Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"9-5 job & Retirement pension? That is sounding more like a worshiper of Abadar talk. Whats next Géatan how much taxes you get to pay with the job....... I jest. But if I recall right Torch stated earlier he didn't want to be a member of the 10. Given his past and how his actions effected so many agents. I think an overseeing role in the public or in the background or a new "Master" position next to Sword, Spell and Scrolls? But I think you Géatan have the natural curiosity, wisdom and skills to take that role. Faster then I could rattle out a thought you had enough questions out for Torch to fill a Pathfinders Chronicle. I believe any of you would make wonderful new members of the 10.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Player name: Ryan Force
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Well I’ve heard of your actions and betrayals of over the years. Based on what I’ve seen today, I don’t feel a need to kill you. I say your free to go, but feel free to take your feather token tubes. I don’t think any of us need those. Didn’t know they made those, swan boats yes, tubes no.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Don't inhale any of the dust from the helmet Géatan." While listening to list of questions from Géatan and pulling out a canteen and taking a drink. "I think Géatan has a few questions...... Yeah
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"I feel that the Ten will forgive us for destroying this helm. Best to destroy Vahlo now before he has a chance to recover and escape or enact a new plan. Pass me the helm Gerdur. Charleston puts on the helm and after a moment takes it off to hand to the next person.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
My magic isn't the strongest against him, I'll support you. Casting blessing of fervor (choosing the meta magics) then pulling out a meta magic rod and casting a quicken dispel magic attempting to remove any buff on Vahlo. dispel magic: 1d20 + 13 ⇒ (9) + 13 = 22
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Using Heightened Awareness and did the Restoration go off? Initiative: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 Dead character: Jiro a human rogue, tied off with a rope and jumped into water to help ally who couldn't swim. Getting paralyzed by a Gelatinous Cube under the water. The other character used the rope to get to safety. The group then decided there was nothing they could do to save me and waited till the cube came up to attack them.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Charleston gathering his bearings and getting back on his feet. "Wasn't that fantastic so everyone tell me how or what you experienced." Without giving anyone a chance to answer "Was that ritual actually for transporting something to or from the Grand Lodge. I figured with the lightning it was meant for some kind of attack on the city defenses." Charleston looking at his wounded companions. "Gerdur let me start treating your wounds. I'll get you next Marcus." As Charleston begins to cast Restoration on Gerdur.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
On the ritual Knowledge Arcana: 1d20 + 25 ⇒ (4) + 25 = 29 Looking around with the city of Absalom in every direction and the Grand Lodge right bellow. "The safest path to direct it is up!" Flying up closer to the ritual while pulling out a handful of gold coins. Casting Fire Snake using the gold as a material component. A golden snake of fire appears in a bright flash from Charleston's staff. Starting right next to the disk and up past it circling around like a large spring after reaching its make length hissing and leaving behind a gold coil to try and help direct the energy upward. Using Spellcraft and gold coins to augment fire snake and try to create an escape path of the energy of the ritual. Spellcraft: 1d20 + 25 ⇒ (10) + 25 = 35
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Updated map after dim. door
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Flying below the action close to the tower and up next to Marcus and Hugo avoiding Vahlo's reach. When matching the height of the two and reaching out his hands. " One way trip slightly out of danger! Well if your willing..... no I don't think you want to stay right here. I'll cover you until your ready to go back in." Defensively casting Dimension Door from his Wizard spell list. Concentration check cannot fail DC 23 for 4th level spell.
Teleporting onto the top of the tower near Géatan rotating the landing to place the others farther away from danger. I will do this regardless on my turn even if Hugo moves before I get there to help Marcus. Will Move map markers once I know what Hugo is doing / my turn.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Wouldn't be a bad call negative levels do suck. I'll help out Marcus and Hugo
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Flying down to the opposite side of the Zelekhut to get a clear view. With all targets insight Charleston begins arcane chanting while using a white powder material component to enhance the spell. Chain Lightning with dweomer's essence material component main target Vahlo's mount ref save dc 25, secondary targets Vahlo and daemon ref save dc 23
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Grew up around and live in the Quad City area right on the Iowa boarder.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
I live in Illinois..... the part that's not Chicago.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Sorry this had completely slipped my mind as I was helping my uncle who was short handed with snow and ice removal from the winter storm that hit us. Second did I get any information from my knowledge check on Vahlo's mount or did I miss that?
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Knowledge Religion: 1d20 + 25 ⇒ (3) + 25 = 28 on Vahlo Knowledge Religion: 1d20 + 25 ⇒ (15) + 25 = 40 on Vahlo mount "I hate ride by attackers like that. But watch out I saw something moving under the eaves of the spire roof where Vahlo charged from." Casting haste on the party as my Surprise round action.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Sure not a problem Jack. If you want to take a second to prepare looks kind of nasty up there. Anyone need some form of magical flight or other buff I have to offer? It's a bit of a drop if you fall off from up there?"
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Well that was Quick. Yes lets go see this ritual and stop Vahlo." After combat using the wand of Channel the Gift then recasting Heightened Awareness.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Now for my familiar do you want it to go on my initiative or on its own int?
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Knowledge Religion: 1d20 + 25 ⇒ (2) + 25 = 27 "Looks like we caught someones attention, Hugo's right that's a nasty undead. Well this is not a show I want to keep my front row seat." Jumping backwards and letting overland flight take over flying away from the Nightwalker and 20' into the air.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Handing out the 3 hastily written passes to Zurnzal and his allies. “This should get you past the front gates, just give them to your friendly gate guard and you shall be on your way. “I think I will be ok on the potions the rest of you can divide them up. I can use the scroll on whoever needs it as well if you want me to hold onto one.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Though I would say that was a solid kick. I agree we can end this, but I agree with Marcus you will leave behind anything you didn’t enter the lodge with.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Flying East into the room using overland flight to fly 10 foot south of Jack above the runes on the map. If the room is high enough to fly 10’ up for a better vantage point otherwise will just hover off the ground. Keeping watch for someone to come through the fog.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Let is be quick in our attack and reactions.” Using the surprise round to cast haste on the party getting everyone expect for Marcus.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Perception: 1d20 + 35 ⇒ (17) + 35 = 52 “Indeed I did hear that someone or someones have a drinking issue or found the fine china rack.” Using Heightened Awareness and Falling I’m behind Gerdur
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Late merry Christmas and sorry this completely slipped my mind as I was catching up with family.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“I agree with Gaétan the other members of the 12 must not know. Also I feel like archon might of took it upon itself to burn those scrolls. After all a bing from heaven might not like information from the darker planes. Casting detect magic and looking at the fog.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Just as a heads up I will be going on vacation on 12-23 and get home late 1-4. I should be able to check no problem but the first and last day with traveling I won't guarantee it.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Thanks Hugo. Also Torch always seemed to have half orcs guards with him, but I don't like the idea of an assassin running around the lodge. We should check on this as quickly as possible." Charleston adds before turning his attention in the direction of the Repository.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Well done everyone. The fires do raise alarm however maybe questioning one or two of these looters for some more information about who and why they are looting. If none are still awake, I can wake one up." While walking around gathering what documents and items the looters had and putting it in his bag of holding. "No reason to leave these laying around.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Perception: 1d20 + 35 ⇒ (19) + 35 = 54
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Gaétan and Gerdur if your willing. I can dimension door us to the far group and cut them off if you wish. Let Hugo, Jack and Marcus take care of this group.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Fascinating I didn’t know you had an eye for fine art Marcus. Twix PB’s paintings of events and historical sites for the Society are truly fascinating. However, the main function of those pylons was the creation of undead. I fear that there was a second function as a focus for some other ritual. Though without more information, that’s all I can tell you. Though if someone spent the time to set up something like this up, we should be able to find out what it is as we retake the lodge.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Knowledge Religion: 1d20 + 25 ⇒ (2) + 25 = 27
Taking the wand of channel the gift from Sprite. After using the wand and casting a fireball at the mass by the door inside. "Well I've never seen so many targets. It would probably be best to wait and hide out here Sprite."
Perception: 1d20 + 35 ⇒ (15) + 35 = 50
To see if we can use the pylon to reverse what it is doing.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Sense Motive: 1d20 + 29 ⇒ (20) + 29 = 49 Casting detect magic
"I can try to remove the spell from her or I think it would be easier to talk her into trying to go to the front gates and keep track of all those coming and going into the lodge. Safer for her with the others that will be gathering there." Looking at his familiar "Sprite help me talk her into going to the front gates." Sprite uses Repartee to aid in diplomacy.
"Janira was it? I think your time would be better spent chronicling the events of the front gate and who is coming into and out of the lodge."
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
"Well I feel whatever is going on at the mausoleum is the biggest problem out of the four right now. We can stop by the Center House and deal with that on the way if you wish Hugo." Thinking a moment then continuing "I feel after those we need to check on the fire in Starhall and lastly with them not seeming in danger check on the two groups running about."
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
”Nice job Marcus and Jack with the gate!” Taking another look at the lodge then floating down to talk to the others. ”It should be off limits. They might be trying to take cover from the blob coming out of the mausoleum or the fires at Starhall. Check on them, deal with the blob then with the fire at the Starhall, after all they are all right there in the triangle of each other.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“Sorry Marcus I don’t think I can help you with that lock. I fear in my attempt to prepare for any situation, I didn’t think about opening a lock.” Responds Charleston
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Before departing the Wounded Wisp, Charleston would have casted mage armor, ant haul, dark vision, endure elements, life bubble and overland flight. Also casting mage armor and splitting life bubble with his familiar. As we get closer to the lodge having sprite use the wand of channel the gift on him to avoid using the spell slot of heightened awareness.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
“I agree with Hugo on this one Marcus. Generally, a door is easier to open from the inside. Just twist the dead bolt or slide the brace out of the way.” Charleston says looking towards Marcus then turning his attention to Hugo. “If you would like to save your teleport spell, I can provide all of your magical flight that need it so we can quickly get over the gate. Plus, a view of the lodge from a higher vantage point might help give us some insight on what’s going on in the lodge grounds.”
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
After so much turkey this last week..... My vote is for some chicken.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Reaching his arm out to great the other agents. ”Greetings my name is Charleston Chew. Priest of Nethys. The little one hovering next to me is my familiar, her name is Sprite.” Sprite then flying forward and waving hello ”Nice to meet you! Charleston’s eyes grow wide as he hears Geatan’s report. During the mission briefing and questions his eyes began to dilate more and more as the words: artifacts, Tapestry, archives, and possibility of visiting the Dark Archive are spoken. ”This sounds equally fascinating and tariffing at the same time. This is why you listen to magical birds Sprite!” Sprite looks at Charleston and sighs and says ”You got lucky this time. I think it’s just the caffeine kicking in, not the chance to see new magic and artifacts. Charleston shrugs and turns his attention back for how Eliza’s answers to the questions at hand.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
After getting a tankard and pouring a green liquid into it and taking a drink. Charleston walks over to the table where Eliza is and sets down his drink and pulls out a large key ring. Glancing at the other assembled Pathfinders while going through the key ring. ”Undead… again… Well I’ve successfully completed my task of leading a team to infiltrate Belkzen to Castle Scarwall. Standard ancient castle affected by a terribly powerful curse. Filled with haunts & undead. Oh, the historical and magical knowledge gleamed form there. Escort part of the job went well but god they argued and fought each other for our favor. The worshiper of Iomedae nice guy more armor then anything else with that guy. No magical talent but amazing how he walked through that place with crazy divine powers. Some poor creature cursed for eternity to guard that place turned into a squirrel. Poor thing is now a pet to the Bard. Huh I didn’t get a key to the front gate… did any of you Venture Captains get a front door key?” After realizing he was rambling on and realizing Eliza had directed the question at the other gathered agents. ”Forgive me, go ahead.” Charleston then takes another drink and begins listening intently.
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Looking at the bird Charleston turns his head at an angle. Then looking down at his Familiar. "I feel like I know that voice.... Well if a magic infused bird tells me to head somewhere, I guess that's where Nethys wants me to go." The small Liminal Sprite looks back at the raven and says curiously. "But where did it all begin and are you really going to listen some random bird? Wasting no time say Charleston responds. "Why not Sprite, if I want to know what's going on and why I feel like I know that voice. Worst case scenario, We get out of the rain! So raven can you tell us where it started?
Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12
Hello everyone. Hope you all had a good holiday. This will be my first time doing a play by post. But don’t worry I have plenty of experience playing and gming. I believe two in here can vouch for me. I’ve got my level 15 mystic theurge (cleric and wizard). |
