Aspis Agent

Corwyn Rand's page

11 posts. Alias of ClanRand.


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Goblin Squad Member

Hogar, Freevale wrote:
First thing: Monsters are just moving harvesting nodes in my book. Personally i see no reason changing anything.
sspitfire1 wrote:

@ Stephen:

So we are all very clear about one thing: We don't want you taking any of the programmer's time and energy away from all the other things yall've got going on right now. So let me propose this to you and the group at large:

Given: GW is on a 2 week build cycle (normally)
Given: Beta is for testing just as much as Alpha is

Do: Start EE with the current AI set-up; at week 3 (the next build cycle) try tweaking some of the numbers in the table and see how we like it; at week 5, reset and tweak a different set of numbers; at week 7, reset and tweak a different set of numbers.... and so on so we can get a feel for the various different ways tweaking numbers in the table can affect game play.

Do this for the first 2 or 3 months until either a) we find a setting that most of us can agree on and/or b) the programmers have time to develop some fancier AI tech.

Is that agreeable to everyone?

Sounds viable

Goblin Squad Member

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Can anyone explain to me why we are even having the conversation?

Duffy wrote:

Here's the thing I'm confused about ..., what is the difference between the current way the encounters go and the way people would prefer they go?

To me the root of the problem is intent versus end result, the mechanics are the way to make that happen, but I feel like we're missing something from the conversation.....

Bluddwolf wrote:

I really don't see the problem with any of this to be honest. The devs have said that the mobs are basically "moving, and fighting resource nodes".

.....
I just feel we are not addressing what is actually broken.

Since the mobs don't hand out XP and are - as Bluddwoff pointed out - simply fighting resource nodes, what difference does it make how anyone chooses to collect those nodes?

If you are in a group simply work out tactics that ensure all of the group share equally in the fun of killing mobs, and if anyone chooses to run around solo then what does it matter if that individual wants to spend 10 or 15 minutes slowly whittling down a mob. It's not like there is only limited countryside in which you can find mobs.

Goblin Squad Member

Caldeathe Baequiannia wrote:
<kabal> Bunibuni wrote:
Unless it is Canadian money. Last time I looked, it was pink and orange and a couple of other colors too.
You want colour, we've got colour

Australia rolled out our coloured polymer between 1992 & 1996

Goblin Squad Member

Interesting to see if it's too late for some votes... Lee posted this on goblinworks

I was a bit shocked to see Kabal, Forgeholm, Tavernhold and Sunholm on the list.

Goblin Squad Member

albadeon wrote:
<kabal> Bunibuni wrote:

If we hosted another one this Saturday at 10 AM eastern [which is GMT-4], could you international folks make that one? That would be, what? 2 PM Germany and 6 PM TAI time?

Also give folks in the US who work at night a chance to talk with a real live Kabal person! :-)

10am eastern is 4pm in Germany and midnight down under. I'll be there for a while (maybe like an hour, or so), hopefully with better working technology this time. I have other commitments later-on, though. If you'd want to start an hour earlier, I wouldn't mind :-).

Yep Midnight here... I'll try and make it but you may have to excuse the yawning

Goblin Squad Member

albadeon wrote:
8:30pm EST is 2:30am here in Germany and 10:30am in Sydney. On a weekday...

Yeah unfortunately the bulk of TAI will be at work.

Looks like most of our negotiations will be done in delay mode

Goblin Squad Member

Well Now that the Land Rush is over and you guys decided not to move from F it appears that Terra Australis Incognito and Kabal will be Neighbors.

I've just submitted an application to your forums, simply to make diplomatic relations easier. :)

Goblin Squad Member

Kadere wrote:
If you want an Oceanic company that isn't filled with bloody Aussies (<3 TAI), we're your group.

Well I suppose we can't all be in the same company, but TAI are always willing to meet & greet with our neighbors... who knows there may even be a Ditch we can squabble over :)

Goblin Squad Member

Wyspr wrote:
Pig war you say? Screenshot or it didn't happen.

I'm guessing he means the Canadian/USA Pig War

but i suppose he could mean the Serbian Pig War

Goblin Squad Member

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As recently appointed Ambassador for the Oceanic Guild “Terra Australis Incognito” I would like to open invitations to any Free Agents who would be willing to boost our numbers for the all-important Land rush occurring on the goblin works website:

https://goblinworks.com/landrush/guild/106

We are an inclusive casual guild looking for fun, craft/battle mastery, trade and exploration. Our members are veteran RP gamers with years of experience and are always willing to help our company brethren, partners and allied companies.

Goblin Squad Member

Snow Dogs wrote:
Aussie here as well, east coast. I backed at the Crowdforger guild level so I'll have a few mates joining up soon.

One of the "Mates"... Australian Eastern Standard Time GMT +10