Corwyn Rand
Goblin Squad Member
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First thing: Monsters are just moving harvesting nodes in my book. Personally i see no reason changing anything.
@ Stephen:
So we are all very clear about one thing: We don't want you taking any of the programmer's time and energy away from all the other things yall've got going on right now. So let me propose this to you and the group at large:
Given: GW is on a 2 week build cycle (normally)
Given: Beta is for testing just as much as Alpha isDo: Start EE with the current AI set-up; at week 3 (the next build cycle) try tweaking some of the numbers in the table and see how we like it; at week 5, reset and tweak a different set of numbers; at week 7, reset and tweak a different set of numbers.... and so on so we can get a feel for the various different ways tweaking numbers in the table can affect game play.
Do this for the first 2 or 3 months until either a) we find a setting that most of us can agree on and/or b) the programmers have time to develop some fancier AI tech.
Is that agreeable to everyone?
Sounds viable