Sorcerer

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I made a website to show-off and sell my ceramics.
I use lots of Dragons and Spikes in their motifs. All are thrown and carved by me.

Darkagepottery.com


Anyone have any good ideas about what attributes Thessalonian stone could lend to a structure being built?

Ideas I've had:
-A reduction of cost to enchant the building. ie: warded against scrying.

-resistance to aging. (Obviously)


So, our party has an ally that has SR. Unless the ally uses a standard action to lower his SR, we must beat his SR to cast a friendly spell upon him. Is there an item or spell that allows friendly spells to automatically defeat SR?


Is there a meta-magic feat or any other way to increase this range.
For example, Haste; all allies must be within 30' of each-other. Is there a way to increase that area?


"Fire spurts from its hair and nostrils."
Is it correct or is this an oversight?


My brother and I are looking for a mature DM with solid story telling skills. (By mature we don't mean age but in attitude.) We hope to play once a week, or twice a month. We currently play Pathfinder, but would be open to pretty much any system.
If interested, please send a private message to exchange e-mail.


I'm running my crew through Fort Rannick. I see there is a map to Lurkwood. Can anyone point to a good resource for this place ?


Anyone have any advice as to how to decrease the miss-cast chance of a scroll.
The caster is 3 levels lower than the caster level of the scroll. I believe that's only a 15% miss-chance. But it would still be an expensive failure so I'd rather better my odds. (Does the scroll get wasted if the casting fails?)


Has this been addressed yet? A dagger is both slashing and piercing but a short sword is only piercing?


My party has a need to create a large bank of fog. We only have Wizards and Clerics. The normal fog spells aren't big enough. I know about the Control Weather spell but it is a higher level than the party so there is a miss chance if we buy a scroll.
Anyone out there have a great idea?


A character of mine has a hawk and it would be awesome to scout with it.


One of my player's character died in the campaign and he liked the character of Shalelu and asked if he could play her. I allowed it. This is a quick history of the Ranger Shalelu I wrote up for him. I thought I'd share it in case anyone else ends up playing her. This mostly comes from the book except the bit about who her biological father is. Sorry about any punctuation or spelling errors, and any tense mistakes. If anyone wants to Edit it I will NOT be offended.

Shalelu
You were born in a small elven village named Crying Leaf in the Mierani Forest. You were raised by your mother Seanthia, a priestess of Desna. Your father, you were told, was a traveler named Bellengos. He was an elf from the south who passed through the village, stayed for 6 months, then left. Your mother tried to contact him to tell him he has a child, but she was never answered.
In your early teens, your village was plagued by Ettercaps who were controlled by a Green Dragon. A party of human adventurers passing through took up the fight and defeated the Ettercaps, but were all slain except for one, a ranger named Jakardros Sovark. Your mother nursed the human back to health. He was young, impulsive, and quickly fell in love with your mother, and she him. You found this strange as your mother was a rather sober personality and the young human’s exuberance seemed not to fit. But soon, he was part of your daily life. He moved into your home and became the only father figure you ever knew.
Three years later the Green Dragon came back; a great beast of fury and vengeance. With Jakardros’s aid, the Dragon was again defeated, but at the cost of your mother’s death. Your last memory of him is the two of you, on your knees at the body of your mother; your mourning a quiet, disbelieving, hollow pain; his a keening howl of fury.
Jakardros left Crying Tree that night without a word leaving you to tend to your mother’s burial alone.
You lived in Crying Tree till you came of age then left and took up the solitary life you now lead. Something about the Varisian Coast attracted you. You adopted the region of Sandpoint as a base and soon became the bane of the Goblin tribes that plagued the region. Too you earned an enemy. A hobgoblin named Bruthazmus whom you fought many battles, each wounding the other and built a hate for each other.
Then Sandpoint itself was attacked by the goblins tribes; a very bold and unlikely cooperation between the war-like tribes. The city was truly saved by a group of travelers who happened to be in town. Hemlock asked you to speak with the group as they offered to help Sandpoint with their goblin problem. On this same day, you heard from your friend Amiko, that a ranger staying in the Inn mentioned a Jakardros of the Black Arrows at Fort Rannick. You were touched be the concern in her eyes when she told you. When questioned, all Amiko heard was the name mentioned. You found and questioned the man and learned that Jakardros has served with the Black Arrows for years and is now the second in command at Fort Rannick.
Burning to confront him and to ask the questions that have been in your heart for years, you plan on paying a visit to Fort Rannick and its second in command as soon as you solved the mystery of the strange co-operation of the goblins of Sandpoint.


Our group recently had this discussion recently and we think it does, but I'd be interested in hearing other point of views.


17 people marked this as FAQ candidate.

I have read through several different posts about Glitter dust. The ruling I was looking for was if glitter continues to affect the area for the duration, or is the glitter simply instant and the duration is only for the Blindness effect.
I believe it's been answered: That dust is an instant affect, and the blindness is the duration affect.

Does anyone know if Paizo officially made a ruling on this?


I've done several searches on the message boards and haven't seen a thread for this. (Sorry if there is and I didn't see it.)

Is there an Evil version? I'd expect it to be called "Weapon Against Good".


One of my characters is a support mage. The party he is in doesn't really have a full-time healer. Is there a creature he can summon in that can heal? (Maybe even summon it in and hand it a wand?)

He is only lv. 5 so I'm pretty sure "not yet" is the answer, but how about in the future?


I have an 11th level Ranger with the Archer spec. She utilizes both Rapid shot (-2 to all attacks) and Deadly Aim (-3 at 11th). This brings her attack down -5 places. I'm finding she misses too often. When time allows, she utilizes:

Cat's grace: +4 dex.
Aspect of the Raptor: +1 comp bonus to attack.
Instant Enemy: (When possible.)

What other spell options do peeps know of?

She have very limited gold resources but would like to have an item that permanently increases her attack.

She can afford:

Bracers of Archery +1 competence bonus. (This would not stack with Aspect of the Raptor though right?)

She does not have enough to buy :

Greater Bracers of Archery.

Any ideas?
Thanks