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68 posts. Organized Play character for Luke_Parry.


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Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Chronicle looks good. Thank-you for running that :-)

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Heh. Well, at the time Omega made their statement, it was (in the words of a famous administrator) "technically correct. The best kind of correct!" ;-)

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Day Job - Profession(Vidgamer): 1d20 + 17 ⇒ (14) + 17 = 31.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega quietly taps pout a short message for the non-Joros.

This could go bad, fast. Would you like to come with us? There is a whole world out there, where there are *no* Joros.

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

"i Am gLaD tO SeE tHAt YoU mAnAgE tO PuT tHe 'PuN' iN pUnY..."

Ω-CloudChatI.Q.Prime blasts Yellow!

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (17) + 6 = 23, for 1d10 + 3 ⇒ (9) + 3 = 12 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Still here :-)

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Sadly, I cannot beat a 27 on a Bluff/Diplomacy check...

Ignoring the puns, Omega focuses on blasting Green.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (18) + 6 = 24, for 1d10 + 3 ⇒ (5) + 3 = 8 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

"fIrSt jOrO hAs AlREaDy BeEn pRoCeSsEd iNTo oBlIviOn. iF YoU WiSh tO jOiN HiM, fEEl fReE To aTtAcK uS."

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega shakes their head vehemently, and quietly types out a response.

We are definitely not kidding; we have seen the equipment ourselves. The crazy Joro running the 'clone farm' had the gear all set up to both produce joros, and repurpose existing 'non-joros' into more of them. He was pretty insistent about the fact that he wanted to do it to us, too... but we *permanently* disabused him of the wisdom of that notion.

That said, we cannot exclude the possibility that he had other joros working with him... although I doubt many of them would have the guile to be capable of it.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Ah, the stereotypical disgruntled employee! :-P

I guess we need to kill time until BoThumbs Up opens?

Omega nods, and types out a response.

Agreed. Being in an optimal physical state when possible is definitely desirable.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Oof. That definitely sounds... unique... to put it mildly!

Omega is pleased that their effort, bumbling as it may have been, managed to help them make a new acquaintance at the scrapyard, and they eager agree to meet-up later.

Moving on to the frozen yoghurt bar...

I'm seeing a pattern, here ;-)

From a morbid research-perspective, Omega is fascinated by the strange flavors at the dessert stand, but they cannot help but ask:

i DoN't sUPpoSe YoU hAvE aNy LEss... UnIqUe... fLaVoRs, ThAt MiGhT fUnCtIoN aS a PaLaTe cLEanSEr FoR tHOsE wANtINg a sImPlEr tAsTe?

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

"tHaT sOUndS WonDErfuL."

Moving over to the scrapyard, Omega willingly, albeit inexpertly, attempts to get the Shobhad to open-up, hoping that actions do indeed speak louder than words...

Athletics: 1d20 + 1 ⇒ (17) + 1 = 18.

...and ends up doing a lot better than they had expected!

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega looks around the art studio / gallery, glancing over the... well... kitsch style of the joros fairly rapidly, before lingering on the bolder pieces produced by the nuar.

"imPResSiVe. tElL Me, iS yOUr STylE sImpLy YOur oWn, iN WhiCh cAsE, WhaT Is iT tHAt DrIveS aNd InSPirEs yOU? oR aRE You dElIbeRAtelY tRYiNg sOmeTHinG BolD AnD pROvoCAtivE, As a cOUntERpoINt To tHE LocAL 'mAInsTReAm' StYlE oF ThE jOroS, In aN eFfoRt To sHaKe-Up ThE aRt sCEnE, aNd PRovOKe oThEr tRulY OrIgiNAl WorKS? oR Am i rEAdINg tOo MuCh InTo iT?"

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Perception: 1d20 + 5 ⇒ (13) + 5 = 18.

Omega finds the equipment, then nods to the map, and types out a query.

What do you think? Check out those locations on the map, next?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Perception: 1d20 + 5 ⇒ (7) + 5 = 12.

Not noticing anything dangerous (albeit with a certain level of distrust), Omega gingerly begins to explore the room...

Life Science: 1d20 + 7 ⇒ (20) + 7 = 27.

...and then reports back to the others.

"The small monitors on the western tank display gene sequences, target vital signs, and monitor the proportions of organic compounds contained inside the vat, while the eastern vat’s monitors rapidly filter through artificially-generated neural codes for memories, skills, temperaments, and other cognitive imprints contained within the stored gas. The target organic compound proportions in the western vat are all identical and indicative of an adult human, while the neural codes in the eastern tank are all nearly identical.

I surmise this is where the joros are 'born'."

With a shake of their head, Omega moves on to the room to the south.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

The room to the north that the joro-oozes came out of? After that, the room to the south of the map, and then I think we have 'cleared' this map?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Medicine: 1d20 + 7 ⇒ (20) + 7 = 27.

Omega visibly glitches.

The substance in the injector is a genetic cocktail that would cause the victim to gradually look and act more like a Joro... Irres? Do you feel okay?

If that is it for this room, I guess we move on to the next one?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega nods solemnly, waiting for those skilled with devices to handle the situation.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Now that we know stuff happens if we touch things, can we 'Take 20' on that Perception check to 'search carefully'...?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Perception: 1d20 + 5 ⇒ (9) + 5 = 14.

Omega does not notice anything unusual.

Does anyone want to take a look at those devices?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega taps out a note.

Even I think this place is twisted, and I am a sub-mind of a greater AI. Converting others into yourself... that is wrong on a number of levels. We should see precisely what else we can uncover.

I, for one, am happy to continue exploring, both in this complex, and the vault in general. After all, exploring the Vault was what we were actually told to do...

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Reflex: 1d20 + 6 ⇒ (5) + 6 = 11.

With his weapon temporarily rended non-functional, Omega attempts to introduce the Joro to a future timeline where he is on the verge of death.

Death's Door: 1d10 ⇒ 10 damage, 2 Strength damage; DC 15 Fort for half.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Reflex: 1d20 + 6 ⇒ (10) + 6 = 16.

Dodging the goo, Omega strides into the room, and opens fire upon the Joro.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d10 + 3 ⇒ (10) + 3 = 13 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

I mean, we have two Mechanics in the party, and a engineering-proficient Soldier; surely *someone* can handle the door ;-)

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega types out:

Anyone skilled with cunning devices?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega peeks around the corner, and tries to blast the next camera over.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d10 + 3 ⇒ (1) + 3 = 4 Electricity/Fire damage.

Assuming that works, he will then move down the corridor, and attempt to open the door.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega tries to turn the repaired camera to scrap.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (1) + 6 = 7, for 1d10 + 3 ⇒ (5) + 3 = 8 Electricity/Fire damage.
Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (13) + 6 = 19, for 1d10 + 3 ⇒ (2) + 3 = 5 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega joins the barrage on Blue.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8, for 1d10 + 3 ⇒ (6) + 3 = 9 Electricity/Fire damage.
Holy Underwater Living Red Star Plasma Array: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19, for 1d10 + 3 ⇒ (10) + 3 = 13 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Perception: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20.

Omega remains oblivious.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

In that case...

Omega withdraws.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega steps back, and tries to evaporate the Joro oozes with a cone of super-heated air!

Overheat: 2d8 ⇒ (6, 7) = 13 Fire damage. DC 15 Reflex for half.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Fort: 1d20 + 1 ⇒ (12) + 1 = 13.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega moves forward, and blasts Red.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (9) + 6 = 15, for 1d10 + 3 ⇒ (5) + 3 = 8 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega keeps his plasma gun ready to fire...

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega is mildly curious about how they would plan to bridge the gap between synthetics and organics, but that moment of hesitation lasts a mere 0.68 seconds.

Should we continue to eliminate the cameras?

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (13) + 6 = 19, for 1d10 + 3 ⇒ (3) + 3 = 6 Electricity and Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega quickly types out an observation.

This Joro, unfortunately, seems both more sane, and more malevolent, than the others...

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega cautiously moves forward, checking a nearby door.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16.

If it is not locked, I will open it.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega is well and truly used to glitches, and investigates the area with interest.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega nods, and types a response.

We should check the alley for any clues that might remain.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

With the immediate threat over, Omega goes back to typing their statements.

What are you doing here? Also, did the Joros that attacked you give any indication *why* they did it?

They then turn to the rest of the party.

Perhaps we should check out the scene of the crime for clues...?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Without a clear line of sight, Omega is unwilling to risk mauling the Joros, so Omega moves for a better position.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Honestly, these guys seem practically suicidal!

Omega moves for a clear shot, and fires upon White.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d10 + 3 ⇒ (4) + 3 = 7 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega lines up a shot on White.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d10 + 3 ⇒ (1) + 3 = 4 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

I appreciate that it is written into the scenario, but saying that *not* healing someone is the equivalent of shooting them yourself (both giving infamy) is ridiculous :-/

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15.
Medicine: 1d20 + 7 ⇒ (3) + 7 = 10.

Omega dodges the worst of the blast, but doesn't manage to stabilise the injured Joro, despite his best efforts.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Reflex: 1d20 + 6 ⇒ (10) + 6 = 16.

I take it that the crowd ignored me?

"iF You lET It sHeLtEr aMonGSt YoU, yOu rUN The RiSk oF BeInG hIt By sTrAy ShOtS fROm WEaPOns."

Non-plussed at both the Robots' attacks, and the crowds intransigence in the face of an urgent plea, Omega moves forward and opens fire upon White.

Holy Underwater Living Red Star Plasma Array: 1d20 + 6 ⇒ (16) + 6 = 22, for 1d10 + 3 ⇒ (7) + 3 = 10 Electricity/Fire damage.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega draws his weapon, and tries to get the Joros to disperse, working on the assumption that a clear and present danger temporarily nullifies the order prohibiting him from speaking.

"wArNinG! tHeSe rOBoTs HavE iNDicATeD hOsTiLe inTEnT! i reCoMMeNd tHAt yOu DiSpeRSe qUicKLy, In An oRDerLy mANnER, To aVOiD HarM."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Medicine: 1d20 + 7 ⇒ (4) + 7 = 11.

Omega continues to remain oblivious.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Omega taps out a question:

Do Joros rarely get sick, per se?

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Medicine: 1d20 + 7 ⇒ (8) + 7 = 15.

Omega isn't quite sure that is how a doctor would normally describe it, but they don't mention it.

Second Seekers (Jadnura)

N/A Hologram Prole Precog 3 (SP 15/15) (HP 19/19) (EAC 15, KAC 15) (Fort +1, Ref +6, Will +0) (Init +7) (Perception +5)

Perception: 1d20 + 5 ⇒ (9) + 5 = 14.

Omega continues to be oblivious.

Full Name

Markis Alvento

Race

Human

Classes/Levels

Oracle 8

Gender

Male

Size

Medium

Age

27

Alignment

CN

Deity

none

Languages

Common

Strength 12
Dexterity 14
Constitution 10
Intelligence 8
Wisdom 8
Charisma 22

About Markis Alvento

Fifteen years ago, a group of adventurers rooted out a cult devoted to Lamashtu and a number of other demon lords. While they slaughtered the demoniacs and disrupted any number of foul and profane rituals, those adventurers also found and rescued a number of innocents. Many had been the subject of torture or vile experiments, or had been penned up for future sacrifice. One, however, was a 12 year old boy who had his own cell, locked but otherwise clean and he hadn't apparently been the subject of the predations that the other prisoners had. However, he refused to speak of his experiences, nor could those adventurers find his parents. Their greatest fear was that he was actually the child of one of the followers of Lamashtu -- the mother of monsters.

The lad was placed in an orphanage, though he was put out before long when strange things began happening around him. Known first as a klutz, and then worse as a bad omen, things constantly broke around him and replacing all the cookware, household items, even just doorknobs threatened the mission of the orphanage. They put him out early, and he had a hard go of it on the streets.

His powers manifested soon afterward, and hurting people or spreading madness seemed to come to him naturally, though it horrified him. He tried steering his gifts toward helping others, but his unconscious ability to destroy put him at a disadvantage.

Haunted, cursed and wielding powers for which he did not ask, Markis eventually heard about the monasteries of Irori, where control of self was taught. Not content to go to simply any random temple, he decided to go to Jalmeray, where the monasteries are said to be legendary.

Male Human Oracle 8
CN Medium humanoid (human)
Init +4; Perception -1
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 21, touch 13, flat-footed 19 24 with Shield of Faith
(armor +6, Dex +2, Insight +1, Nat. +2)
hp 54 (8d8+3)+8 35/54
Fort +4, Ref +4, Will +5 (+2 vs charm and compulsion)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------

Spd 40 ft.
Melee: Unarmed Strike +8/+3 (1d3+1)
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------

Str 12 (+1), Dex 14 (+2), Con 10 (0)12 (+1), Int 8 (-1) 10 (0), Wis 8 (-1), Cha 22 (+6) 24 (+7)
Base Atk +6; CMB +7; CMD 20
Feats: Extra Revelation (Rift Magic); Spell Focus: Necromancy; Improved Unarmed Strike; Weapon Focus (Unarmed Strike); Dazzling Display
Skills: Diplomacy +11, Disable Device +13, Fly +9, Intimidate +14, Knowledge (arcana) +7, Knowledge (planes) +7, Knowledge (religion) +7, Knowledge (nature) +8
Special: Mystery: Outer Rifts; Oracle's Curse: Breaker; orisons; Revelations: Demonhide, Planar Haze (2/day), Rift Magic, Wings of Terror
Traits: Birthmark, Reactionary
Languages: Common Draconic
Gear: Headband of mental prowess (+2 Cha and Int); belt of mighty constitution +2; amulet of natural armor +2; dusty rose ioun stone; boots of striding and springing
Backpack, adventurer's kit, 5 days rations, rambling journal, ink, quills. 450 gp +893gp, 7sp, 5cp

Spells:

0-level:
create water, detect magic, detect poison, guidance, light, purify food and drink, read magic, stabilize

1st level (8/day) (DC 18):
bane, cure light wounds, doom (DC 19), endure elements, entropic shield, inflict light wounds (DC 19), murderous command, protection from law, shield of faith

2nd level (8/day) (DC19):
cure moderate wounds, hold person, inflict moderate wounds (DC 20), resist energy, restoration (lesser), shatter, sound burst

3rd level (7/day) (DC20):
bestow curse (DC 21), dispel magic, inflict serious wounds (DC 21), prayer, vermin shape 1

4th level (4/day) (DC21):
chaos hammer, confusion, inflict critical wounds (DC 22)

Revelation: Outer Rifts:
Marked by the Abyss in some way, Oracles with this mystery are infused with chaotic energy.

Markis has the following revelations:

Demonhide (Su): You alter your flesh to be as tough as a demon's hide, granting you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor also grants you DR 5/cold iron. You can use this revelation for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Planar Haze (Su): You can fill an area with the smoky miasma of the Outer Rifts. Once per day when you cast a spell that has an area, as a swift action you may also fill that area iwth a thick haze that acts as obscuring mist, except it originates at the center of your spell effect and cannot expand beyond the spell's area. At 10th level, the haze functions as fog cloud. You may use this ability one additional time per day at 7th level, and one additional time per day at 14th level.

Rift Magic (Su): Your spells gain a +4 bonus on caster level checks made to overcome the spell resistance of chaotic outsiders and evil outsiders.

Wings of Terror (Su): You can manifest a pair of enormous, batlike demon wings that grant you a fly speed of 60 feet with average maneuverability and a +4 bonus on Intimidate checks. At 10th level, your speed increases to 90 feet, your maneuverability increases to good, and the bonus increases to +8 on Intimidate checks. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to take this revelation.

Oracle Curse Wrecker:
The destructive power of the Abyss seeps from your very pores. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack. At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic. At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon's wielder to make a Reflex save (DC 10 +1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).