
◆ Strike
Warwammer: 1d20 + 18 ⇒ (17) + 18 = 35 for 2d8 + 6 + 1d6 ⇒ (1, 7) + 6 + (1) = 15 cold iron ghost touch bludgeoning, spirit
◇ Release the hammer
◆ Draw Greater Elixir of Life
Crunch lands a meager but effective blow against the creature, then fumbles a potion of healing out of their belt.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Retributive Strike
Warwammer: 1d20 ⇒ 6
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
1/6 on the full-bonus attacks the last three rounds.
Another option such as hitting it with things that do more than 10 damage or disabling more runes sounds much better than waiting for the diebot to cooperate.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Reactive Strike
Warwammer: 1d20 + 18 ⇒ (3) + 18 = 21
Crunch lets the spirit go for now, but makes their way up and around the rift before circling the thing and laying into it again.
◆◆ Stride x2
◆ Strike
Warwammer: 1d20 + 18 ⇒ (6) + 18 = 24
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Reactive Strike
Warwammer: 1d20 + 18 ⇒ (10) + 18 = 28 for 2d8 + 6 + 1d6 ⇒ (3, 5) + 6 + (1) = 15 cold iron ghost touch bludgeoning, spirit
Reflex Save: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
◆ Stride
◆ Strike
Warwammer: 1d20 + 18 ⇒ (16) + 18 = 34 for 2d8 + 6 + 1d6 ⇒ (5, 1) + 6 + (3) = 15 cold iron ghost touch bludgeoning, spirit
◆ Strike
Warwammer: 1d20 + 18 - 6 ⇒ (3) + 18 - 6 = 15
Crunch weathers the fire from the spirit and pursues it with gusto, a fresh hymn springing from their throat.
Something about shaking nerves and rattling brains and good gracious...ness?
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
I was going to say that it was burning its reactions on the void blast when Crunch was hitting, buuuut....
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Opportunity Attack
Warwammer: 1d20 + 18 ⇒ (1) + 18 = 19
No void explosion... yay, I guess?
Reflex Save: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Ignoring their shield for the moment, given the spirit's lack of physical attacks, Crunch calls on Torag before stepping in to finish the job.
◆ Lay on Hands
Heals 30
◆ Step
◆ Strike
Warwammer: 1d20 + 18 ⇒ (5) + 18 = 23
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
I believe so, Dok. I think that rune hampered their movement and they cannot fly.
↺ Don't Move!
Warwammer: 1d20 + 18 ⇒ (13) + 18 = 31 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 2) + 6 + (2) + (4) = 15 cold iron ghost touch bludgeoning, spirit, fire
◆ Raise Shield
◆ Come back here! (aka Stride)
◆ Strike
Warwammer: 1d20 + 18 ⇒ (14) + 18 = 32 for 2d8 + 6 + 1d6 ⇒ (7, 2) + 6 + (5) = 20 cold iron ghost touch bludgeoning, spirit
Now that they're inside the burning ring of fire, Crunch feels far more at home and is undaunted by the spirit's attempts to get rid of them.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Feeling that this is the best moment, if any, Crunch charges across the firebreak and up to the spirit.
It proves more nimble than anticipated.
◆ Raise Shield
◆ Stride
Will Save: 1d20 + 15 ⇒ (1) + 15 = 16 Argh - burn the gd hero point
Will Save: 1d20 + 15 ⇒ (7) + 15 = 22
2d6 + 1d6 ⇒ (4, 6) + (3) = 13 fire and void Naturally. Take 8 in the end.
◆ Strike
Warwammer: 1d20 + 18 ⇒ (1) + 18 = 19 This. This is why we won't be done any time soon
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Cal zips in and stabs the troll. Correct - they are not subject to Surprise Attack.
But it still takes 12, right? =D
Reflex Save: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
↺ Punishment
Warwammer: 1d20 + 18 ⇒ (7) + 18 = 25 for 2d8 + 6 + 1d6 + 1d4 ⇒ (7, 1) + 6 + (1) + (4) = 19 cold iron bludgeoning, spirit, fire
Holding action to know if I need to finish the troll, attempt the rune, or can go after the spirit
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
◆ Raise Shield
◆ Stride
◆ Strike Blue Troll
Warwammer: 1d20 + 18 ⇒ (9) + 18 = 27 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 7) + 6 + (5) + (1) = 20 cold iron bludgeoning, spirit, fire
Crunch follows their companions closer to the ring of fire, but focuses on eliminating the lesser threat before moving closer to the main one.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Don't see a connection between each troll and its rune, but it's gonna be harder to disrupt the runes while the trolls are alive. =D
Though of course we started as far from the runes as possible. ;)
Reflex Save: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
My 20 vs the dc30 was a crit-fail, so Crunch is at 26 hp.
Buuuttt... it looks like my 43 damage plus weakness was not applied (130 to 171 after Eliadyr's spell)
Reflex Save: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
↺ Shield Block the 10 piercing damage
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
If I can land a crit, it'll knock it prone. =D
But that would require better dice than 2 -> 2.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Opportunity Attack (still off-guard)
Warwammer: 1d20 + 18 ⇒ (10) + 18 = 28 for 2d8 + 6 + 1d6 ⇒ (8, 6) + 6 + (1) = 21 cold iron bludgeoning, spirit
Reflex Save: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Reflex Save Hero Point: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Crunch takes the blast full in the face
◆ Raise Shield
◆ Fly
◆ Strike
Warwammer: 1d20 + 18 ⇒ (13) + 18 = 31 for 2d8 + 6 + 1d6 ⇒ (3, 7) + 6 + (6) = 22 cold iron bludgeoning, spirit
Despite their injuries, Crunch manages to remain flying and hurtles over to deliver another hard blow against the dragon's brittle bones.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
"Not accepting change, ya cretin"
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch grins like a mad person and launches themselves into the sky after the dragon, another dwarven/goblin prayer song on their lips.
"Here I come to save the daaaayyyy..."
◆ Fly
(maybe once, maybe twice?)
◆ Raise Shield
(unless flying a second time)
◆ Strike
(hopefully off-guard)
Warwammer: 1d20 + 18 ⇒ (11) + 18 = 29 for 2d8 + 6 + 1d6 ⇒ (4, 8) + 6 + (6) = 24 cold iron bludgeoning, spirit
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Eliadyr wrote: This fight is getting pretty rough, although I'm relieved we are down to just the one enemy.
I have a few options for Eliadyr this round
- cast fly on Crunch (or someone else)
- haste for Eliadyr and get set up for a sure strike/spellstrike combo next round
- give a potion to Herr Docktor; or
- take another spellstrike
any preferences?
Didn't see this before posting. Huh. Whoops.
The Fly sounds great... eventually. ;)
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
"Torag say you need to stop"
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Resist a mighty 1 point with the pearly spindle.
↺ Opportunity attack
Warwammer: 1d20 + 18 ⇒ (9) + 18 = 27
Warwammer Hero Point: 1d20 + 18 ⇒ (15) + 18 = 33 for 2d8 + 6 + 1d6 ⇒ (4, 3) + 6 + (1) = 14 cold iron bludgeoning, spirit
◆ Lay on Hands
30 points
◆ Raise Shield
◆ Stride
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
The Brimorak is off-guard with an AC no more than 25 - wouldn't the 7 hit with your pistol?
We're pretty sure green is dead. =D
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29 6 fire dmg, I think?
Reflex Save: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35 Nice. 0 dmg
↺ Retributive Strike on green, w/ step
Warwammer: 1d20 + 18 ⇒ (17) + 18 = 35 for 2d8 + 6 + 1d6 + 1d4 ⇒ (7, 2) + 6 + (5) + (4) = 24 cold iron bludgeoning, spirit, fire.
Plus crit effects, but I imagine 40+ dmg finishes this one
◆ Raise shield
◆ Stride
◆ Strike
Warwammer: 1d20 + 18 ⇒ (6) + 18 = 24 for 2d8 + 6 + 1d6 ⇒ (5, 5) + 6 + (2) = 18 cold iron bludgeoning, spirit
Crunch annihilates one of the brimoraks in retaliation for its attacks on the doktor, then charges headlong at the dragon.
Headlong indeed. When charging an enemy thus, it is generally a good idea to keep an eye on the foe, in order to better land the blow.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Will Save: 1d20 + 15 ⇒ (13) + 15 = 28 Success plus Aura of Courage means not frightened
↺ Retributive Strike for resist 11 all
1d20 + 18 ⇒ (1) + 18 = 19 and no damage
◆ Strike
Warwammer: 1d20 + 18 ⇒ (7) + 18 = 25 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 4) + 6 + (5) + (1) = 17 cold iron bludgeoning, spirit, fire
◆ Strike
Warwammer: 1d20 + 18 - 6 ⇒ (11) + 18 - 6 = 23 for 2d8 + 6 + 1d6 + 1d4 ⇒ (6, 6) + 6 + (5) + (2) = 25 cold iron bludgeoning, spirit, fire
◆ Raise Shield
Crunch takes a moment to get their bearings against the teleporting interloper, taking multiple ungainly swings with the hammer.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Forgot I had the spindle ioun stone too, so 2 HP is not an issue.
Reflex Save: 1d20 + 17 ⇒ (11) + 17 = 28
Crunch moves just fast enough to avoid getting clobbered. Or roasted. Or whatever this storm is trying to do.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 ⇒ (16) + 17 = 33
Religion to aid: 1d20 + 12 ⇒ (5) + 12 = 17 If anyone tries to calm the storm
Can Lay on Hands for 30 HP then refocus, if we get another reprieve and anyone takes a bad hit
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Reflex Save: 1d20 + 17 ⇒ (14) + 17 = 31
Plus 4 pts of fire resistance
Crunch is ready for trouble. Not necessarily expecting flaming timbers to fly in their direction, but ready enough to avoid getting smacked in the face.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch readies themselves by tinkering with their armor and shield while the doktor monkeys with their weapon.
They sing a low, slow song as they work, almost unaware that they are doing so. It's hard to catch more than snippets, but it seems to involve a woman buying a stairway or something nonsensical like that.

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch takes a moment to refamiliarize themselves with their pathfinder team. It has been quite some time since they last adventured with Reev, Anjo, and Xun in the River Kingdoms, but they worked well together then.
And Crunch had every expectation they would work well together again.
Speaking to the group, Crunch summarizes their task, "Big poles unstable. We go up. Fix. ... Easy. Ready?"
Xun, always one to appreciate a short setup, draws forth drum and flute to inspire the others, while Anjo flexes and stretches in preparation.
Reev steps off into the shadows, but Crunch catches glimpses of the mischievous goblin paralleling their approach.
Reaching the site and staring up at the crumbling cliff, Crunch calls out to them, "Okay, up we go."
Athletics: 1d20 + 20 ⇒ (13) + 20 = 33
Athletics: 1d20 + 20 ⇒ (11) + 20 = 31
It takes all of the time at their disposal, but the old friends succeed without too much issue.
As they head back with haste, Xun produces some of his favorite wines to toast ... well, even in unpleasant circumstances, you have to find something to lift the spirits.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Herr Doktor Krankenweg wrote: You are an actor?
Sorry if I'm too curious :)
I wouldn't mention it if I didn't want people to know. =D
And yeah. It's not my profession (I'm a software architect for a supply-chain software company), but I do act professionally.
Almost exclusively live theatre these days - never could break into tv or movies.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Gonna have to catch up tomorrow night.
Opening night was last Thursday (performing in Rumors, by Neil Simon, for the theatre fans out there), and it's been a whirlwind since then.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ OA on spell
Surprise!: 1d20 + 18 ⇒ (1) + 18 = 19 hero point
Surprise!: 1d20 + 18 ⇒ (5) + 18 = 23 Nuts
How does a wall go up like that? Does they not occupy any space in this system? Can I force my way through it, in that case?
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
"It resists the bludgeoning and fire, but is weak to spirit. I assume that's (5,5)+6 = 16 bludgeoning, (2) spirit, and (3) fire - that becomes 6 bludgeoning, 12 spirit, and 0 fire, for 18 total."
"resist all 10 [except force, ghost touch, vitality]"
I should be doing all of the bludgeoning, plus the spirit, plus the spirit weakness, since an Astral rune conveys ghost touch (to the primary damage) as well as a d6 spirit damage.
Unless the resist-all applies to spirit, which is wonky, but would decrease it by an amount equal to the weakness, and get us back to the original number. ;)
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Not swinging at Dreng until I have to. =D
↺ Shield Block Dreng's hit
Also, the parenthetical note on the Disciple caught my eye - I think it only resists Crunch's fire damage.
"This rune has the same effects as a ghost touch rune, plus Strikes with it deal an extra 1d6 spirit damage"
Which would be 30 across those three hits, maybe?
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
OA: 1d20 + 18 ⇒ (8) + 18 = 26 for bludgeoning: 2d8 + 6 ⇒ (5, 2) + 6 = 13 spirit: 1d6 ⇒ 3 for 16 total and ignoring the d4 fire
Reflex Save: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29 Success
◆ Strike
Warwammer: 1d20 + 18 ⇒ (10) + 18 = 28 for bludgeoning: 2d8 + 6 ⇒ (1, 4) + 6 = 11 spirit: 1d6 ⇒ 6
◆ Strike again
Warwammer: 1d20 + 18 - 6 ⇒ (15) + 18 - 6 = 27 for bludgeoning: 2d8 + 6 ⇒ (1, 4) + 6 = 11 spirit: 1d6 ⇒ 2
◆ Raise Shield
Well, if nothing else, gonna eliminate some AC options. =D
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
I assume one cannot push through the wall, so gonna have to run around
Crunch rushes up and around, trying to close on the shadowy creature as quickly as possible
◆ Stride North
◆ Stride West
◆ Strike
Warwammer: 1d20 + 18 ⇒ (17) + 18 = 35 for 2d8 + 6 + 1d6 + 1d4 ⇒ (5, 5) + 6 + (2) + (3) = 21 cold iron bludgeoning, spirit (includes ghost touch), fire
On phone, cannot move my token
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
The potion healed Crunch to full, which ends the persistent damage.
I should've called that out.
Of course, if we're firing off a 5th level heal, it's all immaterial. =D
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Why is this not a reflex save: 1d20 + 13 ⇒ (14) + 13 = 27
Will Save: 1d20 + 15 ⇒ (1) + 15 = 16 yeah, hero point
Will Save: 1d20 + 15 ⇒ (9) + 15 = 24
Flat Check: 1d20 ⇒ 11
Letting their hammer drop to the ramp at their feet, Crunch shakes their head at the situation they find themselves in.
Muttering something in their goblin-dwarven hybrid to the effect of "giving Sapphire a severe wedgy when this is over," they pull out a healing potion and down it before giving Cal a little bit of help disabling any further surprises.
Persistent: 2d4 ⇒ (4, 2) = 6
Healing: 3d8 + 10 ⇒ (8, 4, 5) + 10 = 27
Thievery Aid: 1d20 + 12 ⇒ (3) + 12 = 15
The trap out of the way, they retrieve their weapon and prepare to move onward.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Crunch assists with stabilizing the ramp and getting everyone across.
Craft to assist: 1d20 + 14 ⇒ (8) + 14 = 22
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
↺ Retributive Strike with Step, when it hits Herr Doktor
He gains Resist All 11
Swing!: 1d20 + 18 ⇒ (9) + 18 = 27
◆ Strike
Warwammer: 1d20 + 18 ⇒ (1) + 18 = 19
◆ Strike
Warwammer: 1d20 + 18 - 6 ⇒ (13) + 18 - 6 = 25
◆ Raise Shield
Barely keeping their balance, Crunch is unable to land a solid blow on the ephemeral creature.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Pretty sure they always reform where they were.
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Blue is dead - it had 6 hp left, and Rhaegal got it for 7
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
Fort Save: 1d20 + 19 ⇒ (9) + 19 = 28 Upgrade success
LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet
"You excused. Don't think it has girlfriend, though," Crunch replies with a lilt before going about their usual business.
◆ Strike
Warwammer: 1d20 + 18 ⇒ (9) + 18 = 27 for 2d8 + 6 + 1d6 ⇒ (4, 3) + 6 + (6) = 19 cold iron bludgeoning, spirit
◆ Strike
Warwammer: 1d20 + 18 - 6 ⇒ (16) + 18 - 6 = 28 for 2d8 + 6 + 1d6 ⇒ (7, 5) + 6 + (5) = 23 cold iron bludgeoning, spirit
◆ Raise Shield
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