Male Elf Druid/1 AC:20 HP:24/24
Jalriel wrote: No rerolling of 1's? A timeless tradition, an honored d&d pasttime, a priceless piece of roleplaying memoria, an epic shard of character building historum..... ...a relic of the past; a memory of days gone by; a dream of what once was; the golden age of stat rolling...
Male Elf Druid/1 AC:20 HP:24/24
46/21 beast: 1d20 + 5 ⇒ (10) + 5 = 15
beast: 1d20 + 5 ⇒ (1) + 5 = 6
beast: 1d20 + 5 ⇒ (16) + 5 = 21
The canine beast leaps up and rips out Variel's throat. The last of our heroes goes down and the ultimate fate of the children is most unpleasant... http://www.wisdominhisword.com/wp-content/uploads/2011/06/molech1.jpg
Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:
Too bad we are going to use a new method to roll stats: You get 30 total d6 for 6 stats. You have to declare how many d6 you want to roll per stat PRIOR to rolling for that stat (3 d6 minimum). Take the best 3 d6 rolled per stat. Example: STR 10d6 10d6 ⇒ (1, 6, 5, 1, 6, 1, 5, 2, 4, 2) = 33 STR=17
Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote: If he took that healing infusion he mentioned a few rounds back for +6 HP, I've got Azz still up with 3 HP. If he didn't take it, he should be down too. I don't have him as taking it because I didn't run a AOO for it. Who's ready for new characters? Don't think Variel is going to have an amazing critical action coming...
Male Elf Druid/1 AC:20 HP:24/24
38/14 Beast: 1d20 + 5 ⇒ (20) + 5 = 25
Variel: 1d20 + 5 ⇒ (14) + 5 = 19
The beast savages Jalriel for 19 points tearing at his intestines and throwing his body to the ground! Variel and Daedeloth lay strikes on the creature, while Azzakan's solid blow goes wide in the deceiving smoke. Azzkan burns!: 1d6 ⇒ 4
Variel has 10 HP left. Anyone else up? ...next round...
Male Elf Druid/1 AC:20 HP:24/24
bite: 1d20 + 5 ⇒ (16) + 5 = 21
NOW I remember the concealment. Rolling for misses:
Variel: 1d20 + 5 ⇒ (17) + 5 = 22
Not before: Azzakan BURNS!: 1d6 ⇒ 4
Male Elf Druid/1 AC:20 HP:24/24
The beast blasts the party with a cone of liquid flame! It BURNS!: 2d6 ⇒ (4, 2) = 6
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Variel deals a good slice to the beast, but takes another HEAT!: 1d6 ⇒ 2 of burns. Azzakan's blade deals fury as well, BUT...Azzakan BURNS!: 1d6 ⇒ 6
That's some good rolling Lou! TPK ala flambe here we COME! ...next round... Variel Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 GAHHH! Father of flames protect me!
Male Elf Druid/1 AC:20 HP:24/24
As the remaining three PCs advance to aid their companion you can vaguely make out Azzakan battling a ferocious wolf with reddish-brown fur, white claws, and burning fiery eyes. The enormous canine is snapping futiely at Azzakan, it's jaws thwarted by his armor, but he looks to be in poor shape none the less, being burned from the heat the wolf generates that you can feel even from this distance.
Male Elf Druid/1 AC:20 HP:24/24
Daedeloth wrote:
The power of your goddess pierces the veil of evil that cloaks these halls and you can sense that Azzakan is about 50' ahead and is in mortal combat with some type of eveil not of this plane!
Male Elf Druid/1 AC:20 HP:24/24
Azzakan wrote:
Azzakan: Critical FAIL!: 1d8 ⇒ 2You lose your next round's action! DEVILDOG: 1d20 + 5 ⇒ (4) + 5 = 9DEVILDOG: 1d20 + 5 ⇒ (2) + 5 = 7 The beast snaps at you wildly, missing both times but you take HEAT!: 2d6 ⇒ (5, 1) = 6 points of damage from the intense heat of the flames that cloak the creature.
Male Elf Druid/1 AC:20 HP:24/24
DM screen:
stealth: 1d20 + 13 ⇒ (14) + 13 = 27AzP: 1d20 + 8 ⇒ (13) + 8 = 21DEVILDOG!: 1d20 + 5 ⇒ (2) + 5 = 7 Azzakan: You slowly and quietly advance down the tunnels. After moving about 50 feet, the jaws of a huge redish-brown wolf with white claws and burning, firey eyes rip through the smoke clamping shut just in front of where your throat was going to be! You take HOT!: 1d6 ⇒ 2 points of damage from the heat coming off of the beast. initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Male Elf Druid/1 AC:20 HP:24/24
Assuming no objection from Azzakan: You head back into the cauldron room and cautiously beging exploring the natural looking fissures to the East. The talk of a "chain demon" not exciting anyone in the party very much (where's the Paly?). Unlike the rest of this level, this area features rough stone and undressed rock reminiscent of a mine shaft. The tunnels divide and rejoin several times, making it difficult ot maintain a sense of direction. Compounding this confusion, thick acrid smoke fills these tunnels, making it difficult to see anything beyond a few feet. ~creatures in the smoke filled tunnels have "concealment"~ http://www.d20pfsrd.com/gamemastering/combat#TOC-Concealment
Male Elf Druid/1 AC:20 HP:24/24
Draconic: So, here is where the lil pink skins are: One we captured, along with a half elf, and have down in our den on the lower level. One fled with a lil man and we sent some of our fierce warriors to capture them. One fled into the bones of the monks to the North. One foolishly wandered into the chain demon's domain North of this room. The last lil pink skin, well, frankly we lost the scent on that one and don't know where it go to. Be careful new friends! There are many traps on this level. Even the cauldron-elevator in the next room is trapped. If you place to much weight in it it will drop the ground below crushing you. Be wary and be safe and meet us down below in the chief's throne room. There we will join you to free our tribe of his stupitity!
Male Elf Druid/1 AC:20 HP:24/24
Azzakan: You hear a kobold discussion between a "Kerrdremak" and several other kobolds. This Kerrdremak is opining on how poorly the Truescale Tribe is being led by Merlokrep and that all of Merlokrep's decisions seem to end up in disaster. This plan to sacrifice the children is no exception as look at how many of them escaped and now we have risk our lives up here looking for their sorry asses. What a mess!
Male Elf Druid/1 AC:20 HP:24/24
Azzakan wrote:
wand heal: 1d8 + 1 ⇒ (6) + 1 = 7 wand heal: 1d8 + 1 ⇒ (8) + 1 = 9wand heal: 1d8 + 1 ⇒ (2) + 1 = 3 wand heal: 1d8 + 1 ⇒ (1) + 1 = 2 Sorry friend Azzakan, I'm afraid there isn't much I can do about your loss of physical dexterity but with the help of this wand I can heal your wounds.
Male Elf Druid/1 AC:20 HP:24/24
Jalriel wrote: No, my rule of thumb is if you need less than max, you're good to go. I'm only down 7 now. (I hate to waste healing, if he rolls an 8 I feel like I'm wasting it.) But I would have rolled a 1d8 + 1 ⇒ (8) + 1 = 9. If you go down because of that we will remember this post...
Male Elf Druid/1 AC:20 HP:24/24
Jalriel hacks through the retreating form of a once formidable foe; the one kobold body falling in a slack heap as the other makes it to the chain and slithers down into darkness. The party slowly collects itself most members burning from poison filled wounds... ***end of combat***
Male Elf Druid/1 AC:20 HP:24/24
Variel: 1d20 + 5 ⇒ (7) + 5 = 12
Seeing the elf with the huge blade slice through another of their companions, the two remaining kobold warriors decide they have had enough and dive for the chain that hangs into the pit in the center of the room. Variel misses his AOO. Daedeloth, Jalriel, and I assume Azzakan can each take a AOO at the retreating kobolds.
Male Elf Druid/1 AC:20 HP:24/24
Variel: 1d20 + 5 ⇒ (5) + 5 = 10
Jalriel hammers through another foe, dropping a kobold where it stood. Variel misses the mark and Daedeloth implores help from his goddess, but the response is muted at best. Azzakan is stabbed for 5 points and must make a DC16 save or take 1d4 ⇒ 4 in damage and 1d4 ⇒ 3 in DEX damage. ...the fray continues!
Male Elf Druid/1 AC:20 HP:24/24
Variel: 1d20 + 5 ⇒ (9) + 5 = 14
Jalriel finally connects, hewing through one of the kobolds, ending its life. Azzakan is hit for 4 points and must make a DC 16 save or take 1d4 ⇒ 4 points of damage and 1d4 ⇒ 3 of DEX damage. Desna's healing glow flares weakly in this evil place, healing a few minor cuts of the heroes. Variel misses the mark. Azzakan-I made the assumption you decided to intimidate last round and used your miss this round. Three killer kobolds remain! ...next round. |