Berserker Cannibal

Commodore Each's page

43 posts. Organized Play character for Saashaa.


RSS

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

There is no specific procedure for using stars or for recording the use of them.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each grins at Suussmaar, "May Ragathiel bless me with booty of all kinds!"

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The fists of the creature collide with Each, but he grits his teeth to bear it. He then unleashes his fury...

Rapier primary: 1d20 + 23 ⇒ (3) + 23 = 26
P: 1d6 + 10 ⇒ (6) + 10 = 16

Revolver: 1d20 + 17 ⇒ (5) + 17 = 22
B&P: 1d8 + 17 ⇒ (8) + 17 = 25

Rapier iterative: 1d20 + 18 ⇒ (5) + 18 = 23
P: 1d6 + 10 ⇒ (2) + 10 = 12

parry:

Rapier parry: 1d20 + 23 ⇒ (16) + 23 = 39

Rapier riposte: 1d20 + 23 ⇒ (10) + 23 = 33
P: 1d6 + 10 ⇒ (6) + 10 = 16

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each rushes to Martin's aid, hopping (parkouring) over the glass railing and then running up the stairs.

I believe I counted it right but I'll show my path. Double move 80ft

Acrobatics for good measure: 1d20 + 15 ⇒ (17) + 15 = 32

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Ooh! My parry did go off from the creature trying to push me. I didn't think it would.

Quote:

Rapier parry: 1d20 + 23 ⇒ (3) + 23 = 26

Rapier riposte if parry: 1d20 + 23 ⇒ (19) + 23 = 42
P: 1d6 + 10 ⇒ (1) + 10 = 11

Rapier riposte confirm: 1d20 + 23 ⇒ (13) + 23 = 36
P: 1d6 + 10 ⇒ (6) + 10 = 16

Each, with a manic grin, laughs and continues his assault on the creature...

Rapier primary: 1d20 + 23 ⇒ (2) + 23 = 25
P: 1d6 + 10 ⇒ (5) + 10 = 15

Revolver: 1d20 + 17 ⇒ (5) + 17 = 22
B&P: 1d8 + 17 ⇒ (2) + 17 = 19

Rapier iterative: 1d20 + 18 ⇒ (17) + 18 = 35
P: 1d6 + 10 ⇒ (2) + 10 = 12

Rapier iterative confirm: 1d20 + 18 ⇒ (14) + 18 = 32
P: 1d6 + 10 ⇒ (4) + 10 = 14

Parry:
Rapier parry: 1d20 + 23 ⇒ (2) + 23 = 25

Rapier riposte: 1d20 + 23 ⇒ (2) + 23 = 25
P: 1d6 + 10 ⇒ (6) + 10 = 16

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Will: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29

Each nearly loses his balance as he holds his arms to the sides to try and stop himself. His reaction is not enough though and his body hits the mirror/portal. His eyes widen and he grits his teeth. The magical forces are held at bay however and Each remains.

The Commodore gets his footing back and grins at the creature as he reaches his hands to his sides. "It was wise o' ye teh try and get rid o' me."

With a blur of movement he counter attacks...rage

Rapier primary: 1d20 + 23 ⇒ (18) + 23 = 41
P: 1d6 + 10 ⇒ (2) + 10 = 12

Revolver: 1d20 + 17 ⇒ (17) + 17 = 34
B&P: 1d8 + 17 ⇒ (3) + 17 = 20

Rapier iterative: 1d20 + 18 ⇒ (1) + 18 = 19
P: 1d6 + 10 ⇒ (6) + 10 = 16

Rapier primary confirm: 1d20 + 23 ⇒ (9) + 23 = 32
P: 1d6 + 10 ⇒ (2) + 10 = 12

Parry:

Rapier parry: 1d20 + 23 ⇒ (3) + 23 = 26

Rapier riposte if parry: 1d20 + 23 ⇒ (19) + 23 = 42
P: 1d6 + 10 ⇒ (1) + 10 = 11

Rapier riposte confirm: 1d20 + 23 ⇒ (13) + 23 = 36
P: 1d6 + 10 ⇒ (6) + 10 = 16

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Kn Local: 1d20 + 11 ⇒ (9) + 11 = 20 :(

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The crazy, bearded commodore quietly reloads his pistol with dragon emblems while Tsadoc heals him.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Appraise aid: 1d20 + 2 ⇒ (3) + 2 = 5 :(

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore nods in agreement, "Angel face be right. You have me thanks, a rare boon to be sure."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each walks closer and angrily fires another gout at the remaining ants.

Dragon pistol firing a Dragon's breath Cartridge
2d6; DC 15; 15ft cone

2d6 ⇒ (6, 2) = 8

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

No, I forgot. Each will reload

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Fort: 1d20 + 7 ⇒ (2) + 7 = 9

The ants dig into his bear and hair causing Each to yell and shake his head.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Fort: 1d20 ⇒ 16

Despite the ants crawling and biting, Each maintains his concentration and shakes free his pistol of ants. With practiced speed he reaches into a pocket, draws a wrapped something, and shoves it into the upturned barrel. He then re-aims the barrel in the same direction, pulls back the hammer with his thumb, and pulls the trigger once more. A gout of flame spews forth again.

Dragon pistol firing a Dragon's breath Cartridge
2d6; DC 15; 15ft cone

2d6 ⇒ (5, 4) = 9

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Commodore, seeing the swarm of ants, quickly draws a pistol he hasn't yet drawn this mission. It's grip and trigger have the same look as the double barrel pistols but the end of its barrel flares out. He rushes over next to Adumeriel, aims and fires.

A gout of flame erupts from the pistol and fans out, encompassing over half of the swarm. It also just barely stops short of Tsadoc.

Dragon Pistol firing Dragon's Breath cartridge
2d6 DC 15; 15ft cone

2d6 ⇒ (2, 6) = 8

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore stands back...just in case.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

A sadistic smile grows on Each's bearded face. "I wonder how many o' th' mirror creatures there be?"

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore scratches his semi-kempt beard thoughtfully. "Do any of you have any paint?"

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each continues grumbling while following behind Adumeriel.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

"RRAAAHH!" Each yells at the revolver in his hand. "You %#$ useless #$#$% piece of %$#$# #%$#%! Besmara curse your %$#% steel %$#&!" Each fumes and pants heavily.

yeah, out of combat, clearing a gun is trivial.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

parry on the attack
parry: 1d20 + 23 ⇒ (16) + 23 = 39
sadly I cannot riposte as I do not have reach

Each deftly deflects the statue's attack just slightly off course with a whip of his rapier and a small shift to the side. The shift turns into a spinning attack as the Commodore drops his pistol and draws the shiny steel revolver he used against the kobolds. He strikes out with the rapier and finishes with two shots from the large bodied pistol, his coat billowing out dramatically from the spin.

Rapier: 1d20 + 23 - 2 ⇒ (17) + 23 - 2 = 38
P: 1d6 + 10 ⇒ (5) + 10 = 15
Revolver vs Touch AC: 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 24
B&P: 1d8 + 17 ⇒ (8) + 17 = 25
Revolver iterative vs Touch AC: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
B&P: 1d8 + 17 ⇒ (6) + 17 = 23

After the first shot however there is an anticlimactic click!.

Rapier confirm: 1d20 + 23 - 2 ⇒ (8) + 23 - 2 = 29
P: 1d6 + 10 ⇒ (6) + 10 = 16

Parry 1st attack:
Rapier: 1d20 + 23 - 2 ⇒ (16) + 23 - 2 = 37
Riposte: 1d20 + 23 - 2 ⇒ (17) + 23 - 2 = 38
P: 1d6 + 10 ⇒ (4) + 10 = 14
confirm: 1d20 + 23 - 2 ⇒ (10) + 23 - 2 = 31
P: 1d6 + 10 ⇒ (4) + 10 = 14

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Will, rage: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Each smirks as the bold shaman runs up to the creature and fires the second and last bullet in the pistol.

+1 construct bane adamantine bullets vs touch: 1d20 + 16 + 1 + 2 ⇒ (9) + 16 + 1 + 2 = 28
B&P: 1d8 + 16 + 2d6 + 2 ⇒ (1) + 16 + (4, 4) + 2 = 27

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore get his manic grin back, fires his pistol, and then quickly bolts around the statue.

rage
+1 construct bane adamantine bullets vs touch: 1d20 + 16 + 1 + 2 ⇒ (9) + 16 + 1 + 2 = 28
B&P: 1d8 + 16 + 2d6 + 2 ⇒ (6) + 16 + (3, 1) + 2 = 28

Parry 1st attack:
parry w/ rapier: 1d20 + 23 ⇒ (2) + 23 = 25

Riposte: 1d20 + 23 ⇒ (17) + 23 = 40
P: 1d6 + 10 ⇒ (2) + 10 = 12
confirm: 1d20 + 23 ⇒ (2) + 23 = 25
P: 1d6 + 10 ⇒ (1) + 10 = 11

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

I greatly respect the attempt Noral. That said, -1, hilarious.

Each looks at Sussmaar in disbelief for a couple moments and then bursts into a fit of laughter. He tries to say things every so often, but cannot manage to overcome his laughter.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

"Hehe..," Each chuckles, looking at Sussmaar. "Maybe ye face ain't as purty ye thought." As he chuckles he draws his rapier in his right and one of the double barrel pistols in his left.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each eyes the statue and then Suussmaar with incredulity. He then shrugs and takes a few steps away from the pair.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

After getting the clear, Each saunters up to the brass statue and inspects it for looting purposes.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5
GM Watery Soup wrote:
Otherwise, I'll just make a Perception check with every post with the assumption that you're all on your toes.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Sense Motive: 1d20 + 12 ⇒ (4) + 12 = 16 lol

Each reaches into his coat and pulls out three platinum coins. "Yer payment, kobold. Nuthin' like a good treasure map!"

He then looks over to Adumeriel with his golden smile and another half-bow. "But o' course m'lady. Yer the captain o this trip after all."

You are making me do research on my own items...lol

Adumariel:
Each's coat and revolver have strong psychic significance.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

"What kind o' evil spirits?"

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each grumbles in irritation, but lowers the pistol to his side.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each glares at Adumariel for several moments while keeping his pistol aimed at the kobolds. After those moments he takes a deep breath and glares back to the kobolds. Between clenched teeth he spits, "Ye are lucky the lady speak up fer ya'! I normally kill any who injure me crew."

Each maintains his pistol aim but does not advance further. His chest shows that he is panting somewhat.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Ref: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
I think I will start the game off with using my t-shirt reroll. Each's climb bonus isn't great.
Ref: 1d20 + 11 + 4 + 2 ⇒ (9) + 11 + 4 + 2 = 26
EDITED: I forgot that barbarians have trap sense! And my archetype didn't trade it away! The +2 does bring me to a success and thus have rewritten a whole post about a very angry and injured Commodore.

The Commodore's head jerks to the side as he hears the telltale sound of rope sliding across rope. As a pirate sailor, he is quite familiar with the sound. Just as quickly, his reflexes tell him that it is not a sound he should be hearing. His head then jerks to behind him. Immediately, images flash through his mind, visualizing how he needs to jump and grab to make it back with his current crew. His feet twist, ready to initiate the plan.

But then his feet twist a different way. Images of him colliding with Tsadoc flash through his mind. He jumps forward instead. By Besmara's boots, if he had jumped backward he would have hit Tsadoc and surely plummeted. Besmara...

Commodore rises from the kneel of his landing with a wicked smirk. His boots click against the rock as he begins a walk toward the kobolds. "Ye almost got me little lizards," Each says right before a loud BANG! erupts from a strange pistol that seemingly appeared in his left hand. Similarly, the rapier that was sheathed at his side he now carries pointed low in his right hand. His eyes look crazy and his grin has shifted to unnerving.

rage (18/19)
+1 Revolver v Green's Touch AC: 1d20 + 17 ⇒ (9) + 17 = 26
B&P: 1d8 + 16 ⇒ (2) + 16 = 18

The first kobold that moves into a threatened square, Each will use his rage power Unexpected Strike to attack. Also, Each will attempt to parry the first 5 melee attacks on him and riposte on the first successful parry. His attack bonus is currently +21 and rapier damage is 1d6+12 (he crits on a 15-20). I post this because if it comes to pass it would be more efficient for the GM to roll it because of efficiency.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Unless someone else really wants to. Each has no reason to be cautious of a bridge.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore strides toward the bridge sonfidently. "It looks like we be almost to th' library already. This trip might be shorter than me thought."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

With a greedy look in his eyes Each says, "I be ready."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The Commodore chuckles at each of the uses of 'salvage', his gold teeth gleaming.

"Valsin," Each says gruffly, "call it what ye want, we know what we be doin'. Also, as always, I be gettin' ye what ye be wantin' and I be keepin' what I be wantin'. A win-win, if ye will."

He then turns back to Suusmaar with a challenging smile, "Looky here angel-man, I agreed to th' society's rules. I explore, report, and cooperate. What I be doin' outside o' that be me own business. Cap'n Benarry and I made a deal. I will be doin' me part. I think ye should be makin' sure that he," he points a finger at the holy symbol, "doesn't be gettin' in th' way o' the society's interests. Don't ye be mistakin', the society's first priority be itself. That's why I be likin' it here."

Without giving time for a response he turns to Adumariel and gives a wolfish smile and a wink. He follows with a bow and says, "Ye, m'lady, be th'best candidate fer th' cap'n o' this venture. I'll be lookin' to yer guidance as to where we be startin'. I be assumin' that ye be smarter than ye be beautiful. And ye be quite beautiful."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Each quickly holsters the foreign pistol, turns and sizes up Suussmaar, his hands flexing and belaying a slight edginess. "We be admirin' me treasures I looted during previous missions, angel man," Each says cautiously. Each's left hand hovering near his chest while his right hovers near the ornate rapier resting at his waist. "I be showin' th' Lady here about the merits of lootin'. Th' name's Commodore Each."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

While I am not the GM, I'm in favor of a lightning shooting umbrella!

Each gives Adumariel a wolfish grin with his gold slightly showing. "Me dear Lady Odranti, I be wounded you think so little of me lootin'," he says with surprising charm. "Why," he continues as he pulls open his coat. When he does so, an array of occupied pistol holsters go up the right and left side of his torso. Only two of the pistols within are the same, standard double barrel pistols. The rest are quite strange contraptions, but still hold the general pistol shape and size. Each deftly pulls out one of the strange ones with a twirl flourish. The pistol is larger above the handle and has some sort of blue substance inside of clear tubing throughout the area where the hammer normally strikes. "I looted this here relic on one of me missions and keep it on me person fir safe keeping."

Each then adds in a tone that has a little steel, "Ye could say that me collection be a bit of a museum in and of itself, me Lady. And I defend me collection with...fervor. There probably be little difference between a museum and me fleet at this point. Ho!" he chortles, "now that I think about it, it be a bit of a mobile museum! Albeit, a dangerous one."

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

The sound of solid-heeled boot steps and jingling gold can be heard coming down the hall. A large human bedecked in a very worn tricorn, a long black coat with bronze clasps, a pale green chain shirt under the opened coat, and leathers everywhere else strolls into the office. His dark brown eyes are penetrating as they look around and he has a bit of an imposing presence due to slight smoke emanating from his semi-kempt black beard.

"I ain't been to th' taperstry before," Each says gruffly. "That be why I'm here now. I heard this place be wrecked soon so it is perfect for a lootin'!" Each grins, revealing a golden smile. All of his teeth are plated in gold.

The Exchange

CN Male Human | HP 86/86 | AC 19 (FF 13, T 14) | Fort +7, Ref +13, Will +4 | Init +7 | Perception +12 | Rage 16/19 | Panache 5/5

Player Name: Saashaa
Character Name: Commodore Each
Character Level: Swash 1 / Barb 8
PFS #: 78886-12
Faction: Exchange
Slow/Normal: Normal
Day Job: Treasure Map mark
Special notes about your character: savage technologist barbarians, when raging, do not provoke when firing their pistol in melee. Also, courtesy of a boon from an AP, Each has a revolver.

Also, unimportant to anyone else, but very important to me: Commodore Tedward Each, (previously Captain Each) has recently added a second ship to his command (thus Commodore). He is now in command of The Fearsome Tide and the Voracious.

The Exchange

Level 10 here if you end up having a spot open up.

The Exchange

Level 10 here if you end up having a spot open up.