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1 post. Alias of Joe R.


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So I have a permissive GM, and decided to create my own race for a Gunslinger. Let me know what you think.

Clock Keeper

The Clock Keepers are a newer race on the scene, and come from areas where clocks are king. They are skilled with machines, and have some helpful innate abilities.

Climb 30 ft. Move 30 ft. Clock Keepers have to go places few can
+2 Wis and Dex: Clock Keepers are nimble and wise
Humanoid(Clock Keeper): Clock Keepers are humanoids with the Clock Keeper subtype.
Quick Reactions: Clock Keepers are a bit jumpy, and gain Improved Initiative as a bonus feat.
Craftsman: Clock Keepers gain a +2 bonus on Craft and Profession checks involving wood, stone, or metal.
Master Tinkerer: Clock Keepers are automatically proficient with any weapon they craft, due to Calibration and whatnot.
See in Darkness: Clock Keepers don't work in the best of environs, and as such have developed near perfect vision. Clock Keepers can see perfectly in all kinds of darkness.
Spelllike Abilities: Through some twist of fate, such as Brigh smiling upon them, Clock Keepers have power in their blood. Clock Keepers can cast Longshot, Abundant Ammunition, True Strike, and Alchemical Tinkering at will.