Sylph Spellslinger 1
Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 13
Charisma 10
Breeze-Kissed +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
-Skills-
Appraise
Know (Arcana)
Know (Geography)
Know (History)
Profession (Sailor)
Spellcraft
-Spellbook-
Read Magic
Detect Magic
Color Spray
Identify
True Strike
Alter Winds
-Equipment-
Blunderbuss
more to come
-Languages-
Common, Auran, Draconic, Aquan, Ignan