Paladin of Iomedae

Corporal Vincent's page

56 posts. Alias of drbuzzard.


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HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Still here.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

It's OK. Not your fault. we'll get the right mix eventually.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent steps back 5' and lays on hands on himself as he is barely still conscious after that vicious blow.

healing: 1d6 + 2 ⇒ (3) + 2 = 5

HP 5/25

and he goes total defense for the round.

AC 27


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent is fine as is.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Yeah, been wondering.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will strike back at the one which attacked him after quick drawing his scimitar.

to hit: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d6 + 5 ⇒ (4) + 5 = 9


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Sorry, didn't read carefully enough.

He will move up one move, and then throw a starknife at the healer (assuming a double move would get me to the baddies, a single move puts me in 20')

Swift action to smite the target.
deadly aim, point blank shot, smite
to hit: 1d20 + 6 - 1 + 1 + 2 ⇒ (12) + 6 - 1 + 1 + 2 = 20 damage: 1d4 + 2 + 1 + 3 + 3 ⇒ (3) + 2 + 1 + 3 + 3 = 12


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Nooo!"


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent, trusting in the magic of his boots, will jump out of the gap to the courtyard below.

Boots of the cat, so he takes 1 hp of damage per 10' fallen, and lands on his feet

Then he will move as fast as he can towards the combat.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will charge after them.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"We must find the Lord of this place and make him safe. He must be the ultimate goal of this raid. "

not sure if I know enough about this place to find either his rooms, or the main audience hall

"We need to find the garrison and alert them!"


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

I will be on a trip again starting today with rather limited time to play on the internet. I'll be back online Sunday night. Bot me as needed.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"That's a bad sign. " and he moves to the closest door and opens it, after politely knocking.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will follow along after Auric, hoping there are still captains present.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will head up the ladder once it is in place.

"I expect there is an armory where more of the weapons are kept. We need to find someone to raise an alarm. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Here, take this so you have something. " and hands him a starknife. "They are nasty little blades. "

Vincent will then boost Auric up to the trap door.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"I can boost someone if they want to go up."
he should have enough strength to lift someone up to the door.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Is there a ladder to the trapdoor?


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will be ranged eventually, and can do some now, but he'd probably be better in melee right now. However since I do have ranged ability I can defer to those who are melee focused.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Yes, just fiendish men. Let's find them and end them. " and he starts off down the tunnel.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Good Mitra, he was slaughtered like cattle! What sorts of fiends are infesting this place?"


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will charge down the stairs to the cellar.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Ok, I guess we can waste another week or so arguing. God forbid me try to make something happen.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Let's just head for the basement and break in if we have to. That tunnel could be a threat to the Lord. " and he will head down there and break in as needed,


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

While I do get the hint that the tunnel is more interesting, we would have to break down the door (which isn't the most Paladin-y thing to do).

I guess we probably should go ahead with that just so we can start killing stuff like proper murder hobos.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

We never did actually find the tunnel, and we broke the key in the lock. I think we're just walking above ground.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

I think we were going to report to the boss man.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Yes, I think seeing Lord Havelyn is probably the plan. He needs to know, even before we try and do something about it. That way if we fall, he still has the information. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Poison aside, did we find anything?


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"That's a nasty trick. Could have done bad things to any chambermaids. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Take our time searching the room for any subtle clues.

take 20 for 27 perception.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent follows along.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"I suppose we should check on that now. It is rather curious. " and he takes the key. "Which room is it?"


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Yes, that did seem a bit drastic. You're not the local magistrate after all Allyo. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Well it doesn't seem like we're going to figure anything out here. Someone cleaned this out right thorough. Best we start getting presentable to talk to the lord of this region. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

four is fine with me


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

On a trip, posting will be sporadic until Sunday evening.

Bot me as needed.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Odd that the blood led into this place, but there are no traces at all. I am confounded. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will also take 20 for a 27.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Someone should go back for the key. I would prefer for most of us to stay here so if something is inside, it won't get away."


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"I believe something foul has been done here. Prepare yourselves. " he says to his compatriots as he moves to open the door.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent will head out to the stables and checks to see if he can find any tracks.

He will take 20 if possible for 24.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Plenty of ways of getting trapfinding and disable device without being a rogue. Though I do admit we're kind of heavy on healing and stocked with sick saves (suspect we have some weak reflex ones).


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Actually it would probably be logical if I had survival, so I could adjust that.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Yeah, I remember that we're to see him. I'm just not announcing that in public, and I don't know why we're seeing him.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"Oh. Nope, I don't know anything but that I was ordered here. They usually don't let the lower NCOs in on the big plans in my experience. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

"We're here because we were ordered to be here. " Vincent responds with a completely straight face. From your time traveling him, you are pretty sure he is serious and guileless.


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HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent looks at his compatriots hoping one of them will come up with an appropriate answer. He knows he's not witty enough to come up with anything but the truth, and it is not likely that such is supposed to be common knowledge.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Once the group gets a table Vincent will order the standard fare (likely stew) and goat's milk to drink.

As the food is delivered he will offer Mitra's Grace before beginning his repast.

"So does anyone know exactly why we are here? I'm used to more conventional military assignments. "


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Don't get me wrong, I am certainly a Hero Lab addict as well. However, the money pit description is spot on. The $30 base price is only a tiny fraction of what someone will spend on it if they do Pathfinder. I imagine if I only did Mutants and Masterminds, I could use it on the cheap.

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