Kirrian

Cormyn "Steelnote" Ribiera's page

19 posts. Alias of Saving Cap'n Crunch.


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Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Oh, didn't see that before I posted...Good luck and hopefully real life treats you well. I've been having some problems with it myself lately.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Sorry about the long absence, my posting rate will be pretty reduced for some time due to real life. Please tell me if that's too big of a problem to cope with, I'll understand. On the plus side I can now post from a computer!

Cormyn bashes the scroll shard once more, feeling his bardic powers beginning to drain away with time.

Attack: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

I'm out of bardic performance, but Flagbearer is still up.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Oops, sorry....

Cormyn uses the pole of his banner to smash or impale the scroll shard.

Attack: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

With a jolt, Cormyn remembers his banner. As he runs to the fourth scroll shard, he pulls it out and holds it aloft. "For the glory of...well...us!" Cormyn begins strongly, ending with an unsure mumble.

Flagbearer is also up!


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

"Hey, you, look out!" Cormyn shouts at Dovan. "And eat this, ugly!" as the oil lantern is thrown across the room at the creature besieging the man.
Attack: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Damage: 1d4 ⇒ 2
"Quick, smash the seals! But get the wounded out of the way first!" the half-elf commands the townsfolk.
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Corymn runs back up to Morna, grabbing the oil lantern off of its post and preparing to throw it at the new arrival.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Cormyn continues his dance, incorporating it into his every move. His whistle reaches an incredible pitch as he spins a flying kick into the reinforced door.
Strength: 1d20 ⇒ 2
He even makes his bouncing off the door look like an art.
"Someone stronger than me, break down the door!" he shouts. "Or better yet, someone give me the keys!" What are these things?
If Knowledge Arcana/Local: 1d20 + 7 ⇒ (5) + 7 = 12
If Knowledge (Other): 1d20 + 3 ⇒ (17) + 3 = 20
Time allowing, Cormyn also picks up a stool to use mainly as a shield, but also a weapon if need be.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

"I don't think I can do that, but I'll enlist the dwarf!" Cormyn yells, stomping his feet with the force and tempo of a drum while rooting through the weapons cabinet. I think finding a weapon in this way is a move action, it just happened in my Serpents Skull campaign. Up to you in the end, though. Having found the dwarf's hammer, he hucks it at him and hopes he can catch it. "Catch!"


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

They are in the bin though, right?
"I'll help. Find yourself a weapon and lay on, friend dwarf!" Cormyn roars, vaulting over his table to the weapons bin. That was the start of his dance. He whistles in time to the beat of his feet, filling the hearts of his allies with courage. "This is now a dance-fight!"
Inspire Courage is up!


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Hm, maybe I can make some money and friends working against this raid, Cormyn thinks to himself. But first, another ale. He saunters up to the bar and orders another, staying there this time to find an opening in the conversation.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

Cormyn smiles and nods warmly as the halfling enters and passes his table. When his meal is set down before him, he tucks in. The flavor of the potatoes explodes in his mouth. While he prefers his potatoes roasted or baked, these are by far some of the best he has ever had mashed. The chicken disappoints, however: Well cooked, yet somehow still very dry. As quietly as he can, Cormyn attempts to use a Prestidigitation to moisten the chicken and give it a slight flavor of lemon while no one is looking. Much more satisfied, he once again digs into his meal.


Male Half-Elf Bard 1 | AC 18/13/15 | HP 11/11 | F +2, R +5, W +2 (+2 vs. enchantments) | CMB +0, CMD 13 | Init +3 | Perc +6 |

The lone half-elf strides into the bar, slightly uncomfortable without his ancestral sword. Even though he doesn't use it much, Cormyn doesn't like the look of the young man collecting weapons and hopes it is not stolen.
"You wouldn't happen to make Tien food here, would you? It's unlikely, but it never hurts to ask. If not, I'll have what that guy's having." Cormyn points a thumb over his shoulder at Halcyon while leaning across the bar. "And a pint or so of good ale, too, thanks." Having resolved his food issues, the half-elf saunters over to the table slightly Southeast of Halcyon, near the weapons cabinet.
Since I'm posting on a mobile device, I can't move. Could someone help me with that?
Sitting down, Cormyn wonders why the people look so depressed and why he is here. Brevoy has little to offer in information about demon worshippers he is seeking out, especially not in this small backwater. He's heard of the delicious food here, though, but it couldn't compare to the exquisite spices of the Dragon Empires.


Doh. I haven't see any other full divine casters on the list, maybe we need a short all divine recruitment or something weird like that.


How 'bout Radek the druid? He's the only full divine faster left, I think. Or is he in the Iobaria campaign now?


Here's Cormyn, ready for action gods willing.
I'm going to give him a few minor edits when I can in a few hours, I'll say when he's finalized.


Yeah, I like the secondary campaign idea. Congratulations to the chosen!


Thanks for the prompt reply on Sound Striker, I'd still like to drop Arcane Duelist regardless though.


I feel like my backstory was lacking a little, so I'm adding bits and pieces I forgot about and correcting some mistakes. Also, there are a few crunch alterations I'd like to make if possible.

Fluff Additions:
Cormyn was raised a part of House Agrevel in Taldor, born with a silver spoon in his mouth. In fact, there was only one thing his parents did not give him: The freedom to make choices. He was taught swordplay, history, performing arts, and even magic by many renowned teachers. He didn't care that he liked what he learned, he simply yearned to be independent. So what he wanted most was to be able to use the skills he was being taught for something useful, not to sit in stuffy libraries all day like his parents. Seeing his rash tendencies, his parents closeted him ever more while trying to prune him for a noble life. He prayed to his personal patron Saranrae for some freedom, but his wish was granted in a way the Dawnflower would never think of doing. A few weeks before he came of age, his parents were brutally executed by zealous Iomadaens for allegedly consorting with demons. Cormyn left the next day, grieving but still with the world as his oyster. Amid his travels, he strove to uncover the truth of his parents' crimes, and it turned out that they were innocent. His search, however, was otherwise pointless, a sheer lack of any other information telling him only that something was being covered up. He wandered for many years after, honing his multitude of talents, spending most of his time in Absalom. Much like his dangerous business ventures in Qadira or his narrow escape from the Eye of Abendego, he took a job in Brevoy because it offered him something new and exciting to do, with a bit of gold on the side.

Altered Crunch:
I'd like to replace Arcane Duelist with Sound Striker (though I've had GM's ban Sound Striker, so I think an all-clear is in order here), replace Weapon Finesse with Flagbearer, and put my floating bonus into Charisma instead of Dexterity. Tell me if any of that is not okay.

Personality:
Cormyn is a gentle person, preferring to resort to violence only when necessary. That said, he can be free-spirited at times and goads people into fights on occasion. He masks his emotions when dealing with unfamiliar people and shows a modicum of respect to everyone until/unless he decides they do not deserve it.


Presenting myself, Cormyn Ribiera, master bard and fencer.

Fluff:
Cormyn was raised a part of House Agrevel in Taldor, born with a silver spoon in his mouth. In fact, there was only one thing his parents did not give him: The freedom to make choices. So what he wanted most was to be able to use the skills he was being taught for something useful, not to sit in stuffy libraries all day like his parents. He prayed to his personal patron Saranrae for some freedom, but his wish was granted in a way Cayden would never think of doing. A week before his fifteenth birthday, his parents were brutally executed for allegedly consorting with demons. Cormyn strove to uncover the truth, and it turned out that they were innocent. He still wondered what his parents had done to anger the Iomadaens so, or even if they were framed.

Crunch:
Cormyn "Steelnote" Ribiera
Half-Elf Bard 1 (Arcane Duelist if possible)
NG Medium Humanoid (Human, Elf)
Initiative +6, Senses: Low-light vision, Perception +4

Defense
AC 19, Touch 14, Flat-Footed 15 (+4 Dex, +4 Armor, +1 Shield)
HP 11 (1d8+3)
Fort +2, Ref +6, Will +2
Defensive Abilities: Elven Immunities

Offense
Speed 30 feet (20 in armor)
Melee (includes Arcane Strike)
Aldori Dueling Sword +5 (1d8+2/19-20)
Dagger +4 (1d4+2/19-20)
Ranged (includes Arcane Strike)
Dagger +4 (1d4+2/19-20)
Shortbow +4 (1d8/x3)
Special Attacks: Bardic Performance 6 rounds/day (Rallying Cry, Fascinate, Distraction, Inspire Courage +1).
Spells:
0th: Daze, Mage Hand, Mending, Detect Magic.
1st (2/day): Cure Light Wounds, Grease.

Statistics
Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 16
BAB +0, CMB +1, CMD 15
Feats: Weapon Finesse, Arcane Strike, Exotic Weapon Proficiency (Aldori Dueling Sword).
Traits: Reactionary, Sword Scion.
Skills: Perform (sing) +7, Acrobatics +5, Diplomacy +7, Intimidate +7, Use Magic Device +7, Spellcraft +5, Perception +4. +3 on all Knowledge checks.

Gear:
Aldori Dueling Sword (free), 2 daggers, shortbow, chain shirt, buckler, barbed vest, 2 flasks acid, masterwork backpack, bandolier, spell component pouch, spring loaded wrist sheath, 50 feet hemp rope.
Still calculating other GP values.

Some things you should know when you consider me:
This is my first PbP game. I can't figure out how to put my vital statistics in a tagline, and I couldn't figure it out in the guides, so any help would be appreciated. I'd also like this to be an Arcane Duelist, if possible.