Darius Finch

Copper Fratello's page

513 posts. Alias of Disturbed1.


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Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I hate to do this, but I think Im going to drop out of the game. I received a promotion at work recently, and it has me far busier than my previous position did, taking up nearly all of the time I can post, and it doesnt show any sign of slowing down.

Ive had a lot of fun with this game, but even when do I manage to have a free minute or two to post, I find myself in a 'blah' mood towards catching up on what all has happened since I last posted.

Good luck with the game, and if you are ever going to be in Southern Illinois and want to try out of a game of Pathfinder Society, let me know and I'll try to get something together for you!

Copper/Seth


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I really like the plans. Im more than willing to pitch in a share of gold for the cost of the items, so just let me know what I should spend to get this job done.

I also think we should go in with everyone having Protection from Evil on them (either before we go in, or have it prepared to go) just be careful. No sense in freeing Felgar just to have someone esle get dominated and left behind.

Also, I think the idea of draping the building in garlic is a waste of time for the night before. if the vampires try to elave and see it, they could have Felgar take it down, assuming he is still alive, and then they can leave anyway. If its still up in the morning, we are in the same position we are now. We dont know if they are there or not, or if Felgar is alive or not.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

UMD +8

2nd: Scorching Ray
1st: Grease, Identify, Mage Armor, Magic Missile, Shield, Sleep
0: Daze, Detect Magic, Light, Mage Hand, Mending, Message, Read Magic

Wands of Enlarge Person, Magic Missile (CL 1st) and Color Spray (CL 1st)

Also, you dont need UMD to cast a spell you dont know, as long as it is on the list. So while neither of us know Silence, we (or I at least) could still use a scroll without using UMD, since it is a Sorc spell. But yea, it would have a short duration.

Is Jethro filling the spot for/replacing Pravlox? Or were we looking for one more? If we do look for one more, I suggest we do so before going in to fight these guys again/rescue Felgar.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Yea, Im still here. Sorry for not posting for so long. Didnt realize I had let it go for such a long time. Combination of work related business (promotion, YAY!) and generic unmotivation towards my PbPs has been keeping me from posting. I'd look up some stuff, but Im still pretty busy today. If I have more time tomorrow, I'll try to post something more.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"WATCH!! WATCH!! YOU ARE NEEDED HERE! NOW!", Copper calls out as loudly as possible to make sure he able to be heard over the ruckus of the crowd.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I guess Im currently delaying til Neva can get out of the room, then I'll act.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper reaches down to give Neva a hand, should she need it.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

If we win this fight, I'm skipping level 5 and going straight to 6. :P


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper's eye go a wide with the command given to Rutter.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I think the only kind of damage prevention a creature gets while in gaseous form, Vampire or not, is DR10/Magic, which would not affect Scorching Ray, obviously. However, I dont know if Copper was able to correctly able to identify what was going on with the small cloud of fog or not to know to target it. :/

And does staying in their open coffin do anything at all? I had never heard or seen anything like that, but figured it probably did, since they are doing it alot.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Round 3, 40/32HP, 16 AC

Spellcraft to tell what they did when they took gaseous form? 1d20 + 8 ⇒ (13) + 8 = 21

Copper fires another blast of fire from his fingertips at whichever target looks the best.

Scorching Ray: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 4d6 ⇒ (3, 3, 1, 6) = 13

If I can tell enough about the gaseous form to think that my ray will still hurt it, then I fire at Vamp2. If not, then I'll fire at 3.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Yes, welcome Magus!


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I think the general rule is that they dont stack unless the ability granting it specifically says it stacks with itself/other temp HP


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)
Rutter wrote:
If the AoO talk is about Felgar getting one against Neva as she casts, I'm pretty sure I remembered reading that if you were unarmed, you couldn't take an AoO (unless you had Imp Unarmed Strike).

This is correct. You cannot make an AoO if you are unarmed. Similarly, a guy with a bow couldnt do anything about it if someone provoked from him, either, since it's a ranged weapon.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

*facepalm*
Sometimes I think the dice roller on these boards is programmed to recognize certain phrases (like 'Will Save' for example) and purposely make any die roll that comes immediately after that a low number. :P


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)
Felgar Stoutaxe wrote:
I really need that friggin' Axe back! Crap!

Yea....sorry about that... :P


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Dont know if another Spellcraft would be appropriate at this point for the Vamp speaking to Rutter, but just in case... Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Im fine with your friend joining and 6 manning the group if Pravlox wants to come back later or 5 manning it if he doesnt.

Actually, I'd be fine with us picking up a different 6th if he didnt.

I dont really like any more than 6 for any game, but other than that, I'm pretty much a 'the more the merrier' kinda guy.

Good luck with getting life straightened out, Pravlox. Hope to see you back soon. :)


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

In light of me previously forgetting about the fact that I could tell there was magic involved with Felgar's change in target, I could like to amend my previous post to have used Grease on Felgar's weapon instead of pulling my wand of Color Spray.
Reflex save is 15 to avoid dropping it, Felgar.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Round 2, 40/32HP, 16 AC

"Felgar! You stupid bearded gnome! Turning on us?" Copper spits out, furious with the dwarf for hurting Neva. He moves around the hole to where he can be of better assistance in helping Neva get out of the room. Rex, help me out here? Neva, give me your hand, we'll pull you up! Rutter, Pravlox, I think it's time to go!" As he reaches down with one hand to help Neva, he pulls forth a wand with the other, ready to speak the command word if the dwarf acts agressively towards them again. "Felgar can stay with his new friends."

Free Action: Talk
Move Action: Move around hole to get to a better position to help Neva out? Is there any kind of check to get out of the room, or can you just get out?
Swift: Color Spray Wand from sheath
Ready Action to activate the wand at Felgar if he moves to block or attack Rutter, Pravlox, or Neva?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Round 2, 40/32 HP, 16 AC

Unsure of what to do to help his friends at this point, Copper waits for a good opportunity to present itself.

Delay. Also, sorry for taking so long. I thought I had taken my turn already, lol.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Sure, whatever you think.
So, who's turn is it?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I meant to type 'if' not 'and', and I dont need to look at your sheet to know you have that bonus. Unless you took an alternate racial ability that replaces it, anyway.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)
Felgar Stoutaxe wrote:
Dude, you need to get out of my sheet. I do not need your review or analysis. Thanks, but I have a pet peeve about other players perusing my sheet and making comments. If we were at the table, you would not see it. Therefore, I suggest you do not do so now.

Apologies. I was just looking to see what the likelihood of you one-shotting Neva would be.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Carbide listed that when he got the extra save.

Also, Felgar, your HeroLab sheet appears to have your Power Attack calculated wrong. At level 4, your Power Attack modifier is -2Att/+4(+6) Dmg.

That extra -1 might be enough to make you miss Neva instead of hit her. *fingers crossed*


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I could do the Grease trick on the hope he would drop his weapon, but that's if I knew he had been dominated. As it stands, Copper doesnt know, since I wasnt able to identify the spell, so Felgar should probably get at least one swing out of it before I act. :/


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)
Felgar Stoutaxe wrote:
** spoiler omitted **

+2 for being a Dwarf and this is a Spell/SLA?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

In my experience, if there is a truly unstoppable encounter for you to face, it's cause:

1) you skipped ahead somehow (My guess)

2) You are supposed to run away from it (we probably should)

3)it's written in to the story that way for some story-driven purpose (being an Vampire would be awesome!)

:P


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Spellcraft on what the Vamp said to Felgar?: 1d20 + 8 ⇒ (9) + 8 = 17

I dont think that would tell me what it is, assuming it is what I think it is, but do you think that would be high enough to tell whether or not it was a spell effect being cast on him?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Sorry, I meant to say to put me right in the spot where you out me, lol.
Round 1, 40/32hp, 16 AC

Seeing two targets before him, Copper quickly finishes his spell, aiming at the one who is hopefully easier to hit from his current position. Words flow from his lips in an arcane language, "Bout van vuur ontvlammen mijn vijand!". A glow rises from his forearms before launching out of his open palm as a stream of fire at the abomination standing from it's coffin.

Scorching Ray at Vamp1: 1d20 + 4 ⇒ (3) + 4 = 7
Scorching Ray Damage: 4d6 ⇒ (6, 1, 1, 2) = 10

Well, crap.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I think you are correct on all counts, so go for it. :D


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Not really sure what the others are doing down below, but wanting to make sure they are able to get out as quickly as possible, if need be, Copper motions with a nod of his head for Felgar to move next to the door-in-the-floor, to help pull the halflings out of the room.

I dont know if he could even reach them from up here, but it's probably better to be safe than sorry. :P


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I'd like Copper to be sitting one square to the left and one square up, please, so he has a better angle to look into the room.

"I agree with Felgar, it looks a little small for me. I have you covered from here, though." Copper says, crouching down to see as much of the room as he can without actually going into it.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

As the halflings move down into the room with the coffins, Copper draws a thin wand from one of his sheathes and moves his hands into an arcane symbol, hoping to be as readyas possible, just in case anything should attack them while they are down there.

Ready action to fire either Scorching Ray from my spell list or Magic Missile from the wand at the first thing at attacks them that I can see.
I know you cant really Ready two different spells, but I dont know the layout of the situation here or how well I can see into this little room. If it looks like it would be too crampt of quarters to effectively fire a Scorching Ray, then I'll use MM. If not, then SR. And I mean Copper would make that decision now, not I, the player will make that decision when the time comes. If that makes sense at all...


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Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper also would have taken time to cast message on everyone before we ventured into the hole..

Copper tries to stand by as silently as possible while Rutter investigates. Looking about the room, he notices one doll in particular that seems particularly creepy, even given it's current location. He reaches over, and turns the head the other way, so it isnt staring at him.

Perception Check to Aid Rutter. Taking 10 gives me an 11.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper casts a light spell onto Felgar's axe before the company travels down into the hole. Copper follows along, though he does his best to keep from actually touching any of the bodies.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Maybe Copper should have used the message spell on everyone again, so we arent yelling back and forth the entire time...
Oh Em Gee. Vampires! Ok, now that that is out of the way, and since I/Copper have no real way of knowing whether or not that is what did it, then this is just my metagame suspicioun, lol. Please excuse me while I go buy some garlic, a mirror, wooden stakes, and some holy water. :P

Knowledge Appropriate to tell what or who might have made the holes in the neck: 1d20 + 8 ⇒ (6) + 8 = 14

Know Arcana is at +8, Local is at +9, so add one to the result if Local would be appropriate, please.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

How long is this alley? Do we think using a spell to communicate is even a necessity? Also, Copper is already staying at the one end, so that covers the two if Rutter has the other.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper stands back, giving room for those more experienced in the matters of sickness and death. He tries to keep an eye on both the goings on in the alley, and on the passers-by on the street. He bites down on the inside of his cheek, trying to disguise his unease with the situation.

Bluff to tell he is unsettled: 1d20 + 9 ⇒ (16) + 9 = 25
Perception Check: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

So then they are sent out to pick up specific bodies, then? Are they not reprimanded for showing up without the body(ies)?


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

I was actually hoping for an answer from Kroft for my question. Basically I was wondering if they are paid by the number of bodies they show up with, or are sent to specific locations to get specific bodies that have been reported to be picked up. Either way, dumping them sounds like it wouldnt be in the best interest of those picking up the bodies.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"Wouldn't it be to their benefit to actually deliver the bodies they have been hired to pick up? I dont know how the payment system works for the people picking them up, but I would think they wouldnt get paid if they showed up without any bodies."


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Knowledge Local about Grey District, assuming we dont already know stuff about it...cause if we do, then I already forgot :P 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Copper goes as well.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"Sounds like a solid idea to me, Rutter."


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)
Felgar Stoutaxe wrote:
I be agreein'. Do we really be havin' a reason to question the Queen now?

To clarify my (meaning Copper's) statement, in case this is player confusion and not character confusion: the reason I think we should go to the Hospice instead of checking on the streets is that the people we would probably want to treat first on the streets are the ones the doctos are probably going to be picking up to take to Hospice because they are so sick. So instead of going on the streets, we could just go to Hospice and kill two birds with one stone: We get to try to help the people in Hospice and we can check to see what kind of treatment they are actually receiving there. I am most definitely questioning the Queen's motives at this point. Sorry for any confusion. :)


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"From how Rutter describes it, I think we can count on the Queen's people to gather up the people who have the sickness the worst and bring them all to the Hospice, whcih are the ones we would want to treat anyway. Once there, though, who knows if they are being given any care at all. I think our time would be better served to first check on the Hospice to see what they are doing with the people they bring in. If things look fine there, we can always move back out to the street to try to complement the Queen's staff."


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

Btw, forgot to mention, since Rutter is already wearing a leather armor than is giving him a +3 AC bonus, the Mage Armor will only increase his AC by 1 for those 4 hours.


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"Sounds good to me. I could use some more time to look over my Thassilonian texts anyway. I'm still having a few issues grasping some of the more complex components of noun usage and verb tense within the language."

Turning to Rutter, Copper adds, "Before you go, little friend, at least let me cast a protective spell over you. I don't know how it will compare to your leather, but it may come in handy. Hopefully you won't have to find out how helpful it is, though."

Copper pulls a small piece of cured leather from his pocket, holding it in his cupped hands while reciting the words to the spell, "De door van de mage zullen beschermen mij.". He places a hand on Rutter and an aura of red energy surrounds the halfling for a brief moment before it disappears. It's magic used for the day, the ring on Copper's finger glows brightly for a second, then fades, causing the runic tatoo designs on his hand and arm to almost pulse and grow slightly thicker. Copper pulls his sleeve up to examine his arm, where the tatoo now nears his elbow. "Curioser and curioser.", he mumbles to himself.

Snapping back to reality, he tells Rutter, "The protection my mage armor offers should last near four hours. So be safe, my friend."


Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1)

"So what do you think, Felgar?" Copper asks, turning to the dwarf, "Follow along with Rutter, stay back with Neva to try to avoid catching the disease, or find should we find something else to do?"

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