Jalros

Colvin Dashwind's page

328 posts. Alias of Dennis Harry.


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Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin nods, "Excellent. I appreciate a timely lunch". He follows them, keeping his eyes peeled for anything unusual to investigate later and to just get a general layout of the place as it may matter if it comes down to shooting the way out.

Perception 1d20 + 9 ⇒ (16) + 9 = 25


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Scuttle, can you head to the throne room and just listen in on the denizen conversations? That may assist us as these scoundrels will keep tight lips around us but will likely think nothing of speaking openly in front of you".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"The best lies are obscured by partial truths. Now that I am here, I had might as well see if the Hutt can aid me in finding what I can seek while at the same time seeking out what we collectively came here for.

I guess we should try and figure out who else Darga is waiting for eh? Maybe it will be important for us, certainly if it is that swoop gang leader it will give us some leg up as she should be a bit alarmed by us being here.

Could it be the Imps?"

GM, do we have any free reign to move from these guest quarters or are we soft prisoners?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"We thank you for your hospitality Wise Darga and look forward to proving our worth to you".

Colvin follows the Twi'lek slave assuming the others will do so as well.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Persuasion 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25 Using Fool's Luck for a Bonus +5.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin shrugs, "Very well.

I am looking for a certain piece of information, the nature of which I will not reveal outside of a private meeting as my foes have eyes and ears everywhere. In exchange for this information, myself and my team can perform tasks for the Mighty Darga the likes of which few others can perform. Whether these tasks are required here or even on another world is of no import. We're just that damned good.

If such an opportunity entices you, I and my team will remain at Court until the point that such a task is required to be completed.

Thereafter, I see no reason why this mutually beneficial relationship cannot continue, after of course, I handle the personal tasks which need to be dealt with".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin steps forward and bows low, "Mighty Darga, we have come for the same reason all others come to your palace, for a business proposition.

We believe that this proposition will be valuable to you and as we are a highly skilled group, evidenced by the fact that we stand before you, I am sure that you will find it worth your while.

Is there a place where perhaps we can discuss our mutual interests without a crowd?"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Actually, Colvin has a legitimate reason to ferret out a meeting with a Hutt.

As far as "services" go, we can provide pretty much any service he wants as we are a talented group. Right now we just need an in so we can poke around ad find out about the Sarlaac Project.

Colvin will do the talking :-)


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

As the squad enters the speeder Colvin nods to Galatea, "Great job. The next time I am looking for a job I'll have you negotiate my pay!"

Colvin takes a seat and is a bit tense. He's been around but he's never willingly walked into the lair of a Hutt before. Plenty of souls enter such "palaces" and never step back out.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3
GM Phntm888 wrote:
Ah, but does anyone remember what they were supposed to do once they found Darga?

OK, you've got me there!

Join as thugs in his court like Lando?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin will ready an action and if one of the thugs raises his blaster, Colvin will blast him.

My post from February 8 I believe is still valid:
Readied Action vs. Red - Blaster - (15) + 5 + 1 = 21
Damage (5, 6, 2) + 1 + 1 = 15


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

*BUMP*


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Folks, on April 27 I am moving, I will likely not be back online until April 29 or 30. Just a heads up.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin's eyes nearly bulge from his head, "Is Diplomacy actually working?! A first time for everything I suppose..."


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Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Yep we are all at full HP. We are here trying to find someone, Raden, who can put us into contact with the Hutt. Bail Organa believes the Hutt has some tie to the Imps we need to know about. More specifics I do not remember either.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

My readied action is also still pending depending on the actions of the villains.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

BUMP


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Yes, Colvin will proceed with his readied action!


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin nods as Sebbik readies his blaster, getting an idea of what he is thinking though he does frown a bit. Still, Sebbik is the old hand here and Colvin is the new guy, it pays to take the lead from someone already here instead of acting like some kind of spacecowboy going in guns blazing.

Then he spots their quarry, who is too far to do anything about. Yet...

GM Phntm888:

Based on line of sight, I cannot get to the Devaronian but at least I know he is there.
Looks like both Sebbik and I only have clean shots at the Red Thug.
Colvin will ready an action and if he raises his blaster, I will blast him, I assume he will...

Readied Action vs. Red - Blaster - 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage 3d6 + 1 + 1 ⇒ (5, 6, 2) + 1 + 1 = 15


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin goes around the other way from Galatea, hand on his blaster in the holster, to see things from a different point of view.

Perception 1d20 + 8 ⇒ (20) + 8 = 28

Stealth 1d20 + 9 ⇒ (9) + 9 = 18


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Direct approach then?" The scoundrel shrugs and follows suit.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3
GM Phntm888 wrote:
I would like to make sure everyone knows they are fully healed and conscious.

+1 :-)


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin looks around to see if he spots anything unusual.

Perception 1d20 + 8 ⇒ (2) + 8 = 10

Which he does not.

"I think we are going to just have to go in and take a look around".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"I am pretty decent at asking around for things, I have to be else I'd have been dead some time ago. Alright then, Sebbik will hit the holonets and I will hit the Cantinas".

Colvin will change his clothing from what he was wearing and scan the Cantinas to begin tracking down Warrick Raden.

Gather Information - 1d20 + 6 ⇒ (17) + 6 = 23

As I am down to 49% of my HP can I use one of my Catch a Second Winds to get HP back or do I need to wait to rest?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin turns to his companions, "So how do we want to do this?

Galatea, I assume you need to be here with Callum just in case.

So I guess that leaves me, Sebbik, and Scuttle to go on the hunt..."

Colvin considers saying more but figures if they don't ask he won't tell. Less is more.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Let's find a place to lay low and allow Callum the time he needs for recovery. Then we can continue what we came here to do".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin checks on Callum - Treat Injury 1d20 + 8 ⇒ (11) + 8 = 19


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

I will stick with the original target for my blaster shot, the fleeing Leader.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 8

Colvin fires at the fleeing Leader.

Blaster Pistol 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 - Damage 3d6 + 1 + 1 ⇒ (3, 5, 4) + 1 + 1 = 14


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 7

In pain and starting to get frustrated, Colvin takes another shot at the last Viper.

Blaster Pistol 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 - Damage 3d6 + 1 + 1 ⇒ (1, 2, 3) + 1 + 1 = 8 Of course, the one time I hit the damage is terrible. Heh.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin takes a shot at the other Viper this time as the Leader is just too quick for him and Sebbik seems to have a better bead on her.

Blaster Pistol 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 - Damage 3d6 + 1 + 1 ⇒ (4, 1, 6) + 1 + 1 = 13


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 6

Colvin fires another shot at the leader.

Blaster Pistol 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 - Damage 3d6 + 1 + 1 ⇒ (1, 5, 6) + 1 + 1 = 14

Geez, the dice roller does NOT like Colvin lately.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin grits his teeth in pain as he is shot as a direct result of his failure, <I'll not make that mistake again!"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 3

Colvin takes another shot at the leader after his attempt to disarm her was not as successful s he would have liked, next time, I will just bring it into my hand.

Colvin reaches out with the Force once more to focus his shot. Battlestrike - Use the Force 1d20 + 6 ⇒ (15) + 6 = 21

Blaster Pistol 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18 - Damage 3d6 + 2d6 + 1 + 1 ⇒ (5, 1, 2) + (1, 5) + 1 + 1 = 16


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3
Galatea Rayven wrote:
Callum Vorn wrote:
"Killed" is such a strong word...

Indeed. I prefer "immobilised for the long term."

Galatea falls to the ground bleeding.

Galatea is at zero HPs, so I think is down and she can't maintain her force grip regardless of any use the force roll. I had not thought what I think are non force users would all know it was me using a force power.

you should be up. You have a whole 3 HP left!


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3
GM Phntm888 wrote:
Colvin, based on the order of resolution, you'll be disarming him after Galatea Force Grips him. Do you still want to target the same pirate, or do you want to target a different one? I'll let you keep the roll.

will disarm the leader then.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 3

He then reaches out with the Force to "Disarm" the pirate that cut down Callum.

Use the Force 1d20 + 6 ⇒ (20) + 6 = 26 The blade drops to the ground and presumably, he speeds away from it still moving.

Colvin grimaces and fires off another shot at the rider who swooped by him.

AOO:
Blaster Pistol (Point Blank Shot) 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 - Blaster Damage 3d6 + 1 + 1 ⇒ (6, 5, 6) + 1 + 1 = 19


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 2

Colvin takes another shot at the leader as well as the passing swoop members.

Blaster Pistol (Point Blank Shot) 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 - Blaster Damage 3d6 + 1 + 1 ⇒ (6, 4, 6) + 1 + 1 = 18

Blaster Pistol (Aimed at the Leader) 1d20 + 5 ⇒ (6) + 5 = 11 - Blaster Damage 3d6 + 1 ⇒ (6, 4, 2) + 1 = 13


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 1

Colvin draws his pistol, he expected things to go this way really, and fires at one of the passing gang members as well as a shot at the leader!

AOO:
Blaster Pistol (Point Blank Shot) 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 - Blaster Damage 3d6 + 1 + 1 ⇒ (6, 2, 1) + 1 + 1 = 11

Blaster Pistol (Aimed at the Leader) 1d20 + 5 ⇒ (4) + 5 = 9 - Blaster Damage 3d6 + 1 ⇒ (1, 1, 5) + 1 = 8

I see the dice roller missed me...


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin has stayed quiet as he is new to the team and had no argument with the approach to the Darga investigation though he would have gone about it a bit differently as his own computer skills are lacking. Good to have allies...

The Scoundrel remains quiet as his allies attempt to talk their way out of this one. Colvin senses a fight and begins grinning at the prospect.

I bet once we smoke these jokers, one will know where Darga's crew hangs out.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"I can't tell you about Nemoidia or Corellia are like, I'm Col, Chief of security for Misstress Rayven. I'm from Bothawui and I can tell you about my home world.

It is a cosmopolitan planet, located in the center of Bothan Space in the Mid Rim. It is the homeworld of the Bothan race as well as a major hub for information trafficking.

It's a terrestrial world orbited by three moons, I mean the nights are just breathtakingly beautiful. Bothawui is a bright blue-green in color and its terrain includes urban areas, rich equatorial forests, large polar ice caps, many rugged mountain ranges, and grassy savannas that spanned the areas between rocky glacier fields.

Bothawui's mountains and ridges were separated by deep, wide valleys that were inhabited by dangerous wildlife. That's where I learned to shoot to kill, if you know what I mean. My parents and their parents have handled security for the wealthy an influential. That's how I got this job, generations of experience.

Back to Bothawui though as I hate for you to not get the full picture of what the planet is like, due to the presence of mountainous terrain, large tracts of wilderness on Bothawui remained undeveloped and devoid of settlements. Snow covered mountain tops are something you have just got to go and visit yourself.

Krak'jyas dominate the planets animal life, skar'klas were native to the world's higher elevations, and ganjukos lived throughout the ice sheets of Bothawui's arctic wastelands.

Should I ah keep going Miss... What was it you said your name was?"

Aid Another Deception 1d20 + 6 ⇒ (8) + 6 = 14 Note that Colvin's family actually was in the security business per his background so this is not so much a lie as it is a buttressing of Galatea's story with my own.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin considers making a joke at Callum's statement but he does not know these people well enough. Better to listen and learn, as his father taught him.

"Makes sense Captain.

We should probably case local cantina's, that's where a lot of these Scoundrels pass the time away. Once we identify them, we can be pretty sure we will have located Hutt agents".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin and the Admiral:
Colvin remains silent for a moment not sure what response he expected but not that response.

"That's all Admiral. Once more, I appreciate your time".

Colvin heads out to find Scuttle as well as the rest of his new "team".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin and the Admiral:
"Terrific. Well, no one ever said life would be easy.

Alright Admiral, than you for your time..."

He pauses, "One more questions as I've never met someone in person as high ranking as you since before the Fall and I was just a kid then.

Is what the Empire said about the Jedi true, did they really try to take down Palpatine in a coup? I was on Coruscant that day and night, I remember seeing the fires but had my own problems to deal with at the time, not that there was much I could have done for or against their Order anyhow".

---

I say RP it out Galatea and Callum's discussion in spoilers or in the OOC thread in spoilers, that would be a compelling underlying narrative and really cool to read!


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Admiral and Colvin:
"Thank you for your time Admiral.

One of the reasons I agreed to take this job is because my contact indicated that whoever the man behind the scenes here is, he has a great deal of influence throughout the galaxy. Influence often means opening doors where others cannot or will not.

If this mission is successful will I have an opportunity to meet with him? Unlike many scoundrels that fly back and forth across the known and unknown planets of this galaxy, I'm not in this for the credits. I want answers to something and I won't rest until I find those answers. The credits are just a means to that end.

I am happy to assist in bringing down the Empire in the meantime as I can see clearly that as flawed as the Republic was, this Empire is downright dangerous".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Should be simple. And it will be dangerous. Hopefully one of us speaks Huttese, I don't.

One of us has to ask. What's the pay on this job?

Also, before we depart Commander? Admiral? How should I address you? Can I speak with you in private?"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Alright then.

Do we have an in with Darga or do we have to create one ourselves?"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

On board the Resurgence

"Unionize eh? Give the Empire something else to strive to bring down. Sure why not".

He turns to Varth who he has not really formally met, "Varth right? So Scuttle and I are here because we were asked to do a job. Since I arrived on this ship I have still not been given a clear indication of who my contact is.

The Droid that set me up with this gig isn't too forthcoming with information. Is it you?"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin replies in

Durese:
"Pleased to make your acquaintance"

Then switches to Basic, "Sebbik. I'm Colvin Dashwind. I do a little of this and a little of that. Mainly, I'm a survivor.

My overzealous friend here is Scuttle".


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin's chuckle turn int a full laugh at Galatea's comments, "Now she has you and I bringing down the Empire by ourselves, the tales they'll tell of us Scuttle!

If we were the ones to do it, you'd have seen us on the Holonet already and the Emperor and his cronies would already be in prison or executed.

But I get that my mere presence inspires confidence in those around me".

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