[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup) (Inactive)

Game Master Watery Soup

2-24 Slides
Hero Points: Cal 2, Crunch 0, Eliadyr 1, Herr Doktor 1, Isaku 0, Rhaegal 2
Challenge Points: 21
Old Slides: 2-20, 2-22


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Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Neither Guidance nor Aid can affect a Counteract check. Not that it matters, just for the future.

Reflex: 1d20 + 14 ⇒ (14) + 14 = 28

Herr Doktor manages, with quite some luck, to avoid most of the damage.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Eliadyr casts a spell, and the storm pauses - but not forever. Hazard Disabled once, but it'll be back - you have 10 minutes to rest.

Isaku still needs to make the save.

--After First Wave
Cal (116/116)
Crunch (113/123, resist fire 4)
Eliadyr (96/96)
Herr Doktor (77/86, resist fire 5)
Isaku (96/96, Reflex vs 9 bludgeoning plus 21 fire)
Rhaegal (94/94, eat fire available)

Hit Point healing is NOT handwaved - please roll everything out, and make sure your spells and consumables are accounted for.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Reflex: 1d20 + 15 ⇒ (17) + 15 = 32

Isaku manages to dodge out of the way and avoid the worst of the storm's effects.

He then tries to gain an angle on the storm

Perception: 1d20 + 15 ⇒ (16) + 15 = 31

Isaku patches crunch up. Assurance Medicine at DC 20 heals 12 minimum

Apologies for the silence. I've been a bit distracted of late. I'm also preparing to retake the exam I failed last year

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

"I do not like the look of those clouds. If that storm is coming back we may have trouble. I only had the one dispel scroll so will have to rely on my arcane skills"

((Would need a 14 to succeed before assistance))
Eliadyr also has resist fire 5

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Do we need to move? If so, let's go. If we can have 10 minutes of rest, then Rhaegal will do Treat Wounds on Crunch and Herr Doktor (Ward Medic).

Treat Wounds (DC20): 1d20 + 17 ⇒ (17) + 17 = 34
Healing: 4d8 + 10 ⇒ (3, 6, 2, 8) + 10 = 29

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Rhaegal, I got Crunch. You could heal what damage I have left (pearly white spindle aeon stone should heal 10hp but I think I took a bit more than that...)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Isaku heals Crunch and Rhaegal heals Isaku.

--After First Wave
Cal (116/116)
Crunch (123/123, resist fire 4)
Eliadyr (96/96, resist fire 5)
Herr Doktor (77/86, resist fire 5)
Isaku (96/96)
Rhaegal (94/94, eat fire available)

Herr Doktor is still down, but I'm gonna move us on. Isaku, your default Exploration is Stealth. Only those Searching or Scouting can make the Perception check. Did you want to Search for the remainder of the mission?

The storm flares again. 1d5 ⇒ 1

Perception (Herr Doktor): 1d20 + 11 ⇒ (19) + 11 = 30
Perception (Rhaegal): 1d20 + 16 ⇒ (6) + 16 = 22

Herr Doktor sees the wind shifts coming and warns the group. +1 to the saves for the second wave.

Bludgeoning: 1d10 ⇒ 9 plus Fire: 1d10 + 13 ⇒ (10) + 13 = 23
DC 28 basic Reflex save, +1 from Herr Doktor.

--Second Wave, Round 1
Cal (116/116, Reflex vs 9 bludgeoning plus 23 fire)
Crunch (123/123, resist fire 4, Reflex vs 9 bludgeoning plus 23 fire)
Eliadyr (96/96, resist fire 5, Reflex vs 9 bludgeoning plus 23 fire)
Herr Doktor (77/86, resist fire 5, Reflex vs 9 bludgeoning plus 23 fire)
Isaku (96/96, Reflex vs 9 bludgeoning plus 23 fire)
Rhaegal (94/94, eat fire available, Reflex vs 9 bludgeoning plus 23 fire)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Yes, please change it to Search/Scout

Reflex: 1d20 + 15 ⇒ (4) + 15 = 19
Reflex, HP, T-Shirt: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Healing: 3d6 ⇒ (2, 6, 1) = 9 to anyone who has taken damage

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal would have healed Herr Doktor too. He can heal two at a time.

Reflex Save: 1d20 + 16 ⇒ (8) + 16 = 24

Rhaegal can't escape this set of debris and fire, but he sucks in some of the flames as only a Dragon can. "Keep moving!

↺ Eat Fire to provide Fire Resist 10

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Reflex Save: 1d20 + 17 ⇒ (16) + 17 = 33

Religion to aid: 1d20 + 12 ⇒ (5) + 12 = 17 If anyone tries to calm the storm

Can Lay on Hands for 30 HP then refocus, if we get another reprieve and anyone takes a bad hit

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Reflex DC 28: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31

Eliadyr isn't as nimble on his feet as last time, but at least dodges some of the debris.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Reflex, Evasion : 1d20 + 20 ⇒ (20) + 20 = 40

The gnome in the jaunty hat simply walks across the field as the rain of fire continues and nothing even touches him.

Cal also has permanent Resist Fire 5 from his tattoo.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I also have a Aeon Stone to heal myself, no need for healing for Herr Doktor.

Reflex: 1d20 + 16 ⇒ (1) + 16 = 17

Herr Doktor needs a minute to retrieve his senses but then says: "Ve should move on instead of stopping!"

He still produces a flask and imbibes it.

30 hit points from the Elixir + 1 per minute from my Aeon Stone. I'm momentarily no more under the effects of a Mutagen.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

My bad, I forgot to remind you how to disable. Same as first round.

Crunch Aids, and Herr Doktor drinks.

--Second Wave, Round 1
Cal (116/116, resist fire 5)
Crunch (121/123, resist fire 4) Aid Religion 17
Eliadyr (94/96, resist fire 5)
Herr Doktor (61/86, resist fire 5)
Isaku (96/96)
Rhaegal (81/94, eat fire used)

--Second Wave, Round 2
Hazard (Disable: DC 33 Arcana, Nature, Occultism, or Religion; or dispel magic [5th rank, counteract DC 26])

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku aids any who wishes to try to disable.

Arcana(T): 1d20 + 14 ⇒ (20) + 14 = 34

ARGH! I should have just made the attempt myself!

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Cal made his save spectacularly in this post

Cal reminds (someone) about (something) related to using divine knowledge to disable unholy firestorms.

Aid Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will try to quell the storm, this time with arcana and working with Isaku. However, without the boost from his spell he is finding it difficult.

Arcana DC 33: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
My bad, I forgot to remind you how to disable. Same as first round.

Ho, if we have to disable it again, can I change my round with Herr Doktor to first try to disable it and then drink my Elixir which heals me over a minute? That would make much more sense.

Reviewed round:
Herr Doktor also tries to understand what causes the firestorm, using Occult magic the best he can to dismiss it.

Occult: 1d20 + 14 ⇒ (19) + 14 = 33(+2 if you count Cal's Aid, but he used Religion so I don't know if I can benefit from it)

I didn't realize I needed a 19 on the dice :D

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal uses his dragon pendant again to help those trying to quell the storm.

Guidance on whoever is making the attempt.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Isaku Aids Eliadyr, who tries to quell the storm, but can't.

Herr Doktor pulls out an elixir but doesn't drink it, and uses Occultism to quell the storm.

--Second Wave, End
Cal (116/116, resist fire 5)
Crunch (121/123, resist fire 4)
Eliadyr (94/96, resist fire 5)
Herr Doktor (11/86, resist fire 5)
Isaku (96/96)
Rhaegal (81/94, eat fire available)

You'll have another 10 minutes to rest and recover before the next wave. Again, please be explicit about your hit points at the end of the 10 minutes, and the resources used.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Herr Doktor should have been at full hp at the beginning of the round. Rhaegal was able to heal him and Isaku to full between rounds.

Rhageal begins tending to the injured again. In the excitement, he forgets that he's treating smoothskins instead of dragons, but it works out well enough.

Treat Wounds on Herr Doktor and Rhaegal (DC20): 1d20 + 17 ⇒ (3) + 17 = 20
Healing: 2d8 + 10 ⇒ (3, 4) + 10 = 17

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Can Isaku do a Treat Wounds on Herr Doktor as well? Or do I need to use Battle Med since Rhaegal already did a Treat Wounds?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Nobody else can do Treat Wounds simultaneously, and you only have 10 min. You can do Battle Medicine, but unless you've got feats, you'll block him out for the rest of the day.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Argh. I was afraid of that.

Isaku hands Herr Doktor a healing potion (one that was issued by the Pathfinder camp)

Moderate Healing: 3d8 + 10 ⇒ (7, 5, 7) + 10 = 29

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I have the Aeon Stone to regain hp every 10 minutes so I was full. I took 62 damage -5 fire resistance, so 57. And I drink my Elixir, which gives me 30 hit points over a minute, + 10 from the Aeon Stone: 57 - 40 = 17. Isaku, you can change your action if you want as I don't need that much HPs.

"Let's move on quickly, I dislike zis storm."

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will looks very relieved when the storm abates.

"Great work with the storm Herr Doktor!"

(Eliadyr's aeon stone is more than enough to heal him up during the lull in the storm.)

"Yes, let's get moving - that storm is nasty"

"Isaku do you want some fire resistance if we get another wave?" and if Isaku agrees, Eliadyr will use a scroll of resist energy R2 shortly before the next wave arrives to give him fire resistance 5 for 10 minutes.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Sure!

Herr Doktor - Rhaegal also healed for 17 so you should be at 100%


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Botting Crunch - Crunch lays hands on Rhaegal and Refocuses. I'll assume Crunch is okay moving forward at -2 hp.

Perception (Herr Doktor): 1d20 + 11 ⇒ (7) + 11 = 18
Perception (Isaku): 1d20 + 15 ⇒ (20) + 15 = 35 (+1 Pursue)

Isaku braces the party for one more round of storm. +2 to everyone's saves. 1d5 ⇒ 1 Even more flaming debris get whipped around. Sorry for the threepeat, but that's how the RNG decided to behave.

Bludgeoning: 1d10 ⇒ 2 plus Fire: 1d10 + 13 ⇒ (7) + 13 = 20
DC 28 basic Reflex save, don't forget the +2.

--Third Wave, 1st Round
Cal (116/116, resist fire 5, Reflex vs -2 bludgeoning and -20 fire)
Crunch (121/123, resist fire 4, Reflex vs -2 bludgeoning and -20 fire)
Eliadyr (96/96, resist fire 5, Reflex vs -2 bludgeoning and -20 fire)
Herr Doktor (86/86, resist fire 5, Reflex vs -2 bludgeoning and -20 fire)
Isaku (96/96, Reflex vs -2 bludgeoning and -20 fire)
Rhaegal (94/94, eat fire available, Reflex vs -2 bludgeoning and -20 fire)

--Third Wave, 2nd Round
Hazard (Disable: DC 33 Arcana, Nature, Occultism, or Religion; or dispel magic [5th rank, counteract DC 26])

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Reflex, Evasion, Isaku bonus: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30

Cal continues to shimmy and dance his way through the firestorm. One ember does hit his hat {gasp!}, but he quickly flicks it off and continues on his way.

He offers his advice on the religious aspects of the firestorm, but he's not sure anyone is actually listening.

Aid Religion : 1d20 + 12 ⇒ (6) + 12 = 18

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Reflex Save: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28

Isaku's warning helps Rhaegal avoid the worse of the firestorm, and the Dragon inhales a lot of the fire headed his way. Smoke pours out of his nostrils and he laughs. He decides he's had enough and commands the firestorm to stop!

↺ Eat Fire gives Fire Resist 10 and prevents all of the halved fire damage.

Guidance on himself
Nature: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

Edit: I didn't plan that! I just thought we should split up our aids on another attempt!

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Forgot I had the spindle ioun stone too, so 2 HP is not an issue.

Reflex Save: 1d20 + 17 ⇒ (11) + 17 = 28

Crunch moves just fast enough to avoid getting clobbered. Or roasted. Or whatever this storm is trying to do.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Reflex DC 28: 1d20 + 18 ⇒ (11) + 18 = 29

Again, Eliadyr dodges the worst of the flying embers and then lets out a cheer as Rhaegal quells the storm!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Reflex: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24 15 net fire damage after the resist

"Yeoow! That's hot!" Isaku yells as his clothes catch fire. He focuses on the storm, trying to disable it.

Arcana: 1d20 + 14 ⇒ (11) + 14 = 25 Not this time unfortunately

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
Sorry for the threepeat, but that's how the RNG decided to behave.

Don't worry, I didn't even know there could be something else :D

Reflex: 1d20 + 16 ⇒ (11) + 16 = 27

"I dodge it, I dodge it, I dodge i... I take it."

Herr Doktor runs to avoid the flames but fails at the last moment.

17 damage, if we have 10 minutes like before, it'll be 7 damage at the end, let's say it's fine.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Nobody is particularly damaged by the third wave, and Rhaegal puts a quick end to the firestorm.

--Third Wave, End of Round
Cal (116/116, resist fire 5)
Crunch (116/123, resist fire 4)
Eliadyr (90/96, resist fire 5)
Herr Doktor (69/86, resist fire 5)
Isaku (79/96)
Rhaegal (93/94, eat fire available)

The Pathfinders emerge into an area of burned trees atop a raised section of rock. A cavern lies to the north of their position, with stones jutting out from a short path. The now-empty cavern was once the burial site of several centaurs, though its roof has become the roost of the demoniac’s animated ravener.

The growing rift into the Abyss and the raging firestorm have attracted several brimorak demons onto the Material Plane. As demons of arson, they delight in watching the spreading fire.

We're rolling right into the next encounter. See Slide 4 for art, Slide 5 for map. I've arranged you by default marching order. Herr Doktor, are you Large?

GM Screen:

Stealth (Cal): 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Defend (Crunch): 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Avoid Notice (Eliadyr): 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37
Scout (Herr Doktor): 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Stealth (Isaku): 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Search (Rhaegal): 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Initiative (Enemy): 1d20 + 20 ⇒ (15) + 20 = 35
Initiative (Enemy): 1d20 + 15 ⇒ (12) + 15 = 27

Environment: The three raised plateaus are 15' off the ground and will require DC 15 Climb checks to scale.

--Round 1
Eliadyr (90/96, resist fire 5, Hidden from White, Hidden from Red and Green)
Dragon [White] (-0 hp, +15')
Red Brimorak (-0 hp)
Green Brimorak (-0 hp)
Rhaegal (93/94)
Crunch (116/123, resist fire 4)
Herr Doktor (69/86, resist fire 5)
Isaku (79/96, not Hidden)
Cal (116/116, resist fire 5, not Hidden)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
We're rolling right into the next encounter. See Slide 4 for art, Slide 5 for map. I've arranged you by default marching order. Herr Doktor, are you Large?

If there is no real transition with the firestorm, no. But if I'm aware we get close to a place with potential combat, then yes. I don't know if we are aware it's the den of the animated ravener.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Alright, making your icon Medium.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Remembering their earlier encounters with these demons and their fireballs, Eliadyr will choose to start spreading out from the group, still trying to remain hidden. Before he does so though he will try the recall what he knows about the dragon.

--


◆ Recall knowledge on dragon (arcana +10, demon lore +19, religion +11) looking for weaknesses and resistances
◆ Sneak 20 ft (stealth +20)
◆ Sneak 20 ft

(Would Isaku still have the resist fire 5? The spell lasts 10 minutes)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Sure, Isaku can have resist fire 5.

GM Screen:

Religion: 1d20 + 11 ⇒ (2) + 11 = 13
Stealth: 1d20 + 20 ⇒ (7) + 20 = 27

Eliadyr doesn't know anything about this dragon specifically, but he does realize that it's both a dragon and undead. So it's going to have common abilities associated with both, such as negative healing and a breath weapon.

Eliadyr sneaks off, wondering if the dragon saw him.

The dragon flies horizontally off the bluff (+15' elevation relative to the PCs) and flies for the group. When it does, its frightful presence shakes everyone's nerves. DC 27 Will save vs fear/emotion/mental.

Unfortunately for Eliadyr, it becomes clear the dragon sees him, as it unleashes a torrent of negative energy. (40' cone, so it barely misses everyone else)

Void: 12d6 ⇒ (6, 5, 5, 3, 3, 2, 1, 4, 4, 2, 2, 6) = 43
DC 30 basic Reflex save.

Recharge: 1d4 ⇒ 1

The Red brimorak raises its arms and casts a spell. It vanishes and reappears next to Rhaegal. It strikes at 1d2 ⇒ 1 Rhaegal.

Flaming Sword: 1d20 + 18 ⇒ (17) + 18 = 35
Slashing: 2d10 + 4 ⇒ (6, 9) + 4 = 19 plus Spirit: 1d6 ⇒ 1 plus Fire: 1d6 ⇒ 2
Will assume eat fire and Crunch's reaction, but I haven't put the damage in yet because AC gets lowered with Frightened and this may be a crit.

The Green brimorak raises its arms and casts a spell. It vanishes and reappears next to Herr Doktor. It strikes at 1d3 ⇒ 2 Isaku.

Flaming Sword: 1d20 + 18 ⇒ (17) + 18 = 35
Slashing: 2d10 + 4 ⇒ (1, 8) + 4 = 13 plus Spirit: 1d6 ⇒ 6 plus Fire: 1d6 ⇒ 4
I haven't put the damage in yet because AC gets lowered with Frightened and this may be a crit.

--Round 1
Rhaegal (93/94, Will save first, sword 35 for 19 S + 1 spirit + 2 fire)
Crunch (116/123, resist fire 4, Will save first)
Herr Doktor (69/86, resist fire 5, Will save first)
Isaku (79/96, resist fire 5, Will save first, sword 35 for 13 S + 6 spirit + 4 fire)
Cal (116/116, resist fire 5, Will save first)

--Round 2
Eliadyr (90/96, resist fire 5, Will save first, Reflex vs -43 void)
Dragon [White] (-0 hp, +15', breath weapon 0/1)
Red Brimorak (-0 hp)
Green Brimorak (-0 hp)

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

"Dragons, demons, and fire. Why am I not surprised?"

Will DC 27 : 1d20 + 15 ⇒ (12) + 15 = 27
Cal's not scared o' no dragons, though. Cause scaring folks is his shtick, too.

In a flash of light and colors, he steps through the demon menacing Isaku, reappearing to it's south, and then makes a face at it to put the Fear o' Cal in it.

Demoralize, Glare: 1d20 + 20 ⇒ (13) + 20 = 33
If that's a Crit, AND Green's CR < 9, then Green if Fleeing for 1 round.

With the demon properly shaken, he shanks it in the back of its bony knee and makes sure to twist the blade so that Herr Doktor's poison gets deep into Green's bloodstream.

Strike, vs OG due Frightened?: 1d20 + 18 ⇒ (20) + 18 = 38
Damage, S: 2d6 + 3 + 2d6 ⇒ (5, 6) + 3 + (4, 3) = 21 Nat 20 Crit x2 = 42
Cal's blade has wyvern poison on it, too. 

life leap, ◆ Demoralize, ◆ Strike 

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Will DC 27: 1d20 + 16 ⇒ (9) + 16 = 25 frightened 1

Reflex DC 30: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30

The proximity of the undead dragon shakes Eliadyr's resolve but he does dodge much of the wave of void energy that washes from the dragon. A brief spark from his aeon stone is quickly overwhelmed by the void.

That 1 void resistance from the aeon stone is going to come in handy now (:

He looks around to see what the party does, given there are plenty of options available.

((That's actually a pretty good outcome for the group - less so for Eliadyr! The ready to reuse breath weapon is terrifying though))


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Frightening Presence is Frightened 1 on a Success, Frightened 2 on a Failure. So Cal's Demoralize is a 32, and Eliadyr's Reflex is a 29.

Cal scares the demon somewhat, and stabs it critically.

Green Fortitude: 1d20 + 18 ⇒ (11) + 18 = 29 vs DC 26

--Round 1
Rhaegal (93/94, Will save first, sword 35 for 19 S + 1 spirit + 2 fire)
Crunch (116/123, resist fire 4, Will save first)
Herr Doktor (69/86, resist fire 5, Will save first)
Isaku (79/96, resist fire 5, Will save first, sword 35 for 13 S + 6 spirit + 4 fire)

Cal (116/116, resist fire 5, frightened 1)
--Round 2
Eliadyr (48/96, resist fire 5)
Dragon [White] (-0 hp, +15', breath weapon 0/1)
Red Brimorak (-0 hp, AC <= 39)
Green Brimorak (-42 hp, frightened 1, AC <= 39)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

Will Save: 1d20 + 15 ⇒ (13) + 15 = 28 Success plus Aura of Courage means not frightened

↺ Retributive Strike for resist 11 all
1d20 + 18 ⇒ (1) + 18 = 19 and no damage

◆ Strike
Warwammer: 1d20 + 18 ⇒ (7) + 18 = 25 for 2d8 + 6 + 1d6 + 1d4 ⇒ (1, 4) + 6 + (5) + (1) = 17 cold iron bludgeoning, spirit, fire
◆ Strike
Warwammer: 1d20 + 18 - 6 ⇒ (11) + 18 - 6 = 23 for 2d8 + 6 + 1d6 + 1d4 ⇒ (6, 6) + 6 + (5) + (2) = 25 cold iron bludgeoning, spirit, fire
◆ Raise Shield

Crunch takes a moment to get their bearings against the teleporting interloper, taking multiple ungainly swings with the hammer.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Will: 1d20 + 14 ⇒ (4) + 14 = 18
Reflex: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32

Herr Doktor's shaken by the draconic presence.

He says to Rhaegal: "Das ist ein real dragon!!"

Luckily, he was right behind a big rock that takes most of the dragon breath.

1 point of void resistance, for what it's worth.
Also, I'm at 79, you forgot the 10 minutes of healing.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor steps behind the demon (I'm not on my computer, could you position me flanking with Cal') and strikes it.

Attack: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
Piercing damage: 2d10 + 4 ⇒ (6, 7) + 4 = 17

Wyvern Poison DC 26 for 3d6 damage

Second attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Piercing damage: 2d10 + 4 ⇒ (5, 5) + 4 = 14

Reflexive Strike:

Attack: 1d20 + 17 - 1 ⇒ (19) + 17 - 1 = 35
Piercing and fire damage: 2d10 + 4 + 1d4 ⇒ (6, 10) + 4 + (1) = 21


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Crunch stoically faces the demon and smashes it with their warhammer once. (23 < AC <= 25) The cold iron and spirit damage seem to do it much harm, and the fire not as much. Weakness cold iron, weakness spirit, immunity fire.

Herr Doktor, there was no 10 minute rest between the firestorm and the start of the dragon encounter, so all the damage taken in the third wave of the firestorm rolled over. I moved your icon, and the dragon's breath didn't reach you so the Reflex save was unnecessary.

Herr Doktor flanks with Cal and jabs the demon once.

Green Fortitude, Frightened 1: 1d20 + 18 - 1 ⇒ (4) + 18 - 1 = 21 vs DC 26

--Round 1
Rhaegal (93/94, Will save first, sword 35 for 19 S + 1 spirit + 2 fire, resist 11 from Crunch)
Crunch (116/123, resist fire 4)
Herr Doktor (69/86, resist fire 5)
Isaku (79/96, resist fire 5, Will save first, sword 35 for 13 S + 6 spirit + 4 fire)
Cal (116/116, resist fire 5, frightened 1)
--Round 2
Eliadyr (48/96, resist fire 5)
Dragon [White] (-0 hp, +15', breath weapon 0/1)
Red Brimorak (-26 hp, 23 < AC <= 25, immune fire, weakness cold iron 5, weakness spirit 5)
Green Brimorak (-59 hp, frightened 1, 23 < AC <= 25, immune fire, weakness cold iron 5, weakness spirit 5, wyvern poison 0/6 stage 1)

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Will Save: 1d20 + 17 ⇒ (17) + 17 = 34 Success turns into a Critical Success.

Rhaegal is shocked at the sight of the undead dragon. "The only thing more powerful than a dragon is an older dragon."

He bristles at the dragon under the influence of the spirit, ignoring the demon's viscous surprise attack. He darts forward, beginning to move faster, with the dragon as the only thing in his world.

◆◆ Cast Haste
◆ Move

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Shaken by the presence of the undead dragon, Eliadyr will loose an enchanted arrow at the Green Brimorak and then regather his magical energies.

◆◆ Spellstrike with gouging claw +1 striking ghost touch composite shortbow: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31 on Green Brimorak for 2d6 + 3 + 6d6 ⇒ (5, 6) + 3 + (5, 1, 3, 3, 6, 3) = 35 piercing + 5 persistent bleed (Deadly?: 1d10 ⇒ 5)
◆ Refresh spellstrike


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Rhaegal is not frightened, attack is a regular hit. Crunch provides resist 11 all, so 8 slashing goes through.

Rhaegal casts a spell, and Eliadyr shoots one. Hit.

--Round 1
Rhaegal (85/94, hasted)
Crunch (116/123, resist fire 4)
Herr Doktor (69/86, resist fire 5, frightened 2 frightened 1)
Isaku (79/96, resist fire 5, Will save first, sword 35 for 13 S + 6 spirit + 4 fire)
Cal (116/116, resist fire 5, frightened 1)
--Round 2
Eliadyr (48/96, resist fire 5, frightened 1)
Dragon [White] (-0 hp, +15', breath weapon 0/1)
Red Brimorak (-26 hp, 23 < AC <= 25, immune fire, weakness cold iron 5, weakness spirit 5)
Green Brimorak (-94 hp, frightened 1, 23 < AC <= 25, immune fire, weakness cold iron 5, weakness spirit 5, wyvern poison 0/6 stage 1)

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