Goblin

Crang's page

202 posts. Alias of GeraintElberion.


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Male Goblin Barbarian (Invulnerable Rager) 7

Crang furrows his brow in concentration and staggers backward as the battle fire leaves his heart and he slumps to the ground, exhausted.

As he does so, Crang's pteradon skull helmet falls to the ground before him.

He peers deep into the ruby eye and mutters, Wanna wisha be a great-big-massive dragon whenever I wanna wisha.

He peers up at the divine figure and a trickle of blood runs out of his nose and across his lips. Crang doesn't even have the energy to lick it up...

state of game:
It has been a wild, wild ride and I've had a lot of fun. I've no complaints if you have run out of steam... you've put a lot of steam into it.
I have loved the game and am definitely up for some Shattered Star action.


Male Goblin Barbarian (Invulnerable Rager) 7

Hmm, tempted by the 'chop off his arm' option but this one might be more fun.

Squirming slightly uselessly in the big beast's grasp, a sly glint shines in Crang's eye and he thinks wolfish thoughts activating barghest cloak as he changes shape he writhes and slithers away from the demon.


Male Goblin Barbarian (Invulnerable Rager) 7

Damage 57, Hit Points 65, Raging Hit Points 79
This is Crang at full-pelt. Even without losing hit points he's going to fade in a few rounds.

Crang's grim-faced determination is emphasised by a low, throaty growl.

attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d10 + 20 + 1d6 ⇒ (2) + 20 + (2) = 24

attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 20 + 1d6 ⇒ (8) + 20 + (4) = 32


Male Goblin Barbarian (Invulnerable Rager) 7

The foe should have taken a dc12 fortitude save to avoid another point of strength damage. This will happen as long as the rune-axe glows.

Crang slaps his own face and spits a charred, loose tooth on the ground.

Even as this happens he pulls back his axe for another strike, demonic ichor dropping from the glowing, rune-etched blade.

attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d10 + 20 + 1d6 ⇒ (9) + 20 + (6) = 35

attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 20 + 1d6 ⇒ (7) + 20 + (3) = 30


Male Goblin Barbarian (Invulnerable Rager) 7

Aaargh! Da Burns!
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d10 + 20 + 1d6 ⇒ (1) + 20 + (1) = 22

attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 20 + 1d6 ⇒ (1) + 20 + (5) = 26


Male Goblin Barbarian (Invulnerable Rager) 7

reflex save: 1d20 + 4 ⇒ (11) + 4 = 15
will save if needed: 1d20 + 2 ⇒ (16) + 2 = 18


Male Goblin Barbarian (Invulnerable Rager) 7

As he swings again at the foe, runes on the blade of Crang's axe flare with a strange blue light.

attack: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 1d10 + 18 + 1d6 ⇒ (4) + 18 + (1) = 23

If it takes damage, DC12 fortitude save or take one point of strength damage.

Also, if this thing can cast spells or has an SLA, add 2 to all damage dealt by Crang.


Male Goblin Barbarian (Invulnerable Rager) 7

Horse-dog. Horse-dog? Horse-dog!

initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Crang screams in fear and loathing and charges the monstrosity
Fully clocked

attack: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d10 + 18 ⇒ (8) + 18 = 26


Male Goblin Barbarian (Invulnerable Rager) 7

Green?


Male Goblin Barbarian (Invulnerable Rager) 7

Crang's fury fades and retrieves his fallen axe.

That done, he peers up at the dragon, Now go red!


Male Goblin Barbarian (Invulnerable Rager) 7

Yeargh!

More pummeling and ripping and tearing and hurts!

attack: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d6 + 10 ⇒ (3) + 10 = 13

attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d6 + 10 ⇒ (2) + 10 = 12


Male Goblin Barbarian (Invulnerable Rager) 7

initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Crang goes all kinds of crazy on the dwarf with his claws
attack claw 1: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d6 + 10 ⇒ (1) + 10 = 11

attack claw 2: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d6 + 10 ⇒ (4) + 10 = 14

Not sure if I get any more attacks on a full attack, not really familiar with natural attacks.


Male Goblin Barbarian (Invulnerable Rager) 7

"Yaargh!" Crang begins to froth at the mouth as he activates his ring, falls into a rage and charges at the dwarf, foam flying from the corners of his mouth.

"Diiiie! Buuuuuum! Heaaaddd!"

attack: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 1d10 + 18 ⇒ (10) + 18 = 28

That's a fumble...


Male Goblin Barbarian (Invulnerable Rager) 7

Seeing the flaming carnage, Crang perks up, Shiny man! Les killim!

Are any of them near enough for Crang to charge?


Male Goblin Barbarian (Invulnerable Rager) 7

Crang snorts and gargles a huge ball of phlegm and snot into his hand and then offers it to the new goblin, "Am Crang! Good Grub!"


Male Goblin Barbarian (Invulnerable Rager) 7

Crang turns to stare, goggle-eyed, at Splurg but manages to resist the urge to call out She's got your sord! by stuffing a whole wing in his gob.


Male Goblin Barbarian (Invulnerable Rager) 7

Crang's eyes light up and he takes a Crang-sized draught from the bucket.

Once he can breathe again, he passes the bucket around.


Male Goblin Barbarian (Invulnerable Rager) 7

"Dere was dis ship..."
As the thoughts begin to form, Crang's speech crumbles in the face of conveying so much information.
He hides his embarassment by burping, farting and eating some earwax he's been keeping warm in his armpit.


Male Goblin Barbarian (Invulnerable Rager) 7

He done the smarty mouth thing then... I don't get it?

Crang trots after Splurg occasionally making small, experimental roars.


Male Goblin Barbarian (Invulnerable Rager) 7

Dot had disappeared, dagnabbit!

Crang appears from the bushes, pulling up his loincloth and shaking his head: Shtoopid froot. Make Crang all runny.

Impressed by the barghest's roar he rushed forward and plonks his axe on the ground head-first. Then he bows like in a picture he saw in a temple he was burning down and touches his head to the pommel of his axe before lifting up his head and declaring in an awed stage-whisper:
Mighty noise-face. Teach me the loud-loud secret!


Male Goblin Barbarian (Invulnerable Rager) 7

Woz da RoverGogs? Canz Crang ride it?


Male Goblin Barbarian (Invulnerable Rager) 7

Found it online: sword of subtlety.


Male Goblin Barbarian (Invulnerable Rager) 7

3 feats and 2 talents. It is a magic shortsword which does bonus on a sneak attack.


Male Goblin Barbarian (Invulnerable Rager) 7

Crang's face falls in disappointment at the lil' goblin's response and he wanders off to listen to the crazy pickle baby, muttering to himself, Was a gud tricksy, i fort...


Male Goblin Barbarian (Invulnerable Rager) 7

After sealing the lid, Crang strolls up on deck.

Hearing the infant goblin's words he grins, delighted at his own cleverness.

Okay, to be pie-rat captin you must first kill a big-toothy-fish. An cook food with no eatin!


Male Goblin Barbarian (Invulnerable Rager) 7

Crang rushes forward, pushes the baby back in the pickle barrel and slams the lid down tight.
CMB: 1d20 + 9 ⇒ (17) + 9 = 26


Male Goblin Barbarian (Invulnerable Rager) 7

Crang is fully updated.

I have added Whosi's cool gear to the sheet:

WHOSI BLACKFACE CR 6
Male Goblin Rogue 7
CE Small Humanoid (Goblinoid)
Init +3; Senses Darkvision; Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 15. . (+4 armor, +1 Dex, +1 size)
hp 42 (7d8+7)
Fort +3, Ref +8, Will +1
Defensive Abilities Evasion, Trap Sense, Uncanny Dodge; Resist fire 10
--------------------
OFFENSE
--------------------
Spd 0 ft.
Melee Sword of Subtlety +7 (1d4+1/19-20/x2) and
. . Unarmed Strike +6 (1d2/20/x2)
Special Attacks Sneak Attack +4d6
--------------------
STATISTICS
--------------------
Str 10, Dex 15/17, Con 13, Int 16, Wis 8, Cha 8
Base Atk +5; CMB +4; CMD 15
Feats Burn! Burn! Burn!, Rogue Weapon Proficiencies
Traits Color Thief, Goblin Pirate (Shackles)
Skills Acrobatics +12, Appraise +13, Climb +0, Craft (Alchemy) +11, Craft (Blacksmith) +13, Craft (Carpentry) +13, Disable Device +12, Escape Artist +7, Fly -1, Knowledge (Engineering) +8, Perception +5, Profession (Miner) +7, Profession (Sailor) +10, Ride +1, Sleight of Hand +7, Stealth +15, Swim +2 Modifiers Canny Observer
Languages Common, Draconic, Goblin, Halfling
SQ Trapfinding +3
Combat Gear +1 Ghost Touch Studded Leather, Sword of Subtlety; Other Gear Acid Flask, Anvil, Blacksmith, Artisan's tools, masterwork: Craft (Blacksmith), Artisan's tools, masterwork: Craft (Carpentry), Belt of Incredible Dexterity, +2, Boots of Elvenkind, Ring of Fire Resistance, Minor, Thieves' tools, masterwork, Torch
--------------------
SPECIAL ABILITIES
--------------------
Burn! Burn! Burn! You take the goblin love of arson and fireplay to a whole new level.

Prerequisite: Goblin, Disable Device 1 rank.

Benefit: You deal an extra 1d4 points of fire damage when you attack with fire from a non-magical or alchemical
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 +3 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Valegrim, when you post our choice of feats and talents I will add them to this sheet.


Male Goblin Barbarian (Invulnerable Rager) 7

I find the room with the most babies in and try to hold the door shut: Fetch da cages!


Male Goblin Barbarian (Invulnerable Rager) 7

Crang spends a few moments pawing through his axes. Finally, he cannot bear to lend any to Splurg: Ay, we getz bendy knife.


Male Goblin Barbarian (Invulnerable Rager) 7

Valegrim, I have taken Whosi to level 7: done your skills but still awaiting 3 feats and 2 rogue talents.
I have also given you Crang's spare armour and some masterwork tools. OMB might give you some other cool stuff. I'd suggest boots of Elvenkind, belt of dex, headband of int and a saving-throw boosting cloak. Plus a weapon.

Level 7 Whosi:

WHOSI BLACKFACE CR 6
Male Goblin Rogue 7
CE Small Humanoid (Goblinoid)
Init +2; Senses Darkvision; Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 15. . (+4 armor, +1 Dex, +1 size)
hp 42 (7d8+7)
Fort +3, Ref +7, Will +1
Defensive Abilities Evasion, Trap Sense, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 0 ft.
Melee Unarmed Strike +6 (1d2/20/x2)
Special Attacks Sneak Attack +4d6
--------------------
STATISTICS
--------------------
Str 10, Dex 15, Con 13, Int 16, Wis 8, Cha 8
Base Atk +5; CMB +4; CMD 15
Feats Burn! Burn! Burn!, Rogue Weapon Proficiencies
Traits Color Thief, Goblin Pirate (Shackles)
Skills Acrobatics +6, Appraise +13, Climb +0, Craft (Alchemy) +11, Craft (Blacksmith) +13, Craft (Carpentry) +13, Disable Device +11, Escape Artist +6, Fly -2, Knowledge (Engineering) +8, Perception +5, Profession (Miner) +7, Profession (Sailor) +10, Ride +0, Sleight of Hand +6, Stealth +14, Swim +2 Modifiers Canny Observer
Languages Common, Draconic, Goblin, Halfling
SQ Trapfinding +3
Combat Gear +1 Ghost Touch Studded Leather; Other Gear Acid Flask, Anvil, Blacksmith, Artisan's tools, masterwork: Craft (Blacksmith), Artisan's tools, masterwork: Craft (Carpentry), Thieves' tools, masterwork, Torch
--------------------
SPECIAL ABILITIES
--------------------
Burn! Burn! Burn! You take the goblin love of arson and fireplay to a whole new level.

Prerequisite: Goblin, Disable Device 1 rank.

Benefit: You deal an extra 1d4 points of fire damage when you attack with fire from a non-magical or alchemical
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 +3 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Male Goblin Barbarian (Invulnerable Rager) 7

I like Crang as a wee mad terror, so would rather keep him goblin-sized.


Male Goblin Barbarian (Invulnerable Rager) 7

These characters are cool, I'd much rather keep Crang than swap him out.


Male Goblin Barbarian (Invulnerable Rager) 7

If I can get the pteradon then some kind of amulet of mighty fists might come in handy.


Male Goblin Barbarian (Invulnerable Rager) 7

OMB, they're things I want.

In terms of what he has, Crang is currently rocking...
Amulet of NA +1
Belt of Giant Strength +2
Armoured Coat +2
Pteradon-skull hat with a ruby in one eye socket

I still have the +1 Ghost-Touch Studded Leather on my sheet but I think I've given it to Whosi.


Male Goblin Barbarian (Invulnerable Rager) 7

A combat-trained dire-bat costs about 450gp.

Would it be possible to drop 800gp for a trained pteradon mount?

+1 greataxe 2320
+1 furious greataxe 8320
+2 agile breastplate 4550
gloves of swimming and climbing 6250
heward's handy haversack 2000
steadfast grapple 5000
spirit tear 1800
ring of the savage beast 8000
ring of swimming 2500
cloak of resistance +2 4000
boots of striding and springing 5500
great barghest hero cloak 2800


Male Goblin Barbarian (Invulnerable Rager) 7

I like the Volcano idea, and Splurg could find more pteradons there.


Male Goblin Barbarian (Invulnerable Rager) 7

15points


Male Goblin Barbarian (Invulnerable Rager) 7

OMB, which scenarios would set us up best for your plans?


Male Goblin Barbarian (Invulnerable Rager) 7

Our Mysterious Benefactor has offered us a chance to advance the campaign: I figure this might allow us to create a new set of opportunities, some ideas:
1. Goblin Island: We have settled an island, we wake in the morning to pteradon-egg sandwiches and rut with our wives, raiding merchant vessles and are perfectly happy, except for a longing for elf-flesh and more axes.
2. The Fleet: We have 3 or 4 boats and an army of goblins, orcs and other races.
3. Into The Volcano: We have found a treasure map to the island of dragon-y death. We refused to look at the words though, so all we saw is the big picture of a mound of diamonds!
4. For Zogmugot!: We have established a temple to zogmugot and draw goblins to use from all around.
5. Hmmm... that didn't go well: We have been captured by the elf, the dwarf and the shiny man. Because we were all very, very drunk after seizing a ship full of rum. We can't escape until we've figured out how to steal the elf... even as the gallows are being built.
6. A Whole New World: We have a big trauma when we try to group-hug a dryad as she disappears into her tree, now we're all in the first-world, rocking the fey-creature template and surrounded by singing tree, bubblegum flowers and grass so sharp it strips flesh.

Any other ideas?


Male Goblin Barbarian (Invulnerable Rager) 7

intriguing, shall we take this discussion to... the discussion thread?


Male Goblin Barbarian (Invulnerable Rager) 7
Ank-hore wrote:

Ank-hore will have to make a Concentration check to cast correct.

Strength Check: 1d20-1

or CMB 1d20+1

Nevermind

Ank-hore:
I bet being invisible would help, and don't forget that you have a hero point to spend. Zombies have a weak CMB too, so you might well get off a concentration check (DC16 if they are grappling you, dc12 if it just counts as vigorous motion).

Male Goblin Barbarian (Invulnerable Rager) 7

strength check: 1d20 + 6 ⇒ (12) + 6 = 18+8 if it were a swim check...


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Male Goblin Barbarian (Invulnerable Rager) 7

Freaked-out by the undead horde, Crang flies into a rage and tries to smash through the hull of the boat in order to escape.
auto-hit and auto-crit for an unattended object (the boat) and smasher ability means ignores hardness of the wood.
smash!: 2d10 + 26 ⇒ (7, 3) + 26 = 36

That will go through 3.6inches of typical wood, Yarr!


Male Goblin Barbarian (Invulnerable Rager) 7

Our Mysterious Benefactor:
As I've never used my Good For What Ails You rage power, could I swap it now for Smasher? It might just save Crang's life and I like it when abilities are reflected in-game.
Or is that too cheeky?


Male Goblin Barbarian (Invulnerable Rager) 7

Our Mysterious Benefactor:

The choices are:
1. Rage and Kill Everything.
2. Rage and run away, praying to survive the many hits.
3. Rage and smash a hole in the hull, filling the place with a cascade of water which should create chaos and opportunities for escape.

Is 3 an option?


Male Goblin Barbarian (Invulnerable Rager) 7

Crang grins excitedly and charges over the plank, yelling as he goes, WoooHaaa!

acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10


Male Goblin Barbarian (Invulnerable Rager) 7

In da boat, wearing da coat!


Male Goblin Barbarian (Invulnerable Rager) 7

Crang waits for everyone else to cross, so that he can do what he does best and charge over the beam.


Male Goblin Barbarian (Invulnerable Rager) 7

Crang likes the coat, so someone else can have his +1 ghost-touch studded leather armour.

Whosi?


Male Goblin Barbarian (Invulnerable Rager) 7

Pie-rat!

Crang tries on the pirate coat.

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