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Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Hoping the end of the fiend is near, Centian uses a full round action to cast a fully charged magic missle at the daemon.

Magic Missile: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Hey, guys. Sorry about my silence. Been kinda busy latley. But I'll be back to posting regularly again tomorrow.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

ROUND 3.1

Centian uses a full round action to hit the second dinosaur with three magic missiles.

Damage: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Wayfinders

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Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

I had a twenty on that attack and the server ate it... had to repeat the post.

Deep, deep, deep, deep sigh.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

CENTIAN'S READIED ACTION FROM ROUND 1
Centian tries to shoot at the dinosaur attacking The Umbral Dawn.

Azimuth Laser: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 ⇒ 1

CENTIAN'S TURN FOR ROUND 2
Centian moves out of the water and onto the small islet next to him on the West. From there, he casts ghost sound so a shrill roar comes from behind the dinosaur. Hopefully, it will distract it so the Umbral Dawn's next attack lands easier.

DC 14 for the dino to disbelieve my sound

Wayfinders

1 person marked this as a favorite.
Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

CENTIAN'S RETCONNED ACTIONS
Centian moves twice, wading through water and not caring much about it. He ends his movement, and readies his attack to shoot on the dinosaur if it closes the distance between it and The Umbral Dawn

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Stealth: 1d20 + 2 ⇒ (17) + 2 = 19

Centian uses his surprise round to shoot some magic at the dinosaur directly across his group.

Fire Ray: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d3 ⇒ 3

He then moves to the edge of the islet and shoots some more magic.

Fire Ray: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d3 ⇒ 3

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Survival: 1d20 ⇒ 3

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

So... are we being beamed out of the planet or something?

Just in case...

Untrained Medicine: 1d20 + 4 ⇒ (12) + 4 = 16

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian snickers after hearing The Umbral Dawn's goading, wondering if the pilots will take the bait.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Looks like our captain has a decision to make.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Hey! congrats, Zoicoluu. Hope you had a good celebration.

And don't worry. No apology needed. Let's just hope play goes smoothly from now on.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian very carefully tries to access a computer and see if something can be done about the nanites. Perhaps they're connected to the systems here, which means they can be deactivated, or at least made inactive.

"I honestly don't know if we can leave here, if that virus is still affecting our ship."

Computers: 1d20 + 8 ⇒ (10) + 8 = 18

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

"I believe it would be more efficient to take these three with us after making sure we are not ourselves infected. They can study these three and see if better equipped Starfinders can find a way to get rid of these nanites. That way they could come here safely."

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

You say dino, I say yes saur.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

"It's nanites," Centian says loudly over the sounds of battle so 6ix can hear him. "Little small robots that got into the Starfinders and took control of them. I've heard of fungi that can do that too."

He then moves between Ella and Spanner and casts a Magic Missile spell, aimed at the remaining Star Finder

Magic Missile damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5

"Just hope we haven't been exposed. I'll report this immediately if I can."

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

How winded/beat up is the Silent SF #3 looking, by the way?

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian shoots at Silent SF #2, seeing that he hasn't taken as much heat from the combat as the other two.

Fire Ray: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 ⇒ 2

Think my attack misses, though.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Seeing there's no way around the structure or container, Centian comes back out and waits to see the results of The Umbral Dawn's actions before deciding to attack or not.

Readying my action to the end of Umbral's turn.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

I don't know, Ella. But that is the very reason Centian squezzed behind that structure.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian shoots a Fire Ray at SF 1, and then moves back to squeeze behind the structure at his back.

Fire Ray: 1d20 + 2 ⇒ (10) + 2 = 121d3 ⇒ 3

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Listening to all the problems going around, and that Ella suggests Spanner helps with piloting, he sees what he can do in the engineering department.

Engineering: 1d20 + 8 ⇒ (1) + 8 = 9

But all the shaking and the commotion aren't helping him. "Yeah, when it rains it pours. It's s#^% like this that makes me miss my drinking days!

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

"Yes, I was going to assume that the message is a remnant of the communications back then, kept here by the strange nature of this place."

I'll roll the Physical Science check

Physcial Science: 1d20 + 8 ⇒ (14) + 8 = 22

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

I have a +8 in computers, if you want me to attempt that roll.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian takes his flask out again. "Well, I think that's three for the graveyard now. If our pretty captain would care to announce our destination, that would help with my disappointment of not seeing the dinosaurs as soon as possible." He sighs after his drink, and puts the flask away.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

I like your solution, GM Khaoz.

I vote for the dinosaurs mission first :D

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

My access is denied from Handout 2

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

"I'll help Umbral Dawn with the death at the touch of a button thing, if none of you mind," Centian goes into the gunport and activates his communicator to keep channels open between he and his team. He then takes out a flask from one of the many pockets in his cloak to sip from it and put it back. "It's not often I get to take orders from a beautiful lady, so consider me satisfied."

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

C3PO: We're doomed.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian notices Umbral Dawn stalking around loudly and out of sorts. The stain on his kimono looks out of place in his clean, tidy appearance, and casts a token spell as they pass each other to get rid of that stain.

Let's hope that relieves him a bit, he thinks, and then shouts, "Anybody need an engineer or computer guy?

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

My roll should read Engineering, not Perception. Sorry.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian guesses Naiaj is too distracted to pay attention to him and sets about helping Niaaj with the engine.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian speaks to the gnome. "I am honestly at a loss, Naiaj. I'm not quite sure what it is that I should be doing. Where do you think I might best do as much as I can to help?"

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

A messy human joins your group, with unkempt hair, clothes scorched, and a somewhat haunted quality to his eyes.

"Hi, everyone. My name's Centian. Glad to know the name of everyone risking their lives along with me. I'm pretty good at computers and engineering, life sciences, and physical science. I'm not that bad at piloting and can help with wounds and the such."

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1
KhaozKnight wrote:
Hey guys, I don't have neither my PC or iPad with me tonight, so I won't be able to update until tomorrow morning, sorry about the delay, 110% on me =(

Don't worry about it. The site outages have trained us for this.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian uses the healing serum provided by 0-Rion and takes ten minutes to rest as well back at the cantina.

Serum: 1d8 ⇒ 2

He also takes those 10 minutes to regain Stamina points.

In the mine, Centian walks behind 0-Rion.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

"Life hurts," says Centian in a strained voice. "Anyone able to heal our mistreated earthly vessels? Not that it matters, really. Dying would also take care of the pain."

He stands up, propping himselt with the bar, and sucks air through his teeth as he moves his seared shoulder. "Whichever comes faster is welcome."

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Hey, guys. Sorry I wasn't able to post this weekend. Back in action now, though. And here are my two rounds worth of actions

1st Round
Centian shoots a magic missile at Ysoki 1 and then moves behind the bar, pushing kicking away one of the chairs, and ducks.

Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9

2nd Round
If I have line of sight to them:
Centian shoots with his laser pistol at either Ysoki 1, or at the large thing in the room, depending on whether Ysoki 1 is still standing or not.

If I don't have line of sight to them:
Centian crouches still behind the bar, gaping in astonishment at the medpatch he just fished out of his bag. The instructions in it state that medpatches don't help treating wounds.

Laser PIstol: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

I'm going to wait until Renyaale and Kandoon take their actions to describe mine.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian slumps over, hands on his head, and yells with pain. A laser bold sizzles his shoulders, and he starts.

"I think they're all here back here," he shouts in a highter pitch than he'd like.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Indeed, Centian thinks to Jaka. And let's see if we can frustrate whatever comes through the front door a little

After about thirty or forty seconds into the warning, Centian will cast hold portal on the front entrance.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian moves to the back of the bar and looks inside to see if there's any back entrances. He spots one, and stands pressing his body against the wall to benefit from as much cover as possible.

"We might need one of you brawling guys over here. There's a back entrance," he shouts.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Well, with no map provided, I don't know if one day will be enough to coordinate our efforts, since we'll have to ask a bunch of question and wait for the response.

But here goes nothing. Are there any other entrances to the bar? Entrances we should probably cover?

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian looks to Jaka and nods, then looks around to see if any of Jayne's (Talbot's) worshippers heard them plotting against him. Especially since he caught on to the fact that Dart did mention talbot by name.

Perception: 1d20 ⇒ 19

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian raises his mug. There you go being right for once, he thinks to himself. Here's to me. Now let's hope we find this idiot Talbot (Jayne) before these guys do.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian sighs as all these developments transpire around him.

This has all the potential to become a s&*~-storm, he thinks.

He hadn't ordered a drink or anything, but quickly orders one and is expeditious about seeming to join the celebration on behalf of Talbot's name.

With null practice in social situations, Centian lets his companions handle this.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

It looks like a small town. We should be able to ask around for Talbot and find him quickly if he's still around. Do you have any contacts here, Jaka?

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian feels confident in his companion's methods, and so sits calmly, waiting for the results.

Should they fail, however, Centian's intention is to log on to a computer and see if there are any... extraordinary bounties in the less reputable parts of the planet's network relating to Talbot.

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

Centian thinks for a second.

"It sounds like the stone will end up being more dangerous for whoever uses it wrongly. Wouldn't this matter take care of itself eventually? It sounds like Talbot wants to embezzle people. I'm sure he'll end up embezzling the wrong people at some point, and they'll take care of him.

"Not that it matters. We do need money. But is the society sure it wants to spend resources on this?"

Wayfinders

Human Male LN Priest | SP 5/5 HP 9/9 | RP 5/5 | EAC 13; KAC 14; CMD 22 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +0, SM +0 Technomancer/1

And this will be my character for this adventure. My very first Starfinder Society character.

Hope the GM can add me to the campaign at his convenience.

Race

Tiefling

Classes/Levels

Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

About Farith Redloss

Farith Redloss
Male tiefling inquisitor of Abadar 3 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 264)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 12, flat-footed 19 (+5 armor, +1 Dex, +1 dodge, +1 natural, +3 shield)
hp 24 (3d8+6)
Fort +3, Ref +2, Will +4
Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee fire-forged steel morningstar +6 (1d8+3) or
. . 2 claws +0 (1d4+1)
Ranged mwk composite longbow +4 (1d8+3/×3)
Special Attacks command, judgment 1/day
Inquisitor Spell-Like Abilities (CL 3rd; concentration +4)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, persuasive goad[UM] (DC 12), true strike
. . 0 (at will)—acid splash, daze (DC 11), detect magic, detect poison, guidance, light
. . Domain Law (Inevitable[APG] subdomain)
--------------------
Statistics
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Str 16, Dex 13, Con 10, Int 14, Wis 12, Cha 12
Base Atk +2; CMB +5; CMD 17
Feats Dodge, Shield Wall[APG], Toughness
Traits aspiring Hellknight (Cheliax), devil's mark
Skills Acrobatics -4 (-8 to jump), Bluff +1 (+3 vs. [evil] outsiders), Climb +2, Diplomacy +7 (+9 vs. [evil] outsiders), Intimidate +9 (+11 vs. [evil] outsiders), Knowledge (local) +5, Knowledge (planes) +7, Perception +7, Profession (sailor) +5, Sense Motive +8 (+10 vs. [evil] outsiders), Spellcraft +7, Survival +7
Languages Abyssal, Common, Draconic, Infernal
SQ fiendish sprinter[ARG], fire-forged steel, monster lore +1, prehensile tail[ARG], solo tactics, stern gaze +1, track +1
Combat Gear wand of cure light wounds; Other Gear scale mail, +1 heavy steel shield, arrows (60), fire-forged steel morningstar, mwk composite longbow (+3 Str), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 536 gp
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Special Abilities
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Command (4/day) (Su) As per command spell.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Inquisitor Domain (Inevitable)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.

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