Blackjack

Col Avertin's page

284 posts. Alias of Gaming Ranger.


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M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Fort DC14: 1d20 + 2 ⇒ (7) + 2 = 9
"We need to get out of here," Col warns as he backs up and keeps getting weaker.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Fort. DC 14: 1d20 + 2 ⇒ (9) + 2 = 11
Fort. DC 15: 1d20 + 2 ⇒ (3) + 2 = 5
crud!

Col stands there stunned.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

round 2
Fort DC14: 1d20 + 2 ⇒ (1) + 2 = 3

Col know good advice when he hears it and slowly backs up as his strenght slowly drains from his body. He finds the wall and makes his way out toward the light.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Trying to save his sling stones Col draws his rapier as he advances on the creatures and strikes out at one of them.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 5


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

He looks to Ayko, "Does it matter what I heard? It has to be better then running into a bunch of insects." Shivering at the the thought of bugs.

Testily he continues, "Sounds like voices and rat squeaking down the othe hall. Much better then bugs right?


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Per west: 1d20 + 9 ⇒ (16) + 9 = 25

"Lets go west then," Col concludes.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Sebastian, no!" col yells as he watches the undead creature grapple his comrade. He launches another stone at the creature.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 ⇒ 5


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Holding his ground he launches another stone at the creature and replies to Ayako, "I think your right."

Sling Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 ⇒ 3


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col take another step away from the skeletal beast as he launches another stone. He yells encouragement to Sebastian, "Nice shot!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 ⇒ 1 another 60 rounds and I'll destroy it

Provokes another AoO if it has 10' reach


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col steps to the side of the Owlbear skeleton and launches another stone at the undead beast.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 ⇒ 1

Col provokes AoO from owlbear


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Round 1

Col steps back, removes his sling and launces a stone at the Owlbear skeleton. He warns, "Ayako get out of there."

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 ⇒ 1


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

updated stayed with Investigator


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Sorry been busy, will update and post this evening (e.s.t)


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"Yes, some light would be nice," Col responds as he peers into the passages.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col stays silent and shrugs his shoulders at Nadya's remarks, Someones gotta take the blame and she could very well be guilty.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Thinking about dipping 1 level in Swashbuckler Inspired Blade and taking fenscing grace as my feat. I think this will help us in the damage department. GM Peachbottom how do you feel about this?


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

This is getting stranger by the moment, Col tells himself. "Why would we want to break her out?" Col asks.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"Back to the pit you crawled out of," Col yells as he lunges again at he creature.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 ⇒ 1


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"It can talk," Col says surprised as he thrusts his rapier at the beast again.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 ⇒ 3


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Whoops, it is a crit.
Crit.: 1d20 + 6 ⇒ (8) + 6 = 14
Dmg: 1d6 ⇒ 5


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col stabs his rapier at the vile creature.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 ⇒ 1


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Heeding Ayako's words Col reaches into his belt pouch and quickly removes and drinks an extract. Drawing his rapier as he moves forward he yells to ht Hell Knight. "Look out behind you."

Long arm


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Out of the way fool or it will be you who gets broken," Col warns the impertinent knight as he shows the man his pseudodragon's mark.

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15 not very diplomatic, total defense


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Dark business, Col thinks as he listens to his companions questions. As he listens to Keppira share her knowledge he considers ways he might be useful in the Warrens.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Knowledge (Local) DC 15: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Local) DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Geography) DC 10: 1d20 + 3 ⇒ (17) + 3 = 20

Col asks Kroft, "Is there anything you can give us to help against undead we might encounter?"

Sorry busy Monday


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

knowledge (Local) DC10: 1d20 + 8 ⇒ (14) + 8 = 22
knowledge (Local) DC10: 1d20 + 8 ⇒ (2) + 8 = 10

Col admonishes the guards, "Make sure no harm comes to her. looking them in the eye he asks, "Where is Kroft?"


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Perception: 1d20 + 8 ⇒ (2) + 8 = 10
"Trinia the mob is gathering outside, if you know of another way out of here now is the time to tell us," Col pleads.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Good question Col thinks as he monitors Trinia's response.

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I like the wand idea


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"Tie her up and gag her if we must," Col offers as he retrieves his rope. He considers for a moment, "Although we might have to fight our way out of the Shingles if we do tie her up. Lets try reasoning with her when she awakens."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Will DC:14: 1d20 + 3 ⇒ (4) + 3 = 7

Col grabs his belly and starts laughing uncontrollably, "she looks up, ha, ha, ha!"


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col sees Trinia in front of him and tries to grab her but like most women she slips through his arms.

Grapple: 1d20 + 1 ⇒ (1) + 1 = 2


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I love chases, that means it will probably be over quick :(

Acrobatics DC20: 1d20 + 8 ⇒ (12) + 8 = 20

Col launches himself across the narrow surface thrusting his arms out for balance.

edit forgot my Armor check penalty -1 so I will use 1 inspiration
Inspiration: 1d6 ⇒ 1 Total


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"I'll check on the girl crawling away," Col says as he moves toward the window. "Majenko lead the way please," Col asks. Col will climb out the window and attempt to catch up with the girl.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Strength Check: 1d20 ⇒ 5
Col realizes there is no lock on the door and stands up. He puts his shoulder into the door and begins pushing to no avail. He looks expectantly to Sebatian, "Are you just going to watch. A little help would be nice."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"It never hurts to try," Col informs Ayako as he pulls out his lockpicks and trys to force the lock.

Disble Device: 1d20 + 10 ⇒ (6) + 10 = 16 Take 20 if I must


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col approaches the door marked 42 and knocks. He says through the door, "Trinia, open up before the mob gets here."

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"Boys, your project is going to have move. We don't have time to go around," Col informs the lads.

Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"If the likes of you are protecting here she needs our help more than she realizes, Col remarks to himself. "Now lads move aside or take us to Trinia before the mob gets here," Col informs the young men.

Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 Including +2 for medal
Inspiration: 1d6 ⇒ 2 Total =24

"We are trying to help Trinia and protect her from the mob," Col remarks. He considers his words for a moment and then adds, "What do think will happen to her if the mob gets their hands on her."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I am going to be on the road today and in meetings. I won't be able to post until this evening, feel free to bot.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Knowlege (Local) DC:5: 1d20 + 8 ⇒ (7) + 8 = 15
Knowlege (Local) DC:5: 1d20 + 8 ⇒ (17) + 8 = 25

"Lets get going then," Col states. Along the way he shares what he knows about the shackles and Kalepopolis.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col pins his Pseudodragon's Mark to his right breast pocket as he readies himself to meet with the Field Marshal.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"We believe that the ettercap was behind the production of shiver and was using Devargo for his own sinister purposes," Col adds.

Later, Col rests in his bunk submitting to Ayako's skillful ministrations.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I agree about the ring, it is worth someone keeping, we can sell everything else.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

"There will always be Devargo's in this world best we report back and mind our own business before it gets us killed," Col proclaims a bit surly.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Happy new year!

Rest sounds good.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Col fall to the floor in relief and thinks,[i]That was close. As he lays there he berates himself, [i]You're smarter than that, you shouldn't be rushing into unfavorable terrain. Next time let your enemies come to you. Finally he admits, "I not doing so well lets search this place and be done with it."


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Realized I missed an AAO
As Chittersnap rises from the ground Col lashes out with his rapier.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 3


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Round 9
Col grasps his rapier in his weakened hands and hurriedly thrusts at Chittersnap.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 5
Crit.: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 1
Thanks for rolling my save for me.

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