Mathezic

Corgrim Taïlas's page

246 posts. Organized Play character for Escharid Blackrose.


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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Chronicle is good, and if you want to go on a few more adventures, I'm all in, GM.

Just a note: did we forget to make some Day job rolls somewhere?

Day Job-Craft Book: 1d20 + 5 ⇒ (8) + 5 = 13

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim grunts, then nods

I understand. At least you tried to right the wrongs done by your former colleague. But will this be public knowledge? Will Elysia's deeds and reputation be finally restored?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Aren't we supposed to be the "good guys", or at least trustable folks?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Shoot: 1d20 + 5 ⇒ (11) + 5 = 16

21%+ hits: 1d100 ⇒ 100
Dmg: 1d6 ⇒ 3

Corgrim shoots an arrow at Zaul, hoping to bring him down

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

will be away for Easter, back tuesday

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Well, you were my first choice anyway, colleague.

Corgrim gets near the elf rogue

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

You really want to hear a Calistrian's answer to that question?

says Corgrim to Joyce, with a wicked grin and a wink

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
Quote:
"Yes, back stabbing is bad"

Corgrim takes a mocking, shocked, sad face.

It's the best than I can do, but what I do best isn't very nice.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Should we make sure they don"t come back to attack us, or do you prefer to get them bound?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

How did I get 5 dmg?

Corgrim drops his bow and rushes toward the burning Jack, emptying his waterskin on him, hoping he won't be on fire anymore

Free to drop, move, action

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

There you are, little rascal!

Corgrim quickly sends an arrow to the goblin with a bow

Shoot back: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d6 ⇒ 4

Then he advances

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2
GM wrote:
Coregrim offered sunrods but those do require a free hand.

You make the rules, I break them ^^: you have to use a standard action to strike the sunrod so it gives light, but then, per the rules, it glows for 6 hours straight. In fact, i don't know why you couldn't tie it on someone with a belt or bit of rope, leaving both hands free...

Corgrim quickly uses a sunrod, striking it on the ground to bring light into the darkness, and throws it in the direction of the voice

Not sure how far you can throw that thing, will try to throw it 20-30 feet, as the sunrod's range is 30'

THrow: 1d20 + 5 ⇒ (17) + 5 = 22

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

So let's go. Do we have enough sources of light? I have two sunrods if that might help.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I once had to follow a sleepwalking man all night long across swamps, hills and worse, right into a cavern, where a creature from another plane waited for him so it could kill him, while the sleeping man was quite defenseless

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Spellcraft: 1d20 + 2 ⇒ (6) + 2 = 8

Thats a beautiful cowl, for sure.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Diplomacy aid: 1d20 + 0 ⇒ (12) + 0 = 12

Corgrim first sheathes his sword, before speaking calmly

We're not here to defile a shrine. We thought that maybe, on the contrary, this holy place could help us to get rid of the local "Blight", as it is called. Maybe you have seen us been attacked by the pumpkin, flame-throwing guy? I just hope it wasn't a guardian of Ng's shrine. I heard you asking if we were here to join the shrine's protection. is there a way we could help you, as a show of good will?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I don't know... Maybe our druid can call the nature back again? Is that "Ng" a good god or a bad god? Should we pray to the statue or pour some holy water on it? That's not my domain of knowledge...No shame in using a few moments before we go, even if I'm not sure we can do something.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Well done.Now... Should we hit the road,Jack?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Sword in hand, Corgrim hasten his pace between the now half-burned pumpkins

Good thing I was a little slow to react this time..I would have felt that fire too

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Pumpkins? Right here? It looks suspicious...better not to walk on them, maybe. Any magic used?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Survival aid: 1d20 ⇒ 3

Corgrim stupidly follows Joyce, as she seems to know where to go

And that's how you lose a whole party of Pathfinders in the woods.^^

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

So what are the effect of this Blight on people, Lilac? I can see what it's doing to the wilderness, but can it affect people too? I suppose we are part of the nature too.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

While his companions does some small talk, Corgrim keeps his eyes open, just in case they could be an ambush

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

But he's distracted by two small squirrels playfully chasing each other

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I've heard some special, magical stones can give Wayfinders special abilities, but that all I know for now. Maybe I should get one too. Besides, they are an easy way to know who is a Pathfinder, and so who can be an ally. But I suppose that since they exist, a few might have been stolen, or even simply lost and found, so that's not a sure way to find another Pathfinder. Probably our arcane partners know much than I do about these things

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Take 10 in Linguistics for 16 total

Corgrim peruses the books he can find, and try to translate any written information needed

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Can we take 10, or 20, during the research? as long as we aren't under attack or stressful situation?

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Know planes: 1d20 + 6 ⇒ (3) + 6 = 9
Bluff: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 2 ⇒ (2) + 2 = 4

Hey, what's happening here!? Stop that! we mean no harm to you, truly! We saved your artefact, you should thank us instead of pestering us with missiles!

Corgrim is at lost for words, the attack being totally unexpected, and totally unfair, by his point of view

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Linguistics: 1d20 + 6 ⇒ (20) + 6 = 26

Corgrim studies the maps and Chronicles

Fascinating. Fascinating.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim speeds up, trying to put the artefact-and himself- to safety

Gm: we might have overlooked the 2d round damage of my 2d vial of alchemic fire (previous page, my 10th February post). Rolling it now Fire dmg: 1d6 ⇒ 4

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim looks around to see if one of the closest artefact was still salvable.

If so, he tries to grab it despite the pesky insects and to run away

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Vial of alchemical fire: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 1d6 ⇒ 4

Crit?: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d6 ⇒ 1

A perfectly aimed throw explodes into the swarm, and Corgrim smiles smugly

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Alchemic fire: 1d20 + 5 ⇒ (11) + 5 = 16 Target: bottom left swarm, nearest my character
Fire dmg: 1d6 ⇒ 2

A vial flies across the room and explode amidst a swarm

What, you don't have alchemic fire? They are handy... always get one or two on you when you get a mission

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Your assumption is correct. Master Shaine asked us to come to the museum. I'm looking forward to visiting your famous museum.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Know Local: 1d20 + 6 ⇒ (6) + 6 = 12

Corgrim only knows basic things about the place, but smiles warmly as he spots the human mage finding her way around books

A pleasure to see someone so at ease in a library. Always had a thing for books myself too. I'm sorry I didn't catch your name? Mine is Corgrim.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

A Caydenite, a Calistrian, and an halfling girl enter a bar... Seems a legit joke but I don't see the butt of it. That makes me a disapointed Calistrian.

He chuckles and offers a beverage to the newcomer

Nice to meet you, Lilac. Do you need help to get seated? And I ask by courtesy, not to make fun of you.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Initiative +4, Perception +7

Note to the wizards: remember writing spell is time consuming (1h), need a Spellcraft check (DC 15+spell level), and cost gold (5 gp for a L1 spell)

GM: with my 8 Prestige, I'll buy a CLW wand for 2 pt. It can be handy, as we have only a drud among us

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

I stole it.

Says with grim humor a man dressed quite casually under a shinier chain shirt, who came quietly into the Lodge's room.

He's under six feet tall, with a bushy brown beard and mustache, and matching hair.

Hi, I'm Corgrim.

He's got a short sword by his side, and a short bow strapped on his back.

So this is your first mission? Welcome. I'm here to ensure we don't fall into traps, or to unlock closed doors, even those of taverns in the dead of the night. I'm no Caydenite but I know one when I see one.

he winks to Jack

We should chek our equipment before we go. The Lodge usually has some minor items to sell

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PLayed it once in regular (non-Core) PFS, with another character of course, a few years ago (August 2019..)

so no real memories of the adventures

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Got a Core Rogue here if that can help

Player: Lil"Eschie
Character: Corgrim Tailas
Pathfinder Society Number:133884-17
This Chronicle #:5
Current XP:4
Current Prestige:8
Current Fame:8
Current Gold:813
Faction:Dark Archive

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

good for me! Thanks for the game!

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Player: Lil"Eschie
Character: Corgrim Tailas
Pathfinder Society Number:133884-17
Faction: Dark Archive
Slow Track or Normal: normal
Day Job/Faction Card Roll:Craft - Books: 1d20 + 5 ⇒ (5) + 5 = 10

Sorry, I didn't notice I haven't put the required infos!

My apologies for the delay!

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Sword in hand, Corgrim runs around the ring of tangled grass to help Selfi-even if she can probably handle the foe all by herself

Double move

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Sorry It seems I'm not on the map, GM. Could you place me so I can act?

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim waits to see if the spell casted works before acting

Delays

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

If one of the snake is still alive, Corgrim hacks at it.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21

Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Attack, Crit?: 1d20 + 2 ⇒ (20) + 2 = 22

Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Vigorously.

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Acrobatics DC 10: 1d20 + 8 ⇒ (10) + 8 = 18

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Corgrim comes to Selfi's help, trying to get rid of the snake

Dark Archive

Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

Even the usually sure_footed Corgrim has an hard time crossing the bridge.

Nevertheless, he comes back to help whoever needs an hand (or two)

Acrobatics help: 1d20 + 8 ⇒ (9) + 8 = 17

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim puts down his sword, planting it in the ground

We mean no harm to you. We were here to meet the druid and seek counsel from him.

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim claps slowly at Vulf's display of martial prowess, then search the room, finding interesting and magical stuff

Let's see that manuscript..

He studies the writing a while, with surprising ease

Linguistic: 1d20 + 6 ⇒ (19) + 6 = 25

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Male Human Init +4 AC 18 T14 FF 14 HP 17/17 Fort+2 Ref+6 Will+2 Spd30 Per+7 Rogue 2

Corgrim enters the burning hut and shoots at the fiery fey

Hummm .. Maybe we should put out that fire before the whole thing crashes on us?

Ranged attack in melee: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Dmg: 1d6 ⇒ 5

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