Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik moves into the room and fires his crossbow at the speaking undead. Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
"Odd scene. What happened here?" Since the bathers are frozen in ice, presumably without clothes, Clak-clik will look for their effects and see if they have anything to note. Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Perception: 1d20 + 9 ⇒ (17) + 9 = 26 "Odd. Odd. Bones melting... there and there." Clak-clik points out the handful of half melted skeletons. "Acid? Big fire?"
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Heal: 1d20 + 4 ⇒ (20) + 4 = 24
"Sword not a weapon preferred, but if none want, Clak-clik will carry." The tengu looks over the bodies, and points to the first one. "Poisoned, this one."
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Once everyone else has climbed, Clak-clik puts his crossbow on a strap across his back and then makes the climb himself. Climb: 1d20 + 1 ⇒ (16) + 1 = 17
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik reloads his repeating crossbow, and checks the tension and sights, as it didn't seem to be doing him much good in that last encounter.
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik moves up to point blank range, takes aim one more time, getting his grit up. Spend 1 grit to attack vs touch AC
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
I am going to be travelling for the next 10 days. I will occasionally be able to check in, but not regularly. Feel free to bot my character as needed.
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
The bird with the crazy looking crossbow contraption cocks his hear to one side, trying to understand The Herald's speech, but then when Gealdn speaks up, he snaps to and nods. "Squawk! Make haste!"
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik. The first white meat. CN Male Tengu Gunslinger(Bolt Ace) 1 Player: PJP
Languages Common, Tengu
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Interesting - I am curious, how was that to be accomplished? Didn't it need to be in place on the ship to put everything right? Or were we supposed to just destroy her at the end? You are right, of course, but I hate when these scenarios lead you to believe otherwise - it is sometimes very much a guessing game. Quote:
It seems like we satisfied the OR part.. Anyway - this isn't your fault, just the way some scenarios play out. Sometimes it is just a rather anti-climactic way to end a game that we thought we were doing better by finding a less violent solution (especially given the murderhobo approach at the start!) It is, at least, always interesting! Thanks for the game!
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
"Ask Skelg? Maybe he like idea of marriage rather than feeling cold?" It is difficult to stay in character on this one. Is it just me, or did this get unnecessarily messy for no particular reason? Our goal here is to save Skelg's life, right? It sounds to me like we have a no-mess option available, and only need to discuss it with Skelg. I don't think anyone was suggesting that we sell him out to save a battle, but the man did rescue her from a burning ship, right? I expect he has feelings for her... maybe even had this in mind. In any case, what's the harm in Spoony putting a nice face on this and going back to ask?
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik carefully aims at the green creature, looking for an open shot. He uses pure grit to keep his bead on the target, and when the time is right, shoots. Ranged Touch Attack: 1d20 + 7 + 1 + 1 - 4 ⇒ (19) + 7 + 1 + 1 - 4 = 24 AC is +4 for cover, but touch ac is probably lower
Crit confirm: 1d20 + 7 + 1 + 1 - 4 ⇒ (4) + 7 + 1 + 1 - 4 = 9
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22 Clak-clik will take the potions, and if he notices anything shiny, but otherwise has no interest in art or carpets.
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
I think this is particularly interesting discussion, because I tend to play characters that are less likely to kill, and more likely to avoid combat, so this is a very different vibe for me. I just decided to make a tengu while they are still an allowed race. Birds scare the crap out of me because they are so callous and uncaring, so that's kind of what I went with here. So not really intent on killing, but also doesn't seem to pay much mind about it. Not evil, but cold. And trainable - so that can be something...
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik takes careful aim, ready to end this. Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
"ACK! Leave friends alone!"
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
Clak-clik takes aim at the holder of the lantern, spending a grit point to steady his shot. Ranged Touch Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Male Tengu Bolt Ace (Gunslinger) 2 HP: 16/16 | AC: 18 (16 Tch, 12 Fl) | CMD: 18 | F: +2, R: +8, W: +3 | Init: +7 | Perc: +10, SM: +3 | Active conditions: none
The birdman moves into a better position and fires at the purple guy, but the shot flies into the ceiling as he trips on a loose board. Attack: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
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