GM Phntm888's Dawn of Defiance

Game Master Phntm888

Abandoned Warehouse


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You can also take an attack of opportunity, if you wish.


Female Niemoidian Noble 2/ Jedi 1

Oh I very much do.:)

Attack Of Opportunity:

Attack, Blaster Carbine: 1d20 + 4 ⇒ (11) + 4 = 15
Damage, Blaster Carbine: 3d8 + 1 ⇒ (7, 2, 2) + 1 = 12


Round 3

Sebbik slews the hoversled around and surveys the battlefield quickly. Callum is still down and Galatea looks badly wounded, but still in the fight. He takes aim at one of the Vipers targeting her, hoping to take the wounded one down quickly. His blaster bolt flies true, hitting the Viper in the chest and downing him.

Galatea barely stops herself from saying something extremely unladylike when she gets the depleted power pack alarm from her blaster. She then takes a spare power pack from her utility belt, reloads her blaster carbine and catches her second wind.

Colvin takes another shot at the leader after his attempt to disarm her was not as successful she would have liked, next time, I will just bring it into my hand. Colvin reaches out with the Force once more to focus his shot. The Force is not with him, as his shot misses her.

Kessra looks wildly between the two "Jedi", then fires her pistol at Colvin.

GM Rolls:

Kessra vs Colvin: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 3d8 + 3 ⇒ (4, 5, 8) + 3 = 20

She catches him in the left leg, almost causing him to lose his balance. Colvin, take 20 damage.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

Scuttle is up!

Tracking:

Callum - 0/46, unconscious
Galatea - 17/30

Green Swoop Bike - dead
Orange Swoop Bike - dead
Red Swoop Biker - dead


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin grits his teeth in pain as he is shot as a direct result of his failure, <I'll not make that mistake again!"


Round 5

Scuttle shines his searchlight at Kessra's face.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24

He gets the angle just right to catch her full in the face, making it very hard for her to see.

Round 6

The remaining Viper guns in to slash at Galatea.

GM Rolls:

Attack: 1d20 + 5 ⇒ (7) + 5 = 12

His blade misses, but Galatea's retaliatory blast also misses.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

Sebbik, Galatea, and Colvin are up!

Tracking:

Callum - 0/46, unconscious
Galatea - 17/30

Green Swoop Bike - dead
Orange Swoop Bike - dead
Red Swoop Biker - dead


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 6

Colvin fires another shot at the leader.

Blaster Pistol 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 - Damage 3d6 + 1 + 1 ⇒ (1, 5, 6) + 1 + 1 = 14

Geez, the dice roller does NOT like Colvin lately.


Female Niemoidian Noble 2/ Jedi 1

Galatea fires at Kessra, remaining prepared to retaliate should the remaining gang member attack her again.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16

Damage: 3d8 + 1 ⇒ (7, 2, 8) + 1 = 18

Attack of Opportunity:

Attack: 1d20 + 4 ⇒ (8) + 4 = 12

Damage: 3d8 + 1 ⇒ (2, 2, 8) + 1 = 13

I lost the ability to post for a week and a half when my old computer died. I don't seem to have held things up though, by which I am relieved.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik also takes aim at the leader as he whips the hoversled around and closes in on her. Perhaps if she is shot down, the survivors will flee...

Blaster Pistol (Point Blank): 1d20 + 7 ⇒ (16) + 7 = 23 vs Kessra
Damage: 3d6 + 1 ⇒ (2, 5, 6) + 1 = 14

AoO:

Blaster Pistol (Point Blank): 1d20 + 7 ⇒ (14) + 7 = 21 vs whoever attacks him with a melee weapon
Damage: 3d6 + 1 ⇒ (5, 2, 2) + 1 = 10

Fly to within 30' of Kessra and shoot her with the blaster pistol. And wow, how did I miss this update? I've been checking every couple days, it must have slipped right past me...


Round 6

Sebbik also takes aim at the leader as he whips the hoversled around and closes in on her. Perhaps if she is shot down, the survivors will flee. He manages to catch her in the arm.

Galatea fires at Kessra, remaining prepared to retaliate should the remaining gang member attack her again, but the swoop gang leader evades her blast.

Colvin fires another shot at the leader, again missing her.

Kessra, glaring at the Duros who shot her, returns fire.

GM Rolls:

Attack vs Sebbik: 1d20 + 7 ⇒ (10) + 7 = 17

Sebbik is fortunate enough to narrowly evade the blast. Kessra the hops on her swoop bike.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

Scuttle is up!

Tracking:

Callum - 0/46, unconscious
Galatea - 17/30

Green Swoop Bike - dead
Orange Swoop Bike - dead
Red Swoop Biker - dead
Kessra - 22/36


Droid Scout 2 / Soldier 1

Scuttle takes a second to study the swoop bike, searching his databanks for the make and model, before aiming his small blaster at it, attempting to incapacitate it. At best, hit the fuel tank if such a thing exists, at worst, hit the stabilizers

Perception: 1d20 + 9 ⇒ (17) + 9 = 26 (Against DC 10 + CL of the enemy. If success, I and everyone else get +1 attack until the end of my next turn.)

Attack: 1d20 + 6 ⇒ (17) + 6 = 23 (additional +1 if Spotter succeeds, additional +1 if I am within 30 ft)
Damage: 3d6 ⇒ (5, 3, 3) = 11 (+1 if within 30 ft)


Which swoop bike? Kessra's, or the remaining Viper's?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin takes a shot at the other Viper this time as the Leader is just too quick for him and Sebbik seems to have a better bead on her.

Blaster Pistol 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 - Damage 3d6 + 1 + 1 ⇒ (4, 1, 6) + 1 + 1 = 13


Droid Scout 2 / Soldier 1

The one Kessra is getting onto


Round 6

Scuttle takes a second to study the swoop bike, searching his databanks for the make and model, before aiming his small blaster at it, attempting to incapacitate it. His blaster hits the bike, but the swoop's armor absorbs most of the blast, leaving only carbon scoring.

Round 7

The remaining swoop bike guns his engine and swings by Sebbik, swiping at the Duros.

GM Rolls:

Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Sebbik is able to evade the thug's blade, and get a blast in on the side of the bike as he does so. Galatea gets a chance to take a shot as well, but misses wide.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

Sebbik, Galatea, and Colvin are up!


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Narrowly avoiding the thug's vibroblade, Sebbik slews his craft around again and fires another shot at the Viper leader.

Blaster Pistol (Point Blank): 1d20 + 7 ⇒ (18) + 7 = 25 vs Kessra
Damage: 3d6 + 1 ⇒ (6, 3, 1) + 1 = 11

AoO:

Blaster Pistol (Point Blank): 1d20 + 7 ⇒ (20) + 7 = 27 vs whoever attacks him with a melee weapon = Hit! Possible Crit!
Damage: 3d6 + 1 ⇒ (3, 4, 4) + 1 = 12
Crit Confirmation: 1d20 + 7 ⇒ (13) + 7 = 20 vs whoever attacks him with a melee weapon
Extra Crit Damage: 3d6 + 1 ⇒ (5, 1, 3) + 1 = 10

Again, will fly to within 30' of Kessra and shoot her with the blaster pistol. Say, I don't have my rulebook with me, but I seem to recall that you can use a move action to 'Take Aim' for a bonus to attack roll? It's probably not needed in this instance, but will be good to know for future encounters.


Close, Sebbik - it's two Swift Actions to do so, not a move action, and it allows you to ignore Cover bonuses to Reflex Defense. The Careful Shot feat gives a bonus +1 when Aiming.


Female Niemoidian Noble 2/ Jedi 1

Galatea fires at Kessra again, remaining readyto tke an attck of opportunity should it arise.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Damage: 3d8 + 1 ⇒ (6, 7, 2) + 1 = 16

AoO:
Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 3d8 + 1 ⇒ (1, 7, 2) + 1 = 11


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 7

In pain and starting to get frustrated, Colvin takes another shot at the last Viper.

Blaster Pistol 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 - Damage 3d6 + 1 + 1 ⇒ (1, 2, 3) + 1 + 1 = 8 Of course, the one time I hit the damage is terrible. Heh.


Round 7

Narrowly avoiding the thug's vibroblade, Sebbik slews his craft around again and fires another shot at the Viper leader. He hits yet again.

Galatea fires at Kessra again, remaining readyto tke an attck of opportunity should it arise. She, unfortunately, fires wide of the mark.

In pain and starting to get frustrated, Colvin takes another shot at the last Viper. He hits, but the shot does little but leave carbon scoring on the swoop bike.

Kessra turns her idling swoop around and guns, it, running as fast as she can away from you.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

Scuttle is up! Kessra is fleeing, but there's still one swoop there...

Tracking:

Callum - 0/46, unconscious
Galatea - 17/30

Green Swoop Bike - dead
Orange Swoop Bike - dead
Red Swoop Biker - dead
Yellow Swoop Bike - 17/20
Kessra - 11/36, fled


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Round 8

Colvin fires at the fleeing Leader.

Blaster Pistol 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 - Damage 3d6 + 1 + 1 ⇒ (3, 5, 4) + 1 + 1 = 14


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik takes off after Kessra, trying to get close enough to take another shot at the Viper leader. Though not vindictive (much...), the Duros doesn't wanter her to get away to report their presence to the imperials - though it doesn't seem likely the gang leader would do so. Still, it doesn't hurt to make absolutely sure...

Blaster Pistol (Point Blank): 1d20 + 7 ⇒ (3) + 7 = 10 vs Kessra
Damage: 3d6 + 1 ⇒ (5, 5, 4) + 1 = 15

Fly after Kessra and take another shot if possible before breaking off the chase and returning back to the others before getting very far away. Drop Point Blank bonuses if I can't get close enough. I'm guessing AoO won't be required here, though I've got one in my last post if necessary. Actually, I'm pretty sure that shot is gonna miss anyway, and I won't bother using a Force Point since it probably won't do any good anyway...


Female Niemoidian Noble 2/ Jedi 1

Galatea goes over to Callum to see how badly he is hurt. Seeing he is unconscious but not dying she then attempts to put him in a Force trance.

Use the Force, with Exceptional Skill: 1d20 + 12 ⇒ (7) + 12 = 19

"Callum lives but could use some medical attention."Galatea announces to her other friends, hoping there is someone with the medical skills she lacks.

Core p77 for Force Trance.


Thank you all for posting. Unfortunately, it's Scuttle's turn, and there's still a swoop left in the area before you guys get to go.

Round 7

Scuttle blaster vs Yellow: 1d20 + 6 ⇒ (9) + 6 = 15

Scuttle fires his blaster at the remaining swoop, but hits only its armor.

Round 8

GM Rolls:

Attack vs Sebbik: 1d20 + 6 ⇒ (10) + 6 = 16

The final swoop rider, realizing Sebbik is the only one can adequately pursue his boss, guns in and swings his vibroblade at Sebbik before positioning himself to partially block Sebbik's path.

Initiative Order
Vipers
Callum
Sebbik
Galatea
Colvin
Kessra
Scuttle

I'm going to give you guys a chance to change your targets/actions based on the swoop biker's actions. Sebbik, if you want to pursue Kessra, you either have to move in such a way you avoid an attack of opportunity, or you have to risk it.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

I will stick with the original target for my blaster shot, the fleeing Leader.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Thanks GM, wasn't sure if you wanted our posts since it appeared you were going to NPC Scuttle. I think I get my AoO against that vibro-blade wielding gang member, don't I? That AoO was in my post on December 18 and it's a critical hit (if the modified '20' I got on the confirmation does the trick), which is a total of 22 HP of damage against that guy. Hopefully that puts him down, but if not I'll still pursue Kessra and take the AoO. I missed her with the attack roll in my most recent post though, but hopefully I'll stay in range to get another shot next round?


Round 8 Retcon

Sebbik gets in a blast as the swoop biker moves away after swiping at him, catching the port-side control vane and sending him off into a spin that results in crashing into a ruined building. Exactly enough to take him out.

Sebbik takes off after Kessra, trying to get close enough to take another shot at the Viper leader. Though not vindictive (much...), the Duros doesn't wanter her to get away to report their presence to the imperials - though it doesn't seem likely the gang leader would do so. Still, it doesn't hurt to make absolutely sure. Unfortunately, his shot misses.

Colvin fires at the fleeing Leader.

GM Rolls:

1d20 + 9 ⇒ (14) + 9 = 23

She looks over her should at Sebbik as he does, sees the shot coming in, and jukes to the side to evade Colvin's attack.

Galatea goes over to Callum to see how badly he is hurt. Seeing he is unconscious but not dying she then attempts to put him in a Force trance. "Callum lives but could use some medical attention." Galatea announces to her other friends, hoping there is someone with the medical skills she lacks.

Kessra guns her swoop and takes off down a turning at full speed, quickly outpacing those of the group on foot and breaking their line of sight.

Sebbik, she used all-out movement this turn, and none of the party has line of sight on her. If you want to keep pursuing, you can, but you're solo for it. I'm calling combat over - if you want to pursue, we can do it in spoilers.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik presses his lips (which are practically non-existent) together with grim annoyance, then banks his hoversled to rejoin the others. "We shouldn't stay long, if she notifies the Imperials this place will be crawling with stormtroopers soon."

The Duros retrieves the blaster pistols of the fallen along with any other obvious valuables and after a moment climbs onto one of their swoops as well - if any are still in flying condition. "We can take Callum on the hoversled, if one of you can fly it? I'll take this for now, it'll make a nice scout vehicle if we need it." Oddly enough, Sebbik's usual stammer is nearly gone. Perhaps it is the post-battle adrenaline that is giving him a boost of confidence...

Perception Check: 1d20 + 8 ⇒ (12) + 8 = 20

Definitely break off the pursuit and return to the others. Take the blaster pistols (are they Heavy, or was that only Kessra's?) and any other obvious valuables (rolled a Perception check for that), and then grab one of those swoops if any are left in decent shape! Can we have the stats for those if so? Heck, maybe we should take any others still in flying shape so we can all get out of here quickly!


Female Niemoidian Noble 2/ Jedi 1

"I agree totally Sebbik. Let's get out of here. Can someone give me a hand getting Callum on the hoversled? And I can't pilot it I am afraid." replies Galatea as she looks around anxiously.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin checks on Callum - Treat Injury 1d20 + 8 ⇒ (11) + 8 = 19


Sebbik looks about for their foes possessions, but since most died in fiery conflagrations when their swoops crashed, there isn't much. Only one of the swoop bikes wasn't destroyed outright, and the Duros's quick examination reveals that the steering vanes are damaged from where it bumped up against a building after the safety switch cut out (usable, but imposes a persistent -5 penalty to all associated checks to use it until fully repaired in a garage. Also, it pulls to the left constantly).

Colvin takes a quick overview of Callum. He's stable, and his body appears to have begun healing, but he's definitely unconscious.

Galatea, while rules for Force Trance are in Core p. 77, rules for placing others in a Force Trance are in Clone Wars, which is a DC 15 check, as opposed to DC 10. Callum is considered Helpless until you wake him as a Swift Action. Each hour he regains hit points = to his level.

Scuttle steps forward and says, "Worry not! We will get this hero of the Republic on the hoversled, and get him to safety!"


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik looks over the swoop bike he'd intended to take, but shakes his head and leaves it be as he heads back to the others. "The only bike that isn't melted slag needs some major repair. Looks like we'll have to make do with the hoversled for now. I'll fly it, but let's get Callum loaded quick and get out of here. Kessra probably won't report directly to the Imperials, but she just might call in an anonymous tip."

After quickly looking over the bodies of the thugs, he collects whatever bits of interesting equipment they might have and then hops up into the driver's seat of the hoversled when Callum is strapped down.

Any blasters or other interesting equipment bits we can loot from the fallen? I threw my Perception check up with my last post if it makes a difference.


Sorry, yes. The one thug who didn't die in a fiery explosion has a blaster pistol, vibroblade, 20 credits, and his clothing counts as a padded flight suit.

Callum's unconscious body is loaded on the hoversled, and you quickly vacate the area before any possible Imperial entanglements arrive.

Off to find a place you can search for Warrick Raden, or a place for more concrete medical attention for Callum?


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Let's find a place to lay low and allow Callum the time he needs for recovery. Then we can continue what we came here to do".


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik takes the blaster pistol, the vibroblade and the credits before climbing aboard the hoversled, making sure Callum's body is securely fastened. "We need to find a place where we won't attract attention. Are you uh... sure we don't need to take him to a hospital?" If the others are certain they can heal him, the duros nods and heads off, looking for a hotel (not too seedy, not too nice) or the like where they can get some privacy.


Female Niemoidian Noble 2/ Jedi 1

"Callum will be fine with some rest. Let us make ourselves scarce before the Imperials show up." replies Galatea, looking around anxiously.


Male Human Scout 1/Jedi 2; HP 46/46; FP 4/6; DP 2/3; Threshold 16; Fort 16 (21 vs. extreme heat or cold), Ref 19 (flat-footed 15), Will 17; Initiative +9; Perception +9

Still here by the way. Just going method on playing Sleeping Beauty. :-P


Clearing out, you find a cheap motel you can hole up in while he recovers. With how long it will likely take, you have enough time to track down Warrick Raden so you can get to Darga.

You still need to find him, by whichever method you choose to use.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin turns to his companions, "So how do we want to do this?

Galatea, I assume you need to be here with Callum just in case.

So I guess that leaves me, Sebbik, and Scuttle to go on the hunt..."

Colvin considers saying more but figures if they don't ask he won't tell. Less is more.


Female Niemoidian Noble 2/ Jedi 1

"Indeed Colvin,I should remain with Callum to awake him from the trance when he has healed. I had intended to try to gather information in this city when I was interrupted by these Viper buffoons. If someone else has the skills to play detective I can stay with Callum. Otherwise I believe Sebbik is excellent at uncovering information from a computer network." replies Galatea.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"I am pretty decent at asking around for things, I have to be else I'd have been dead some time ago. Alright then, Sebbik will hit the holonets and I will hit the Cantinas".

Colvin will change his clothing from what he was wearing and scan the Cantinas to begin tracking down Warrick Raden.

Gather Information - 1d20 + 6 ⇒ (17) + 6 = 23

As I am down to 49% of my HP can I use one of my Catch a Second Winds to get HP back or do I need to wait to rest?


Female Niemoidian Noble 2/ Jedi 1

You have to be down to half or less of your HPs to take second wind. Seems a bit odd if you are on 21/ 41 HPs but thems the rules. I can put you into a force trance that will allow you to heal a number of HPs = your level, i.e. 3, per hour. I suggest we do that first. And if Sebbik hasn't located Darga by then you can try too.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik nods in agreement with Colvin's plan and sets out to find a holonet station, doing what he can to trace the whereabouts of Warrick Raden. He is so focused on the task, he doesn't even realize that he is getting help from beyond his own abilities...

Use Computer: 1d20 + 14 ⇒ (10) + 14 = 24

Will use a Force Point to boost that roll a bit...

Force Point Rolll: 1d6 ⇒ 3

For a total result of 27.


I'll rule that you can take your second wind, if you would like.

Colvin fails to find anyone who's willing to talk about where they could find Warrick Raden. Sebbik, however, after several hours searching databases, records, and locations, finally gets a possible lead. He finds a record of the sale of a warehouse in a part of Zarra that was hit particularly hard by fighting in the Clone Wars to a Devaronian named Ranick Warden. Based on the similarities between the names, Sebbok feels fairly confident they've found the Devaronian.


Female Niemoidian Noble 2/ Jedi 1

"Excellent work Sebbik. Once everyone is fully healed I suggest we head for the warehouse and try to locate our Devaronian." says Galatea upon hearing the Duros' findings.

GM Phntm888- Do you want us to work out how long each person is going to be in a Force Trance and for how long and when. I am down 13 HPs. Or can we just say we all heal up and head for the warehouse? I kinda hope for the second.


We're going to go with the second - no sense putting that much effort into calculating everything out. We'll say it takes a day for everyone to get healed.

GM Rolls:

1d20 + 10 ⇒ (17) + 10 = 27

After a day of recovery for everyone, you head for the abandoned warehouse in a worn down part of town. Most of the buildings on this street look half destroyed or collapsed, and none of the damage is recent. Dominating one side of the street is a crumbling warehouse, which has the half-buried wreckage of a landspeeder jutting from its front. The walls of the warehouse have large chunks taken out of them, exposing the building’s interior to the street. A couple of excavation droids nearby are cutting rubble from one of the other collapsed buildings.

Perception DC 27:

The excavation droids appear to have an unusual interest in you.


Female Niemoidian Noble 2/ Jedi 1

"That would be the warehouse. Can anyone see any sign of our Devaronian, or any possible threat?" asks Galatea.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin looks around to see if he spots anything unusual.

Perception 1d20 + 8 ⇒ (2) + 8 = 10

Which he does not.

"I think we are going to just have to go in and take a look around".


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Perception Check: 1d20 + 8 ⇒ (13) + 8 = 21

Sebbik nods guardedly and nudges the hoversled forward, his blaster in hand...


Male Human Scout 1/Jedi 2; HP 46/46; FP 4/6; DP 2/3; Threshold 16; Fort 16 (21 vs. extreme heat or cold), Ref 19 (flat-footed 15), Will 17; Initiative +9; Perception +9

"Not seeing anything," Callum replies as he takes his blaster out of its holster. "Does not necessarily mean there is nothing there though, does it?"

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Female Niemoidian Noble 2/ Jedi 1

"Sadly, you are both correct I believe." says Galatea in response to Callum and Colvin. "We might as well head in as there does not seem to be a better alternative."

With that the Niemodian starts moving forward, blaster carbine ready in her hand despite being concealed under her clothing.

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