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M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() round 2
Col know good advice when he hears it and slowly backs up as his strenght slowly drains from his body. He finds the wall and makes his way out toward the light. ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() He looks to Ayko, "Does it matter what I heard? It has to be better then running into a bunch of insects." Shivering at the the thought of bugs. Testily he continues, "Sounds like voices and rat squeaking down the othe hall. Much better then bugs right? ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Col take another step away from the skeletal beast as he launches another stone. He yells encouragement to Sebastian, "Nice shot!" Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Provokes another AoO if it has 10' reach ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Thinking about dipping 1 level in Swashbuckler Inspired Blade and taking fenscing grace as my feat. I think this will help us in the damage department. GM Peachbottom how do you feel about this? ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Heeding Ayako's words Col reaches into his belt pouch and quickly removes and drinks an extract. Drawing his rapier as he moves forward he yells to ht Hell Knight. "Look out behind you." Long arm ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Out of the way fool or it will be you who gets broken," Col warns the impertinent knight as he shows the man his pseudodragon's mark. Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15 not very diplomatic, total defense ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Knowledge (Local) DC 15: 1d20 + 8 ⇒ (19) + 8 = 27
Col asks Kroft, "Is there anything you can give us to help against undead we might encounter?" Sorry busy Monday ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() knowledge (Local) DC10: 1d20 + 8 ⇒ (14) + 8 = 22
Col admonishes the guards, "Make sure no harm comes to her. looking them in the eye he asks, "Where is Kroft?" ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() "Tie her up and gag her if we must," Col offers as he retrieves his rope. He considers for a moment, "Although we might have to fight our way out of the Shingles if we do tie her up. Lets try reasoning with her when she awakens." ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() I love chases, that means it will probably be over quick :( Acrobatics DC20: 1d20 + 8 ⇒ (12) + 8 = 20 Col launches himself across the narrow surface thrusting his arms out for balance. edit forgot my Armor check penalty -1 so I will use 1 inspiration
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M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Strength Check: 1d20 ⇒ 5
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M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() "If the likes of you are protecting here she needs our help more than she realizes, Col remarks to himself. "Now lads move aside or take us to Trinia before the mob gets here," Col informs the young men. Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 Including +2 for medal
"We are trying to help Trinia and protect her from the mob," Col remarks. He considers his words for a moment and then adds, "What do think will happen to her if the mob gets their hands on her." ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Knowlege (Local) DC:5: 1d20 + 8 ⇒ (7) + 8 = 15
"Lets get going then," Col states. Along the way he shares what he knows about the shackles and Kalepopolis. ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() "We believe that the ettercap was behind the production of shiver and was using Devargo for his own sinister purposes," Col adds. Later, Col rests in his bunk submitting to Ayako's skillful ministrations. ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Col fall to the floor in relief and thinks,[i]That was close. As he lays there he berates himself, [i]You're smarter than that, you shouldn't be rushing into unfavorable terrain. Next time let your enemies come to you. Finally he admits, "I not doing so well lets search this place and be done with it." ![]()
M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3
![]() Round 9
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