Winter Guard Falconer

Ceobryrn's page

601 posts. Organized Play character for GHembree.


RSS

1 to 50 of 601 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

I believe we only received temporary negative levels which a should only require one Restoration spell 2pp or 380gp.

Except for Elindriel.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

DM Kludde, thanks for running the special for us excellent as always.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn is glade to have returned relatively safely, "Perhapse the pathfinder society should be more thoughtful about what dangers are involved with artifacts."

Day job - hunting lodge (survival): 1d20 + 15 ⇒ (3) + 15 = 18

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn uses his skill at reading people

sense motive w/+6 vs human: 1d20 + 5 + 6 ⇒ (8) + 5 + 6 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn stands ready, if the negations fail , meanwhile he to drinks a potion of cure serious given to each of the group by Shaine.

potion CSW: 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13

The ranger offers to use the group's Aid token to Aid Lord Percy if needed.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo 62 /89; Hasted

After the Sneak falls, Ceobryrn and Lokie hastely move around the electrical vats giving them a wide berth along the way to attack the Harbinger in the back.

(hasted movement: Ceo 40', Lokie 80')

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 6 ⇒ (12) + 16 + 3 + 2 + 1 - 3 + 6 = 37

damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (3, 6) + 8 + 3 + 2 + 6 + 6 = 34

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (11) + 12 + 3 + 2 + 1 - 2 = 27
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo Hp 66-4=62 /89

Ceobryrn calls Lokie to attack the Sneak from the flank.

Hasted Lokie moves counter clockwise around the pool to attack the Sneak.

Melee bite w/+3 bard +2 flag +1 haste -2PA+2flank: 1d20 + 12 + 3 + 2 + 1 - 2 + 2 ⇒ (7) + 12 + 3 + 2 + 1 - 2 + 2 = 25
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (2) + 9 + 3 + 2 + 4 = 20

Once Lokie in in position, Ceobryrn hacks at the Sneak.

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank +6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (1) + 16 + 3 + 2 + 1 - 3 + 2 + 6 = 28 Nat 1: Miss

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank+6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (5) + 16 + 3 + 2 + 1 - 3 + 2 + 6 = 32
damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (3, 6) + 8 + 3 + 2 + 6 + 6 = 34

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank+6vsHuman: 1d20 + 11 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (12) + 11 + 3 + 2 + 1 - 3 + 2 + 6 = 34
damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (1, 2) + 8 + 3 + 2 + 6 + 6 = 28

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo Hp 89-23=66 /89

Taking a dislike to the Sneaky Harbinger, Ceobryrn draws his sword as he hastly circles around outside the reach of the elemental and closes on the Sneak before attacking.

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA: 1d20 + 16 + 3 + 2 + 1 - 3 ⇒ (12) + 16 + 3 + 2 + 1 - 3 = 31 Add +6 if human

damage if hits w/+3bard+2flag+6PA: 2d6 + 8 + 3 + 2 + 6 ⇒ (2, 5) + 8 + 3 + 2 + 6 = 26 Add +6 if human

Meanwhile, Lokie be directed to attack the elemental does so.

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (17) + 12 + 3 + 2 + 1 - 2 = 33
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (2) + 12 + 3 + 2 + 1 - 2 = 18
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 7 + 3 + 2 + 1 - 2 ⇒ (5) + 7 + 3 + 2 + 1 - 2 = 16
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (3) + 9 + 3 + 2 + 4 = 21

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

"Glade you have you back alive Elindriel."

To the Varisian man "Thank you for relinquishing your hold over time. Live the unexpected life."

If the green dome is weakened enough, Ceobryrn is ready to head down into the vault expecting trouble to be there as well.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

bluff w/+6 vs human: 1d20 + 0 + 6 ⇒ (20) + 0 + 6 = 26

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

sense motive w/+6 vs humans: 1d20 + 5 + 6 ⇒ (19) + 5 + 6 = 30

Ceobryrn looks the man over as they approach, and addresses him "Perhaps while we wait for your foretold future to arrive we pass the time with a wager on a game of Tower?"

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

OK, Elindriel.

Once the group is back on it feet and ready for action, Ceobryrn looks around for the fault line.

perception: 1d20 + 15 ⇒ (8) + 15 = 23

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

One restoration should clear all the temporary negative levels on a person. Cost 380gp or 2PP. Raise dead for Elindriel is more costly: 5450gp(16PP) plus 2x restorations at 1280 each (4PP). Total of 8010gp.

Elindriel, look through your chronical sheets to see if there are any boons to help make the save or prevent negative level damage. If we go with the raise dead then Ceobryrn will help by paying a share of cost.

Ceobryrn pays the gold cost to have a restoration cast on Lokie.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Can we use the game Aid token to clear the negative levels? It requires a restoration spell without the expensive material component.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

perception w/+2 vs undead: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19

Lokie: fort save vs DC18: 1d20 + 9 ⇒ (5) + 9 = 14 Lokie: negative level: 1d4 ⇒ 4
Lokie: fort save vs DC18: 1d20 + 9 ⇒ (19) + 9 = 28

Not hearing them move Ceobryrn targets the rear creature with a volley of arrows.

Ceobryrn directs Lokie to help attack the rear one as well.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +2 banner, +2/+2 vs undead - 4 cover)

seeking negating any miss chances that would otherwise apply, such as from concealment

1st att 2 arrows: 1d20 + 13 - 2 - 3 + 2 + 2 - 4 ⇒ (16) + 13 - 2 - 3 + 2 + 2 - 4 = 24
damage: 1d8 + 5 + 6 + 2 + 2 + 1d8 + 5 + 6 + 2 + 2 ⇒ (8) + 5 + 6 + 2 + 2 + (8) + 5 + 6 + 2 + 2 = 46

2nd att 1 arrow: 1d20 + 13 - 2 - 3 + 2 + 2 - 4 ⇒ (2) + 13 - 2 - 3 + 2 + 2 - 4 = 10
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (5) + 5 + 6 + 3 + 2 = 21

3nd att 1 arrow: 1d20 + 8 - 2 - 3 + 2 + 2 - 4 ⇒ (20) + 8 - 2 - 3 + 2 + 2 - 4 = 23
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (7) + 5 + 6 + 3 + 2 = 23
to confirm crit:
to confirm 3rd arrow: 1d20 + 8 - 2 - 3 + 2 + 2 - 4 ⇒ (12) + 8 - 2 - 3 + 2 + 2 - 4 = 15
if confirmed added damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (4) + 5 + 6 + 3 + 2 + (5) + 5 + 6 + 3 + 2 = 41

Lokie moves to the rear one and in attack the burnt undead.

bite w/-2PA +2flag -4 neg level: 1d20 + 12 - 2 + 2 - 4 ⇒ (15) + 12 - 2 + 2 - 4 = 23
damage if hits: 1d6 + 9 + 4 + 2 ⇒ (6) + 9 + 4 + 2 = 21

Ceobryrn continues to avert his eyes.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +2 banner, +2/+2 vs undead - 4 melee)

Ceobryrn sends Lokie to help attack the one one the right as the ranger shifts 5ft to attack the one on the left with his bow sending a volley of arrows at the burnt undead.

1st att 2 arrows: 1d20 + 13 - 2 - 3 + 2 + 2 - 4 ⇒ (11) + 13 - 2 - 3 + 2 + 2 - 4 = 19
damage: 1d8 + 5 + 6 + 2 + 2 + 1d8 + 5 + 6 + 2 + 2 ⇒ (7) + 5 + 6 + 2 + 2 + (5) + 5 + 6 + 2 + 2 = 42

2nd att 1 arrow: 1d20 + 13 - 2 - 3 + 2 + 2 - 4 ⇒ (6) + 13 - 2 - 3 + 2 + 2 - 4 = 14
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (6) + 5 + 6 + 3 + 2 = 22

3nd att 1 arrow: 1d20 + 8 - 2 - 3 + 2 + 2 - 4 ⇒ (17) + 8 - 2 - 3 + 2 + 2 - 4 = 20
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (6) + 5 + 6 + 3 + 2 = 22

Lokie moves to the right and in to attack the burnt undead.

bite w/-2PA +2flag: 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
damage if hits: 1d6 + 9 + 4 + 2 ⇒ (5) + 9 + 4 + 2 = 20

After the attack Ceobryrn closes his eyes to avoid seeing the deadly soul sucking gaze.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceob: fort vs DC18: 1d20 + 12 ⇒ (1) + 12 = 13
Ceob: fort vs DC18: 1d20 + 12 ⇒ (9) + 12 = 21
Ceob: fort vs DC18: 1d20 + 12 ⇒ (15) + 12 = 27

Loki: fort vs DC18: 1d20 + 9 ⇒ (16) + 9 = 25
Loki: fort vs DC18: 1d20 + 9 ⇒ (17) + 9 = 26
Loki: fort vs DC18: 1d20 + 9 ⇒ (9) + 9 = 18

(Char Folio)Reroll Ceob first save w/+1 GM star fort vs DC18: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25

Ceob and Lokie delay to see what the others do first.

Liberty's Edge

1 person marked this as a favorite.
Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

anticipating the knowlage geography roll, Ceobryrn had rolled a 28 in his previous post.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn shakes he head "So the sky is falling and we have to find an escape before it does. Best start looking for the vault. Elindriel see if you new friends might know where this vault is?"

The ranger looks around for a likely place the vault could and or an access point to it.

perception w/+4 urban: 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39

k(geography)w/+4 urban: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +3 bard +2 banner, +1 haste)

seeking negating any miss chances that would otherwise apply, such as from concealment

Shifting 5ft, Ceobryrn listens to the battling Serpentfolk in the darkness pinpointing the one on the left 5ft away from Elindriel. The ranger sends a volly of arrows at the Serpent he hears.

perception w/+2 underground to pinpoint unseen 20+20-20=DC20: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

1st att 2 arrows: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (13) + 13 - 2 - 3 + 3 + 2 + 1 = 27
damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (8) + 5 + 6 + 3 + 2 + (4) + 5 + 6 + 3 + 2 = 44

2nd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (9) + 13 - 2 - 3 + 3 + 2 + 1 = 23
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (6) + 5 + 6 + 3 + 2 = 22

3rd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (8) + 13 - 2 - 3 + 3 + 2 + 1 = 22
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (3) + 5 + 6 + 3 + 2 = 19

4th att 1 arrow: 1d20 + 8 - 2 - 3 + 3 + 2 + 1 ⇒ (19) + 8 - 2 - 3 + 3 + 2 + 1 = 28
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (7) + 5 + 6 + 3 + 2 = 23

Hastily Lokie continues to chase after the priest jumping down from the upper spiral path attack onto the prone Serpentfolk.

Lokie acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20

bite w/-2PA +3bard +2flag +1 haste: 1d20 + 12 - 2 + 3 + 2 + 1 ⇒ (9) + 12 - 2 + 3 + 2 + 1 = 25
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (1) + 9 + 4 + 3 + 2 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

status: Hasted; Ceo HP 88-19=69 / 89; Lokie hp 76-19-57 / 76

reflex save vs DC16: 1d20 + 12 ⇒ (12) + 12 = 24

Avoiding being trapped in the magic sphere, Ceobryrn curses as he see Elindriel grabbed by the large serpent. He directs Lokie to go after the priest as he targets the large serpent after shifting five feet.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +3 bard +2 banner, +1 haste)

seeking negating any miss chances that would otherwise apply, such as from concealment
Targeting Large Serpent's right side upper area, unadjusted for grapple.

1st att 2 arrows: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (18) + 13 - 2 - 3 + 3 + 2 + 1 = 32
damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (8) + 5 + 6 + 3 + 2 + (5) + 5 + 6 + 3 + 2 = 45

2nd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (14) + 13 - 2 - 3 + 3 + 2 + 1 = 28
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (4) + 5 + 6 + 3 + 2 = 20

3rd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (9) + 13 - 2 - 3 + 3 + 2 + 1 = 23
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (2) + 5 + 6 + 3 + 2 = 18

4th att 1 arrow: 1d20 + 8 - 2 - 3 + 3 + 2 + 1 ⇒ (12) + 8 - 2 - 3 + 3 + 2 + 1 = 21
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (2) + 5 + 6 + 3 + 2 = 18

Lokie hasten zooms counter clockwise around the center spire and partway up the stairs.
Hasted moves 140'

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

will save vs DC17 : 1d20 + 8 ⇒ (3) + 8 = 11 failed, but fortunately (assuming the Serpentfolk are evil) Ceobryrn has a Clear spindle ioun stone in his Wayfinder which Resonant Powers {link} "Clear spindle: Protection from possession and mental control (as protection from evil {link})". which makes him immune to any attempts of possess or exercise mental control. Hold person is a enchantment (compulsion) [mind-affecting] spell.

status: Hasted; HP 88/89

perception w/+2 underground to pinpoint unseen spell casting priest DC20-20+20=20: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

The ranger sends a volley of arrows at the Serpentfolk Priest and shifts 5ft, then tells Lokie to attack the Serpentfolk in darkness to the right.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +3 bard +2 banner, +1 haste)

seeking {link} negating any miss chances that would otherwise apply, such as from concealment

1st att 2 arrows: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (3) + 13 - 2 - 3 + 3 + 2 + 1 = 17
damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (1) + 5 + 6 + 3 + 2 + (7) + 5 + 6 + 3 + 2 = 40

2nd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (18) + 13 - 2 - 3 + 3 + 2 + 1 = 32
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (7) + 5 + 6 + 3 + 2 = 23

3rd att 1 arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (18) + 13 - 2 - 3 + 3 + 2 + 1 = 32
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (4) + 5 + 6 + 3 + 2 = 20

4th att 1 arrow: 1d20 + 8 - 2 - 3 + 3 + 2 + 1 ⇒ (16) + 8 - 2 - 3 + 3 + 2 + 1 = 25
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (3) + 5 + 6 + 3 + 2 = 19

Lokie moves forward into the darkness on the right, when he smells the Serpentfolk next to him he attacks it.

bite w/-2PA +3bard +2flag +1 haste: 1d20 + 12 - 2 + 3 + 2 + 1 ⇒ (2) + 12 - 2 + 3 + 2 + 1 = 18 concealment miss <=50: 1d100 ⇒ 74
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (1) + 9 + 4 + 3 + 2 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn agrees "Yes the Rectory next."

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Aeleth, the GM said Max was not allowed to take part in the wedding ceremony. Not that he was forbidden from going on the mission. Also, Max is unable to activate a hat of disguise. Cody can try a regular disguise, but he's not that good at it.

-Posted with Wayfinder

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn first uses his wand to Heal himself as he help's search, "I'm going to have to restock on my heal stick soon."

Wand CLW: 13d8 + 13 ⇒ (5, 2, 7, 1, 6, 5, 7, 6, 4, 8, 3, 8, 1) + 13 = 76 4 charges left on Wand.

HP 12+76 = 88 / 89

perception w/+4 urban: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 33

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Since the Serpentfolk priestess is out of Merle, Ceobryrn takes a few shots at her past this campions before they have a chance to step forward.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -3/+6 deadly aim, Manyshot, +3 bard +2 banner -4 soft cover)

1st att 2 arrows: 1d20 + 13 - 3 + 3 + 2 - 4 ⇒ (17) + 13 - 3 + 3 + 2 - 4 = 28
damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (8) + 5 + 6 + 3 + 2 + (8) + 5 + 6 + 3 + 2 = 48

2nd att 1 arrow: 1d20 + 8 - 3 + 3 + 2 - 4 ⇒ (15) + 8 - 3 + 3 + 2 - 4 = 21
damage:: 1d8 + 5 + 6 + 3 + 2 ⇒ (1) + 5 + 6 + 3 + 2 = 17

Then Lokie shifts froward to attack

attacks PA/IC/flag
bite: 1d20 + 12 - 2 + 3 + 2 ⇒ (7) + 12 - 2 + 3 + 2 = 22
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (5) + 9 + 4 + 3 + 2 = 23

bite: 1d20 + 7 - 2 + 3 + 2 ⇒ (3) + 7 - 2 + 3 + 2 = 13
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (3) + 9 + 4 + 3 + 2 = 21

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Lokie shifts forward and attacks

Lokie's attacks PA/IC/flag
bite: 1d20 + 12 - 2 + 3 + 2 ⇒ (2) + 12 - 2 + 3 + 2 = 17
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (6) + 9 + 4 + 3 + 2 = 24

bite: 1d20 + 7 - 2 + 3 + 2 ⇒ (7) + 7 - 2 + 3 + 2 = 17
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (6) + 9 + 4 + 3 + 2 = 24

Ceobryrn takes a moment to use his wand of CLW to heal more
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7

HP 5+7 = 12 /89

GMK, Any chance our group has one of those aid Tokens?

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

*** Last Round ***
Once the snake dies, Ceobryrn does heal himself using a Potion of CLW instead of the gloves which he was only going to use if the snake was still choking him.

potion CLW: 1d8 + 1 ⇒ (3) + 1 = 4

*** Current Round ***
Hit points: 5/89

Ceobryrn looks at the wall of flowers trying to see through the illusion.
will save w/+4 knows: 1d20 + 8 + 418 ⇒ (6) + 8 + 418 = 432

The images for Ceobryrn fades to a shadow of it's former appearance allowing the ranger to clearly see the five identical Serpentfolk priest. Shifting 5ft and quickly drawing his bow, he releases a volley of arrows at the images.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, Manyshot, +3 bard +2 banner -4 into Melee)
1st att 2 arrows: 1d20 + 13 - 2 + 3 + 2 - 4 ⇒ (18) + 13 - 2 + 3 + 2 - 4 = 30 mirror images 1 real: 1d5 ⇒ 2
damage: 1d8 + 5 + 3 + 2 + 1d8 + 5 + 3 + 2 ⇒ (3) + 5 + 3 + 2 + (8) + 5 + 3 + 2 = 31

2nd att 1 arrow: 1d20 + 13 - 2 + 3 + 2 - 4 ⇒ (12) + 13 - 2 + 3 + 2 - 4 = 24 mirror images 1 real: 1d5 ⇒ 2
damage: 1d8 + 5 + 3 + 2 ⇒ (3) + 5 + 3 + 2 = 13

3rd att 1 arrow: 1d20 + 8 - 2 + 3 + 2 - 4 ⇒ (1) + 8 - 2 + 3 + 2 - 4 = 8 mirror images 1 real: 1d5 ⇒ 1
damage: 1d8 + 5 + 3 + 2 ⇒ (6) + 5 + 3 + 2 = 16

Once the arrows are launched Ceobryrn orders Lokie to attack the Serpenfolk too.

lokie will save: 1d20 + 4 ⇒ (15) + 4 = 19
Moving up to the wall, in an attempt to get through, Lokie's keen sense of smell notices the wall of flowers is not right and see through the illusion without being told. Double moves, no attack.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Assuming the snake still hits and grabs Ceobryrn after Misfortuned.
Also, wondering about Lokie's miss on it's second to hit of 27.

immediate action
When the snake grabbed Ceobryrn he would instantly cast liberating Command {link}

escape: 1d20 + 20 - 1 ⇒ (4) + 20 - 1 = 23 Probably not good enough :(

Lokie Grows attacking the snake once again tearing into it until it let's it's master go.

Lokie's attacks PA/IC/flag
bite: 1d20 + 12 - 2 + 3 + 2 ⇒ (16) + 12 - 2 + 3 + 2 = 31
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (5) + 9 + 4 + 3 + 2 = 23

bite: 1d20 + 7 - 2 + 3 + 2 ⇒ (16) + 7 - 2 + 3 + 2 = 26
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (1) + 9 + 4 + 3 + 2 = 19

Temp Hp 69-38-30= 1 /89

If Ceobryrn crushed nearly into unconsciousness is still in the deadly grip of the snake at the last moment he use his glove of first aid {link}to cast Breath of life {link} on himself.

breath of life: 5d8 + 9 ⇒ (4, 7, 7, 6, 3) + 9 = 36

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Temp Hp 89-20=69/89

As Grim attacks Ceobryrn hitting once, the ranger growls back "Hey! Attack the Snake not me. She's clouding your mind, don't let her."

Shifting 5ft away from Grim, Ceobryrn quickly draws his sword and attacks the snake as he calls for Lokie to do the same.

Ceobryrn's attacks Adamantine/PA/IC/Flag
Adamantine Greatsword: 1d20 + 16 - 3 + 3 + 2 ⇒ (7) + 16 - 3 + 3 + 2 = 25
damage if hits: 2d6 + 8 + 6 + 3 + 2 ⇒ (4, 4) + 8 + 6 + 3 + 2 = 27
Adamantine Greatsword: 1d20 + 11 - 3 + 3 + 2 ⇒ (9) + 11 - 3 + 3 + 2 = 22
damage if hits: 2d6 + 8 + 6 + 3 + 2 ⇒ (6, 5) + 8 + 6 + 3 + 2 = 30

Lokie barks as it lunges forward snapping viciously at the snake.

Lokie's attacks PA/IC/flag
bite: 1d20 + 12 - 2 + 3 + 2 ⇒ (8) + 12 - 2 + 3 + 2 = 23
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (4) + 9 + 4 + 3 + 2 = 22
bite: 1d20 + 7 - 2 + 3 + 2 ⇒ (17) + 7 - 2 + 3 + 2 = 27
damage if hits: 1d6 + 9 + 4 + 3 + 2 ⇒ (6) + 9 + 4 + 3 + 2 = 24

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn reflex vs pelting 13hp DC 20 RFX for half: 1d20 + 12 ⇒ (13) + 12 = 25 Evasion
Lokie reflex vs pelting 13hp DC 20 RFX for half: 1d20 + 10 ⇒ (13) + 10 = 23 Evasion

Both Ceobryrn and Lokie avoid the stones while they move from the plaza to the temple interior, "Let's move, I think we have out stayed our welcome here."

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn continues to look around at the displays using his stealth to avoid the skirmishers

k(nature): 1d20 + 14 ⇒ (15) + 14 = 29
stealth w/+4 urban: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn recovers any arrows that were not destroyed through via their use.

The ranger stands watch while taking cover from the potshots.

perception w/+4 urban?: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38
stealth w/+4 urban: 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn drops his bow shift 5 feet forward as he quick draws his greatsword striking at the statue.

Ceobryrn's attacks Adamantine/-3PA/+3IC/+2flag/+1Hasted

+2 adamantine greatsword: 1d20 + 16 - 3 + 3 + 2 + 1 ⇒ (4) + 16 - 3 + 3 + 2 + 1 = 23
damage if hits: 2d6 + 8 + 6 + 3 + 2 ⇒ (6, 6) + 8 + 6 + 3 + 2 = 31
+2 adamantine greatsword: 1d20 + 16 - 3 + 3 + 2 + 1 ⇒ (13) + 16 - 3 + 3 + 2 + 1 = 32
damage if hits: 2d6 + 8 + 6 + 3 + 2 ⇒ (1, 6) + 8 + 6 + 3 + 2 = 26
+2 adamantine greatsword: 1d20 + 11 - 3 + 3 + 2 + 1 ⇒ (2) + 11 - 3 + 3 + 2 + 1 = 16
damage if hits: 2d6 + 8 + 6 + 3 + 2 ⇒ (6, 6) + 8 + 6 + 3 + 2 = 31

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Gathering his footing after the sudden dimension door shift, Ceobryrn quick draws his bow while shifting 5ft forward and hastily fires a volley of adamantine arrows at the prone statue.

(+1 adaptive seeking darkwood composite longbow +13/+8 (1d8+5/×3) Quick draw, -2 rapid shot, -3/+6 deadly aim, Manyshot, +3/+3 bard, +2/+2 banner, +1/0 haste)

1st att 2 adamantine arrows: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (11) + 13 - 2 - 3 + 3 + 2 + 1 = 25
damage: 1d8 + 5 + 6 + 3 + 2 + 1d8 + 5 + 6 + 3 + 2 ⇒ (6) + 5 + 6 + 3 + 2 + (2) + 5 + 6 + 3 + 2 = 40

2nd att 1 adamantine arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (10) + 13 - 2 - 3 + 3 + 2 + 1 = 24
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (8) + 5 + 6 + 3 + 2 = 24

3nd att 1 adamantine arrow: 1d20 + 13 - 2 - 3 + 3 + 2 + 1 ⇒ (5) + 13 - 2 - 3 + 3 + 2 + 1 = 19
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (4) + 5 + 6 + 3 + 2 = 20

4rd att 1 adamantine arrow: 1d20 + 8 - 2 - 3 + 3 + 2 + 1 ⇒ (9) + 8 - 2 - 3 + 3 + 2 + 1 = 18
damage: 1d8 + 5 + 6 + 3 + 2 ⇒ (6) + 5 + 6 + 3 + 2 = 22

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

The human ranger looks up to the top, "I think the cave may be a better point of entry, unless someone has a way to get us to the top other than climbing."

Ceobryrn pats his dog and get ready to lead the way into the cave.

perception: 1d20 + 15 ⇒ (4) + 15 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

In case you missed DMK's earlyer post he has set up the gameplay thread for 7-00 here or see links at top of the page.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Diplomacy: 1d20 + 0 ⇒ (13) + 0 = 13
Not one to hobnob about, the ranger hears only the common news.

perception: 1d20 + 15 ⇒ (11) + 15 = 26
As he is common to do, Ceobryrn looks to the sky and horizon as he waits for the gathering to get down to business.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Thanks for DMing once again DMK!

dayjob : 1d20 + 14 ⇒ (15) + 14 = 29

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

(Ceobryrn HP 81/89; Lokie 58/76)

Ceobryrn directs Lokie to attack Surma as the ranger holds his sword in one hand and quick draws and throws chakrams one after another.

+1 Haste, +3 IC, +2 flag, -3/+6 PA, -4 melee
chakram: 1d20 + 13 + 1 + 3 + 2 - 3 - 4 ⇒ (6) + 13 + 1 + 3 + 2 - 3 - 4 = 18
damage if hits: 1d8 + 4 + 3 + 2 + 6 ⇒ (5) + 4 + 3 + 2 + 6 = 20

chakram: 1d20 + 13 + 1 + 3 + 2 - 3 - 4 ⇒ (14) + 13 + 1 + 3 + 2 - 3 - 4 = 26
damage if hits: 1d8 + 4 + 3 + 2 + 6 ⇒ (2) + 4 + 3 + 2 + 6 = 17

chakram: 1d20 + 8 + 1 + 3 + 2 - 3 - 4 ⇒ (9) + 8 + 1 + 3 + 2 - 3 - 4 = 16
damage if hits: 1d8 + 4 + 3 + 2 + 6 ⇒ (4) + 4 + 3 + 2 + 6 = 19

Lokie leaps across the gap and bites at Surma

acrobatic(jump) w/+4 for each 10' over 30': 1d20 + 11 + 4 + 4 + 4 + 4 + 4 ⇒ (1) + 11 + 4 + 4 + 4 + 4 + 4 = 32

+1 Haste, +3 IC, +2 flag, -2/+4 PA

bite: 1d20 + 12 + 1 + 3 + 2 - 2 ⇒ (19) + 12 + 1 + 3 + 2 - 2 = 35
damage if hits: 1d6 + 9 + 3 + 2 + 4 ⇒ (6) + 9 + 3 + 2 + 4 = 24

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

************* Posting for Monty: **************

Fort save: 1d20 + 10 ⇒ (19) + 10 = 29

Following the ranger's example, Monty leaps across the gap, doing a flip in mid air and drawing his scimitar as he lands in front the elemental just in time to attack it. May provoke AoO

Acrobatic (jump) w/+4 for each 10' move over 30': 1d20 + 10 + 4 + 4 + 4 ⇒ (13) + 10 + 4 + 4 + 4 = 35

+1 Elven Curveblade (Silversheen/Keen): 1d20 + 17 + 1 + 3 + 2 - 3 ⇒ (20) + 17 + 1 + 3 + 2 - 3 = 40
damage if hits: 1d10 + 8 + 3 + 2 + 6 ⇒ (3) + 8 + 3 + 2 + 6 = 22

Possible Crit:

to confirm crit: 1d20 + 17 + 1 + 3 + 2 - 3 ⇒ (10) + 17 + 1 + 3 + 2 - 3 = 30
Plus damage if confirmed: 1d10 + 8 + 3 + 2 + 6 ⇒ (10) + 8 + 3 + 2 + 6 = 29

If there is anything left of the elemental Axebeak attacks with two quick beak snaps.

Melee Bite w/+3 IC, +2flag -2PA: 1d20 + 11 + 3 + 2 - 2 ⇒ (13) + 11 + 3 + 2 - 2 = 27
damage if hits: 2d6 + 9 + 3 + 2 + 4 ⇒ (3, 6) + 9 + 3 + 2 + 4 = 27

Melee Bite w/+3 IC, +2flag -2PA: 1d20 + 6 + 3 + 2 - 2 ⇒ (17) + 6 + 3 + 2 - 2 = 26
damage if hits: 2d6 + 9 + 3 + 2 + 4 ⇒ (5, 3) + 9 + 3 + 2 + 4 = 26

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Hasted Ceobryrn attempts to jump the gap to the center rock along with Lokie

acrobatic(jump) w/+4 for each 10' move over 30': 1d20 + 1 + 4 + 4 ⇒ (13) + 1 + 4 + 4 = 22
acrobatic(jump) w/+4 for each 10' over 30': 1d20 + 11 + 4 + 4 + 4 + 4 + 4 ⇒ (4) + 11 + 4 + 4 + 4 + 4 + 4 = 35

Both Ceobryrn and Lokie make it to the center rock possibly invoking AoO from the elemental.

Dropping his bow, Ceobryrn quick draws his sword attack the elemental as Lokie bites at it.

+1 Haste, +3 IC, +2 flag, -3/+6 PA

+2 adamantine greatsword: 1d20 + 16 + 1 + 3 + 2 - 3 ⇒ (13) + 16 + 1 + 3 + 2 - 3 = 32
damage if hits: 2d6 + 8 + 3 + 2 + 6 ⇒ (1, 6) + 8 + 3 + 2 + 6 = 26

Lokie:
+1 Haste, +3 IC, +2 flag, -2/+4 PA

bite : 1d20 + 12 + 1 + 3 + 2 - 2 ⇒ (11) + 12 + 1 + 3 + 2 - 2 = 27
damage if hits: 1d6 + 9 + 3 + 2 + 4 ⇒ (6) + 9 + 3 + 2 + 4 = 24

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn Fort save vs DC17: 1d20 + 12 ⇒ (15) + 12 = 27
Lokie Fort save vs DC17: 1d20 + 9 ⇒ (18) + 9 = 27

Ceobryrn delays to see what the others do before taking his action.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn quick draws his bow and fires a volley of arrows at Surma.

quick draw, multi shot x2 arrows, deadly aim -3/+6, rapid shot -2, +2 vs evil outsiders, +1 adaptive seeking darkwood composite longbow

1st att 2 arrows: 1d20 + 13 - 3 - 2 + 2 ⇒ (16) + 13 - 3 - 2 + 2 = 26
damage if hits: 1d8 + 5 + 6 + 2 + 1d8 + 5 + 6 + 2 ⇒ (8) + 5 + 6 + 2 + (1) + 5 + 6 + 2 = 35

1st att 1 arrow: 1d20 + 13 - 3 - 2 + 2 ⇒ (3) + 13 - 3 - 2 + 2 = 13
damage if hits: 1d8 + 5 + 6 + 2 ⇒ (8) + 5 + 6 + 2 = 21

1st att 1 arrow: 1d20 + 8 - 3 - 2 + 2 ⇒ (5) + 8 - 3 - 2 + 2 = 10
damage if hits: 1d8 + 5 + 6 + 2 ⇒ (3) + 5 + 6 + 2 = 16

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn shrugs, "If this outside is truly evil and it helps achieve the mission then Let's be off. Where do it find it?"

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn shift a bit as he is uncomfortable dealing with undead.

He continues to try to read the lich sage intent.

sense motive: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

sense motive: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Ceobryrn answers the sage "Saruna still exist, I don't know about Badru. I do have a question, do you know anything about a strange visitor in our skies?"

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn stands ready to help if needed.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn also opts for a dimension door slot, he sends Lokie across. The Dog easily bounds from stone to stone.

Lokie Jump take 10 + 19 = 29

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Tomatoes not too bad, lemons would burn like crazy.

Ceobryn uses three charges from his wand of CLWs to heal the damage.

Wand CLW : 3d8 + 3 ⇒ (2, 2, 4) + 3 = 11

Looking at the jump the ranger tries to estimate how far of a fall it would be if we were to miss.

1 to 50 of 601 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>