Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar will channel his magical knowledge and energy to help get the Starfinders out. Mysticism: 1d20 + 7 ⇒ (5) + 7 = 12
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Realizing that it might be nearly impossible to rescue the Starfinders until after the skeleton is dealt with, Cesar resolves to cast a spell that may help destroy it. Full round magic missile. damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar keeps an eye for clues (like tracks or crystals left on the trail). Otherwise he has very little to contribute at this time. None of these skills seem to match up with him very well.
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar dusts himself off and takes a rest while the others help the injured Starfinder. Takes a 10 minute rest and spends an RP. Feeling a little better, he steels himself against the cold and follows the group. acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar marvels at the expertise of his fellow Starfinders. The only thing he might do is follow Ceolor's lead and try to approach quietly. He'll draw his pistol. stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
reflex save: 1d20 + 4 ⇒ (16) + 4 = 20 Cesar is battered by the blow, but may have avoided the worst of it. At the moment, he seems more horrified by the goo that has been sprayed all over him by the now deceased beast. Using an RP and a 10 minute rest. Cesar considers the contents of the tower. physical science: 1d20 + 8 ⇒ (3) + 8 = 11 mysticism: 1d20 + 7 ⇒ (1) + 7 = 8 It appears that Cesar is too overwhelmed by the goo to be of any help here.
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar impulsively charges the beast, his arm crackling with electricity. casting jolting surge through pistol. This does not provoke. to hit with opening volley feat: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 electrical damage: 4d6 ⇒ (1, 6, 1, 2) = 10
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar steps to the side. Pulling his pistol, anyone nearby hears a gentle whirring noise as several lenses moves in and out of an aperture. Taking aim, he fires. to hit: 1d20 + 6 ⇒ (14) + 6 = 20
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar takes a few tentative steps forward. "I suppose we can start by investigating the south tower. Perhaps we can at least get out of the snow for a bit in there." Cesar scans the area. perception: 1d20 ⇒ 15
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar thanks Iko. "I hope we won't need any of these things!" But Cesar knows they'll probably need to use them Starfinders always seem to find trouble. Cesar will keep the Bloodbrother Serum, but will happily distribute the other items among his Starfinder team.
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar happily recounts repelling the attacks of rebellious sarcesians while in the Diaspora (In 1-18, The Blackmoon Survey). "We had to engage them at extreme ranges. Luckily, I had a rifle, and we had at least a little cover." Cesar goes on to explain some of the technical aspects of engaging targets at extreme ranges. engineering: 1d20 + 10 ⇒ (10) + 10 = 20
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar gazes at the clues left by the dragon. "Dragons can be so mysterious. Zafeldrin merely wants to test if we are worthy. Maybe we can figure out what's happening here." culture: 1d20 + 7 ⇒ (17) + 7 = 24
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar, completely in awe of the dragon, is willing to wait on him hand and foot. "Oh yes, uhhh, your eminence, your wish is my command. I will collect the needed food for this engagement and help set it up to your liking...." So, I suppose Cesar is willing to shop AND set up.
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar mouth gapes as he stares in awe at a dragon. "Uhhh, yes sir. Cadascon. Four locations. Archaeologiests. Of course." Once Cesar is drawn into the project, he manages to focus on the job at hand. "There are four locations you want us to investigate? What can you tell us about these four locations? culture: 1d20 + 7 ⇒ (7) + 7 = 14
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
My teen is happy that schools are closed here in Fort Wayne, Indiana until mid April. My wife works at the local university, and they are online only for the next few weeks. She works in financial aid, and is fielding many calls each day. I work at a downtown library in community access television, and the library just closed for a month. I'll still be coming in to schedule playback times on our channels each day. So far everyone is healthy. Surrounding areas have a few cases, but nothing in our city. . . .yet. Hoping for the best. Everyone stay healthy. WASH YOUR DAMN HANDS! :) Alan, AKA Cesar.
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar hold his position and fires off a full blast of magic missiles at the remaining drow. This is assuming I can see her through the forklift. If I can't, Cesar will move to behind Rahdokama and it will only be the first two missiles. magic missile damage, two missiles: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar rushes forward and channels a jolting surge through the flashlight connected to the gear clamp on his rifle. to hit, jolting surge: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 electrical damage: 4d6 ⇒ (2, 4, 6, 2) = 14
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar moves into the aisle with the robot, though he remains toward the other end of the aisle. He eyes the robot suspiciously. "Be careful, that thing might be powered up! It looks like it could crush one of us!" Can Cesar see anything suspicious about the robot? perception: 1d20 ⇒ 2 Maybe engineering? engineering: 1d20 + 9 ⇒ (2) + 9 = 11
Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5
Cesar gets right up in the nearby drow's grill and casts a spell. to hit for Jolting Surge: 1d20 + 4 ⇒ (6) + 4 = 10
Jolting Surge does NOT provoke an AoO
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