Smaar Janderfut

Challenger_M&M's page

54 posts. Alias of drbuzzard.


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"So beings of power are what brings in this Devorador? Is it all types of powers? Is there some threshold under which one isn't noticed? And you say 'if she is what I think she is'- what do you mean by that?"


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

That's a shame. I think it was about to get really good.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Do you know of any other references? That's pretty vague, which you know of course. Hard to prepare when we don't have any idea of capabilities. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Never heard of them, but I'm no scholar. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Yes, any experience from your active days which you feel might still be pertinent could help. We seem to have an issue of something big and bad on the horizon. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Honor to meet you sir. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry looks down at his already civilian clothes. "Right. Not a problem. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Hey Longbow, let's get loaded. " and heads for one of the choppers.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Having a quick dinner of curry, Harry heads to bed.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Being a combat veteran, he knows getting sleep when possible is a high priority. However he does need some food. "Pardon me sir, where does one find the mess?"

Once told, he will head there and fill up, the off to his room for shuteye.


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

There has to be a point to letting amateurs run this interrogation, though I can't see it. He should have trained people for that. At least I know what I don't know he muses to himself as he watches the proceedings.

Maybe he already has had the job run and this is kabuki theatre. No telling.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger has learned to keep his mouth shut.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Yessir. Understood, Sir. " at a rigid brace.

Great, one of those officers.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Did you learn motivation in the 'beatings will continue until morale improves' school?"


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"They were supposed to stay out of the combat, hence support. I wasn't belittling them. " he says as if challenged.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"With some lights I could check it out. I don't need to breathe for extended periods. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger just waits for information relevant to what he does. He's not really a deep thinker.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger simply signs it. He's owned by the government, knows it, and it doesn't really bother him.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger doesn't even glance in his direction.

He's just trying to prod an argument out of you because he's out of his element. Not worth arguing with.

He just remains sitting with a stony face.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"So you can train to work as a team by yourself? Oh yes, I would surely like to see that skill. " he replies in a very sarcastic manner.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"I'm willing to train those willing to be trained, though I probably need a place to do it which can handle it. With our levels of enhanced strength, we are rather rough on the scenery. I don't think the professor was interested though. "


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Having been in intel for some time and used to being treated as a mushroom, Challenger just sits and waits for something relevant to do, orders, or to be dismissed.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

He glances over at the professor, then turns back to the officer "That remains my recommendation. If elements of the team are incapable of training as a unit, they may amount to liabilities in future endeavors. "


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger will give a detailed debrief, having been through this many times in the past. It will give a play by play of the action. I will spare you and me the cutting and pasting from the previous posts

"In summary, we entered into a compromised situation, without adequate preparation or planning, and our support element suffered the cost of all that. We seemed to have escaped based on luck and enemy error as much as anything. I recommend a program of unit training, and as Longbow said, a close check on the chain of information handling to see where we might be compromised. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"He just kept repeating that like a broken record. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"He was saying something like 'Devorado is coming', but I have no idea what that means. Outside of my area of competence. I hope someone can figure it out. If Protector is broken to something like that, we're in a lot of trouble. "


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

There are supposed to be 2 per chopper and no communication between choppers. A three way talk is not supposed to be happening, which is why I am not going to break things further to four. Since I have been talking to the professor, I assume he's on my bird.

to the prof "No casualties on our team of supers. The normals with us didn't fare so well. "


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Yes, he was effective in the tussle. " he responds as he boards on of the choppers.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger snaps a neat salute.

"Hostiles have been defeated. There have been substantial casualties among our support staff. No casualties among friendly combatants. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Easy? A victory maybe, but surely a pyrrhic one. " as he looks over the wreckage of the helicopter which held their contact.

listening to the giant, he activates his internal com "we need restraints for the captured enemy immediately"


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

He will once again try to smash the truck. This time at the end of a mighty leap.

to hit: 1d20 + 10 ⇒ (17) + 10 = 27 DC 25 toughness.

"You're got getting away that easy!"


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

And yet, somehow I got it.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger will try to break the truck itself, aiming for a wheel to try and keep it from escaping.

power attack
to hit: 1d20 + 5 ⇒ (1) + 5 = 6 DC 30 toughness


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger will jump onto the truck and try to break the other cannon.

to hit: 1d20 + 10 ⇒ (13) + 10 = 23 DC 25 toughness


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Would it be possible for Challenger to use his built in radio to take over for the com system?


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Good thing M&M isn't overly map focused since I really dislike roll20 for pbp.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Damage is 5, I have impervious toughness 16, so I ignore attacks before 8, so it all bounces off.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Yes, the first action was a grab, which is why I used +4 instead of +10 which is my normal melee attack bonus. I believe you did it right as my grab resistance DC should be 25.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Challenger will move up to the truck and attempt to flip it on top which should put the cannon into the ground.

(assume this is a grab, he should be strong enough to lift the truck. )
to hit: 1d20 + 4 ⇒ (14) + 4 = 18


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Great, it's not just rooks- it's crazy rooks. Good thing I'm built like a tank now. I might survive.

back to the radio
Yes, probably best to stop the riff raff and then either focus on Protector or hope he ignores us. I don't think we're ready to handle him first time out.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry looks back at the fop and broadcasts on the secure channel "Are you insane? Don't you realize how powerful he is?"


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

done


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Once the chopper lands, Harry immediately jumps to place himself in the path of the blue lorry.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry keeps a firm handle on expression while thinking to himself Great, now I'm in the pot. No intel, a big threat, and a team of rooks.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry notably does not take on of the ear pieces. He just seems to concentrate a moment once people start playing with the devices.

He does a com check Challenger here. which seems odd to the rest since he doesn't have to move his mouth to do it and you only hear it over the earpiece.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"You can arm normals pretty heavily and we could have been brought in to reduce casualties. Unlike a lot of us, soldiers and police aren't bulletproof. The OSA is as likely to do with the prisoner transfer as anything. " he replies.


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry listens with interest to the briefing.

"Do we have any knowledge of particulars of these threats? Are they just well armed normals or specials? "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

Harry marches out to the helicopter and boards as ordered. He doesn't ask any questions since he is very familiar with need to know.

They'll brief us in due course. he thinks to himself as he watches out the window.


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Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

He looks down at his clothes, and back at the fop. "Umm, no. "


Init +4, dodge 4, parry 4, impervious toughness 16, Will 10, perception +10

"Sorry. Never been known for my fashion sense. "

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