ZenPagan wrote:
One problem I find in Eve and hope they will have a solution for is that you can come across someone who you know is going to attack but you still have to wait for them to make the first move otherwise you get flagged.
Example small group of guards around a freighter in high sec. Pirate fleet appears if you attack first you are flagged and concord gets you, if you don't attack first they get in position and alpha strike on the freighter. So you lose either way.
Still early days yet so hopefully we can steer them to avoid such annoyances
Pagan
Pax Aeturnum
I would like to see some sort of protection zones around the gathering and shipping operations that would help with this sort of situation. Group A has set up a lumber operation in the mountains and Group B has come up on them. Group B is issued a warning at a certain distance from Group A's operation that they are entering another groups temporarily restricted area. If group B continues on towards group A and hits another distance barrier (say just outside of the longer range attacks) group B will be bandit flagged for group A and group A may engage group B without consequence.
Something of that nature would make it possible for defenders to keep their operation safer, otherwise group B could walk up, have all of their characters get into whatever strike positions they wanted and slaughter everyone while group A is stuck waiting because they don't want their alignment to shift or anything.