Land Rush plea for Oceanic Players


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Goblin Squad Member

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As recently appointed Ambassador for the Oceanic Guild “Terra Australis Incognito” I would like to open invitations to any Free Agents who would be willing to boost our numbers for the all-important Land rush occurring on the goblin works website:

https://goblinworks.com/landrush/guild/106

We are an inclusive casual guild looking for fun, craft/battle mastery, trade and exploration. Our members are veteran RP gamers with years of experience and are always willing to help our company brethren, partners and allied companies.

Goblin Squad Member

You know, the ideal settlement would be one with a team in each different quadrant of the world, so we have someone online most of the time.

Just sayin' ;-)

Goblin Squad Member

Seconding Cald's notion - my group, The Torchbearers, form the (albeit small) Oceanic arm of Sunholm. As a result, we have 24hr coverage between our NA, EU and ANZAC guilds.

You might look to consolidate with some smaller guilds and gain numbers and coverage that way!

Goblin Squad Member

I'm glad that TAI have an official ambassador now, congratulations in your new appointment.

Given that each settlement will control their own PvP window, it makes sense to join one in a time zone that matches your own play time. In my MMORPG experience there is nothing worse than playing on a popular server that is almost deserted when you log in. Is there any better reason to join TAI? Maybe, but that's good enough for me.

Goblin Squad Member

More power to my fellow Oceanic players, but I must agree with the other posters in that in order to survive in a game with PvP, especially PvP where structures are at risk, the best group will be one with mixed timezones and representation.

Definitely find a home with other Oceanics, but I have to strongly advise that the same home has plenty of US, and either European or South American representation also.


TAI while asking Oceanic members to join up is still open to all time zone applicants and this is certainly encouraged. I am not up with the full mechanics yet, but settlements can apparently set their own 24 hour NPC guard times when most players are offline. This is not a fool proof protection strategy, but certainly helps.

Also consider Wyspr's points, its worth playing when most of your comrades are online and the same time zone disadvantage works both ways for other mostly US or European Guilds.

We are looking to (like most Settlements and Guilds) to set up like minded defence treaties with other Settlements/Guilds and Companies, this will further help to protect us and our allies. This will work to our mutual advantage as we help protect US/European settlements when they are offline and they can return he favour during our offpeak times.

Further assisting Settlement protection is the heavy penalties and loss of reputation for those who grief. Once again, I am not sure of the full mechanics of this system yet and how much protection this will offer in real terms.


Well that's not entirely true Krispy1, you have to declare a vulnerability window and the size of the window is directly proportionate to how big and developed your settlement is. If you remain fairly small you can keep your NPC guards up and have a small window of an hour or two a day, but you won't be getting very high up in training in exchange.

Also the NPC guards can be overcome, they are not designed to be invincible (according to the devs). They should prevent anything but a direct attack by a larger group that has declared war.

And while griefing actions will be rare in most cases, raids and feuds will be cheap and not inflict rep loss. A settlement is a bigger risk then just being a player out in the game.

Good luck though! If you're interested in trade and diplomatic discussions with RBL(Canis Castrum) you can contact me or Omnipotentseal.

Goblin Squad Member

Look, you guys are kidding yourselves. You've got 12 members, and that's too small a number to be meaningful--you might as well have 5 or even 1.

I doubt this is what you want to hear, but it's the cold, hard truth. And it's not just you folks--any settlement below something like 36 members needs to stop kidding themselves and join up with a bigger, compatible group, or get crushed out of hand.

Goblin Squad Member

In OE, that's absolutely true, Mbando. But as long as settlement destruction is not yet implemented, they've got nothing to lose by holding onto their place and trying to attract a viable population level during EE.

It'll be a lot easier for them to find NA players to round out their timezones than most NA settlements will have trying to find a Pac Rim sub to defend their off hours...

Goblin Squad Member

They have a lot to lose--there's a massive opportunity cost in not being able to hold any towers, and then starting off the game vulnerable and behind. OE isn't delinked and separate from EE.


Yea, a lot of people are either panicking or doomsaying but ignoring the fact that these forums consist of what somewhere between what 100-200 active people at most? Most of the bigger guilds are either general gaming groups that jump from game to game or formed out of people way back during the initial rush. There will be plenty of time to find out if your settlement is going to live or die, but it shouldn't be a huge concern until OE or sometime in EE as Guurzak said.

Closing shop and joining someone else would just give an even smaller group a chance at a settlement, where is the logic in that? Not to mention those other 150+ even smaller guilds that aren't getting a settlement will need someplace to go.

What's the current time frame estimate before players will surpass what NPCs can offer? That would indicate how important WoT is just for training.

As far as WoTs boost to your DI and starting buildings, the devs said it was going to be minor unless they've changed their minds since I saw anything about it.

Goblin Squad Member

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When the Devs say things like "Hey little settlements you are kidding yourselves you should group up with bigger ones," my guess is that little settlements are kidding themselves and should group up with bigger ones.


They're little today...when they have direct access to the tiniest population of the game.

Under your logic there should only be (according to my quick math) around 10 maybe 12 settlements coming out of the landrush based on the numbers we're seeing?

We understand 12 people are not going to be enough to run a settlement, but we aren't going to have real settlements for months after EE starts, just these quasi invincible things that won't even offer much more than NPC settlements for quite awhile. But during that time we will have thousands coming in and even more during OE that aren't available to be recruited via this board.

If we or they fail, so be it, at least we can say we tried.

Goblin Squad Member

In the current rush, not every group will be 36+. TAI is trying to recruit to larger but trying to attract from existing settlements instead of going after singletons and pairs. I suspect that Golgotha has a system, but only marginally successful.

I do not have suggestion on how to reach the absent 6000+. Those will fill up these settlements. In the mean time, there will be settlements less than 36 which will get a site and there is value in that. Defending that may be hard, but unofficial/informal vassalhood will resolve that.

Goblin Squad Member

I think as long as people in small groups don't form an emotional attachment to their settlements and are prepared to walk away when they get smacked enough, there's no danger in trying. It will provide an experience that they won't get in a larger group.

That said, if there's any danger of getting overly attached to a settlement, then groups of less than 50 could be in for a world of disappointment a few months from now.

Goblin Squad Member

The thing to remember for the time-zone thing, is that if you have people in multiple timezones, your PVP interested folks can take the tower wars fight window, while the other groups can focus on gathering goods and crafting when the window is closed.

My dream group is about 60 people in one time zone to handle the tower wars / PvP window, then another 60 or more in other time zones who can focus on crafting and trade without having to worry about too many people jumping them.

Goblin Squad Member

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When we can finally come to the realization that a settlement is not so much a "Guild" but rather a "community" of invested PARTNERS, the better. They all have slightly differing flavors, but the best are the ones that encourage diversity in their allowable makeup. They all have alignment restrictions and resulting limits. ALL Settlements have these. There is still room for each group to have a say in the destiny of the settlement that they might partner up with.

The very best settlements will be the largest groups of partnered sub groups. They will be inherently stronger in opportunities for all ranges of success. They will be far better able to defend themselves.

It works best to start on this as early as you can. The Developers see and encourage this for some real reasons. Those of us trying to get more Companies/small group potential companies/individuals to sign on are planning for the real future.

It is not a "fail" to find a group, or several, that best fit your mindset and partner with them. It is "WIN" for all involved.

Goblin Squad Member

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Mbando wrote:
They have a lot to lose--there's a massive opportunity cost in not being able to hold any towers, and then starting off the game vulnerable and behind. OE isn't delinked and separate from EE.

Starting off the game "vulnerable and behind" is still far, far better than starting off the game "without a settlement". It's a lot easier to recruit people to your small settlement than to build one from scratch.

The make or break deadline is not until the siege system is in place. There's a lot of EE and a lot more players who aren't on the boards yet between then and now.

Should small groups be looking for potential allies and partners now? Yes, absolutely. Should they be throwing in the towel if they don't have them yet? Only if they're in danger of falling off the land rush map.

And that's an important point: Victory and defeat right now means nothing more and nothing less than staying in the top 30. If you can manage that you're starting into the next phase of the game with a big advantage over everyone who didn't. Ranking #30 on the leaderboard is a victory and a head start. It's not as good as #1, but it's much much better than #31.

Goblin Squad Member

They have as much right to seek their own settlement as any, otherwise GW should have set a higher requirement to even enter a bid in the land rush.

As they are in the top 33 they have a piece of property that has value and can be sold off to an OE guild that has none. If I were a company of 12 and sitting on the bubble I'd hold out for millions of gold for an uncontested settlement lot.

Goblin Squad Member

Bluddwolf wrote:
...millions of gold for an uncontested settlement lot.

Imagine the price the day before Settlement warfare goes live...wow.

Goblin Squad Member

I think that there is much value for smaller groups to look at combining but little incentive until they are bumped off of any spot that they are sitting on.

The greatest incentive is for those below that mark to look realistically at the situation of starting without a home at all. When they partner a bigger group, they "win" and that group wins. When they partner with other homeless groups, they bump smaller ones from the running which is also a win.

It will start to happen or something is wrong here.

Goblin Squad Member

It's becoming increasingly tragic that there are so many groups registered without any means of contact.


T7V Jazzlvraz wrote:
It's becoming increasingly tragic that there are so many groups registered without any means of contact.

Why? There is no crime in being unaffiliated with a settlement on day 1 especially when we won't even HAVE settlements on day 1.

Goblin Squad Member

Demon Gate wrote:
There is no crime in being unaffiliated with a settlement on day 1 especially when we won't even HAVE settlements on day 1.

I was thinking of those who wish to belong to Settlements, but failed to think of the difficulty of accomplishing that when no one can reach out to them. I in no way intended anyone to think I was accusing him or her of a crime; tragedy shouldn't be conflated with criminality.

Goblin Squad Member

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T7V Jazzlvraz wrote:
Demon Gate wrote:
There is no crime in being unaffiliated with a settlement on day 1 especially when we won't even HAVE settlements on day 1.
I was thinking of those who wish to belong to Settlements, but failed to think of the difficulty of accomplishing that when no one can reach out to them. I in no way intended anyone to think I was accusing him or her of a crime; tragedy shouldn't be conflated with criminality.

Yep. It may or may not feel like a tragedy for them, but it's certainly feels like one for those of us that would like to include them.

Goblin Squad Member

Caldeathe Baequiannia wrote:
...for those of us that would like to include them.

Thank you, Caldeathe. That's how I would've worded it if I'd word-smithed it more; those are precisely the folks I had in mind.

Goblin Squad Member

Bluddwolf wrote:

They have as much right to seek their own settlement as any, otherwise GW should have set a higher requirement to even enter a bid in the land rush.

I don't think anyone is arguing whether they have the right. I think the discussion is that they should be looking for other companies to work together to create a settlement. Aragon and Ozem's Vigil is proof of that.

Can you try to get a settlement with the numbers you have? Sure. Nothing in the rules prevent that.

Is it better for you to work with other companies (even those that might have a location themselves) and join forces? The answer is yes. You'll probably have more fun (it's subjective so who knows) and you'll definitely do better. You'll do better in the Land Rush for location pick and in EE with the War of the Towers.

Goblin Squad Member

Mbando wrote:

Look, you guys are kidding yourselves. You've got 12 members, and that's too small a number to be meaningful--you might as well have 5 or even 1.

I doubt this is what you want to hear, but it's the cold, hard truth. And it's not just you folks--any settlement below something like 36 members needs to stop kidding themselves and join up with a bigger, compatible group, or get crushed out of hand.

That is and isn't true at the same time.

There is no doubt that settlements will need to be held by large and highly competitive groups.

The vast majority of backers are of undeclared affiliation. Some groups will end up being stronger or weaker than the landrush would suggest going into the game and their numbers will end up swelling or withering. Any group at this point could end up as an extreme success or utter failure in-game.

So the question isn't how big they are now but what mentality they possess.

Goblin Squad Member

Andius the Afflicted wrote:


The vast majority of backers are of undeclared affiliation. Some groups will end up being stronger or weaker than the landrush would suggest going into the game and their numbers will end up swelling or withering. Any group at this point could end up as an extreme success or utter failure in-game.

So the question isn't how big they are now but what mentality they possess.

So you are saying they should join the Kabal because we are both awesome and well endowed with people (haha! you though I was going somewhere else with that).

As to the OP, as harsh as it sounds, he is basically right. While I will be the first to congratulate any small group that can keep a settlement rolling, its unlikely to work out in the long term, and not going with a group that can make it the long term, will potentially hurt that groups starting position, and I for one would be fairly unhappy to end up in a crappy starting position for the settlements intended direction, to then loose the beta development time only to pick up and start again elsewhere.

Not that we would not do so... it would just be unpleasant and we would probably be generally surly about the whole thing.

I don't see how its beneficial to be in a group destined to be bait for larger guilds, or completely ineffective. Especially when joining with the correct larger guild (Like the Kabal...haha!), can still have you doing the same kingdom building/PVP/whatever you are interested in, only not having to worry that some group of 15 chuckle-heads showing up ruining your day.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Yep. It may or may not feel like a tragedy for them, but it's certainly feels like one for those of us that would like to include them.

It will certainly feel like a tragedy to those that log in and soon learn what it will take to occupy an empty settlement hex. "Aw hell! I shoulda logged in months ago!" There will be a lot of that.

The OE period should be interesting, as many of the larger known gaming groups have placeholders in the long list of companies. Expect some of those to show up in large numbers and pretty much go where they please.

Goblin Squad Member

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Ryan Dancey wrote:

You're probably going to build up some awesome stuff in Early Enrollment, and lose it in Open Enrollment. The first couple of years of this game are going to be like learning to ride a bicycle with training wheels. You may feel like you've mastered things and are operating effectively, but then one day the Big Guilds From Other Games will show up and you'll learn all the things you're doing wrong. The hard way.

Groups that have a strong sense of purpose, and are resilient and able to admit mistakes and move forward without tearing themselves apart at the seams can recover from losses. Some of the largest Alliances in EVE have lost EVERYTHING, and have been able to boostrap with whatever individual members were able to salvage, and return to be a force fairly quickly because they had that kind of resilience.

You're going to get your asses kicked. Your stuff is going to get torn down. People are going to say mean things about you. Even some of your characters may become unplayable. If your group has the ability to pick itself up, dust itself off, and get back in the fight, you'll be stronger for overcoming your setbacks. But if you think you can engineer perfect safety today, and you become brittle behind the belief that you have, you'll risk catastrophic disintegration when you face major setbacks.

So you should be talking about those setbacks in the context of "when", not "if".

There's a lot more here

Goblin Squad Member

The small groups in the lower end of the Landrush might start off really small which will hurt them in the short run during the Tower Wars. But their Settlement can't be taken from them until possibly around OE or a little bit later.

During that time, they will be able to recruit players in game and if done successfully should be able to have a strong holding.

Goblin Squad Member

It is a little concerning that many of the posts here suggest that there are only 10ish settlements worth being involved with as all the rest are too small to survive. I think it is valid that if OE started with the current numbers that may be the case, however OE is around 18 months away give or take and we are currently 6 weeks in to the land rush.

While there are a lot of backers who have been active in the forums and it is a large number of these people who have formed the 10 largest settlement groups, there are people who, like myself, have been watching and reading and now are getting involved in the community because things are becoming more tangible.

(ugh, so hard to post from my mobile phone, apologies for any spelling/grammatical mistakes)

Goblin Squad Member

<Kabal> Sunfire wrote:
I don't see how its beneficial to be in a group destined to be bait for larger guilds, or completely ineffective.

The only groups which fit such profile are those that expect to be able to behave in a casual manner, not join into larger alliance, not build their own numbers, skills and reputation, and still hold a settlement when the game goes live.

A tiny fraction of the games population will ever use the forums. The far more important skills are knowing how to bring in members in-game, provide them with content, and keep them satisfied with their in-game experience.

While we can glimpse some of this through the attitudes and comments of the leadership. The size in the landrush is only the roughest of indicators. Many groups got in very late in the game and other groups were already massive when their current leadership teams took over.

Goblin Squad Member

Small groups that win in settlements in Land Rush have capital, but not operating funds. Those that submit to vassalhood to larger settlements may survive to benefit of both. It will take 3 settlements to train C F T W ACE. Small settlements should ask for protector from top 15 (or 10, or less).

But do not give up your dream. Be inventive in recruiting -- not just on forums.

Goblin Squad Member

Aah, a question as old as time, "Does size really matter?"

Thanks everyone for your thoughts, a lot of what's being discussed here has been echoed in our own discussions.

At the moment TAI will try to maintain a claim to a settlement, but the Landrush is far from over and we believe it's just warming up.

I have to commend Goblinworks, the landrush is a great way to stir up excitement for EE, and it's fun to be part of the what I'm sure will be a big part of PFO history.

Terra Australis Incognito has grown to it's current dizzying heights by attracting Oceanic players, and at it's core we hope to be a company where fun,rivalry and challenges are available to all off-peak players. Our members have experienced the ghost towns that can accompany playing at times when other time zones are bust in RL. Having a settlement with that focus might help to attract other players.

And we are definitely interested in non-Oceanic players and companies looking to be part of a settlement of like minded individuals. And it's not just about having an opportunity for action during our times of play, having a PVP window in off-peak times might be something non-PVP focused players would consider attractive, since they would not necessarily have to worry about defence too much when they're playing.

Again, who knows what will happen in the future, TAI could fall off the leaderboard next week, at which time we may consider merging with another settlement, at which point we will consider all the support and advice given in this thread so far.

Goblin Squad Member

At this early stage of the game it is a great idea to see what you can do, as an individual, as a company and as a settlement. EE might be a little tricky now and then, but most of the mechanics won't even be in place to allow another group to pose a real threat. Everyone thinks the territorial control component sounds really cool...until an army comes marching towards your settlement and you realize most of your members are at work. Uh oh!

Enjoy the next two years or so, build up a large settlement, train well, gain skills. We will all need to learn how to deal with adversity, because once open enrollment begins large groups will appear "out of nowhere" and become forces overnight.

Goblin Squad Member

Thought you might be interested in the experiences from a company that has "taken the leap" and joined/merged/consolidated with others.
Here is my account of the journey of the company I am part of, Stone Bear Clan (part of Freevale):

We formed just in time for the Landrush to start. We were growing but slowly. It is possible that we would have held our own spot right now if we hadn't joined with other companies, however we decided that together with others we'd be able to be a part of a stronger settlement in a better spot than if we went at it alone.

Since we were a few members behind the group we wanted to work with we accepted that we "join" them. While we would have preferred to have others join us rather than the other way around, in the end it doesn't matter which way it happens. All companies have equal votes so the settlement is just as much "ours" as it is "theirs". We have been able to keep recruiting individuals to our company even after merging votes with the other companies in the "guild".

From the looks of it, plenty of other guilds are offering similar terms to Freevale for joiners, in that all parts are equal partners.

Would I have wished for the company I'm in to have done anything differently? No, I'm perfectly happy that we are now in a better position than before while still being in full control of our own company and having new friends who are our partners in forming a settlement.

(shameless plug: Freevale has four companies right now as well as a bunch of "free agents". We welcome any individual or group that would fit in to join us.)


Hello all, thankyou for your posts and wisdom. Taking onboard some of the earlier comments about unique ways to attract membership, I have made something different to bedazzle you all.

Hope you get a laugh.....and join us at the same time. check out our website and scroll down.

http://www.terraaustralisincognito.enjin.com/

I will post another surprise for you all on our website hopefully in the next few hours....stay tuned...same bat channel.

Goblin Squad Member

Link #1

Your offer is tempting... :)


Since this is a plea for Oceanic players, I'll point out that Aragon has five Oceanic players and soon to be several more.

If you want to join a Chaotic settlement, head on over!

Landrush link
Company website

Goblin Squad Member

Still time for any of the settlements to grow before EE starts. The KS had 8,732 backers and so far we have how many pledged to a settlement? As of now we have, what? 1500? So 7000 backers still to pledge. Keep trying guys! There is hope!

Goblin Squad Member

Someone brought up, in another thread, the idea that some of the 8700 Kickstarters supported for the "feel good" aspect, but prefer, for example, Star Citizen or Shroud of the Avatar. Anyone know Kickstarter projects well enough to guesstimate what that fraction might be?

Goblin Squad Member

Only a little more than half of the Backers from the Kickstarter are EE. A slight bit less than half are actually Adventurer level OE and can't vote in the Landrush. Maybe with the Guild and Crowd Forger Buddy levels this is a little more skewed but still several thousand who will not be able to vote.

Goblin Squad Member

T7V Wexel Daventry wrote:
...but still several thousand who will not be able to vote.

Ah, but thousands more that could! You are correct though about pledging and not participating. Most of us have backed numerous projects, but this one got my attention. I am politely ignoring the others until later.


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Wow, way to show respect to our new community members, guys. Sidetrek their thread with an argument about small guilds. I mean, really? I know some guys here are constantly on the lookout for soapboxes to stand on, but you could at least pick a soapbox that doesn't still have someone's soap in it. This metaphor's kind of odd.

Best of luck, T.A.I. Seriously, I hope you guys make it.

If things don't work out, though, do make sure you have a backup plan. A lot of settlements will be positively thrilled to have an extra eleven votes, and they'll still leave you plenty of autonomy. It's a good thing to plan ahead for. :)


KC kind of beat me to it so i wont repeat things, all the politicking and recruitment slogans aside, best of luck to you and yours in the Land Rush and hope to see you in game

Goblin Squad Member

You could do worse than to spend a winter with the Terra Australis Incognito crew.

Goblin Squad Member

Corwyn Rand wrote:

As recently appointed Ambassador for the Oceanic Guild “Terra Australis Incognito” I would like to open invitations to any Free Agents who would be willing to boost our numbers for the all-important Land rush occurring on the goblin works website:

https://goblinworks.com/landrush/guild/106

We are an inclusive casual guild looking for fun, craft/battle mastery, trade and exploration. Our members are veteran RP gamers with years of experience and are always willing to help our company brethren, partners and allied companies.

Goodluck from the Keepers of the Circle. We have quite a number of Oceana timezone members and look forward to seeing you in game. Feel free to drop by Keepers pass and say hi.

Goblin Squad Member

And Wyspr won an Alpha invite (iirc, I was very sleepy).

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