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![]() The setting: The main street of Absalom, cordoned off for a great Asecndance Day Parade. Floats, dancers, musicians, and other festive occurrences lead way to the grandest of spectacles. The Iomedean Joust. The rules are simple. Fair. No tricks. No magic items. No spellcasting. Two competitors, two mounts, two lances, and a thousand cheering onlookers. To ensure fairness, the jousts are held inside of a Disjunction spell. The group of Pathfinders are free to challenge the reigning champion from the previous year's celebration- -one at a time. Trumpet fanfares fill the air, crowds cheer, and as a signal is given from the High Presitess of Iomedae, the Pathfinder challenger rides down upon Chomm Skee, a gnomish cavalier riding the fastest turtle in the Inner Sea. The rules are simple. First to unseat the opponent is the victor. ![]()
![]() Shades of Ice 2: In an effort to obtain passage through a hostile guardpost, the illusionist gnome summons a illusory white dragon overhead and the party scatters amid the chaos. Two encounters later, we find ourselves fighting a white dragon. And the look of glee on the GM's face finally made sense. |