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Tengu Samurai 1 Hp 15/15 AC 16 Fort +3 Reflex + 3 Will +0 Initiative + 3
![]() In a note we found earlier, it says: GM Redelia wrote: The notes detail how a brain canister is the key to opening the portal, how it can be attached to the Gate, and that destroying the cylinder while it is attached to the Gate will demolish the portal as well. I assume that the cylinder is what we need to destroy. attack: 1d20 + 4 ⇒ (9) + 4 = 13
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Tengu Samurai 1 Hp 15/15 AC 16 Fort +3 Reflex + 3 Will +0 Initiative + 3
![]() "Fine Kurik. Just don't blame me if you wind up pulling arrows out of your ass." Click-click snaps.
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Tengu Samurai 1 Hp 15/15 AC 16 Fort +3 Reflex + 3 Will +0 Initiative + 3
![]() "If that shrieker will alert enemies, we could use that to lure them into an ambush. Drag some desks over to block the door we went past in case it's connected, set some traps if we have any, like some vials of alchemist's fire above the door, get some cover, shoot the shrieker, and then deal with whatever comes to investigate." Click-click proposes. ![]()
Tengu Samurai 1 Hp 15/15 AC 16 Fort +3 Reflex + 3 Will +0 Initiative + 3
![]() "I keep hearing stories about the Blakros museum. How it has not burned down yet is beyond me." A short Tengu enters the room. He has a katana at his waist and a bow on his back.
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Tengu Samurai 1 Hp 15/15 AC 16 Fort +3 Reflex + 3 Will +0 Initiative + 3
![]() Fort vs poison: 1d20 + 3 ⇒ (4) + 3 = 7
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