Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Corgrim catches Corba's grin and, being a Calitrian, understand it fully. He winks at the bardess, whispers It's always the quiet ones... and tries to open the front door. If it doesnt open, he will work on the lock Leon, could you put yourself right behind me so I'm not seen by the bystanders on the street, please? Disable Device if needed, Msw tools: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Know Local: 1d20 + 7 ⇒ (8) + 7 = 15 Corgrim tries to recall any information he might know about the town. He has no knowledge of the highests levels of society, being more at ease with lowlife and miscreants (even if, in his experience, some of the nobles qualify for these terms)
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Know Local: 1d20 + 6 ⇒ (3) + 6 = 9 Corgrim tries to "find a guy who nows a guy", looking for a bookseller, but without result, he changes tactics At least I know a bard, and sometimes that's better! My dear Corba may I require your assistance? I need to find someone, a bookseller, about a book to sell of course, but I can't find him. I know your social skills are way better than mine, so can I count on you?
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Sneak attack: 1d20 + 2 ⇒ (19) + 2 = 21
Sneak attack Crit?: 1d20 + 2 ⇒ (5) + 2 = 7
Corgrim moves with grim resolution and religious fervor, flanking Lazar and burying his blade into his loins Feel the pain of Calistria's sting, to avenge Bobbie.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
UMD: 1d20 + 4 ⇒ (16) + 4 = 20
Will save: 1d20 + 2 ⇒ (15) + 2 = 17 So 4-1=+3 HP, 12/17 HP Corgrim manages to use his magical wand, healing a few minor wounds before the wave of negative energy engulfs him
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Corgrim steps back to let the fighter do their jobs. He takes a white wood wand, with a single small band of gold in the middle, out of his sack and tries to use it to heal some of his wounds UMD DC20: 1d20 + 4 ⇒ (13) + 4 = 17
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Shielded by Bobbie's body, and seeing no reason to expose himself to danger so far, Corgrim takes a vial in his purse and lobs it over the foe's heads, aiming at Runa Alchemic fire throw, IC: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
AoO: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
normal attack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Corgrim slashes wildly at the goblin facing him, then takes his time before striking with more accurracy, giving a deep wound to his foe
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
attack, IC: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Corgrim tries to get rid of another goblin, but to no avail, cursing his bad luck oh, come on, I should do better than that! Let them feel Calistria's sting!
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
There are only four rules you need to remember: make the plan, execute the plan, expect the plan to go off the rails, throw away the plan. GM, 2d plan:
Corgrim gets out of the house by the door, walks toward the nearest window, and breaks and enters. GM, 3d plan:
throw an alchemic vial in a corner of the room, and bluff the goblin so they go watch the fire. GM, 4th plan: will only be used if the second and third plans are ruled unrealistic in current conditions(TBD, in fact)
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Bluff: 1d20 + 4 ⇒ (18) + 4 = 22 Oh, hi. Is Hjort still here? We have an urgent and secret message for him, to deliver personnaly, sorry, if I could I would tell you to save me the trouble. We work for someone who would like to work with Hjort against those "troublemakers". In fact, we heard something like a big bar room brawl in the town, it was probably them trying to extort information from your friends and family. Maybe they are still there, who knows, we didn't check, as I said our mission is urgent, and we must be discreet.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
The rogue comes back. Sorry, I'm adept at picking locks, but the language barrier was too much for me. I didn't heard the guards speaking about Hjort anyway, that's all I can say. GM: were they two or three guards? Not related, but I'll gladly take a potion of bull strenght and a cestus
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Should I scout the place before we attack? We don't know if Hjort is alone, and how prepared he might be. I find this bar room brawl was a dangerous diversion, it could have turned worse, so the man isn't a brainless brute, but someone able and willingg to think and plan.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
know Local: 1d20 + 6 ⇒ (14) + 6 = 20 No, he can't do that. Probably he can badmouth us and the Society around, but thats a minor nuisance, thats all. The Linlorn Kings wont listen, and even if they do, they won't act together as a united front.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Too bad, there's no way I can throw a vial of alchemic fire without hitting one of my buddies...let's change tactics Getting up on the bar, Corgrim takes his bow and start aiming at the unexpecting foes bow in melee on Red foe: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18+1 for higher ground maybe? dmg: 1d6 ⇒ 6+Sneak attack dmg?: 1d6 ⇒ 2 Question to GM: can a rogue Bleeding attack be used with a range weapon? I guess so but I'm not sure.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Corgrim grabs a nearby chair and smashes it in his attacker's face improvised attack: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
improvised attack Crit?: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
please, have a seat!
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Corgrim adds a joke of his own, trying to break the ice, which isn't too easy in these frozen lands. You know the difference between a good friend and a best friend? A good friend bail you out of jail, a best friend is in jail with you, and says "well, that was fun!" diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20 Maybe it the dead pan tone, maybe its the self deprecatory theme, but it gets a few chuckles The rogue turns to Bobbie
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
I didn't understand all of it, but I've been in enough bar brawls to feel some hostility toward us, Corba. Try to smooth things if you can.. perception: 1d20 + 7 ⇒ (13) + 7 = 20
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Hey, folks, you've been fooled by a liar, that's all. We're not from Nidal, we're not missionnaries, but we are true Pathfinders, we ain't bloodthirsty, stone-hearted killers goons. Be glad for that. And we killed no priest to rob them, each of us have our own faith. So be kind to the lady and apologise for your mistake "bout her faith. It cost nothing and goes a long way. Corgrim points to Shannon when he talks about "the lady" Diplomacy: 1d20 ⇒ 16
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Hey Bobbie, I could need your help here...Get on the other side of this guy, so we can bring him down quick Corgrim waits until the fighter is positioned to provide a flanking attack Delayed flanking attack vs Green: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
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