Illia Ean

Cimri's page

12 posts. Alias of GM-Gathrix.


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Cimri and the Sheriff step in as arbitrators "Let's go team we got more decrees to issue." Cimri says

"Deputies, you will uphold the law. The law states I am no longer sheriff so be it. Please continue to serve the people of longacre in my absence" The sheriff says.

1d20 + 5 ⇒ (8) + 5 = 13

The deputies will have non of it, they want blood and you can see it in their eyes. They draw their swords. "Whats right is right! Cimri and the Sheriff both step aside and let the rest of you duke it out. There are 5 deputies. You are in a 20x30 room.

Roll Initiative
Longacre Deputies 1d20 + 5 ⇒ (8) + 5 = 13


The Sheriff walks up to Cimri and starts to talk to her.

“Cimri! How’s my favorite niece doing?” The Sheriff says eyeing the rest of the party.

“I was just dandy, Aunt Rhona.”

“Some shady folks you’ve been hanging around with
lately. Want to introduce me to your friends?”

“Not particularly.” Cimri responds annoyed and embarrassed.

Sense Motive DC 14:
The Sheriff is obviously asking leading questions and trying to collect information on you. If you are able to read this, you can aid in Cimri's bluff rolls by embellishing a bit.

“So, you’re here for Sword Knight Allamar’s sermon? I didn’t think you were the religious sort.”

“Not likely, unless she’s pulled the stick out of her robes and started
worshiping Calistria.”

GM Stuff:
Cimri's Bluff: 1d20 + 7 ⇒ (6) + 7 = 13 Sheriff's Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17

“Did you hear about what happened at the tannery last
night? You wouldn’t know anything about that, would
you? Your friends here know what I am talking about”
The Sheriff says, continuing to eye the party.

“No, should I?”

GM Stuff:
Cimri's Bluff: 1d20 + 7 ⇒ (15) + 7 = 22 Sheriff's Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

“What’s the story with the sashes? Is the archbaron or
someone paying you to wear those?”
The Sheriff asks

“Is it a crime to be patriotic?” Cimri responds in a snotty tone

GM Stuff:
Cimri's Bluff: 1d20 + 7 ⇒ (6) + 7 = 13 Sheriff's Sense Motive: 1d20 + 3 ⇒ (2) + 3 = 5


" The house of ash, least that's what its called now. Used to be Moragatalli manor."

Knowledge History DC 12:
Before the Chelish Civil War,the Ash House was Moragatalli
Manor, home to one of oldCheliax’s lesser noble families.In the decades followingthe rise of House Thrune,numerous supporters ofthe old orderlost theirlands, their titles, and—inmany cases—their lives.The Moragatallis tried toremain neutral during therevolution and, upon survivingit, congratulated themselves ontheir quiet canniness. But HouseThrune proved equally quiet andpatient with their accountings oftheir allies, enemies, and milksopbystanders, and decades later Thrune gave the Moragatalli lands to House Fex, whichhad risen in Thrune’s esteem. The Moragatallis wouldhave complained, of course, had most members ofthe family not died in their manor’s violent, midnight
conflagration. No one doubted what had happened, but
the town children’s explanations—blaming witches and
ghosts—proved far less frightening than the truth. In the
60 years since, Moragatalli Manor has been known as the
Ash House.The Ash House still stands just outside the town to the
northwest. The dilapidated structure is a dangerous site
most Longacre citizens avoid. Most of the Moragatallis’
wealth burned along with their manor, while looters
carried off what little survived soon after the fire.
Pardon the mess, copy and past from my PDF not so good.


In the morning Cimri arrives with a signed letter from the Archbaron securing your release. The Sheriff is not happy about it and you can hear her arguing with Cimri in the other room about it, but ultimately you are released with all of your equipment.

"Your friend. Meridian, found something that helped prove your innocence in the matter. For now let me take you to my master to get paid and put some distance between us and the sheriff. " Cimri says her eyes clearly bloodshot from not getting any sleep either.


Kirk's Bluff+aid: 1d20 + 5 ⇒ (17) + 5 = 22

"Who are you?" 1d20 + 10 ⇒ (13) + 10 = 23

"The guards are coming" Cimri says clearly nervous about how this developed.


Ileosa asks a good question. There is a 10' fence surrounding the compound and a large gate that is obviously locked with a chain from the outside, and probably boarded from behind.

Cimri comes closer and whispers "Jerax is right about whispering. They could have agents watching us, but the old tree is revered and its not too uncommon for people to gather here. What I purpose is this. You all scale the wall while I work on the lock. I will slip in after you've scaled the wall and secure a quick exit. I know how that sounds, so I will give you all a down payment now. 25 gold each. Try to be quiet on your approach I believe they have dogs that patrol the compound."


Cimri looks at Sister Margaletta with a solemn face. "These are strange times. My master suspects they are protected by an upstart mole in the local government. Hopefully we can find some proof."


You meet Cimri at the Old Tree at dusk. Across a scrubby field, barely distinguishable under the starry sky, a darkened, fort-like compound hunches in the distance.

Cimri points toward the dim structure. "Its time for Ol'Louslik to pay his taxes...and to take a closer look at who is supplying him. When the Vegepygmies hit the supply lines last year all the other Tanneries took a hit, except the Lousliks. Now he is late on his taxes. My master thinks he is holding out hoping that the local government will change before he is forced to pay." She takes a breath and gauges the group.

"That is where you come in. Here’s the job: We break in,
sack Ol’ Louslik’s office, take whatever’s shiny, and get out
before the sheriff shows up. If we get separated, meet back
at the Ash House by dawn. If you get pinched, remember: you’re mute. Keep your mouth shut, and I’ll handle things. I got assurances that
we won’t take any blame if things go south. But get chatty
and I’ll let you rot. This is a test of discipline.”
A beat passes and her usual crooked
smirk appears. “If you don’t screw things up, we’ll all be
drinking on Razelago’s coin come dawn. Let's do this."


"Congratulations" Cimri and Pivenzobili exclaim as they raise their cups.

After well wishes and initial conversations dull down Cimri begins to speak in a slightly hushed tone. "I am sure you are aware of all the discord going on in Cheliax lately. The upstarts are providing an opportunity for those who would seize it. I can not talk here, but you can meet me outside of town at dusk by the old tree that overlooks the tannery. Pivenzobili knows where. I will leave you all to commiserate until then. May the nine watch over you." Cimri takes her leave and pays the tab at the bar.


"A sister in training...impressive, your crazy story is starting to make sense Piv. Pleasure to meet you Sister Margaletta, I am known to be nasty on occasion, typically only if I am getting paid." Cimri says with her tone changing to sincerity.


"Jobs are hard to find these days, and the ones you do find are hard. Hard to believe this lot are the ones everyone talked about last year. You guys really went and hunted those vege..whatsits?" Cimri says with a degree of scrutiny in her voice. Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25


Colorful wooden shields and weathered antlers hang upon
the deck girdling this rustic public house. Overhead, a sign
carved with crenellations bears the name “The Last Stand
Tavern”—the letters “L” and “T” formed with painted greenfletched
arrows

Inside is a quiet tavern filled some people you are familiar with. Pivenzobili and Cimri are sitting in the back of the Tavern.

Cimri sizes you up as you approach. She is a human wearing light leather armor and has the look of a trouble maker about her, in fact she has a fresh black eye.

Pivenzobili jumps out of his seat and welcomes you to the table "Welcome old friends" He glances back to Cimri "See I told you I know the heros of the Whispering Woods! You owe me two silver!" Pivenzobili says in a snotty tone.