Baron Hannis Drelev

Connor Peril's page

50 posts. Alias of moafnsteel.


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Thanks, I really debated about being a druid, but felt that we needed more range support, especially now that the alchemist dropped out and our bard is going melee.


I forgot to add, that our GM said if things get rough, and nobody changes classes, that he will let us take both NPCs I mentioned as cohorts (for leadership) and give them to us early, but we still have to take the leadership feat when we can.


Thank you all again for you help. There has been a change in our group. Our Alchemist has dropped complete out of the game now. I was going to go with a ranger, as our GM was going to spec A. Ivey (dont remember his name, but the guys who is suppose to be dead on that island) into a druid and add him as a NPC, potential cohort. Do you think between him (asa druid) and Sandara (as a cleric) is enough healing support or should I change my ranger into something else. It should be noted that our GM plays to us very well, so I have a feeling we will find a wand of cure light wounds relatively easy in the game.


Thanks you two! That gives me some things to think about. I think the alchemist is going to be a bomber as they were going for the timid, scholarly type. For Divine I figured between the alchemist, bard, and Sandara (NPC) we would be okay on healing, but you guys bring up good points about divine character, especially an archer-style inquisitor.


Thats for the quick reply, what you said makes a lot of sense. Would you change to melee if the bard goes range?


I am about to begin playing a Skull and Shackles game and everybody but me has their classes picked out and I am stuck between a few classes. Everybody is going pirate/water themed characters (archetypes mostly).
We are not completely optimized (some taking feats that are more for fluff) and I don't dump stats. We are getting 20-25 point buy and all Paizo is legal. I am playing a human (for background purposes) and I have left enough in his background to wiggle either class into the story.

My choices are:
Corsair Fighter
Freebooter Ranger
Picaroon Swashbuckler

Are party make up is:
Sea Reaver Barbarian
Sea Singer Bard
Air Elemental Wizard
Swashbuckler
Alchemist (not pirate themed, but they really want to play a none sailor type role)

I originally was going with a Corsair Fighter, but we have a heavy hitter in the Barbarian, and the Ranger I thought of as a either dual wielding or archery build, as the Bard is unsure if they will focus on melee or range and casting spells. I am worried about taking the Picaroon Swashbuckler due to already having a swashbuckler and not wanting to step on their toes.

As far as the role I plan on playing, I am open to being either melee or range I don't really care. We already know that the captain is going to be between the Bard and Swashbuckler and I am okay not being the captain and don't really want to be. Any help is greatly appreciated.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I am going to have to bow out of this game, everything at home and at work and the game I am running is just a little too much for me and I have not been able to fully commit myself to this game. Sorry for the inconvenience and thank you for the opportunity.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Really want a useless idiot, taking off two riggers to punish us for being friends with others, he will get what's coming to him.

Connor works hard all day swabbing the deck, making every effort to show Plugg he isn't bothered by the work.

STR: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26 working diligently


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Super swamped at work the next two days, I will post when I get home at night which is around 830pm Eastern.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Ashrem, I agree with you, certain leadership on this boat is horrible and something needs to be done. My only concern is the Captain, which he obviously trusts Plugg for some reason, and I am not sure I want to tangle with the Cap.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

What's going on? Asks Connor as he makes his way over.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Haha it was a good shot, and I am jealous that I couldn't return the favor, smiles Connor as he slaps Allende on the shoulder.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor throws several pieces of garbage at Allende

Allende: 1d20 - 4 ⇒ (7) - 4 = 3
Allende: 1d20 - 4 ⇒ (5) - 4 = 1

Take that! Smiles Connor as he attempts to hit Allende, for pay back.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Reflect: 1d20 + 1 ⇒ (12) + 1 = 13

Connor gets hit with a clamshell and curses under his breath, Allende I will get you back smiles Connor as he is able to hold on to the rope, barely.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

This should be fun, if only the people back home could see me, a real pirate, and no damn curse to speak of. Connor starts to swing the grappling hook and let's it fly.

1st Attempt: 1d20 - 4 ⇒ (3) - 4 = -1

Connor is embarrassed as he doesn't even make it to the boat, ashamed he tries again.

2nd Attempt: 1d20 - 4 ⇒ (3) - 4 = -1

Again, Connor cannot even make it to the boat, maybe I shouldn't have doubted the curse, Connor is no extremely embarrassed and getting very frustrated so he swings it around his head a few times and let's the grappling hook fly.

3rd Attempt: 1d20 - 4 ⇒ (7) - 4 = 3

This time he hits the boat, but it fails to catch on,
4th Attempt: 1d20 - 4 ⇒ (7) - 4 = 3
5th: 1d20 - 4 ⇒ (14) - 4 = 10
Finally after 5 tries he gets the grappling hook set, he ties the rope to the jolly boat and ensures that it is tight, [i] now here is my time to shine. [/dice]

climb: 1d20 + 8 ⇒ (14) + 8 = 22
climb: 1d20 + 8 ⇒ (1) + 8 = 9
climb: 1d20 + 8 ⇒ (2) + 8 = 10
climb: 1d20 + 8 ⇒ (9) + 8 = 17
climb: 1d20 + 8 ⇒ (17) + 8 = 25
climb: 1d20 + 8 ⇒ (15) + 8 = 23
climb: 1d20 + 8 ⇒ (6) + 8 = 14
climb: 1d20 + 8 ⇒ (19) + 8 = 27
climb: 1d20 + 8 ⇒ (2) + 8 = 10
climb: 1d20 + 8 ⇒ (18) + 8 = 26

Do I need to roll a Reflex save to stay on, or do I just fall off, I will wait your answer then finish my post.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor will casually make his way over towards Amamer and drink down his rum.

Fort: 1d20 + 4 ⇒ (17) + 4 = 21


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Spoiler:

Climb: 1d20 + 8 ⇒ (17) + 8 = 25
Climb: 1d20 + 8 ⇒ (7) + 8 = 15
Climb: 1d20 + 8 ⇒ (7) + 8 = 15
Climb: 1d20 + 8 ⇒ (18) + 8 = 26
Prof(sailor0: 1d20 + 6 ⇒ (18) + 6 = 24

Again Connor is tasked with repairing the rigging. I dont get it, how hard is it to keep this stuff repaired, these other people I swear must not know what they are doing.

Connor keeps a close eye on Fipps and Amamer cursing himself that he cannot keep a close eye on Fipps and the other crew.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Sorry for th delay I will post when I get home tonight.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor rushes to Sandmans side to help, and whisper, they will pay for this,


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Rolls:

climb: 1d20 + 8 ⇒ (4) + 8 = 12
climb: 1d20 + 8 ⇒ (8) + 8 = 16
climb: 1d20 + 8 ⇒ (14) + 8 = 22
climb: 1d20 + 8 ⇒ (7) + 8 = 15
prof sailor: 1d20 + 6 ⇒ (8) + 6 = 14

Connor makes quick work of climbing and completing his job during the day. I wonder how good the other crewmen really are if these dang riggings get this badly damaged, but oh well at least it's an easy job .


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Somebody is a poor loser, laughs Connor, and yes Cat you look quite fearsome with those daggers, he says with a big smile.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I'm good, I don't need it


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

WOOHOO! Nice try Narwhal, maybe next time, Connor says with a friendly smile and extends his hand to shake.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

5 gold pieces

Spoiler:

1d20 + 4 ⇒ (17) + 4 = 21


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor makes his way to the largest gathering of the crew Anybody up for a good arm wrestling match?

Connor finds a barrel and readies himself.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Sorry for the delay, after the move some real life issues came up. If it's okay I would like to jump back in tonight.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Conner will swim to the closest shark

I do not believe I will be able to make it close to anybody. I cannot remember the rules for swimming, such as double moving, Im sorry.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I just wanted to let everybody know that I am moving tomorrow and wont have internet until Monday morning at work. DM or group can bot me till then. I wont be getting internet at my new place to next Friday, but I should be able to post in the mornings at my work.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

stupid sharks Connor is starting to get upset at his complete miss of the shark.

1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
DAM: 1d6 + 4 ⇒ (5) + 4 = 9


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

You got to be kidding me, a Nat 1, got to love the dice generators lol


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor moves towards the closest shark and withdraws his cutlass. I STILL don't believe in the curse, , Connor thinks, trying to convince himself that his has nothing to do with him, I wonder if I should tell the others, .

1d20 + 5 ⇒ (1) + 5 = 6
DAM: 1d6 + 4 ⇒ (5) + 4 = 9


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor finishes up cleaning the reefclaws with Cat as the others swim to investigate the sunken ship.. Once he is satisfied that he cleaned the reefclaw of all the meat he makes his way back to the ship.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Swim: 1d20 + 3 ⇒ (7) + 3 = 10
Swim: 1d20 + 3 ⇒ (17) + 3 = 20
Swim: 1d20 + 3 ⇒ (8) + 3 = 11

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

That's fine, I'm sorry about the light posting Its hectic for me too. We are packing and the wife has been working all weekend so it's just me and the kids. Should be able to post later today/tonight


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I say lets kill them and take some of their meat

Connor will coup de grace one of the Reefclaws with his cutlass


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

INIT: 1d20 + 1 ⇒ (1) + 1 = 2

after combat let me know how many more crabs we need and I can roll my checks, I was occupied till late last night with work, then got home and went to bed early.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Do I have my weapons and armor? Even with my armor check penalty, I could take 10 and make it there fine as my Swim check is high enough (+3 with my armor check penalty applied still)


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

climb: 1d20 + 8 ⇒ (8) + 8 = 16
climb: 1d20 + 8 ⇒ (12) + 8 = 20
climb: 1d20 + 8 ⇒ (7) + 8 = 15
Profession: 1d20 + 6 ⇒ (14) + 6 = 20

Connor makes easier work of climbing the ropes and keeps himself busy all day repairing the various ropes that have been broken or torn. I really wonder how competant some of these other sailors are, these ropes are in horrible condition. At least I am on a boat and nobody knows my last name or about the family curse. Sailors life for me, finally.

Connor makes sure to keep a close eye on "Cat" to ensure that she is left alone.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Profession: 1d20 + 6 ⇒ (19) + 6 = 25

Connor works hard throughout the day, securing and working on the various ropes, and watching Allie's actions towards the other crew mate, plus Connor doesn't mind watching Allie either.

As the day goes Connor sees Amamer fall, but is unable to reach her to help and he lets out a howler. Connor starts to climb down, but sees others who can actually help make their way towards her. Connor decides its best to keep working and keep an eye on her.

I really hope my curse has nothing to do with that.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor enjoys the rum, and takes in his surrounds

looks like we may have problems already with this Fipps character.

Connor watches Fipps as Allie does her thing to make friends, and he keeps his distance as he is not known to be persuasive with people.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Climb: 1d20 + 8 ⇒ (9) + 8 = 17
Climb: 1d20 + 8 ⇒ (10) + 8 = 18
Climb: 1d20 + 8 ⇒ (20) + 8 = 28
Climb: 1d20 + 8 ⇒ (18) + 8 = 26
Climb: 1d20 + 8 ⇒ (16) + 8 = 24
Climb: 1d20 + 8 ⇒ (2) + 8 = 10
Climb: 1d20 + 8 ⇒ (12) + 8 = 20
Climb: 1d20 + 8 ⇒ (3) + 8 = 11

Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Connor easily makes his way up to the crow's nest, where he has an uneventful day looking out into the sea. Connor laughs as he watches Allie have fun with some poor sailor. maybe that will teach him Connor learned from the last ship that Allie may be tiny and innocent but she sure can handle herself.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

ready


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

I've been on a ship or two, but never been on one that pressganged people. Doesn't sound like a good recipe for success.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Connor looking around, trying to gauge the crew and the officers. Connor sticks close to the others, wanting to make sure that they are not completely separated. Eventually Connor will eat and then head below deck to rest early after a long day in the water.

Pleasure to meet you, the name is Connor. Any kind of food will be good food. You are?


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Look what we did, to the last group of people who messed with us, we stick together and we got nothing to worry about.

I hope to the gods that nobody knows me or recognizes me and my last name, I may get thrown overboard or worse...


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

maybe best to keep my last name to myself

let's hope these are not slavers! but hey anything is better then the ocean.

Connor begins to wave his arms up and down.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

.


male Human Fighter lvl 1; HP=16; AC 16, T=11. FF=15; F:4, R:1, W:3; INIT:1; -5 ACP if armored

Allie i actually really like that, the other two PCs are good with magic so many they can include that somehow to help with the escape, and my guy is just a fighter who is quite strong lol. Another idea is that Connor could have played up that his family name is cursed (part of the backstory) and that having him on the ship is bad luck. Connor does not believe this of course and believes the whole story is nothing but a lie.


Just realized that I made a few mistakes with Connor, as I was simply copying and pasting a format from my other characters. They are now corrected and his Profession is Sailor not Brewer (My other character is a brewer). Sorry about that!


This is Connor Peril, Corsair Fighter from DM Cuc. Any questions just let me know, thanks! I hope I get a chance to play!