Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
As Kamishah goes moving towards the trees, Cevrik (atop Dumpling) rushes forward and pats the larger fellow on the shoulder while calling out, "Good luck!" Casts guidance, +1 on the check
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Not sure if I can use the handle animal to aid the diplomacy, so subtract 4 from this if it has to be diplomacy. Cevrik smiles at the bird and makes a strange, warbling bird sound as he holds out a gentle hand to stroke the bird's head. Handle Animal: 1d20 + 6 ⇒ (17) + 6 = 23 "A lover of animals, like myself," Cevrik says to Ghassan, giving the djinni a broad smile as he pats his faithful steed and adds, "Feel free to give Dumpling here a scratch behind the ears. It's his favorite spot."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Oh, as Pathfinders, there's little we find more valuable than finding historical artifacts and learning more about ancient cultures," Cevrik says, hoping that's the sort of thing the historian wants to hear.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Dance time, Dumpling!" Cevrik says as he joins the back-up ensemble or he'll step into the lead role if no one else wants to, so I'll roll it in a spoiler just in case. Dance Check: Perform Dance to Aid Another: 1d20 + 2 ⇒ (10) + 2 = 12
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
As Yulau starts into her presentation, Cevrik lingers nearby and chimes in helpfully adding, "Sovereign Court has, indeed, done glorious deeds and is easily the most stately and sophisticated faction, and therefore, most suited to your glorious stature," and gives a bow. Aid Another to Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7 But in his haste, he stumbles as he attempts his bow and ends up looking foolish instead of fancy. Sorry, Yulau. I tried.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Knowing that this is very important to his party mate, Cevrik gives a deep, reverent bow to the dragon and even manages to get Dumpling to mimic somewhat of a bow while the Halfling says, "It is an honor to make your acquaintance, majestic one." Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13 Woot! There's an assist for you, Yulau!
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Since Yulau has a specific agenda beyond ours, I'm happy to let her take the reigns on whether we go as a social clump or scatter to "divide and conquer."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Dumpling and I would be honored to have your company at the ball, Rock Girl," Cevrik says, displaying that he still hasn't realized that's not actually her name. Cevrik's no bard, but he's decent at diplomacy.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Cevrik and Dumpling share a carpet, to no one's surprise, and the little Halfling tries to find the most knightly looking apparel he can for the formal attire which eventually lands him with a pair of orange, billowy pants tucked into knee high leather boots; a brown vest; a flowing, yellow scarf; and gold cuffs on his biceps matching a pair of gold bracelets.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
As Liora begins to ask about social expectations at the gala, a sudden thought occurs to Cevrik who, somewhat sheepishly, looks up at their host and says, "I'll be allowed to take Mr. Dumplington along to the gala, right? He's a Pathfinder as much as any of us are."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
The little Halfling fills up a little platter with sweets and treats and then sets in on the floor in front of his big, fluffy
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Cevrik looks at the pegasi and then down at his As the
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Liora the Skydancer wrote:
For a brief moment, a look of hurt flashes across Cevrik's face until he catches the wink, and then, realizing he's being teased, Cevrik simply chuckles.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Maud-sending you a collection of virtual comforting hugs. Feel free to use as necessary and let me know if you run out and I'll send more :=)
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Hearing his companions voicing support of Elsharon, Cevrik nods and says, "There's an old saying, 'Dance with the gal you took to the ball.' We don't need a new partner, thank you."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Cevrik quickly accepts the invitation to go pet the dogs, and while doing so, asks, "Why do you need to become a true elemental? Is it some sort of penance? And is there anything we could do to help you?"
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Ah, you have dogs!" Cevrik says, finding a way to connect to this interesting figure before him. "This is my dog, Dumpling," he says, reaching down to pat the "So, what amazing thing are you and your pretty puppies doing here?" he asks, trying to be to sound pleasant. Diplomacy: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Not being entirely sure what's happening here, Cevrik leans over to Rock Girl and whispers, "Is that some sort of rock people thing?"
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
At the suggestion of healing magic, Cevrik responds, "What? Oh! Yes. I've got one of those," and pulls out a wand of clw and tends to his own injuries. Appreciate the offer, but don't want to use up charges on someone else's wand if I don't have to ;=) Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"A lock, eh?" Cevrik says, pulling some tools from his belt pouch. "I actually work with those when I'm not adventuring. Learned from my dad," he says with a grin. Cevrik has a +6 to profession locksmith, +7 if he guidances himself. The tiny Halfling moves forward, inspects the lock for a moment, takes a quiet moment to focus himself casting guidance, then starts in with his tools. Profession Locksmith w/Guidance: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Cevrik steels his will once again to move towards the "finish line." Will: 1d20 + 4 ⇒ (19) + 4 = 23 Will: 1d20 + 4 ⇒ (20) + 4 = 24 And after moving with grace and precision, Cevrik called for his faithful mount to come to him.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Huhn, wha...?" Cevrik says, awaking to discover that the battle has ended. Then, as a comment is made about him somehow sleeping through the whole fight, he blushes slightly and says, "Just means I'll be well rested for our next challenge."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Snooooore, mmm mmm yes I am a brave knight snooooore," he mutters as he dreams he's being recognized for his great valor by the villagers he just saved.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Will Save: 1d20 + 4 ⇒ (3) + 4 = 7 The tiny Halfling gets a dopey smile on his face and mutters, "Hey, Carlin's here..." as he drifts off into sleep. He's in a riding saddle, so he might stay on despite being asleep, so I guess that would be a ride check? Ride check: 1d20 + 10 ⇒ (13) + 10 = 23
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Perception: 1d20 + 7 ⇒ (8) + 7 = 15 Cevrik is about to comment on the stonework, but Liora gets there first, so he simply nods in agreement.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Seeing Yulau struggling, Cevrik pats Dumpling and says, "Rescue time, boy," and imparts a bit of magical help to his friend with the pat Casts guidance.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Mastery of the elements?" Cevrik mutters quietly, "If they mean elemental magic, I can do acid splash and ray of frost." He then smiles and looks a bit distant as he says, "If only my lady were here. She is, indeed, a master of the flames." He then catches himself and snaps back to looking as present and confident as he pretends to be and adds, "But no doubt we'll prevail, my friends."
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"A knight is always ready to show his worth," the tiny Halfling says, beaming with pride even as his faithful mount yawns in boredom.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
"Go on, dig her out, boy," Cevrik quietly urges his Handle Animal: 1d20 + 6 ⇒ (18) + 6 = 24 And Cevrik keeps and eye on the non-Maud rock creatures as Dumpling begins digging Rock Girl out of the sand trap.
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Survival: 1d20 + 6 ⇒ (20) + 6 = 26 As Cevrik surveys the Underdunes, something occurs to him. "There were rockslides that...shouldn't have been." As he realizes that Maud had noticed the same thing, he nods enthusiastically, then looks oddly at Liora as she comments on pretty rocks? Shaking his head to refocus, he continues, "If you'll notice, it seems like a progression of rockslides building towards a central point. Wait, that's possibly vague. It's like a...target. A big target made with rockslides. Now...what might we find at the center...?"
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
Knowing he can't really offer anything in terms of translations, he sits back to see if other members of the group can handle this parchment.
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