Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
GM wrote: Coregrim offered sunrods but those do require a free hand. You make the rules, I break them ^^: you have to use a standard action to strike the sunrod so it gives light, but then, per the rules, it glows for 6 hours straight. In fact, i don't know why you couldn't tie it on someone with a belt or bit of rope, leaving both hands free... Corgrim quickly uses a sunrod, striking it on the ground to bring light into the darkness, and throws it in the direction of the voice Not sure how far you can throw that thing, will try to throw it 20-30 feet, as the sunrod's range is 30' THrow: 1d20 + 5 ⇒ (17) + 5 = 22
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
I once had to follow a sleepwalking man all night long across swamps, hills and worse, right into a cavern, where a creature from another plane waited for him so it could kill him, while the sleeping man was quite defenseless
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Diplomacy aid: 1d20 + 0 ⇒ (12) + 0 = 12 Corgrim first sheathes his sword, before speaking calmly We're not here to defile a shrine. We thought that maybe, on the contrary, this holy place could help us to get rid of the local "Blight", as it is called. Maybe you have seen us been attacked by the pumpkin, flame-throwing guy? I just hope it wasn't a guardian of Ng's shrine. I heard you asking if we were here to join the shrine's protection. is there a way we could help you, as a show of good will?
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
I don't know... Maybe our druid can call the nature back again? Is that "Ng" a good god or a bad god? Should we pray to the statue or pour some holy water on it? That's not my domain of knowledge...No shame in using a few moments before we go, even if I'm not sure we can do something.
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
I've heard some special, magical stones can give Wayfinders special abilities, but that all I know for now. Maybe I should get one too. Besides, they are an easy way to know who is a Pathfinder, and so who can be an ally. But I suppose that since they exist, a few might have been stolen, or even simply lost and found, so that's not a sure way to find another Pathfinder. Probably our arcane partners know much than I do about these things
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Know planes: 1d20 + 6 ⇒ (3) + 6 = 9
Hey, what's happening here!? Stop that! we mean no harm to you, truly! We saved your artefact, you should thank us instead of pestering us with missiles! Corgrim is at lost for words, the attack being totally unexpected, and totally unfair, by his point of view
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Corgrim speeds up, trying to put the artefact-and himself- to safety Gm: we might have overlooked the 2d round damage of my 2d vial of alchemic fire (previous page, my 10th February post). Rolling it now Fire dmg: 1d6 ⇒ 4
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Alchemic fire: 1d20 + 5 ⇒ (11) + 5 = 16 Target: bottom left swarm, nearest my character
A vial flies across the room and explode amidst a swarm What, you don't have alchemic fire? They are handy... always get one or two on you when you get a mission
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Know Local: 1d20 + 6 ⇒ (6) + 6 = 12 Corgrim only knows basic things about the place, but smiles warmly as he spots the human mage finding her way around books A pleasure to see someone so at ease in a library. Always had a thing for books myself too. I'm sorry I didn't catch your name? Mine is Corgrim.
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
A Caydenite, a Calistrian, and an halfling girl enter a bar... Seems a legit joke but I don't see the butt of it. That makes me a disapointed Calistrian. He chuckles and offers a beverage to the newcomer Nice to meet you, Lilac. Do you need help to get seated? And I ask by courtesy, not to make fun of you.
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Initiative +4, Perception +7 Note to the wizards: remember writing spell is time consuming (1h), need a Spellcraft check (DC 15+spell level), and cost gold (5 gp for a L1 spell) GM: with my 8 Prestige, I'll buy a CLW wand for 2 pt. It can be handy, as we have only a drud among us
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
I stole it. Says with grim humor a man dressed quite casually under a shinier chain shirt, who came quietly into the Lodge's room. He's under six feet tall, with a bushy brown beard and mustache, and matching hair. Hi, I'm Corgrim. He's got a short sword by his side, and a short bow strapped on his back. So this is your first mission? Welcome. I'm here to ensure we don't fall into traps, or to unlock closed doors, even those of taverns in the dead of the night. I'm no Caydenite but I know one when I see one. he winks to Jack We should chek our equipment before we go. The Lodge usually has some minor items to sell
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Player: Lil"Eschie
Sorry, I didn't notice I haven't put the required infos! My apologies for the delay!
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13 Even the usually sure_footed Corgrim has an hard time crossing the bridge. Nevertheless, he comes back to help whoever needs an hand (or two) Acrobatics help: 1d20 + 8 ⇒ (9) + 8 = 17
Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Corgrim claps slowly at Vulf's display of martial prowess, then search the room, finding interesting and magical stuff Let's see that manuscript.. He studies the writing a while, with surprising ease Linguistic: 1d20 + 6 ⇒ (19) + 6 = 25
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