Seaweed Leshy

Conall Green's page

34 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Thought I posted, looks good thanks.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

warfarelore for income: 1d20 + 3 ⇒ (17) + 3 = 20 fielded agent, so I get 3 days of work instead of 2.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall continues fighting to get others to stop fighting, as nobody wants to be chopped at the knees, he will swing. He won't get hit, cause he'll use his third action to exit each area every time if it ain't pacified. He feels it is his obligation to get the fighting to stop. He will help carry Gavin to the boat.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall moves to where the last guy is and strikes with axe hit: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 2 ⇒ (1) + 2 = 3 dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall will swing at blue square enemy with axe hit: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Then he will move into the next area to try to cleanse it
hit: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d8 + 4 ⇒ (6) + 4 = 10 Not sure if the sweep trait applies which gives me +1 to attack if I attack a second enemy on my turn, I'm targeting the bar area if that counts.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Conall pulls out his Axe and swings at the bar fighting in his area to make our area less hazardass hit: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
hit: 1d20 + 2 ⇒ (8) + 2 = 10 dmg: 1d8 + 4 ⇒ (8) + 4 = 12 if the hazard is already taken out in our area on first swing, next swing goes on the guy in front of me.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall wants to participate in the Alcoholic version, but doesn't want to look like a chicken in front of everyone. So he secretly asks the waiter for a non-alcholic version, he whispers this to her and tell her to put in under table for him. When he does the toast, after clinging the glass, he will quickly put the glass under the table and stealthily swap out the alcohol version for the non-alchol version and drink it really fast so none one can tell that he chickened out. stealth: 1d20 + 4 ⇒ (17) + 4 = 21
When finished, he will tell the waiter to take his alchol drink which he left under the table in a subtle way. If want the thievery check, sleight of hand instead of stealth, subtract 3 from that number as my thievery is a 1, so 18. If you are looking for a deception check, is just a straight d20 roll, so 17.

Now opening the spoiler, I'm reading both spoilers in case my stealth roll fails, I guess I will have to make that fort save, or maybe I get out of it cause Fane didn't give me a spicy drink cause she didn't catch onto my trick, but rolling it anyhow.
fort save: 1d20 + 7 ⇒ (7) + 7 = 14

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall walks up to Stella Ah, there you are, we have been looking for you. We have an important business meeting, how are you?

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Alright, who here has the highest diplomacy, Conall has a zero.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Ah, yes, we were looking for you. We need help finding someone obviously.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall does get aboard and take the wooden crate with him or help carry it. When we get back on land, we should set the crate on fire, that is one way of opening it.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Okay, I'll get it open Conall tries with all his might, using a crowbar, stick or whatever it he can find to help pry it open athletics: 1d20 + 7 ⇒ (9) + 7 = 16

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall will swim to the Sandbar athletics: 1d20 + 7 ⇒ (19) + 7 = 26

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Who wouldn't want this wonderful contract to be signed, who would do such a thing?

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Ah, finally, we get to travel over water. Water doesn't bother me, we plants get thirsty, very thirsty.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Had to request access for the map, sent you a request under DoubleGold.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Hello.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall checking in.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Thank you for running.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Thanks for running, will play this one again obviously.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

perception: 1d20 + 4 ⇒ (13) + 4 = 17 to spot where the most number of fish are and cast my fishing line in that spot to improve my odds of catching a fish.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Pull out battleaxe, move and swing. If it has aoo, which I doubt, I provoked
hit: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d8 + 4 ⇒ (1) + 4 = 5 and I probably missed square.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

fort: 1d20 + 7 ⇒ (13) + 7 = 20 saved, still alive hopefully.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall will steal another teams fish stealth: 1d20 + 4 ⇒ (17) + 4 = 21 Yes, I know, a Lawful Good Paladin steal, but it is all in good sport.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

survival: 1d20 + 4 ⇒ (10) + 4 = 14 to track where the fish are moving, to see how they move, think about a fishes favorite food, whether that be worms or otherwise and figure out how to catch one.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Connal would like to help but can't and will probably make things worse.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Conall will try to redeem himself athletics: 1d20 + 7 ⇒ (1) + 7 = 8 Oouch
hero point: 1d20 + 7 ⇒ (13) + 7 = 20

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

athletics: 1d20 + 7 ⇒ (2) + 7 = 9 dive in the water and swim fast and hard to catch the really big fish with hands.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Connall will push past the crowd athletics: 1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Maybe, but first I need some fishing tips diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18 includes the +2 bonus

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Connall will buy Deka a brink Here, you look thirsty 2 CP deducted
And then put on a show athletics: 1d20 + 7 ⇒ (11) + 7 = 18

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Your right, I'm not weak to fire, but being a plant, others might think I am. Yes it was a joke Tural. A bad one if that.
Connal will place his limbs on the page of the Grimilar

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

I'm in.

Envoy's Alliance

M Pine Leshy Fighter 2: AC:19, HP:32/32, Fort:6, Ref:7, Will:5, Perc:7, Lowlight

Hello everyone. He looks at everyone, Nobody has anything flammable at the table right?