Wizard

Corporal Melisende's page

107 posts. Organized Play character for Isis Woz.


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Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Yeah this was a great time. Thanks all for playing with me and thanks to our GM for running.

I don't have the skill points for a day job so I'm all set to go :)

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Melisende just lets out a long sigh. "The same sort of things I started to leave the Sun over. I'm not exactly ready to run out on this organization yet but that certainly stings..."

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel takes aim and fires a long slow shot at the pilot with her Artillery Laser.

Spending one resolve to use Intense Focus so I can ignore cover that the pilot may have as well as reduce any concealment by one step. Also aiming with scope to improve my range to 480 ft

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (3) + 17 = 20
Holy Fire: 3d8 + 9 ⇒ (7, 3, 8) + 9 = 27

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel finally pulls herself back off the pillar and climbs out of her armor temporarily to wipe all the sweat off her face and hands and leans up against the powered suit frame quite out of breath.

I'll take that 10min rest as well but no HP damage on me thank goodness.

"Yeah if we support the landing site maybe the Master of Stars will be able to pick off the rest of the airborne... assuming its still making out alright up there."

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

With Drei and Kneepuncher's help on pacman/moon Mel turns her attention to the final pyramid device and fires twice at it.

"There are too many of these damn things!"

Holy Aphelion Artillery laser: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20 vs the pyramid device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (1, 3, 5) + 9 = 18

Holy Aphelion Artillery laser: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26 vs the pyramid device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (5, 5, 2) + 9 = 21

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Thank goodness this gun has a 120ft range

"One down and more to go, I'll keep it up." Mel turns her body to target the moon pillar and fires twice at that one now, instead.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 vs the moon device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (8, 4, 4) + 9 = 25

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 vs the moon device, penetrating 9 so ignores 9 hardness
Holy Fire: 3d8 + 9 ⇒ (7, 2, 7) + 9 = 25

Wow...

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Yeah I think if I failed to disable on a roll of 14 and roll of 16 I'm also just going to resort to breaking it with my gun...

"Ah, screw this. We don't have time for these things!" Mel says as she takes aim at the pillar before her.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28 vs the snow device, penetrating 9 so ignores 9 hardness on an object
Holy Fire: 3d8 + 9 ⇒ (2, 8, 6) + 9 = 25

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29 vs the snow device, penetrating 9 so ignores 9 hardness on an object
Holy Fire: 3d8 + 9 ⇒ (3, 4, 2) + 9 = 18

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Okay lets see if I can get this barrier turned down some!"

Engineering: 1d20 + 15 ⇒ (16) + 15 = 31
Piloting: 1d20 + 12 ⇒ (14) + 12 = 26

This is at the snow pillar I'm standing at.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel moves twice up the pillar with her armor's tread and gets up to the device nearest to her.

That's my whole turn, sadly. Climb speed is slower than my land speed. And thank goodness I have exactly 2 of those skills cause I can still actually try to turn this off next round.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"I can try to get up to these devices over here but I'm not the most mobile in this armor so if someone flying might want to go for the other more separated pillars!"

I have a climb speed that will get me up to the top of this pillar next round to see if I can do something with my Engineering but it's too slow for me to have made it up there this round.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel moves up towards the nearest pillar, but doesn't quite get the chance to get her climbing treads hooked on it to climb up yet, because she uses that to get off a single shot in Dhurus' direction.

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (6) + 17 = 23
Holy Fire: 3d8 + 9 ⇒ (8, 8, 8) + 9 = 33

ignoring 2 points of cover if there happens to be any from my allies or whatever

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21

I'm pretty sure we only have one missile left because of the limited fire and since they're down so far I'll just shoot the particle beam at their forward.

Persistent Particle Beam: 1d20 + 15 + 3 ⇒ (7) + 15 + 3 = 25
Persistent Particle Beam: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 37

Missile: 10d6 ⇒ (3, 5, 6, 5, 6, 5, 4, 1, 1, 1) = 37

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel slowly aims the largest gun down the other ship's forward line and fires it, full strength.

heavy antimatter missile launcher: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35
Missile Launched: 10d10 ⇒ (9, 9, 4, 2, 2, 3, 8, 9, 5, 4) = 55

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel nods over at Meglos across from her station and tries to fire their persistent particle beam at the front of the other ship.

Persistent Particle Beam: 1d20 + 15 ⇒ (18) + 15 = 33

Persistent Particle Beam: 1d20 + 15 ⇒ (17) + 15 = 32
Beam Damage: 10d6 ⇒ (6, 5, 4, 6, 4, 6, 3, 2, 1, 2) = 39

D100 if crit threshold: 1d100 ⇒ 58 Weapons

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Since I don't know what direction or anything we'll be facing I'll just start by shooting the turret.

Corporal Melisende takes aim at the enemy ship and tries to blast them away.

Heavy Antimatter Missile Launcher: 1d20 + 15 + 2 + 3 ⇒ (20) + 15 + 2 + 3 = 40
Missile Damage: 10d10 ⇒ (5, 1, 9, 4, 1, 8, 7, 8, 1, 4) = 48

Edit: Oh that's a crit!
Critical Threshold Roll if that breaks through shields: 1d100 ⇒ 86 Power Core

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"This is a war, after all. And I've lost a lot of folk to know better than lose on an opportunity. I... don't want to leave our fellows behind but if we can stop Dhurus in time maybe we can get the rest of them to give up before the Master of Stars loses."

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel, not able to get a clear shot through her allies anyway just shoots through the wall covers twice, hoping to still hit one of those many limbs.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33
Holy Fire: 3d8 + 9 ⇒ (6, 8, 5) + 9 = 28

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (9) + 17 - 3 = 23
Holy Fire: 3d8 + 9 ⇒ (8, 6, 6) + 9 = 29
For both shots reduce AC bonus from cover by 2

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel moves up just enough more forward and then takes aim through all the mess of walls at the jinsul.

I'll spend 1 RP to reduce their cover here to partial cover then sharpshooter lets me reduce that penalty by 2 since I'm not using the RP for much right now I might as well

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (11) + 17 = 28
Fire Damage, Holy: 3d8 + 9 ⇒ (7, 4, 6) + 9 = 26

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Realizing very quickly that her weapons will be mostly unhelpful at this distance Mel spends her round closing the gap of distance between herself and the jinsul. Just double moving so I don't have to shoot like 200ft through cover

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Untrained Bluff: 1d20 + 2 ⇒ (3) + 2 = 5

"Hey, yoohoo jinsul scum! Shoot me over here!" Mel yells out while waving her arms around unconvincingly.

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13
Her bad show just makes her run into even more of the crossfire.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Perception is +0 so I won't bother with that.

Acrobatics: 1d20 + 19 ⇒ (12) + 19 = 31

Despite the mechanical armor pieces she is carrying Melisende does her best balancing act to get up the thin pathway.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Earlier
Athletics to sprint: 1d20 + 17 ⇒ (19) + 17 = 36

Mel tries to get some quick advice about avoid the fungus through sent through her comm readout display.

Survival: 1d20 + 17 ⇒ (5) + 17 = 22

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I also have only spent a resolve in the starship combat so I'll take that.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Come on, rookies! We have to get moving or else you'll each get ripped to pieces!

Intimidation: 1d20 + 16 ⇒ (14) + 16 = 30

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

No complaints here! Sounds like Trench Assault first at 3 votes then Scanner Defense after it works.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Sorry sorry long day at the office, didn't get time to post at work like I usually do until now.

Mel takes an deep breath and clicks on the fire button as hard as possible.

heavy antimatter missile launcher: 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
heavy antimatter missile launcher: 1d20 + 15 + 3 ⇒ (14) + 15 + 3 = 32
missile damage: 10d10 ⇒ (9, 2, 8, 3, 10, 8, 9, 8, 7, 5) = 69

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Alright, I'll try this one a bit slower this time. See if that helps to keep the targeting reticle steady."

With the extra action I can take one extra shot at regular bonus but it has to be a different gun so I will also just fire the light particle beam as well for a bit of oomph, since the other launcher is limited fire.

heavy antimatter missile launcher: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
heavy antimatter missile launcher: 1d20 + 15 + 3 ⇒ (4) + 15 + 3 = 22
antimatter missile damage: 10d10 ⇒ (7, 2, 7, 4, 1, 6, 7, 6, 1, 6) = 47

Light Particle Beam: 1d20 + 15 ⇒ (1) + 15 = 16
Light Particle Beam: 1d20 + 15 ⇒ (7) + 15 = 22
Beam Damage: 3d6 ⇒ (6, 4, 5) = 15

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I moved it to where I assumed you meant with adjacent.

Mel taps into the targeting screen and aims the joystick while pressing down the big red fire button several times to spray a cloud of starship projectiles into the opposing ship.

I am just going to open up by spending a resolve for a fire at will and fire the two forward guns and two turrets.

Persistent Particle Beam: 1d20 + 15 - 2 + 2 ⇒ (5) + 15 - 2 + 2 = 20
Possible damage: 10d6 ⇒ (5, 2, 1, 4, 6, 5, 4, 3, 5, 6) = 41

Heavy Plasma Torpedo Launcher: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
Possible Damage: 5d10 ⇒ (7, 9, 7, 5, 2) = 30

Heavy Antimatter Missile Launcher: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Possible Damage: 10d10 ⇒ (3, 2, 8, 4, 6, 10, 3, 6, 6, 1) = 49

Light Particle Beam: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Possible Damage: 3d6 ⇒ (2, 5, 2) = 9

Aaaand those are all pretty terrible rolls well now I feel a little silly.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Okay so it looks like our current best set up is:

Mel will shoot, Drei will pilot, Kneepuncher can do Sci Officer+Engineer, and Meglos can captain. Brock can either be a second gunnery or Chief Mate where needed

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

So I think Drei and I are the only two with piloting. I'd honestly prefer if Drei were the pilot slightly just because I'm not as good at visualizing all the arcs turning wise and all that but also I can pilot if it turns out we need them to cover the other skills. (Only three of us posted on the starship skills page so I'm not sure who else has computers and/or Engineering for example.)

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I say the Drake ship!

Melisende adjusts her seat and begins setting her computer to the proper screen for her station.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Melisende is also not good at stealth and spying. I think at this point she would also be best at the starship stuff so I think my first vote would just be to bite the bullet and go Scout Hunt but if there's that much opposition to starship combat Recovery Efforts is my other secondary vote.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel races down the pathway, finally getting the nelentu in her weapon's regular range sites.

"Thanks for bringing it closer, Kneepuncher."

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (17) + 17 = 34
Fire, Holy: 3d8 + 9 ⇒ (8, 6, 3) + 9 = 26

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

At this distance, Mel plants her feet again and aims through the scope at the creature not being able to really reach or shoot at it any other way.

Holy Aphelion Artillery Laser: 1d20 + 17 ⇒ (11) + 17 = 28
Fire, Holy: 3d8 + 9 ⇒ (2, 7, 5) + 9 = 23

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Oh right regular round though

Mel isn't able to scare the creature long enough for her to catch up but she quickly takes aim and fires an extra long range shot from her artillery laser.

Move action to aim through sniper scope, which reduces cover by 2 but I also reduce cover by 2 naturally through sharpshooter style and I believe they stack.

Extra Long ranged Aphelion Artillery Laser: 1d20 + 17 ⇒ (13) + 17 = 30
Fire damage: 3d8 + 9 ⇒ (1, 4, 8) + 9 = 22

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Stop right there! You won't get away from us this time!"

Intimidate: 1d20 + 16 ⇒ (4) + 16 = 20

Well... okay maybe they will a little bit.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

So I don't know if a climb speed would help or negate this or whatever but I'll roll and note that my powered armor does have treads on it that grant a 15ft climb speed.

Mel uses the extra strength from her mechanically powered arms to get up onto the building. Athletics: 1d20 + 17 ⇒ (4) + 17 = 21

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Melisende hands over her datapad with the coordinates to her well traveled doctor and lets him handle trying to orientate themselves with the rest of the area.

Survival: 1d20 + 17 ⇒ (5) + 17 = 22

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

It sounds like there was interesting in chasing down the mole as the follow up what we did earlier and I'm down to second that idea.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Well I guess I can lend you boys a hand over here." Mel says before covering the creature in lasers.

Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28
Fire Damage: 3d8 + 9 ⇒ (5, 2, 3) + 9 = 19

Aphelion Artillery Laser: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
Fire Damage: 3d8 + 9 ⇒ (7, 3, 7) + 9 = 26

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

"Well now you're all in the way of my shot..." Mel says a little annoyed as she rushes up around Kneepuncher's very armored right flank and tries to line up a shot on the remaining robot.

Aphelion Artillery laser vs Blue EAC: 1d20 + 17 ⇒ (3) + 17 = 20
Fire: 3d8 + 9 ⇒ (8, 7, 1) + 9 = 25

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I THINK from my position I can get blue and orange in a 45ft line without hitting my friends with one of those weird stair segmented line shapes.

Mel moves herself into position, then changes the dial on her armor to instead fire an electrical beam at the two robotic enemies, trying to overload their systems.

Aurora Anacite Ion Cannon vs Blue and Red EAC: 1d20 + 16 ⇒ (12) + 16 = 28
Electricity: 2d10 + 9 ⇒ (6, 2) + 9 = 17 with the Lockdown property so it disables a construct instead of destroying it but that basically never makes a difference, really.

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel runs across the area trying to set up a good line on the enemies, but not quite having the time to get down there so she takes one shot at the orange robot in the meantime.

"Just uhhh make those robots stay still for a minute and I'll do something more effective then... probably." She shouts to her two fighting companions, before firing her shot.

Aphelion Artillery Laser vs Orange EAC: 1d20 + 17 ⇒ (2) + 17 = 19
Fire Damage: 3d8 + 9 ⇒ (3, 6, 3) + 9 = 21 (penetrating 9)

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel takes a seat and starts flicking switches and clicking through files until she gets into the starship data which are files she might actually know how to decipher.

Piloting: 1d20 + 18 ⇒ (16) + 18 = 34

"Thank goodness all the starships in the galaxy are extremely standardized even out here in the Scoured Stars."

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

The only one of these I have is Engineering so I'll just roll another one on my own since I can't help the one we haven't rolled yet.

"Okay let's see what's going on back here with the doors..."

Engineering: 1d20 + 15 ⇒ (1) + 15 = 16

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel glares at the jinsuls and lets out a small psychic scream at them to get them to understand her threat despite not knowing how to speak their tongue.

Intimidate w/ aid another: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Let me see what the old doctor knows about finding the lesser used paths in a place like this.

Survival: 1d20 + 17 ⇒ (18) + 17 = 35

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel takes two more shots at the remaining demon, trying to settle the situation quickly.

if it has cover, reduce the cover by 2 but I THINK I still have a clear line on blue from my spot

Holy Corona Artillery Laser: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
Fire Damage, Holy: 3d8 + 9 ⇒ (3, 6, 7) + 9 = 25

Holy Corona Artillery Laser: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
Fire Damage, Holy: 3d8 + 9 ⇒ (7, 1, 1) + 9 = 18

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

Mel, nearly steps back out the doorway in shock, all ready to help play out this good cop bad cop routine with a bit of extra psychic intimidation but quickly changes her course.

"Okay well... left one it is then!" she says as she boots up her artillery laser and fires twice at the left red demon.

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 + 2 ⇒ (8) + 17 - 3 + 2 = 24
Fire Damage, Holy: 3d8 + 9 ⇒ (3, 4, 7) + 9 = 23 Penetrating 9 if it ever matters

Holy Aphelion Artillery Laser: 1d20 + 17 - 3 + 2 ⇒ (12) + 17 - 3 + 2 = 28
Fire Damage, Holy: 3d8 + 9 ⇒ (4, 1, 4) + 9 = 18

"Is Kadrical really a big fan of demons or something? I'm starting to believe maybe our prisoner was onto something..."

Exo-Guardians

NG Female Elf Soldier 9 |SP: 81/81, HP: 67/67, RP: 7/10|EAC: 23, KAC: 26|Fort: +7, Ref: +9, Will: +6| Init: +6|Perception: +0|Speed: 40ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll available

I think my top choice would be Callion-2 since I think even our big fighty party has social skills that would play to our strengths.

Second choice would be Agillae-4, we have at least two tech support hirelings... right?



I'm wondering if elemental damage weapon fusions allow weapons to be used with various Soldier gear boosts that interact with specific elemental gear types.
Example: I have a Longsword. I put the frost fusion on said Longsword. No other modifications are being applied to this Longsword. Am I now able to use this Longsword in conjunction with the Soldier's Flash Freeze gear boost?


Hey, my players have wound up leveling a bit faster than I anticipated, and I'm not done with the mite story line I sent them on. I was thinking of making a few different advanced hit dice versions of mites. What I'm wondering is what sorts of new spell-like abilities people think might be appropriate for a civilization of advanced mites?