Hello good people :)
OK, so I was talking with my group the other day about character ideas and different stuff, and they started joking about if I made a halfling cavalier or a paladin, I should have him ride a giant Swan for a mount.
This got me thinking, hehe :D
#1 There are no stats for swans or any really comparable bird in the monster's manual (The closest you get is an eagle).
#2 There are no "dire" templates. The closest you get is the simple template "Giant", which would be cool I guess, but dire is way more awesome! :P
So, uhm, what I was wondering was, anyone feel like suggesting how one would go about creating a dire Swan? :D
Mike Schneider wrote:
Thanks for the input Schneider :)
20 point buy was correct by the way.
What I'm after is having a possible alternate character more or less ready for if I should die at some point. The barbarian is already dead and is to be replaced with a druid.
So anyone got any bright ideas for a low level'ish (4-8) halfling martial character that can potentially compete with said magus? (Yes I know spellcasters in general kick ass with non-dmg dealing spells, but I'd like a martial character).
Haha, best thread ever :D
Since when do strong, powerful women obey the wishes of her husband?
Hey, she's basically a genie right? Just rub her the right way :P
Honestly though, who'd want wishes from an evil genie anyway, the outcome of wishes are already erratic enough...
Shields are supposed to be used to deflect the incoming blow at an angle and down to the ground where possible. Spikes would only trap the force of the blow.
I admit I just skimmed over this, so I might have missed something, but am I right in surmising there's nothing stopping a Battle Dancer from taking 1 level fighter and dance away in full plate?
Alternately, you could ask your DM to houserule that it is your main hand weapon that gets the "negate twf penalties" instead of your shield. It would be more logical, and would actually possibly nerf the feat chain somewhat...
Is there any way around the -4 penalty on to-hit for the main hand when also shield bashing? That seems like an overly steep penalty for something that is both costly and somewhat underwhelming offensively, particularly given the cost (2-4 feats).
It´s easy. Go with a light shield instead of heavy and you´ll only get -2 on your main hand :P
Really, I do see where you´re coming from (as it is ridiculous that it´s supposedly easier hitting with the off hand shield than your main hand sword/axe), but negating all twf penalties for both hands would simply be incredibly overpowered seeing as how you´re already wielding a 2d6 dmg weapon (heavy spiked shield w/bashing) in your off-hand and probably a d8/d10 dmg weapon in your main hand, while getting free bull rushes with every shield hit and full AC from the shield...
Hehe, I realize it's a little messy, but I'll try clear up what I just tried to say:
1: In its current form the meteor hammer is overpowered no matter how you look at it, allowing you to use a 1d10 (19-20/x2) as an off-hand doubleweapon, plus giving you the option of going reach, trip, +1AC.
2: In their current form, most exotic weapons are underpowered, and so not worth the feat, but for the flavor I often use one no matter what.
3: What they should do is nerf the meteor hammer down to 1d8 (19-20/x2) dmg, and increase the stats of some of the other exotic weapons as well (such as give the double flail 19-20/x2 crit).
4: If they want to be consistent and don't want to better the other Exotic weapons, they should also remove the crit range of meteor hammer to try balance it out even more.
Yeah, you pay a feat for this, but you also pay a feat for all other exotic weapons, like for example the Bastard Sword.It is simply unbalanced...
If they wanted to balance it, they should nerf the d10 dmg down to d8, and the 19-20/x2 down to simply x2 like the double flail, but as is, it's kinda ridiculous.
Tbh though, most exotic weapons aren't really worth the feat, like ie the double flail. Give the poor weapon a 19-20/x2 crit and I'd take it...
The Grandfather wrote:
I would guess you maybe treat it just like you do a combat-trained horse (warhorse), which adds the "improved" template (I think that was its name) and adds +4 to the physical stats I believe...
Thanks for the input guys!
Wear it with good conscience!
A point on the charge/-2AC thingie.
Thanks for the input everyone! =)
Tactics-wise I have made the character a bit more versatile than the impression I gave in the first post. For exactly the situations mentioned above(ranged weapon fighting, defensive actions, not charging etc), I also have a tower shield and an heirloom bastard sword strapped to my back (From the heirloom weapon trait http://www.d20pfsrd.com/traits/equipment-traits/heirloom-weapon ). Apart from that I carry 2x shortspears (melee/throw 20ft) tucked inside the bedroll across my lower back =)
On the psych101 (Yeah I read it, I'm a fan of long posts as long as the author is a sensible enough fellow ;) )
To cut it a bit short, I've created a fighter with a longspear and combat reflexes (+endurance & die hard).
We are 3 characters, and I intend to stay up front with one of my party on either side.
Have I got this right? I just want to validate this tactic before we start our session ;)
Also, when using a "ready" attack against a charging character, he gets the -2AC against the attack(s) right (for charging)?
Appreciate it if I get some response to this question :) Can't wait to play again, it's been a while! :D