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We had our fourth session of WotR on Saturday June 07th, game time the afternoon of 17 Arodus 4713 so only one full day since Black Armasse, with so many challenges happening to them in the past 28 hours! This is a modified WotR: a few ideas from the video game, as well as allowing 3.5 flaws and deity aspects (lesser versions than avatars), and fast progression. The group had five active PCs, two not in attendance PCs (still in play), and the three NPCs (Anevia, Aravashnial, and Horgus).
Barcoor - dwarf barbarian (raised by a human cleric of Torag who had adventured with his parents)
Eran - Aasimar paladin of Iomedae from Kenabres but via Absolam
Erlan "Dragoneye"- human (dragon-blooded) slayer from Kenabres
Jethro - human bard archaeologist, ward of Beltran Ravenkin of Kenabres.
Trin - gnome cleric of Pulura, rescued two years ago in a mission to the Worldwound led by Terendelev), suffering from traumatic amnesia.
Lynx - tiefling druid trained in Kenabres by Crocris.
Nils - Umli / half-beard dwarf originally from Kenabres but last 18 years in Dongun Hold.
They defeated but did not destroy the quasit cleric that had been invisibly tormenting Millorn (the dwarven wizard they defeated the previous session). In the journey upwards, they defeated a cloaker (despite the human archaeologist bard Jethro, the dwarven spellslinger Nils, and the gnome cleric Trin fleeing in terror for 2 rounds). At the ruined tower, they met Lann and Dyra and helped save Crel from the crushing rubble. On the way to Neatholm, they survived the chasm climb (used Terendelev scales to levitate the divided party in shifts) and the gnome cleric Trin used her speak with animals ability to prevent a bat swarm attack.
They then met Chief Sull in Neathholm and agreed to bring word topside about an alliance between the Descendants below and the survivors of Kenabres, and rested up in preparation to take on the Mongrelman traitors and cultists.
The two young'uns in the group most likely will be leaving the group and/or be on a guest star status due to away work/volunteer service/scheduling, which we knew about before the session, and Neatholm provided a roleplaying reason for the two to stay.
Previously after they had destroyed the huecuva and consecrated the shrine to Torage, there had been a visit by an aspect of Torag to the shrine of Torag (in response to Deskari himself being in Kenabres to destroy the Kite and Cathedral, several aspects were in the area, including an aspect of Orcus, on loan to assist in the necromantic preparation for the rituals for Terendelev), bringing a wounded priestess from above as the Hammer and Anvil Temple topside was about to fall, and the aspect's time on the Material plane had run out.
Said Aspect had briefly spoken to the tiefling druid and all conscious dwarves there, and the chat had sobered the druid. In Neatholm was a people that he could identify with, as he had hated how he was treated as a tiefling topside, and so he announced he would help them, as he is an earth (domain) druid. If he is able to play next session, he will help clear the way to Kenabres, but planned on helping the Descendants rather than staying above.
The dwarven spellslinger (suffering from PTSD as he had been involved in the battle of Black/Bleak/Dark Armasse above before he joined the group (not there for the first session), felt like he could help clear a path topside, but wanted to go back to the shrine and help out the priestess here in the tunnels beneath Kenabres, for which priestess he also has romantic feelings.
So the group will continue with the five main PCs...
WizKids is offering Pre-orders for Pathfinder Battles: Planar Perils:
https://shop.wizkids.com/collections/pre-order-collection/products/pathfind er-battles-planar-perils-10-ct-booster-brick-set-27
Will this be available via this subscription, and if so, when? Thanks,
Mark

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ericthecleric wrote: I hear you. I only heard about Pathfinder Infinite last summer; if I'd known about it before then, I would have converted the other APs.
Conversion Guides for Paizo APs could only be on Pathfinder Infinite, if you wanted to make money. They can't go elsewhere if you want to try making money, because even if you use OGL terms only, you're still mapping content enough that you're still using their IP.
If you don't want to make money, it might be possible under the community use license (but not on DriveThru or Pathfinder Infinite). I suggest contacting customer service if you want to follow that route; they can point you to the right person to contact.
OGL PF1 material is fine for DriveThru/RPGNow.
As for converting monsters, spells, magic items etc (but not specific NPCs & plot lines and other IP) to PF1 from PF2 on DriveThru, I'm already doing that.
I hope that helps!
I'll take a look and keep an eye out, I just started a new PF1e campaign, so unless I run another game or the group tires of it, any new campaign will be in the future.
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ericthecleric wrote: Thanks for mentioning that Charles! :)
Barachiel, if you take a look, I hope you like it.
Answering your question though. People are not allowed to put up OGL content on Pathfinder Infinite any more; that ended in September last year.
I saw a conversion guide on RPGNow, so is the restriction only on Pathfinder Infinite? I hate that Paizo had to defend their business but I prefer 1e.
Running Wrath of the Righteous in-person, last group fell apart during COVID near end of second book; only one player from that group has returned and he had missed the first book anyway. I was working three jobs (one was volunteer, but still took up more time than the 3rd job), and I was too busy to get into a couple of invited games online. We are aiming to play twice a month; began on March 29th and June 07 will be our fourth session (May only had one session). I am so glad to be playing, er, involved in a TTRPG again. I've looked at 2e and I like some of the ideas, but I love 3.75.
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ErictheCleric has apparently converted the whole AP, and the first book is provided free on Pathfinder Infinite:
https://paizo.com/threads/rzs511yj?Free-Downloads#2
Tim Emrick wrote: Pardon the thread necromancy, but I recently picked up this set, and am curious if anyone has compiled a handy-dandy list of which scenario(s) each named character appears in? (Either by character or by scenario--both would be useful.)
I think I've played the majority of non-Seeker scenarios from early seasons, so I'm not worried about spoilers. It would just save me a lot of the effort of compiling my own list for reference for when my wife and I are prepping stuff to run.
Try this: https://gamemaster.pixelastic.com/society/
roll4initiative wrote: Does anyone know where I can find a list for what race or creature the named pawns are? Like, Alejia Netrav, who is a vishkanya. A list of type of creature would be really helpful when I need, say, a "female vishkanya" I know to use the Alejia pawn.
Try this: https://gamemaster.pixelastic.com/society/#query:aas/ruleVersion:[1]
concerro wrote: In 3.5 the entire result was multiplied. In Pathfinder only the rolled dice are multiplied by 1.5.
Quote: It would be (1d6x1.5) +5
1d6 is the variable potion, and it is the only part that gets increased. The bonus from 1/2 your level is not increased by Empower Spell. Same goes for Magic Missile.
Jason Bulmahn
Lead Designer
Paizo Publishing
I'm sorry to necro this, but the FAQ (also from July 2011) says this?:
Empower Spell: If I use Empower Spell on a spell that has a die roll with a numerical bonus (such as cure moderate wounds), does the feat affect the numerical bonus?
Yes. For example, if you empower cure moderate wounds, the +50% from the feat applies to the 2d8 and to the level-based bonus.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748c3l3rcp6-top
Which is correct?
Thanks.
Dragon #310 (Aug 2003) had a good take (IMHO) and descriptions of 3.5 "paladins" of other alignments. The 3.5 paladin mechanics are a bit under-powered compared to Pathfinder, but the "fluff" is good.
I remember that "Sentinel" was the NG Wanderer protector of the Material Plane (turn Outsiders, not undead). "Avenger" was the CG version, I think, concerned with overthrowing dictators and being a champion of the downtrodden. Neither had divine health. Very much like Pathfinder archetypes, so much so that I'm surprised Paizo never did the same for Pathfinder.
I notice that the Flip Mat: City Streets was re-released as part of the "Classics" line. Is there any plan to re-release this map pack? I'm not sure it is worth the $99.00+ price currently on Amazon.com for stockpiled copies, but I am interested in getting the printed version.
Thanks.
VestOfHolding wrote: Honestly, unless someone else picks it up, don't expect that anytime soon. I'm picking it up to try and alleviate some of the memory issues and fix as many bugs as I can, but I don't know if I have the energy to add big new features like that. Thank you for your efforts, however much you can do.
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thebluecanary wrote: The future. OK I'm having some issues. I am not sure if this sheet can keep going. There are some major memory issues. And some of it might be my fault, but a lot of it has to do with how MS does things. I started added in the new classes for PFACG, and now the sheet isn't functional at all. It just crashes, and crashes. I've been looking into converting the sheet over to some other application, but is it worth it? I could break the sheet down again, but this will just slow down the same issue we are already having.
Thoughts? Ideas? Does anyone care?
I'm a little late to the party, but in in my best Luke Skywalker pathetic voice: "I care."
I searched the thread for anything with "Mythic" first. Is there a plan to incorporate Mythic Adventures? I would love that for help with NPCs and checking PCs in our WotR campaign. Thanks!
Mark
My group is at Valas's gift (I setup some encounters there), in Book 2:
Arnor, a Kenabran aasimar paladin of Iomedae (Oath of Vengeance), Child of the Crusade, Marshal path.
Shoal, an Osiriani aasimar cleric of Sarenrae, Touched by Divinity, Hierophant path.
Elyias, an elven rogue (Desna), Chance Encounter, Trickster path. His squire (soon to be full cohort) is Mordox, a half-minotaur fighter, using the Asterion race (http://www.d20pfsrd.com/races/3rd-party-races/super-genius-games/asterion) .
Iggy, tiefling sorcerer (Alcohol, Cayden) of Kenabres, Riftwarden Orphan, Archmage path (dead).
Nimbus, modified silver dragon wyrmling (Iomedae) from Kenabres (one guess as to who is her mother), Exposed to Awfulness, Guardian path. Her squire (soon to be full cohort) is Xephia, an elven wizard.
Macona wrote: Just go to a toy shop and buy something appropriately sized. I already have three gargantuan minis for size, but if they don't like what they are fighting, I may as well have different sized teddy bears to put on the mat.
I would buy a pawns set comprised of all the gargantuan creatures from all the bestiaries that were not included in the other pawn sets.
Otherwise, I have to rotate my three gargantuan "miniatures" for sizing, and say to my group "Okay, the creature doesn't really look like this..."
Holy Symbol Identification.
Thank you Zaister for the information!
#12 is Pharasma, #13 Urgathoa.
Radiarch wrote: CharlesMarkley wrote: What deities are associated with the two holy symbols in this pack? Shelyn and Irori. Thanks!
Lilith wrote: It's not really associated with a deity, it's more associated with ancient Thassilon, though I'm guessing if you wanted to tie it to a deity Lissala would be a safe bet. Is 11 Holy Symbol associated with a deity?
Rob McCreary wrote: KakarisMaelstrom wrote: Does anyone know what deity Holy Symbol 9/54 belongs to? That's the holy symbol of Besmara, the Pirate Queen. Do you know which holy symbol 10/54 is for?
What deities are associated with the two holy symbols in this pack?
It is somewhat frustrating trying to track down all the holy symbols released in different packs, it would be nice if Paizo came out with a clerical pack with all the holy symbols.
Zaister wrote: CharlesMarkley wrote: What two deities are the two holy symbol cards for? Gozreh and Nethys Thanks!
Liz Courts wrote: CharlesMarkley wrote: Please include more plastic base pieces! Previous Bestiary Boxes have included additional base pieces, and I expect this one will be the same. :D Excellent! Release the three-headed hound!
What two deities are the two holy symbol cards for?
So what deities are associated with the two holy symbols in this pack?
What are the deities associated with the two holy symbols?
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Please include more plastic base pieces!
Are the adventures detailed in OGL 3.5, 4e or generic format?
Thanks,
Mark
Addendum: Duh, saw the answers farther down on the product discussion area (see all)
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