Jamus Hainard

Chomm Skee, M.D.'s page

8 posts. Organized Play character for Jayson MF Kip.


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Grand Lodge 5/5

...in one round you are hit by 6 gunshots (two criticals(!)), and the lava attached to you hasn't cooled off yet.

That one took two breath of lifes...

Grand Lodge 5/5

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Eyes of the Ten, Party of Four, No Casters*, Like a Boss.

*I guess there was a Paladin of Ab'dar.

Grand Lodge 5/5

Online group, devoted 4 consecutive 10-hour days. Just barely got it done.

Grand Lodge 5/5

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Winnifred Hayley wrote:
a gnome that rode the fastest turtle in the Inner Sea

R.I.P. Casey Jones

--Venture Captain, Revolutionary Leader, Psychologist, and Former Rider of the Fastest Turtle in the Inner Sea, Chomm Skee, M.D.

Gnome Cavalier 13

Grand Lodge 5/5

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"You're a cavalier riding a turtle?"

Typically followed by "Your turtle has a 50 foot move speed?"

And soon after "The turtle has the 'sprint' ability?"

Grand Lodge 5/5

The Dawnflower played such a part in my life (that is, continuing it)- -in particular a long string of adventuring beside a cleric who insisted we call her "Kyra"- -veneration of Serenrae became part of my life.

Grand Lodge 5/5

The setting: The main street of Absalom, cordoned off for a great Asecndance Day Parade. Floats, dancers, musicians, and other festive occurrences lead way to the grandest of spectacles. The Iomedean Joust.

The rules are simple. Fair. No tricks. No magic items. No spellcasting. Two competitors, two mounts, two lances, and a thousand cheering onlookers.

To ensure fairness, the jousts are held inside of a Disjunction spell.

The group of Pathfinders are free to challenge the reigning champion from the previous year's celebration- -one at a time.

Trumpet fanfares fill the air, crowds cheer, and as a signal is given from the High Presitess of Iomedae, the Pathfinder challenger rides down upon Chomm Skee, a gnomish cavalier riding the fastest turtle in the Inner Sea.

The rules are simple. First to unseat the opponent is the victor.

Grand Lodge 5/5

Shades of Ice 2:

In an effort to obtain passage through a hostile guardpost, the illusionist gnome summons a illusory white dragon overhead and the party scatters amid the chaos.

Two encounters later, we find ourselves fighting a white dragon.

And the look of glee on the GM's face finally made sense.