Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
It felt very old school with some hard traps and gotchas, but it was a nice change to play in that sort of scenario rather than some of the more direct ones. Although, Chorizal did not enjoy it nearly as much as I did and I wouldn't want to play another one with the same tone right away.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Kosigan wrote:
They did hand out merciful infusions. At the beginning of the fight. They were laying on the table and everyone was invited to take and install one. Which Chorizal did.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Nothing he tries seems to work but there isn't much else he can do in this particular tactical situation other than keep firing. Advanced X-Gen Gun: 1d20 + 10 ⇒ (9) + 10 = 19
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
When this is over, Chorizal is going to have to have his gun guy take a look at his weapon because there is definitely something wrong with the sights. But, it's too far to get close to his target and it's real crowded up there, anyway so he fires again, trying to adjust for how off he thinks he might be. Advanced X-Gen Gun: 1d20 + 10 ⇒ (8) + 10 = 18
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
GM Jhaeman wrote:
Nope. Sorry, I thought we had one more attacker still up and running. I'll shoot at yellow, again, instead.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal's frustration only grows as another shot goes wide. He decides this guy is just too hard to hit and takes a step back to get a clean shot on the other one. Advanced X-Gen Gun vs. White: 1d20 + 10 ⇒ (9) + 10 = 19
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
After missing, Chorizal checks the sights on his gun. He does this by banging his fist on the top of it. Usually this is accompanied by loud and creative invectives questioning the parentage and morals of the gun in ways that make little sense for an inanimate object. This time, his mouth moves but no sound comes out. Deciding the gun has learned its lesson, he takes another shot. Advanced X-Gen Gun: 1d20 + 10 ⇒ (3) + 10 = 13
He might have hit it too hard.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
When Blinky takes down the ysoki in front of them, Chorizal spins, dropping his Dragonglaive and pulling out his x-gen gun in one smooth motion even as he turns. He settles the barrel on the yellow ysoki and lets loose with a round. Advanced X-Gen Gun: 1d20 + 10 ⇒ (13) + 10 = 23
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal is starting to get frustrated as the ysoki refuses to succumb to his and Blinky's combined attack. He growls loudly, very loudly, since he can't hear himself to modulate his volume. Ghostkiller Thunderhead Dragonglaive against Blue: 1d20 + 13 ⇒ (10) + 13 = 23
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
If at first you don't succeed, swing harder. Ghostkiller Thunderhead Dragonglaive against Blue: 1d20 + 13 ⇒ (18) + 13 = 31
If that's a hit Cleaving Yellow. Ghostkiller Thunderhead Dragonglaive against Yellow: 1d20 + 13 ⇒ (10) + 13 = 23
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort: 1d20 + 8 ⇒ (7) + 8 = 15 That's probably a fail, but in case it's not... Chorizal follows Biter to keep the pressure on but keeps an eye on yellow ready to give them a little surprise. Ghostkiller Thunderhead Dragonglaive against Blue: 1d20 + 13 ⇒ (14) + 13 = 27
If that's a hit (and I'm not stunned) Cleaving Yellow. Ghostkiller Thunderhead Dragonglaive against Yellow: 1d20 + 13 ⇒ (11) + 13 = 24
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal shifts position so that Blinky's bulk blocks his blows no more then joins the bear in assaulting their shared, much smaller opponent. Ghostkiller Thunderhead Dragonglaive against Blue: 1d20 + 13 ⇒ (6) + 13 = 19
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
With two targets now visible (and in reach,) Chorizal switches to room clearer mode. Ghostkiller Thunderhead Dragonglaive against Blue: 1d20 + 13 ⇒ (3) + 13 = 16
If that hits: Ghostkiller Thunderhead Dragonglaive against Red: 1d20 + 13 ⇒ (13) + 13 = 26
I have Spinning Cleave, so they don't have to be adjacent to each other and Defensive Striker so I don't take the AC penalty.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal doesn't exactly hate it when his targets self-select. There's only one he can see that he can reach with his dragonglaive so he crosses in front of Kosigan and lays into it. Ghostkiller Thunderhead Dragonglaive: 1d20 + 13 ⇒ (7) + 13 = 20
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal holds up three fingers toward Silent Strike questioningly and gestures at the two visible combatants with the other. Then, Kosigan's message comes through and he changes the gesture to one peculiar to Vesk society but which is universally recognized as displeasure. He then goes to the tray on the banquet table and begins attaching one of the fusions to his Dragonglaive. Perception: 1d20 ⇒ 8
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
I knew about the outage but hadn't seen the part about setting up a new password. Thanks for pointing it out. Here's hoping it really is just down 3 days or less. But I still have to figure out how to goof off at work without the Paizo forums.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal's expression brightens as he sees the ysoki woman. But, immediately after he opens his mouth it darkens once more. It's hard to flirt when you can't talk, no matter what any tentacled mystic might say about the power of body language. He just scowls more when he sees the banquet hall. Instead of taking a seat at the table, he stands in the corner with his arms crossed over his chest. With everything that's happened on this ship, he'd have to be a fool to eat any food presented to him and while his mother did raise one fool, his sister isn't here.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal knows he's just going to poison himself more if he tries to help, and may catch some others in the crossfire, so he simply points a finger and nods his agreement with Kosigan...forgetting that Kosigan probably can't sense either of those gestures.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal glares at the ceiling, which everyone knows is where intercom sounds come from. Then, he glares at Biter just as savagely before giving a single node of confirmation.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal, surprisingly, does not need one of the serums, though he does need a rest. He also pokes around at the medical equipment and medicines vaguely before pausing and typing something into his comms unit. <I think I'm coming down with something.> the message comes to his fellow Starfinders.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Will: 1d20 + 6 ⇒ (3) + 6 = 9 Chorizal is not so lucky the second time around and takes the full brunt of the sickly green energy from the unnoticed voidboil. A medical bay sounds like an extremely good idea, at the moment and he'll trudge toward where he was told there is one. Though, he'll wait for one of the more cunning members of the team to check for any more hazards should they be so inclined.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Will: 1d20 + 6 ⇒ (20) + 6 = 26 Chorizal fights off the worst of the void energy. He has a pithy comment about the irony of a rat goddess making him feel like a rat in a maze, but he can't make it.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal nods his thanks to Blinky. He says it, too but nothing comes out when he opens his mouth. He clenches his fists and slams them into a wall in irritation at his inability to speak. But at least the silence gives him some time to think and check his wounds and focus his will. The former are not as bad as he thought and the latter is better. After about 10 minutes, he feels almost back to his usual self, though he still can't speak and is feeling a little less aware of the world around him than usual. Also, his cobbled together connections between his gun and glaive have come loose and he's going to have to wait until the mission is over to link them back up.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort: 1d20 + 8 ⇒ (13) + 8 = 21 Chorizal's superior vesk vigor continues to prove him in good stead in fending off the nefarious poisons in the room. Though his hands continue to bleed, he nonetheless continues to work on removing the wiring from the top of the plinth.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort: 1d20 + 8 ⇒ (16) + 8 = 24 Chorizal manages to fight off the worsening effects of the poison, at least for a few moments. He blinks rapidly and firmly several times, then shakes his head roughly before focusing on the wires and deactivating them. Engineering: 1d20 + 12 ⇒ (18) + 12 = 30
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort: 1d20 + 8 ⇒ (1) + 8 = 9 Fort: 1d20 + 8 ⇒ (5) + 8 = 13 Ref: 1d20 + 3 ⇒ (12) + 3 = 15 This has not been Chorizal's best mission. Largely because there have not been enough things for him to hit with his dragonglaive. It's too dark, he can't hear, his hands are bleeding profusely, he's feeling even less calm and collected than usual and, worst of all, when her curses about it all, no sound comes out. And now he's been electrocuted. But the way out is through so he tries to deal with the wires again, this time using brains rather than brawn. He's not too confident in the possibilities. Engineering: 1d20 + 12 ⇒ (14) + 12 = 26
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
I'll give it a try...what's the worst that can happen? After Twich hits the block then the exposed wire, she has a momentary pause and then its as though another person has taken over. She debates between the button and the wire then decides on the red wire, then the black wire then pauses again between the air vent and gas mask before deciding on the air vent.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Loud and brash, Chorizal has rarely been called wise and the poison in this room is only making that personality flaw worse. Fort: 1d20 + 8 ⇒ (18) + 8 = 26 In fact, it makes him decide that fancy engineering is dumb and yanking stuff is cool. He grabs the wires and tries to wrench them free. Strength check: 1d20 + 5 ⇒ (12) + 5 = 17
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort Save: 1d20 + 8 ⇒ (2) + 8 = 10 Seeing that other burly men are working to hold back the walls, Chorizal returns to the plinth, though he's not at all sure that they need to do anything else with it. He uses knowledge of ships (mostly damaged ones) to try to figure out how to damage this trap. Engineering: 1d20 + 12 ⇒ (9) + 12 = 21
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Fort: 1d20 + 8 ⇒ (11) + 8 = 19 Chorizal tries to delay the potential inevitable by planting his shoulder against the oncoming wall, planting his feet and applying muscular torque. Athletics: 1d20 + 14 ⇒ (4) + 14 = 18
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal doesn't know what's happening until he feels a faint vibration through his boots. It's only then that he notices that the walls are closing in. "ARE YOU GOING TO GET THE KEY?" he asks, his voice too loud in the small space. "I'LL BUY YOU SOME TIME!" He moves to one of the moving walls and tries to jam whatever mechanism is driving it. Engineering: 1d20 + 12 ⇒ (5) + 12 = 17
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Deafened, all but blinded in the darkness of this place, Chorizal gamely soldiers on, taking up a position behind Blinky and adjacent to Kosigan. He retrieves his gun along the way in the likely vain hope that he'll be able to see far enough to use it.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal follows Blinky again, shining the flashlight down on the downed creature. It seems out of the fight so he doesn't attack it but instead addresses the new most important crisis now that the immediate threat of death is gone. His mouth moves rapidly and with ever more evident frustration and he points to his mouth and throat and ears, shaking his head.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal abruptly finds himself without any targets after slashing at the retreating creature. Only the heat of combat keeps him from panicking. After all, he can only see about 15' away and only in one direction and he can't even depend on his sense of hearing to protect him. He tries to give a shout just to test things and, of course gets no result. He has to focus on the fight and he follows Blinky, literally blundering into the reddish creature. His attack is more reflex than combat training as he claws at it. Natural Weapon: 1d20 + 13 ⇒ (14) + 13 = 27
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal's mouth moves, his expression fierce, yet he continues to make no sound, quieter than a monk under a vow of silence. Natural Weapon: 1d20 + 13 ⇒ (11) + 13 = 24
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal isn't one to go chasing prey when their is an opponent still within reach. He lets the yellow one flee, assuming it has had enough and slashes at the one that Blinky is attacking. Natural Weapon: 1d20 + 13 ⇒ (9) + 13 = 22
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal calls out a warning to his allies. "......" his mouth moves but no sound seems to come out. In utter silence, he snarls and attacks the beasts again, starting with the one he injured most severely last time. Natural Weapon: 1d20 + 13 ⇒ (5) + 13 = 18
Cleave Natural Weapon: 1d20 + 13 ⇒ (2) + 13 = 15
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal maneuvers his way through the maze like half walls until he can reach both creatures. He slashes at the one on his left first. Natural Weapon: 1d20 + 13 ⇒ (15) + 13 = 28
Then the other in a whirlwind of talons. Cleave Natural Weapon: 1d20 + 13 ⇒ (20) + 13 = 33
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal pulls out a flashlight and makes a mental note to get a mount for it for his gun. Fortunately, a vesk is never unarmed. He rushes to the other side of the walls bracketing the creatures from Blinky and takes a swipe at the other creature with the claws of his free hand. Natural Weapon: 1d20 + 13 ⇒ (9) + 13 = 22
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal takes his place at the front of the line, ready to face (and fight) whatever is on the other side of the doors, his gunglaive in hand.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal falls long enough that he gets worried about the landing. Though he's relieved when he doesn't splatter on a hard surface, that nervousness remains and he immediately unlimbers the dragonglaive/x-gen gun combi-weapon he's made. And he's got a scowl cued up for Biter when he finally lands. "Hey! Showing up last to the hot zone isn't exactly the way to instill trust in strangers." The scowl just extends as his talks about paying respects. Chorizal isn't doing anything symbolic that might be magic without understanding it first. Not in this place.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Noticing subtle cues isn't something Chorizal does. Just ask his ex-girlfriends. Praying also isn't something he does. Complaining...well, sometimes he does do that. "I'm almost certain I was promised no water!" he grumbles. Yet, after Blinky and Twich have gone through, he holds his breath (though he's got his environmental seals on) and jumps in after them.
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
I'll take Distinguished Ambassador, requesting Mk II Force Soles
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
"But...I AM an aggressive paramilitary force," Chorizal jokingly protests. "If it wasn't dangerous, it would be boring and sometimes you have to risk a little danger to overcome a lot of danger. So, what are we waiting for?"
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Does Blinky's tea feature Eucalyptus leaves? Is Chorizal about to experience a major medical crisis?
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
"Nice to see you again, Kosigan," Chorizal says, then hesitates, contemplating if that was offensive given the plant's unique way of sensing the world. He decides to continue, anyway. "Yeah, I don't love swimming. Or the cold. Or getting a disease from an undead bite. So, hopefully, this mission won't have any of that." As Blinky comes in, Chorizal stands taller and puffs himself up a bit. It isn't often that he's not the biggest around and just how much larger the bear man is unsettles the vesk. Still, it's nice to have a bigger target and one that he knows can dish out pain around. "That's another thing I don't love. Diplomacy. So, hopefully there's not a lot of chit chatting, either." He accepts the tea gratefully and takes a sip before answering the last question. "You know, it's been a while since I've seen the Space Admiral. We got sent on separate missions and haven't been reunited. I really ought to give him a call."
Vesk Soldier (Blitz, Hit&Run)/Starknight 9th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +5, Will +6 | [SP] 81/81[HP] 69/69 Resolve: 8/8 | Fire Resistance: 7
Chorizal is about as far from shy, little and ysoki as you can get. A big, loud, reptilian warrior who has exactly no compunctions about telling anyone just how great he is. "Hey there, pal. Name's Chorizal, I'm here to stab people and make them rethink their life choices," he says boisterously to the ysoki. His armor has way too many insignia on it - Starfinder, Order of the Pike Hellknight and some obscure symbol that is a sword over a sun. One might question where his loyalties lie and if they lie with anyone. A machine gun that has been attached to a glaive by a number of clamps, wires and tape is strapped to his back. Or maybe the glaive has been attached to the machine gun. It's hard to tell. "What do you do?" Eric the Wicked DM has not created a profile. |
